娃娃机通知状态修改

This commit is contained in:
kxdd 2024-09-06 15:36:59 +08:00
parent 83f643a789
commit 8a19cd642f
2 changed files with 1 additions and 12 deletions

View File

@ -677,12 +677,6 @@ func (this *PlayGame) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, para
//1-弱力抓 2 -强力抓 //1-弱力抓 2 -强力抓
sceneEx.OnPlayerSMGrabOp(p.SnId, int32(sceneEx.machineId), grapType) sceneEx.OnPlayerSMGrabOp(p.SnId, int32(sceneEx.machineId), grapType)
s.ChangeSceneState(rule.ClawDollSceneStateBilled)
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
ClawdollBroadcastRoomState(s)
ClawdollSendPlayerInfo(s)
case rule.ClawDollPlayerOpMove: case rule.ClawDollPlayerOpMove:
if !sceneEx.CheckMoveOp(playerEx) { if !sceneEx.CheckMoveOp(playerEx) {
@ -713,11 +707,6 @@ func (this *PlayGame) OnTick(s *base.Scene) {
logger.Logger.Trace("PlayGame OnTick TimeOutPlayGrab SnId", sceneEx.playingSnid, " machineId:", sceneEx.machineId) logger.Logger.Trace("PlayGame OnTick TimeOutPlayGrab SnId", sceneEx.playingSnid, " machineId:", sceneEx.machineId)
} }
s.ChangeSceneState(rule.ClawDollSceneStateBilled)
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
ClawdollBroadcastRoomState(s)
ClawdollSendPlayerInfo(s)
return return
} }
} }

2
public

@ -1 +1 @@
Subproject commit d789cca81a36ddbaf30e5414b6c4fe530e0631f6 Subproject commit 00b9fce886af5b6a926aa804d3cad33be9ea0793