Merge branch 'develop' of git.pogorockgames.com:mango-games/server/game into develop

This commit is contained in:
DESKTOP-45ANQ2C\unis 2024-11-29 13:55:09 +08:00
commit 86bbeb8c9b
25 changed files with 195 additions and 320 deletions

View File

@ -14,6 +14,12 @@ default:
tags: tags:
- gitlab - gitlab
cache:
key: ${CI_COMMIT_REF_SLUG}
paths:
- ${GOPATH}/pkg/mod
- ${GOPATH}/bin
# 锁定作业,防止并发流水线执行 # 锁定作业,防止并发流水线执行
lock_job: lock_job:
stage: lock stage: lock

View File

@ -42,7 +42,7 @@ func Register(key string, msgType interface{}, f func(ctx context.Context, compl
logger.Logger.Errorf("ETCD %v proto.Unmarshal error:%v", key, err) logger.Logger.Errorf("ETCD %v proto.Unmarshal error:%v", key, err)
continue continue
} }
logger.Logger.Tracef("ETCD 拉取成功 %v ==> %v", string(res.Kvs[i].Key), d) logger.Logger.Debugf("ETCD 拉取成功 %v ==> %v", string(res.Kvs[i].Key), d)
event := &clientv3.Event{ event := &clientv3.Event{
Type: 0, Type: 0,
} }
@ -53,7 +53,7 @@ func Register(key string, msgType interface{}, f func(ctx context.Context, compl
logger.Logger.Errorf("ETCD %v josn.Unmarshal error:%v", key, err) logger.Logger.Errorf("ETCD %v josn.Unmarshal error:%v", key, err)
continue continue
} }
logger.Logger.Tracef("ETCD 拉取成功 %v ==> %v", string(res.Kvs[i].Key), d) logger.Logger.Debugf("ETCD 拉取成功 %v ==> %v", string(res.Kvs[i].Key), d)
event := &clientv3.Event{ event := &clientv3.Event{
Type: 0, Type: 0,
} }

View File

@ -505,13 +505,21 @@ func (this *ScenePolicyFortuneDragon) GetSceneState(s *base.Scene, stateid int)
func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData, data assemble.GameEnd) { func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob { if !playerEx.IsRob {
data.SnId = playerEx.SnId data.SnId = playerEx.SnId
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
data.TotalBet = 0
}
info, err := model.MarshalGameNoteByROLL(data) info, err := model.MarshalGameNoteByROLL(data)
if err == nil { if err == nil {
logid, _ := model.AutoIncGameLogId() logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid playerEx.currentLogId = logid
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{}) sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
totalin := playerEx.totalBet var totalin, totalout int64
totalout := int64(data.RoundReward) + playerEx.taxCoin if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
totalin = playerEx.totalBet
}
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
totalout = int64(data.RoundReward) + playerEx.taxCoin
}
validFlow := totalin + totalout validFlow := totalin + totalout
validBet := common.AbsI64(totalin - totalout) validBet := common.AbsI64(totalin - totalout)
logParam := &base.SaveGamePlayerListLogParam{ logParam := &base.SaveGamePlayerListLogParam{
@ -524,8 +532,8 @@ func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneD
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,
BetAmount: playerEx.totalBet, BetAmount: totalin,
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin, WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
ValidBet: validBet, ValidBet: validBet,
ValidFlow: validFlow, ValidFlow: validFlow,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player), IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),

View File

@ -510,13 +510,21 @@ func (this *ScenePolicyFortuneOx) GetSceneState(s *base.Scene, stateid int) base
func FortuneOxAndSaveLog(sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerData, data assemble.GameEnd) { func FortuneOxAndSaveLog(sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob { if !playerEx.IsRob {
data.SnId = playerEx.SnId data.SnId = playerEx.SnId
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
data.TotalBet = 0
}
info, err := model.MarshalGameNoteByROLL(data) info, err := model.MarshalGameNoteByROLL(data)
if err == nil { if err == nil {
logid, _ := model.AutoIncGameLogId() logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid playerEx.currentLogId = logid
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{}) sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
totalin := playerEx.totalBet var totalin, totalout int64
totalout := int64(data.RoundReward) + playerEx.taxCoin if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
totalin = playerEx.totalBet
}
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
totalout = int64(data.RoundReward) + playerEx.taxCoin
}
validFlow := totalin + totalout validFlow := totalin + totalout
validBet := common.AbsI64(totalin - totalout) validBet := common.AbsI64(totalin - totalout)
logParam := &base.SaveGamePlayerListLogParam{ logParam := &base.SaveGamePlayerListLogParam{
@ -530,7 +538,7 @@ func FortuneOxAndSaveLog(sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerD
TotalOut: totalout, TotalOut: totalout,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,
BetAmount: playerEx.totalBet, BetAmount: playerEx.totalBet,
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin, WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
ValidBet: validBet, ValidBet: validBet,
ValidFlow: validFlow, ValidFlow: validFlow,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player), IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),

View File

@ -504,13 +504,21 @@ func (this *ScenePolicyFortuneRabbit) GetSceneState(s *base.Scene, stateid int)
func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData, data assemble.GameEnd) { func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob { if !playerEx.IsRob {
data.SnId = playerEx.SnId data.SnId = playerEx.SnId
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
data.TotalBet = 0
}
info, err := model.MarshalGameNoteByROLL(data) info, err := model.MarshalGameNoteByROLL(data)
if err == nil { if err == nil {
logid, _ := model.AutoIncGameLogId() logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid playerEx.currentLogId = logid
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{}) sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
totalin := playerEx.totalBet var totalin, totalout int64
totalout := int64(data.RoundReward) + playerEx.taxCoin if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
totalin = playerEx.totalBet
}
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
totalout = int64(data.RoundReward) + playerEx.taxCoin
}
validFlow := totalin + totalout validFlow := totalin + totalout
validBet := common.AbsI64(totalin - totalout) validBet := common.AbsI64(totalin - totalout)
logParam := &base.SaveGamePlayerListLogParam{ logParam := &base.SaveGamePlayerListLogParam{
@ -524,7 +532,7 @@ func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneR
TotalOut: totalout, TotalOut: totalout,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,
BetAmount: playerEx.totalBet, BetAmount: playerEx.totalBet,
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin, WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
ValidBet: validBet, ValidBet: validBet,
ValidFlow: validFlow, ValidFlow: validFlow,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player), IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),

View File

@ -507,13 +507,21 @@ func (this *ScenePolicyFortuneTiger) GetSceneState(s *base.Scene, stateid int) b
func FortuneTigerAndSaveLog(sceneEx *FortuneTigerSceneData, playerEx *FortuneTigerPlayerData, data assemble.GameEnd) { func FortuneTigerAndSaveLog(sceneEx *FortuneTigerSceneData, playerEx *FortuneTigerPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob { if !playerEx.IsRob {
data.SnId = playerEx.SnId data.SnId = playerEx.SnId
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
data.TotalBet = 0
}
info, err := model.MarshalGameNoteByROLL(data) info, err := model.MarshalGameNoteByROLL(data)
if err == nil { if err == nil {
logid, _ := model.AutoIncGameLogId() logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid playerEx.currentLogId = logid
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{}) sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
totalin := playerEx.totalBet var totalin, totalout int64
totalout := int64(data.RoundReward) + playerEx.taxCoin if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
totalin = playerEx.totalBet
}
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
totalout = int64(data.RoundReward) + playerEx.taxCoin
}
validFlow := totalin + totalout validFlow := totalin + totalout
validBet := common.AbsI64(totalin - totalout) validBet := common.AbsI64(totalin - totalout)
logParam := &base.SaveGamePlayerListLogParam{ logParam := &base.SaveGamePlayerListLogParam{
@ -527,7 +535,7 @@ func FortuneTigerAndSaveLog(sceneEx *FortuneTigerSceneData, playerEx *FortuneTig
TotalOut: totalout, TotalOut: totalout,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,
BetAmount: playerEx.totalBet, BetAmount: playerEx.totalBet,
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin, WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
ValidBet: validBet, ValidBet: validBet,
ValidFlow: validFlow, ValidFlow: validFlow,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player), IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),

View File

@ -1136,20 +1136,26 @@ func (this *StateShow) OnEnter(s *base.Scene) {
sceneEx.specialTime = 0 sceneEx.specialTime = 0
// pk动画 2秒 // pk动画 2秒
sceneEx.specialTime += time.Second * 2 sceneEx.specialTime += time.Second * 2
// 2人且有特殊牌型直接播放特殊牌型动画' // 2人且有特殊牌型直接播放特殊牌型动画
var n int // 玩家数量 var n int // 玩家数量
var has bool // 是否有青龙 var has bool // 是否有青龙
var hasDP bool // 是否有倒水
for _, v := range sceneEx.players { for _, v := range sceneEx.players {
if v != nil && v.IsGameing() && v.cardsO != nil { if v != nil && v.IsGameing() && v.cardsO != nil {
n++ n++
if v.cardsO.PokerType == 1 { // 有青龙 if v.cardsO.PokerType == 1 { // 有青龙
has = true has = true
} }
if v.isDP {
hasDP = true
}
} }
} }
normalNum := n - sceneEx.specialTypeNum normalNum := n - sceneEx.specialTypeNum
if hasDP {
sceneEx.specialTime += time.Second
}
if normalNum > 1 { if normalNum > 1 {
sceneEx.specialTime += time.Second * time.Duration(5) sceneEx.specialTime += time.Second * time.Duration(5)
} }

View File

@ -209,7 +209,7 @@ type ThirteenWaterPerson struct {
EndName string // 尾墩牌型名称 EndName string // 尾墩牌型名称
SpecialName string // 特殊牌型名称 SpecialName string // 特殊牌型名称
IsDP bool // 是否倒排 IsDP bool // 是否倒排
TestLog []string TestLog []string `json:"-"`
} }
// 二人麻将 // 二人麻将
@ -1554,7 +1554,7 @@ type TienLenPerson struct {
DelOrderCards map[int][]int32 //已出牌 DelOrderCards map[int][]int32 //已出牌
CardInfoEnd []int32 //结算时的牌型 CardInfoEnd []int32 //结算时的牌型
IsTianHu bool //是否天胡 IsTianHu bool //是否天胡
TestLog []string TestLog []string `json:"-"`
WinRankScore int64 // 排位积分变化(包含额外加分) WinRankScore int64 // 排位积分变化(包含额外加分)
RankScore int64 // 排位积分 RankScore int64 // 排位积分
AddScore int64 // 排位积额外加分 AddScore int64 // 排位积额外加分

View File

@ -108,7 +108,7 @@ func (c *MessageMgr) RegisterHandler(param *RegisterHandlerParam) {
logger.Logger.Errorf("RabbitMQ Unmarshal error: %v", err) logger.Logger.Errorf("RabbitMQ Unmarshal error: %v", err)
return return
} }
logger.Logger.Tracef("==> Receive RabbitMQ(%v): %#v", param.Name, log) logger.Logger.Tracef("MQ Receive[%v]: %#v", param.Name, log)
return c.handler[param.Name].F(log) return c.handler[param.Name].F(log)
} }
@ -178,7 +178,7 @@ func StopPublisher() {
func Send(topic string, msg interface{}, opts ...broker.PublishOption) (err error) { func Send(topic string, msg interface{}, opts ...broker.PublishOption) (err error) {
if globalPublisher != nil { if globalPublisher != nil {
logger.Logger.Tracef("==> RabbitMQ(%v): %#v", topic, msg) logger.Logger.Tracef("MQ Send[%v]: %#v", topic, msg)
return globalPublisher.Send(topic, msg, opts...) return globalPublisher.Send(topic, msg, opts...)
} }
logger.Logger.Errorf("RabbitMQPublisher not start!") logger.Logger.Errorf("RabbitMQPublisher not start!")

View File

@ -1,48 +0,0 @@
package mysql
import (
"errors"
"mongo.games.com/game/mysql/internal"
)
var NotInitError = errors.New("mysql manager is nil, please call Init() first")
type Config = internal.Config
type DatabaseConfig = internal.DatabaseConfig
type Database = internal.Database
var manager *internal.Manager
func Init(conf *Config) error {
manager = internal.NewManager(conf)
return nil
}
func SetAutoMigrateTables(tables []interface{}) {
if manager == nil {
return
}
manager.SetAutoMigrateTables(tables)
}
func GetConfig() *Config {
if manager == nil {
return nil
}
return manager.GetConfig()
}
func Close() {
if manager == nil {
return
}
manager.Close()
}
func GetDatabase(platform string) (*Database, error) {
if manager == nil {
return nil, NotInitError
}
return manager.GetDatabase(platform)
}

View File

@ -1,150 +0,0 @@
package internal
import (
"fmt"
"sync"
"time"
"gorm.io/driver/mysql"
"gorm.io/gorm"
"mongo.games.com/goserver/core/logger"
)
type Config struct {
Platforms map[string]*DatabaseConfig
MaxIdleConns int
MaxOpenConns int
ConnMaxLifetime int
ConnMaxIdletime int
}
type DatabaseConfig struct {
HostName string
HostPort int32
Database string
Username string
Password string
Options string
}
type Database struct {
*Manager
*Config
*DatabaseConfig
*gorm.DB
}
func (d *Database) Connect() error {
if d.DatabaseConfig == nil {
err := fmt.Errorf("mysql Connect error, DatabaseConifg not found")
logger.Logger.Error(err)
return err
}
login := ""
if d.DatabaseConfig.Username != "" {
login = d.DatabaseConfig.Username + ":" + d.DatabaseConfig.Password + "@"
}
host := d.DatabaseConfig.HostName
if d.DatabaseConfig.HostName == "" {
host = "127.0.0.1"
}
port := d.DatabaseConfig.HostPort
if d.DatabaseConfig.HostPort == 0 {
port = 3306
}
database := d.DatabaseConfig.Database
if database == "" {
database = "mysql"
}
myOptions := d.DatabaseConfig.Options
if myOptions != "" {
myOptions = "?" + myOptions
}
// [username[:password]@][protocol[(address)]]/dbname[?param1=value1&...&paramN=valueN]
s := fmt.Sprintf("%stcp(%s:%d)/%s%s", login, host, port, "mysql", myOptions)
db, err := gorm.Open(mysql.Open(s), &gorm.Config{})
if err != nil {
logger.Logger.Errorf("mysql Connect %v error: %v config:%+v", s, err, *d.DatabaseConfig)
return err
}
logger.Logger.Tracef("mysql connect success %+v", *d.DatabaseConfig)
err = db.Exec(fmt.Sprintf("CREATE DATABASE IF NOT EXISTS %s CHARACTER SET utf8mb4 COLLATE utf8mb4_general_ci", d.DatabaseConfig.Database)).Error
if err != nil {
logger.Logger.Errorf("mysql create database %s error: %v", d.DatabaseConfig.Database, err)
return err
}
s = fmt.Sprintf("%stcp(%s:%d)/%s%s", login, host, port, d.DatabaseConfig.Database, myOptions)
db, err = gorm.Open(mysql.Open(s), &gorm.Config{SkipDefaultTransaction: true})
if err != nil {
logger.Logger.Errorf("mysql Connect %v error: %v config:%+v", s, err, *d.DatabaseConfig)
return err
}
sqlDB, err := db.DB()
if err != nil {
logger.Logger.Errorf("mysql get DB error: %v", err)
return err
}
if len(d.tables) > 0 {
if err := db.AutoMigrate(d.tables...); err != nil {
logger.Logger.Warnf("mysql migrate error: %v", err)
}
}
sqlDB.SetMaxIdleConns(d.MaxIdleConns)
sqlDB.SetMaxOpenConns(d.MaxOpenConns)
sqlDB.SetConnMaxLifetime(time.Duration(d.ConnMaxLifetime))
sqlDB.SetConnMaxIdleTime(time.Duration(d.ConnMaxIdletime))
d.DB = db.Session(&gorm.Session{SkipDefaultTransaction: true})
return nil
}
type Manager struct {
conf *Config
platforms sync.Map // 平台id:Database
tables []interface{}
}
func (m *Manager) GetConfig() *Config {
return m.conf
}
func (m *Manager) SetAutoMigrateTables(tables []interface{}) {
m.tables = tables
}
func (m *Manager) GetDatabase(key string) (*Database, error) {
v, ok := m.platforms.Load(key) // 平台id
if !ok {
db := &Database{
Manager: m,
Config: m.conf,
DatabaseConfig: m.conf.Platforms[key],
}
if err := db.Connect(); err != nil {
return nil, err
}
v = db
m.platforms.Store(key, v)
}
d, _ := v.(*Database)
return d, nil
}
func (m *Manager) Close() {
}
func NewManager(conf *Config) *Manager {
return &Manager{
conf: conf,
platforms: sync.Map{},
}
}

10
todo Normal file
View File

@ -0,0 +1,10 @@
mongodb库升级:
旧的库最高只支持mongodb4.0,并且不再维护了
dbproxy优化:
自动生成数据表操作代码, dao层
自动生成rpc代码
参考 https://go-zero.dev/ 中的goctl工具
消息队列数据恢复发送:
发送失败的消息会写入本地文件等mq正常后尝试重新发送

View File

@ -65,15 +65,15 @@ func CSChatMsgHandler(s *netlib.Session, packetid int, data interface{}, sid int
} else { //私聊 } else { //私聊
FriendUnreadMgrSington.DelFriendUnread(p.Platform, p.SnId, msg.GetMsg2Snid()) FriendUnreadMgrSington.DelFriendUnread(p.Platform, p.SnId, msg.GetMsg2Snid())
pack.Content = content pack.Content = content
if !FriendMgrSington.IsFriend(p.Platform, p.SnId, msg.GetMsg2Snid()) { if !FriendMgrSingleton.IsFriend(p.Platform, p.SnId, msg.GetMsg2Snid()) {
pack.OpRetCode = chat.OpResultCode_OPRC_Chat_NotFriend pack.OpRetCode = chat.OpResultCode_OPRC_Chat_NotFriend
logger.Logger.Warn("CSChatMsgHandler not friend") logger.Logger.Warn("CSChatMsgHandler not friend")
} else { } else {
if FriendMgrSington.IsShield(p.Platform, msg.GetMsg2Snid(), p.SnId) { //对方有没有屏蔽发送者 if FriendMgrSingleton.IsShield(p.Platform, msg.GetMsg2Snid(), p.SnId) { //对方有没有屏蔽发送者
pack.OpRetCode = chat.OpResultCode_OPRC_Chat_IsShield pack.OpRetCode = chat.OpResultCode_OPRC_Chat_IsShield
logger.Logger.Warn("CSChatMsgHandler IsShield") logger.Logger.Warn("CSChatMsgHandler IsShield")
} }
if FriendMgrSington.IsShield(p.Platform, p.SnId, msg.GetMsg2Snid()) { //有没有屏蔽对方 if FriendMgrSingleton.IsShield(p.Platform, p.SnId, msg.GetMsg2Snid()) { //有没有屏蔽对方
pack.OpRetCode = chat.OpResultCode_OPRC_Chat_Shield pack.OpRetCode = chat.OpResultCode_OPRC_Chat_Shield
logger.Logger.Warn("CSChatMsgHandler Shield") logger.Logger.Warn("CSChatMsgHandler Shield")
} }
@ -117,11 +117,11 @@ func CSGetChatLogHandler(s *netlib.Session, packetid int, data interface{}, sid
logger.Logger.Warn("CSGetChatLogHandler platform == nil") logger.Logger.Warn("CSGetChatLogHandler platform == nil")
return nil return nil
} }
if !FriendMgrSington.IsFriend(p.Platform, p.SnId, msg.GetSnid()) { if !FriendMgrSingleton.IsFriend(p.Platform, p.SnId, msg.GetSnid()) {
logger.Logger.Warn("CSGetChatLogHandler not friend") logger.Logger.Warn("CSGetChatLogHandler not friend")
return nil return nil
} }
friendInfo := FriendMgrSington.GetFriendList(p.Platform, p.SnId) friendInfo := FriendMgrSingleton.GetFriendList(p.Platform, p.SnId)
var bf *model.BindFriend var bf *model.BindFriend
if friendInfo != nil && len(friendInfo) != 0 { if friendInfo != nil && len(friendInfo) != 0 {
for _, friend := range friendInfo { for _, friend := range friendInfo {
@ -275,7 +275,7 @@ func CSReadChatMsgHandler(s *netlib.Session, packetid int, data interface{}, sid
logger.Logger.Warn("CSReadChatMsgHandler platform == nil") logger.Logger.Warn("CSReadChatMsgHandler platform == nil")
return nil return nil
} }
if !FriendMgrSington.IsFriend(p.Platform, p.SnId, msg.GetSnid()) { if !FriendMgrSingleton.IsFriend(p.Platform, p.SnId, msg.GetSnid()) {
logger.Logger.Warn("CSReadChatMsgHandler not friend") logger.Logger.Warn("CSReadChatMsgHandler not friend")
return nil return nil
} }
@ -307,21 +307,21 @@ func CSShieldMsgHandler(s *netlib.Session, packetid int, data interface{}, sid i
OpRetCode: chat.OpResultCode_OPRC_Sucess, OpRetCode: chat.OpResultCode_OPRC_Sucess,
} }
if msg.GetShield() { if msg.GetShield() {
if FriendMgrSington.IsShield(p.Platform, p.SnId, msg.GetShieldSnid()) { if FriendMgrSingleton.IsShield(p.Platform, p.SnId, msg.GetShieldSnid()) {
logger.Logger.Warn("重复屏蔽") logger.Logger.Warn("重复屏蔽")
pack.OpRetCode = chat.OpResultCode_OPRC_Chat_ReShield pack.OpRetCode = chat.OpResultCode_OPRC_Chat_ReShield
} }
} else { } else {
if !FriendMgrSington.IsShield(p.Platform, p.SnId, msg.GetShieldSnid()) { if !FriendMgrSingleton.IsShield(p.Platform, p.SnId, msg.GetShieldSnid()) {
logger.Logger.Warn("重复解除") logger.Logger.Warn("重复解除")
pack.OpRetCode = chat.OpResultCode_OPRC_Chat_ReUnShield pack.OpRetCode = chat.OpResultCode_OPRC_Chat_ReUnShield
} }
} }
if pack.OpRetCode == chat.OpResultCode_OPRC_Sucess { if pack.OpRetCode == chat.OpResultCode_OPRC_Sucess {
if msg.GetShield() { if msg.GetShield() {
FriendMgrSington.AddShield(p.Platform, p.SnId, msg.GetShieldSnid()) FriendMgrSingleton.AddShield(p.Platform, p.SnId, msg.GetShieldSnid())
} else { } else {
FriendMgrSington.DelShield(p.Platform, p.SnId, msg.GetShieldSnid()) FriendMgrSingleton.DelShield(p.Platform, p.SnId, msg.GetShieldSnid())
} }
} }
proto.SetDefaults(pack) proto.SetDefaults(pack)

View File

@ -46,8 +46,8 @@ func (this *CSFriendListHandler) Process(s *netlib.Session, packetid int, data i
OpRetCode: friend.OpResultCode_OPRC_Sucess, OpRetCode: friend.OpResultCode_OPRC_Sucess,
} }
switch msg.GetListType() { switch msg.GetListType() {
case ListType_Friend: case ListTypeFriend:
dfl := FriendMgrSington.GetFriendList(p.Platform, p.GetSnId()) dfl := FriendMgrSingleton.GetFriendList(p.Platform, p.GetSnId())
if dfl != nil { if dfl != nil {
for _, bf := range dfl { for _, bf := range dfl {
if bf.SnId == p.SnId { if bf.SnId == p.SnId {
@ -62,7 +62,7 @@ func (this *CSFriendListHandler) Process(s *netlib.Session, packetid int, data i
CreateTs: proto.Int64(bf.CreateTime), CreateTs: proto.Int64(bf.CreateTime),
LogoutTs: proto.Int64(bf.LogoutTime), LogoutTs: proto.Int64(bf.LogoutTime),
LastChatTs: proto.Int64(bf.CreateTime), LastChatTs: proto.Int64(bf.CreateTime),
IsShield: proto.Bool(FriendMgrSington.IsShield(p.Platform, p.SnId, bf.SnId)), IsShield: proto.Bool(FriendMgrSingleton.IsShield(p.Platform, p.SnId, bf.SnId)),
RoleId: bf.RoleId, RoleId: bf.RoleId,
} }
fi.Online = false fi.Online = false
@ -80,7 +80,7 @@ func (this *CSFriendListHandler) Process(s *netlib.Session, packetid int, data i
proto.SetDefaults(pack) proto.SetDefaults(pack)
p.SendToClient(int(friend.FriendPacketID_PACKET_SCFriendList), pack) p.SendToClient(int(friend.FriendPacketID_PACKET_SCFriendList), pack)
logger.Logger.Trace("SCFriendListHandler:", pack) logger.Logger.Trace("SCFriendListHandler:", pack)
case ListType_Apply: case ListTypeApply:
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
ret, err := model.QueryFriendApplyBySnid(p.Platform, p.SnId) ret, err := model.QueryFriendApplyBySnid(p.Platform, p.SnId)
if err != nil { if err != nil {
@ -113,7 +113,7 @@ func (this *CSFriendListHandler) Process(s *netlib.Session, packetid int, data i
p.SendToClient(int(friend.FriendPacketID_PACKET_SCFriendList), pack) p.SendToClient(int(friend.FriendPacketID_PACKET_SCFriendList), pack)
logger.Logger.Trace("SCFriendListHandler: ", pack) logger.Logger.Trace("SCFriendListHandler: ", pack)
})).Start() })).Start()
case ListType_Recommend: case ListTypeRecommend:
friends := PlayerMgrSington.RecommendFriendRule(p.Platform, p.SnId) friends := PlayerMgrSington.RecommendFriendRule(p.Platform, p.SnId)
for _, f := range friends { for _, f := range friends {
if f.Snid == p.SnId { if f.Snid == p.SnId {
@ -165,7 +165,7 @@ func (this *CSFriendOpHandler) Process(s *netlib.Session, packetid int, data int
if destP.Roles != nil { if destP.Roles != nil {
roleId = int(destP.Roles.ModId) roleId = int(destP.Roles.ModId)
} }
FriendMgrSington.FriendOp(msg.OpCode, p, &model.BindFriend{ FriendMgrSingleton.FriendOp(msg.OpCode, p, &model.BindFriend{
SnId: destP.SnId, SnId: destP.SnId,
Platform: destP.Platform, Platform: destP.Platform,
Name: destP.Name, Name: destP.Name,
@ -194,7 +194,7 @@ func (this *CSFriendOpHandler) Process(s *netlib.Session, packetid int, data int
if destPlayer.Roles != nil { if destPlayer.Roles != nil {
roleId = int(destPlayer.Roles.ModId) roleId = int(destPlayer.Roles.ModId)
} }
FriendMgrSington.FriendOp(msg.OpCode, p, &model.BindFriend{ FriendMgrSingleton.FriendOp(msg.OpCode, p, &model.BindFriend{
SnId: destPlayer.SnId, SnId: destPlayer.SnId,
Platform: destPlayer.Platform, Platform: destPlayer.Platform,
Name: destPlayer.Name, Name: destPlayer.Name,
@ -325,7 +325,7 @@ func (this *CSInviteFriendHandler) Process(s *netlib.Session, packetid int, data
return nil return nil
} }
//不是好友 //不是好友
if !FriendMgrSington.IsFriend(p.Platform, p.SnId, friendSnid) { if !FriendMgrSingleton.IsFriend(p.Platform, p.SnId, friendSnid) {
logger.Logger.Warn("CSInviteFriendHandler not friend") logger.Logger.Warn("CSInviteFriendHandler not friend")
opRetCode = friend.OpResultCode_OPRC_InviteFriend_NotFriend opRetCode = friend.OpResultCode_OPRC_InviteFriend_NotFriend
send(p) send(p)
@ -340,7 +340,7 @@ func (this *CSInviteFriendHandler) Process(s *netlib.Session, packetid int, data
return nil return nil
} }
//CD //CD
if !FriendMgrSington.CanInvite(p.Platform, p.SnId, friendSnid) { if !FriendMgrSingleton.CanInvite(p.Platform, p.SnId, friendSnid) {
logger.Logger.Warn("CSInviteFriendHandler in cd time") logger.Logger.Warn("CSInviteFriendHandler in cd time")
opRetCode = friend.OpResultCode_OPRC_Error opRetCode = friend.OpResultCode_OPRC_Error
send(p) send(p)
@ -437,7 +437,7 @@ func (this *CSInviteFriendOpHandler) Process(s *netlib.Session, packetid int, da
return nil return nil
} }
//不是好友 //不是好友
if !FriendMgrSington.IsFriend(p.Platform, p.SnId, srcSnid) { if !FriendMgrSingleton.IsFriend(p.Platform, p.SnId, srcSnid) {
logger.Logger.Warn("CSInviteFriendHandler not friend") logger.Logger.Warn("CSInviteFriendHandler not friend")
opRetCode = friend.OpResultCode_OPRC_InviteFriend_NotFriend opRetCode = friend.OpResultCode_OPRC_InviteFriend_NotFriend
send(p) send(p)
@ -445,7 +445,7 @@ func (this *CSInviteFriendOpHandler) Process(s *netlib.Session, packetid int, da
} }
switch int(opcode) { switch int(opcode) {
case Invite_Agree: case InviteAgree:
logger.Logger.Trace("同意邀请") logger.Logger.Trace("同意邀请")
if p.scene != nil { if p.scene != nil {
logger.Logger.Warn("CSInviteFriendHandler scene is not nil") logger.Logger.Warn("CSInviteFriendHandler scene is not nil")
@ -574,7 +574,7 @@ func (this *CSInviteFriendOpHandler) Process(s *netlib.Session, packetid int, da
} }
} }
} }
case Invite_Refuse: case InviteRefuse:
logger.Logger.Trace("拒绝邀请") logger.Logger.Trace("拒绝邀请")
send(fp) //通知邀请者 send(fp) //通知邀请者
} }
@ -612,7 +612,7 @@ func (this *CSFuzzyQueryPlayerHandler) Process(s *netlib.Session, packetid int,
// 优先搜索在线玩家 // 优先搜索在线玩家
for _, player := range PlayerMgrSington.snidMap { for _, player := range PlayerMgrSington.snidMap {
if player != nil && player.IsOnLine() /*&& !player.IsRobot() && !FriendMgrSington.IsFriend(p.SnId, player.SnId)*/ { //在线 if player != nil && player.IsOnLine() /*&& !player.IsRobot() && !FriendMgrSingleton.IsFriend(p.SnId, player.SnId)*/ { //在线
if !player.IsRob && player.Platform != p.Platform { //不同平台的真人不能匹配 if !player.IsRob && player.Platform != p.Platform { //不同平台的真人不能匹配
continue continue
} }

View File

@ -325,7 +325,7 @@ func (this *CSQueryRoomInfoHandler) ProcessLocalGame(s *netlib.Session, packetid
// 私人房需要是好友 // 私人房需要是好友
if scene.sceneMode == common.SceneModePrivate { if scene.sceneMode == common.SceneModePrivate {
if !FriendMgrSington.IsFriend(p.Platform, p.SnId, scene.creator) { if !FriendMgrSingleton.IsFriend(p.Platform, p.SnId, scene.creator) {
continue continue
} }
} }

View File

@ -167,7 +167,7 @@ func (this *CSRisingStarHandler) Process(s *netlib.Session, packetid int, data i
}) })
//人物模型状态处理 //人物模型状态处理
p.Roles.ModUnlock[msg.RisingModId]++ p.Roles.ModUnlock[msg.RisingModId]++
FriendMgrSington.UpdateInfo(p.Platform, p.SnId) FriendMgrSingleton.UpdateInfo(p.Platform, p.SnId)
p.dirty = true p.dirty = true
//人物 //人物
SendInfoRole(pets.OpResultCode_OPRC_Sucess, ModelMgrSingleton.GetRoleInfo(p, msg.RisingModId)) SendInfoRole(pets.OpResultCode_OPRC_Sucess, ModelMgrSingleton.GetRoleInfo(p, msg.RisingModId))
@ -213,7 +213,7 @@ func (this *CSRisingStarHandler) Process(s *netlib.Session, packetid int, data i
Remark: remark, Remark: remark,
}) })
p.Pets.ModUnlock[msg.RisingModId]++ p.Pets.ModUnlock[msg.RisingModId]++
FriendMgrSington.UpdateInfo(p.Platform, p.SnId) FriendMgrSingleton.UpdateInfo(p.Platform, p.SnId)
p.dirty = true p.dirty = true
//宠物 //宠物
SendInfoPet(pets.OpResultCode_OPRC_Sucess, ModelMgrSingleton.GetPetInfo(p, msg.RisingModId)) SendInfoPet(pets.OpResultCode_OPRC_Sucess, ModelMgrSingleton.GetPetInfo(p, msg.RisingModId))
@ -346,7 +346,7 @@ func (this *CSRolePetUnlockHandler) Process(s *netlib.Session, packetid int, dat
if p.Roles.Mod[msg.UseModId].Ts == 0 { if p.Roles.Mod[msg.UseModId].Ts == 0 {
p.Roles.Mod[msg.UseModId].Ts = time.Now().Unix() p.Roles.Mod[msg.UseModId].Ts = time.Now().Unix()
} }
FriendMgrSington.UpdateInfo(p.Platform, p.SnId) FriendMgrSingleton.UpdateInfo(p.Platform, p.SnId)
p.dirty = true p.dirty = true
logger.Logger.Trace("解锁人物", msg.UseModId) logger.Logger.Trace("解锁人物", msg.UseModId)
SendMsg(pets.OpResultCode_OPRC_Sucess, ModelMgrSingleton.GetRoleInfo(p, msg.UseModId), nil) SendMsg(pets.OpResultCode_OPRC_Sucess, ModelMgrSingleton.GetRoleInfo(p, msg.UseModId), nil)
@ -381,7 +381,7 @@ func (this *CSRolePetUnlockHandler) Process(s *netlib.Session, packetid int, dat
if p.Pets.Mod[msg.UseModId].Ts == 0 { if p.Pets.Mod[msg.UseModId].Ts == 0 {
p.Pets.Mod[msg.UseModId].Ts = time.Now().Unix() p.Pets.Mod[msg.UseModId].Ts = time.Now().Unix()
} }
FriendMgrSington.UpdateInfo(p.Platform, p.SnId) FriendMgrSingleton.UpdateInfo(p.Platform, p.SnId)
p.dirty = true p.dirty = true
logger.Logger.Trace("解锁宠物", msg.UseModId) logger.Logger.Trace("解锁宠物", msg.UseModId)
SendMsg(pets.OpResultCode_OPRC_Sucess, nil, ModelMgrSingleton.GetPetInfo(p, msg.UseModId)) SendMsg(pets.OpResultCode_OPRC_Sucess, nil, ModelMgrSingleton.GetPetInfo(p, msg.UseModId))

View File

@ -2172,9 +2172,9 @@ func CSQueryPlayer(s *netlib.Session, packetid int, data interface{}, sid int64)
GameID: f.GameID, GameID: f.GameID,
} }
//IsFriend //IsFriend
pack.IsFriend = FriendMgrSington.IsFriend(p.Platform, p.SnId, f.SnId) pack.IsFriend = FriendMgrSingleton.IsFriend(p.Platform, p.SnId, f.SnId)
//IsShield //IsShield
pack.IsShield = FriendMgrSington.IsShield(p.Platform, p.SnId, f.SnId) pack.IsShield = FriendMgrSingleton.IsShield(p.Platform, p.SnId, f.SnId)
//Role //Role
roleInfo := f.Roles roleInfo := f.Roles
if roleInfo != nil { if roleInfo != nil {
@ -2227,7 +2227,7 @@ func CSQueryPlayer(s *netlib.Session, packetid int, data interface{}, sid int64)
p.SendToClient(int(player_proto.PlayerPacketID_PACKET_SC_QUERYPLAYER), pack) p.SendToClient(int(player_proto.PlayerPacketID_PACKET_SC_QUERYPLAYER), pack)
logger.Logger.Trace("SCQueryPlayerHandler ok: ", ok, " pack: ", pack) logger.Logger.Trace("SCQueryPlayerHandler ok: ", ok, " pack: ", pack)
} else { // 真人去friend取信息 } else { // 真人去friend取信息
friend := FriendMgrSington.GetPlayer(p.Platform, destSnId) friend := FriendMgrSingleton.GetPlayer(p.Platform, destSnId)
if friend != nil { if friend != nil {
send(friend) send(friend)
} else { } else {

View File

@ -148,7 +148,7 @@ func init() {
// 更新好友信息 // 更新好友信息
if param.ItemId == common.ItemIDVCard { if param.ItemId == common.ItemIDVCard {
FriendMgrSington.UpdateInfo(p.Platform, p.SnId) FriendMgrSingleton.UpdateInfo(p.Platform, p.SnId)
} }
}) })
} }

View File

@ -137,7 +137,7 @@ func (c *CustomRoomMgr) GetRoomList(plt string) []*gamehall.PrivateRoomInfo {
} }
func (c *CustomRoomMgr) tryCreate(plt string, configId int32) { func (c *CustomRoomMgr) tryCreate(plt string, configId int32) {
logger.Logger.Tracef("尝试创建竞技馆系统房间 %v CloseCustomRoomCreate:%v", configId, model.GameParamData.CloseCustomRoomCreate) logger.Logger.Debugf("尝试创建竞技馆系统房间 %v CloseCustomRoomCreate:%v", configId, model.GameParamData.CloseCustomRoomCreate)
cfg := PlatformMgrSingleton.GetConfig(plt).RoomConfigSystem[configId] cfg := PlatformMgrSingleton.GetConfig(plt).RoomConfigSystem[configId]
if model.GameParamData.CloseCustomRoomCreate || cfg == nil || cfg.GetOn() == common.Off { if model.GameParamData.CloseCustomRoomCreate || cfg == nil || cfg.GetOn() == common.Off {
return return
@ -162,7 +162,7 @@ func (c *CustomRoomMgr) tryCreate(plt string, configId int32) {
} }
func (c *CustomRoomMgr) TryDestroy(plt string, configId int32) { func (c *CustomRoomMgr) TryDestroy(plt string, configId int32) {
logger.Logger.Tracef("尝试解散竞技馆系统房间 %v", configId) logger.Logger.Debugf("尝试解散竞技馆系统房间 %v", configId)
cfg := PlatformMgrSingleton.GetConfig(plt).RoomConfigSystem[configId] cfg := PlatformMgrSingleton.GetConfig(plt).RoomConfigSystem[configId]
if cfg == nil { if cfg == nil {
return return
@ -190,7 +190,7 @@ func (c *CustomRoomMgr) TryDestroy(plt string, configId int32) {
} }
func (c *CustomRoomMgr) Release(plt string, configId int32) { func (c *CustomRoomMgr) Release(plt string, configId int32) {
logger.Logger.Tracef("释放竞技馆房间创建记录 %v", configId) logger.Logger.Debugf("释放竞技馆房间创建记录 %v", configId)
v, ok := c.data[plt] v, ok := c.data[plt]
if !ok || v == nil { if !ok || v == nil {
return return
@ -261,7 +261,7 @@ func (c *CustomRoomMgr) UpdateCreate(plt string, configId int32, mustCreate bool
} }
if cfg.GetAutoCreate() == 1 || mustCreate { if cfg.GetAutoCreate() == 1 || mustCreate {
logger.Logger.Tracef("Update 竞技馆系统房间创建 %v", configId) logger.Logger.Debugf("Update 竞技馆系统房间创建 %v", configId)
f(func() { f(func() {
gf = PlatformMgrSingleton.GetGameFree(plt, cfg.GetGameFreeId()) gf = PlatformMgrSingleton.GetGameFree(plt, cfg.GetGameFreeId())
if gf == nil || !gf.GetStatus() || cfg.GetOn() == common.Off { if gf == nil || !gf.GetStatus() || cfg.GetOn() == common.Off {
@ -307,7 +307,7 @@ func (c *CustomRoomMgr) UpdateCreate(plt string, configId int32, mustCreate bool
IsRecruit: true, IsRecruit: true,
}) })
if scene != nil { if scene != nil {
logger.Logger.Tracef("竞技馆系统房间创建成功 roomId:%v", scene.sceneId) logger.Logger.Debugf("竞技馆系统房间创建成功 roomId:%v", scene.sceneId)
csp.AddScene(scene) csp.AddScene(scene)
info.Scene = scene info.Scene = scene
} else { } else {
@ -339,7 +339,7 @@ func (c *CustomRoomMgr) UpdateCreate(plt string, configId int32, mustCreate bool
}) })
} }
info.Notify(common.ListAdd) info.Notify(common.ListAdd)
logger.Logger.Tracef("竞技馆假房间创建成功 %v", info.PrivateRoomInfo) logger.Logger.Debugf("竞技馆假房间创建成功 %v", info.PrivateRoomInfo)
if cfg.FullTime <= 0 { if cfg.FullTime <= 0 {
cfg.FullTime = int32(model.GameParamData.SceneMaxIdle) cfg.FullTime = int32(model.GameParamData.SceneMaxIdle)
} }
@ -347,7 +347,7 @@ func (c *CustomRoomMgr) UpdateCreate(plt string, configId int32, mustCreate bool
cfg.FullTime = 3 // 至少3秒 cfg.FullTime = 3 // 至少3秒
} }
b, _ := timer.AfterTimer(func(h timer.TimerHandle, ud interface{}) bool { b, _ := timer.AfterTimer(func(h timer.TimerHandle, ud interface{}) bool {
logger.Logger.Tracef("竞技馆假房间解散 %v", info) logger.Logger.Debugf("竞技馆假房间解散 %v", info)
c.Release(plt, configId) c.Release(plt, configId)
c.UpdateCreate(plt, configId, false) c.UpdateCreate(plt, configId, false)
return true return true

View File

@ -18,37 +18,40 @@ import (
"mongo.games.com/game/worldsrv/internal" "mongo.games.com/game/worldsrv/internal"
) )
// 列表类型
const ( const (
ListType_Friend int32 = iota // 0.好友列表 ListTypeFriend int32 = iota // 0.好友列表
ListType_Apply // 1.申请列表 ListTypeApply // 1.申请列表
ListType_Recommend // 2.推荐列表 ListTypeRecommend // 2.推荐列表
) )
// 好友操作
const ( const (
OpType_Apply int32 = iota // 0.申请 OpTypeApply int32 = iota // 0.申请,申请添加好友
OpType_Agree // 1.同意 OpTypeAgree // 1.同意,同意添加好友
OpType_Refuse // 2.拒绝 OpTypeRefuse // 2.拒绝,拒绝添加好友
OpType_Delete // 3.删除 OpTypeDelete // 3.删除,删除好友
) )
// 是否同意邀请进入游戏
const ( const (
Invite_Agree int = iota // 0.同意 InviteAgree int = iota // 0.同意
Invite_Refuse // 1.拒绝 InviteRefuse // 1.拒绝
) )
const FriendMaxNum = 200 const FriendMaxNum = 200 // 好友最大数量
const ShieldMaxNum = 10000 const ShieldMaxNum = 10000 // 最大屏蔽人数
const FriendApplyMaxNum = 1000 // 好友申请上限 const FriendApplyMaxNum = 1000 // 好友申请上限
const FriendWrite = "FriendWrite" const FriendWrite = "FriendWrite" // 好友数据修改线程名称
var FriendMgrSington = &FriendMgr{ var FriendMgrSingleton = &FriendMgr{
FriendList: make(map[string]map[int32]*model.Friend), FriendList: make(map[string]map[int32]*model.Friend),
TsInviteCd: make(map[string]map[string]int64), TsInviteCd: make(map[string]map[string]int64),
} }
type FriendMgr struct { type FriendMgr struct {
FriendList map[string]map[int32]*model.Friend // 平台id:snid:好友信息 FriendList map[string]map[int32]*model.Friend // 平台id:snid:好友信息
TsInviteCd map[string]map[string]int64 // 平台id:snid:邀请cd时间 TsInviteCd map[string]map[string]int64 // 平台id:邀请人id_被邀请人id:邀请cd时间
} }
func (this *FriendMgr) ModuleName() string { func (this *FriendMgr) ModuleName() string {
@ -84,6 +87,8 @@ func (this *FriendMgr) Del(platform string, snid int32) {
} }
// CanInvite 是否可以邀请,邀请冷却 // CanInvite 是否可以邀请,邀请冷却
// snid 发起人
// fsnid 被邀请人
func (this *FriendMgr) CanInvite(platform string, snid, fsnid int32) bool { func (this *FriendMgr) CanInvite(platform string, snid, fsnid int32) bool {
if this.TsInviteCd[platform] == nil { if this.TsInviteCd[platform] == nil {
this.TsInviteCd[platform] = make(map[string]int64) this.TsInviteCd[platform] = make(map[string]int64)
@ -275,6 +280,10 @@ func (this *FriendMgr) ApplyList(platform string, snid int32) {
if ret != nil && ret.ApplySnids != nil { if ret != nil && ret.ApplySnids != nil {
pack := &friend.SCFriendApplyData{} pack := &friend.SCFriendApplyData{}
for _, as := range ret.ApplySnids { for _, as := range ret.ApplySnids {
p := PlayerMgrSington.GetPlayerBySnId(as.SnId)
if p != nil {
as.Name = p.Name
}
fa := &friend.FriendApply{ fa := &friend.FriendApply{
Snid: proto.Int32(as.SnId), Snid: proto.Int32(as.SnId),
Name: proto.String(as.Name), Name: proto.String(as.Name),
@ -302,6 +311,7 @@ func (this *FriendMgr) ApplyList(platform string, snid int32) {
} }
// AddShield 屏蔽好友消息 // AddShield 屏蔽好友消息
// snid屏蔽ssnid的消息
func (this *FriendMgr) AddShield(platform string, snid, ssnid int32) { func (this *FriendMgr) AddShield(platform string, snid, ssnid int32) {
if this.FriendList[platform] == nil { if this.FriendList[platform] == nil {
return return
@ -382,16 +392,16 @@ func (this *FriendMgr) UpdateLogoutTime(platform string, snid int32) {
func (this *FriendMgr) FriendOp(opcode int32, p *Player, destP *model.BindFriend) { func (this *FriendMgr) FriendOp(opcode int32, p *Player, destP *model.BindFriend) {
switch opcode { switch opcode {
case OpType_Apply: case OpTypeApply:
logger.Logger.Trace("@Apply friend", p.SnId, " -> ", destP.SnId) logger.Logger.Trace("@Apply friend", p.SnId, " -> ", destP.SnId)
this.FriendApply(p, destP) this.FriendApply(p, destP)
case OpType_Agree: case OpTypeAgree:
logger.Logger.Trace("@AgreeApply friend", p.SnId, " -> ", destP.SnId) logger.Logger.Trace("@AgreeApply friend", p.SnId, " -> ", destP.SnId)
this.FriendAgree(p, destP) this.FriendAgree(p, destP)
case OpType_Refuse: case OpTypeRefuse:
logger.Logger.Trace("@Refuse friend", p.SnId, " -> ", destP.SnId) logger.Logger.Trace("@Refuse friend", p.SnId, " -> ", destP.SnId)
this.FriendRefuse(p, destP) this.FriendRefuse(p, destP)
case OpType_Delete: case OpTypeDelete:
logger.Logger.Trace("@Delete friend", p.SnId, " -> ", destP.SnId) logger.Logger.Trace("@Delete friend", p.SnId, " -> ", destP.SnId)
this.FriendDelete(p, destP) this.FriendDelete(p, destP)
} }
@ -399,11 +409,13 @@ func (this *FriendMgr) FriendOp(opcode int32, p *Player, destP *model.BindFriend
// FriendApply 好友申请 // FriendApply 好友申请
// 记录在数据库 // 记录在数据库
// p 发起方
// destP 接收方
func (this *FriendMgr) FriendApply(p *Player, destP *model.BindFriend) { func (this *FriendMgr) FriendApply(p *Player, destP *model.BindFriend) {
var applyList []int32 var applyList []int32
SendToClick := func(retCode friend.OpResultCode, self ...bool) { SendToClick := func(retCode friend.OpResultCode, self ...bool) {
pack := &friend.SCFriendOp{ pack := &friend.SCFriendOp{
OpCode: proto.Int32(OpType_Apply), OpCode: proto.Int32(OpTypeApply),
SnId: proto.Int32(destP.SnId), SnId: proto.Int32(destP.SnId),
OpRetCode: retCode, OpRetCode: retCode,
} }
@ -435,7 +447,7 @@ func (this *FriendMgr) FriendApply(p *Player, destP *model.BindFriend) {
} }
logger.Logger.Tracef(">>FriendApply %d -> %d, %v", p.SnId, destP.SnId, pack) logger.Logger.Tracef(">>FriendApply %d -> %d, %v", p.SnId, destP.SnId, pack)
} }
if FriendMgrSington.IsFriend(p.Platform, p.SnId, destP.SnId) { if FriendMgrSingleton.IsFriend(p.Platform, p.SnId, destP.SnId) {
SendToClick(friend.OpResultCode_OPRC_Friend_AlreadyAdd) SendToClick(friend.OpResultCode_OPRC_Friend_AlreadyAdd)
return return
} }
@ -496,11 +508,13 @@ func (this *FriendMgr) FriendApply(p *Player, destP *model.BindFriend) {
} }
// FriendAgree 同意好友申请 // FriendAgree 同意好友申请
// p 同意者
// destP 申请者
func (this *FriendMgr) FriendAgree(p *Player, destP *model.BindFriend) { func (this *FriendMgr) FriendAgree(p *Player, destP *model.BindFriend) {
var applyList []int32 var applyList []int32
SendToClick := func(retCode friend.OpResultCode, self ...bool) { SendToClick := func(retCode friend.OpResultCode, self ...bool) {
pack := &friend.SCFriendOp{ pack := &friend.SCFriendOp{
OpCode: proto.Int32(OpType_Agree), OpCode: proto.Int32(OpTypeAgree),
SnId: proto.Int32(destP.SnId), SnId: proto.Int32(destP.SnId),
OpRetCode: retCode, OpRetCode: retCode,
} }
@ -546,12 +560,12 @@ func (this *FriendMgr) FriendAgree(p *Player, destP *model.BindFriend) {
} }
logger.Logger.Tracef(">>FriendAgree %d -> %d, %v", p.SnId, destP.SnId, pack) logger.Logger.Tracef(">>FriendAgree %d -> %d, %v", p.SnId, destP.SnId, pack)
} }
me := FriendMgrSington.GetPlayer(p.Platform, p.SnId) me := FriendMgrSingleton.GetPlayer(p.Platform, p.SnId)
if me == nil { if me == nil {
SendToClick(friend.OpResultCode_OPRC_Error) SendToClick(friend.OpResultCode_OPRC_Error)
return return
} }
if FriendMgrSington.IsFriend(p.Platform, p.SnId, destP.SnId) { //已经是好友了 if FriendMgrSingleton.IsFriend(p.Platform, p.SnId, destP.SnId) { //已经是好友了
SendToClick(friend.OpResultCode_OPRC_Friend_AlreadyAdd) SendToClick(friend.OpResultCode_OPRC_Friend_AlreadyAdd)
return return
} }
@ -561,7 +575,7 @@ func (this *FriendMgr) FriendAgree(p *Player, destP *model.BindFriend) {
return return
} }
destPFriend := FriendMgrSington.GetPlayer(destP.Platform, destP.SnId) destPFriend := FriendMgrSingleton.GetPlayer(destP.Platform, destP.SnId)
if destPFriend != nil { if destPFriend != nil {
if len(destPFriend.BindFriend) >= FriendMaxNum { if len(destPFriend.BindFriend) >= FriendMaxNum {
SendToClick(friend.OpResultCode_OPRC_Friend_DestFriendMax) SendToClick(friend.OpResultCode_OPRC_Friend_DestFriendMax)
@ -569,7 +583,7 @@ func (this *FriendMgr) FriendAgree(p *Player, destP *model.BindFriend) {
} }
} }
var friendDB *model.Friend var friendDB *model.Friend // 申请者好友列表
var err error var err error
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
if destPFriend == nil { if destPFriend == nil {
@ -598,15 +612,17 @@ func (this *FriendMgr) FriendAgree(p *Player, destP *model.BindFriend) {
if err != nil { if err != nil {
return friend.OpResultCode_OPRC_Error return friend.OpResultCode_OPRC_Error
} }
// 维护申请放和被申请方的申请列表
//查看是否在申请列表 //查看是否在申请列表
if ret != nil { if ret != nil {
if ret.ApplySnids != nil { if ret.ApplySnids != nil {
for i, as := range ret.ApplySnids { for i, as := range ret.ApplySnids {
if as.SnId == destP.SnId { if as.SnId == destP.SnId {
//在申请列表 删除 // 删除被申请者的申请列表
ret.ApplySnids = append(ret.ApplySnids[:i], ret.ApplySnids[i+1:]...) ret.ApplySnids = append(ret.ApplySnids[:i], ret.ApplySnids[i+1:]...)
model.UpsertFriendApply(p.Platform, p.SnId, ret) model.UpsertFriendApply(p.Platform, p.SnId, ret)
// 删除发起方的申请列表
data, err := model.QueryFriendApplyListBySnid(p.Platform, destP.SnId) data, err := model.QueryFriendApplyListBySnid(p.Platform, destP.SnId)
if err != nil { if err != nil {
logger.Logger.Errorf("QueryFriendApplyListBySnid err:%v", err) logger.Logger.Errorf("QueryFriendApplyListBySnid err:%v", err)
@ -646,12 +662,12 @@ func (this *FriendMgr) FriendAgree(p *Player, destP *model.BindFriend) {
} }
//同意者加入到被同意者好友里 //同意者加入到被同意者好友里
if destPlayer := FriendMgrSington.GetPlayer(destP.Platform, destP.SnId); destPlayer != nil { if destPlayer := FriendMgrSingleton.GetPlayer(destP.Platform, destP.SnId); destPlayer != nil {
roleId := common.DefaultRoleId roleId := common.DefaultRoleId
if p.Roles != nil { if p.Roles != nil {
roleId = int(p.Roles.ModId) roleId = int(p.Roles.ModId)
} }
result := FriendMgrSington.AgreeApply(destP.Platform, destP.SnId, &model.BindFriend{ result := FriendMgrSingleton.AgreeApply(destP.Platform, destP.SnId, &model.BindFriend{
SnId: p.SnId, SnId: p.SnId,
CreateTime: time.Now().Unix(), CreateTime: time.Now().Unix(),
Platform: p.Platform, Platform: p.Platform,
@ -670,7 +686,7 @@ func (this *FriendMgr) FriendAgree(p *Player, destP *model.BindFriend) {
} }
// 被同意者加入到同意者好友里 // 被同意者加入到同意者好友里
result := FriendMgrSington.AgreeApply(p.Platform, p.SnId, destP) result := FriendMgrSingleton.AgreeApply(p.Platform, p.SnId, destP)
if result != friend.OpResultCode_OPRC_Sucess { if result != friend.OpResultCode_OPRC_Sucess {
SendToClick(result, false) SendToClick(result, false)
SendToClick(result) SendToClick(result)
@ -685,7 +701,7 @@ func (this *FriendMgr) FriendRefuse(p *Player, destP *model.BindFriend) {
var applyList []int32 var applyList []int32
SendToClick := func(retCode friend.OpResultCode, self ...bool) { SendToClick := func(retCode friend.OpResultCode, self ...bool) {
pack := &friend.SCFriendOp{ pack := &friend.SCFriendOp{
OpCode: proto.Int32(OpType_Refuse), OpCode: proto.Int32(OpTypeRefuse),
SnId: proto.Int32(destP.SnId), SnId: proto.Int32(destP.SnId),
OpRetCode: retCode, OpRetCode: retCode,
} }
@ -699,7 +715,7 @@ func (this *FriendMgr) FriendRefuse(p *Player, destP *model.BindFriend) {
} }
logger.Logger.Tracef(">>FriendRefuse %d -> %d, %v", p.SnId, destP.SnId, pack) logger.Logger.Tracef(">>FriendRefuse %d -> %d, %v", p.SnId, destP.SnId, pack)
} }
if FriendMgrSington.IsFriend(p.Platform, p.SnId, destP.SnId) { if FriendMgrSingleton.IsFriend(p.Platform, p.SnId, destP.SnId) {
SendToClick(friend.OpResultCode_OPRC_Friend_AlreadyAdd) SendToClick(friend.OpResultCode_OPRC_Friend_AlreadyAdd)
return return
} }
@ -744,6 +760,7 @@ func (this *FriendMgr) FriendRefuse(p *Player, destP *model.BindFriend) {
} }
SendToClick(friend.OpResultCode_OPRC_Sucess) SendToClick(friend.OpResultCode_OPRC_Sucess)
// 刷新发起者的申请好友列表
destPs := PlayerMgrSington.GetPlayerBySnId(destP.SnId) destPs := PlayerMgrSington.GetPlayerBySnId(destP.SnId)
if destPs != nil && destPs.IsOnLine() { if destPs != nil && destPs.IsOnLine() {
if applyList != nil { if applyList != nil {
@ -757,7 +774,7 @@ func (this *FriendMgr) FriendRefuse(p *Player, destP *model.BindFriend) {
func (this *FriendMgr) FriendDelete(p *Player, destP *model.BindFriend) { func (this *FriendMgr) FriendDelete(p *Player, destP *model.BindFriend) {
SendToClick := func(retCode friend.OpResultCode, self ...bool) { SendToClick := func(retCode friend.OpResultCode, self ...bool) {
pack := &friend.SCFriendOp{ pack := &friend.SCFriendOp{
OpCode: proto.Int32(OpType_Delete), OpCode: proto.Int32(OpTypeDelete),
SnId: proto.Int32(destP.SnId), SnId: proto.Int32(destP.SnId),
OpRetCode: retCode, OpRetCode: retCode,
} }
@ -774,17 +791,17 @@ func (this *FriendMgr) FriendDelete(p *Player, destP *model.BindFriend) {
} }
} }
} }
f := FriendMgrSington.GetPlayer(p.Platform, destP.SnId) f := FriendMgrSingleton.GetPlayer(p.Platform, destP.SnId)
if f != nil { if f != nil {
//发起者删除被删除者 //发起者删除被删除者
isok1 := FriendMgrSington.RemoveFriend(p.Platform, p.SnId, f.SnId) isok1 := FriendMgrSingleton.RemoveFriend(p.Platform, p.SnId, f.SnId)
if !isok1 { if !isok1 {
logger.Logger.Warn("RemoveFriend error: ", p.SnId, " del friend:", f.SnId) logger.Logger.Warn("RemoveFriend error: ", p.SnId, " del friend:", f.SnId)
SendToClick(friend.OpResultCode_OPRC_Error) SendToClick(friend.OpResultCode_OPRC_Error)
return return
} }
//被删除者删除发起者 //被删除者删除发起者
isok2 := FriendMgrSington.RemoveFriend(f.Platform, f.SnId, p.SnId) isok2 := FriendMgrSingleton.RemoveFriend(f.Platform, f.SnId, p.SnId)
if !isok2 { if !isok2 {
logger.Logger.Warn("RemoveFriend error: ", f.SnId, " del friend:", p.SnId) logger.Logger.Warn("RemoveFriend error: ", f.SnId, " del friend:", p.SnId)
//删除失败不用通知 //删除失败不用通知
@ -817,7 +834,7 @@ func (this *FriendMgr) FriendDelete(p *Player, destP *model.BindFriend) {
return return
} else { } else {
//发起者删除被删除者 //发起者删除被删除者
isok1 := FriendMgrSington.RemoveFriend(p.Platform, p.SnId, destP.SnId) isok1 := FriendMgrSingleton.RemoveFriend(p.Platform, p.SnId, destP.SnId)
if !isok1 { if !isok1 {
logger.Logger.Warn("RemoveFriend error: ", p.SnId, " del friend:", destP.SnId) logger.Logger.Warn("RemoveFriend error: ", p.SnId, " del friend:", destP.SnId)
//SendToClick(friend.OpResultCode_OPRC_Error) //SendToClick(friend.OpResultCode_OPRC_Error)
@ -875,6 +892,7 @@ func (this *FriendMgr) LoadAfter(platform string, snid int32) *internal.PlayerLo
Snid: snid, Snid: snid,
} }
// 查询好友列表
friendDB, err := model.QueryFriendBySnid(platform, snid) friendDB, err := model.QueryFriendBySnid(platform, snid)
if err != nil { if err != nil {
logger.Logger.Error("QueryFriendBySnid:", err, snid) logger.Logger.Error("QueryFriendBySnid:", err, snid)
@ -886,6 +904,7 @@ func (this *FriendMgr) LoadAfter(platform string, snid int32) *internal.PlayerLo
return ret return ret
} }
// 查询好友信息
var offSnID []int32 var offSnID []int32
for _, v := range friendDB.BindFriend { for _, v := range friendDB.BindFriend {
roleId := common.DefaultRoleId roleId := common.DefaultRoleId
@ -1011,6 +1030,6 @@ func (this *FriendMgr) Release(platform string, snid int32) {
} }
func init() { func init() {
module.RegisteModule(FriendMgrSington, time.Hour, 0) module.RegisteModule(FriendMgrSingleton, time.Hour, 0)
internal.RegisterPlayerLoad(FriendMgrSington) internal.RegisterPlayerLoad(FriendMgrSingleton)
} }

View File

@ -100,7 +100,7 @@ func (this *FriendUnreadMgr) CheckSendFriendUnreadData(platform string, snid int
} }
pack := &friend.SCFriendUnreadData{} pack := &friend.SCFriendUnreadData{}
for cSnid, unreadNum := range ful { for cSnid, unreadNum := range ful {
isFriend := FriendMgrSington.IsFriend(platform, snid, cSnid) isFriend := FriendMgrSingleton.IsFriend(platform, snid, cSnid)
if isFriend { if isFriend {
fu := &friend.FriendUnread{ fu := &friend.FriendUnread{
Snid: proto.Int32(cSnid), Snid: proto.Int32(cSnid),
@ -135,7 +135,7 @@ func (this *FriendUnreadMgr) SaveFriendUnreadData(platform string, snid int32) {
if ful, ok := this.FriendUnreadList[platform][snid]; ok { if ful, ok := this.FriendUnreadList[platform][snid]; ok {
fu := model.NewFriendUnread(snid) fu := model.NewFriendUnread(snid)
for cSnid, unreadNum := range ful { for cSnid, unreadNum := range ful {
if unreadNum > 0 && FriendMgrSington.IsFriend(platform, snid, cSnid) { if unreadNum > 0 && FriendMgrSingleton.IsFriend(platform, snid, cSnid) {
us := &model.FriendUnreadSnid{ us := &model.FriendUnreadSnid{
SnId: cSnid, SnId: cSnid,
UnreadNum: int32(unreadNum), UnreadNum: int32(unreadNum),

View File

@ -120,7 +120,7 @@ func (l *LotteryData) Reset() {
l.CostCard = 0 l.CostCard = 0
l.RobotCodeCount = 0 l.RobotCodeCount = 0
l.PlayerNum = 0 l.PlayerNum = 0
logger.Logger.Tracef("LotteryData Reset: %v", l.CId) logger.Logger.Debugf("LotteryData Reset: %v", l.CId)
} }
// GetCode 获取抽奖码 // GetCode 获取抽奖码

View File

@ -395,7 +395,7 @@ func (this *Player) OnRehold() {
//登录事件 //登录事件
this.ReportLoginEvent() this.ReportLoginEvent()
FriendMgrSington.ApplyList(this.Platform, this.SnId) FriendMgrSingleton.ApplyList(this.Platform, this.SnId)
FriendUnreadMgrSington.CheckSendFriendUnreadData(this.Platform, this.SnId) FriendUnreadMgrSington.CheckSendFriendUnreadData(this.Platform, this.SnId)
if !this.IsRob { if !this.IsRob {
@ -1122,7 +1122,7 @@ func (this *Player) GetMessageByGiftId(id string) *model.Message {
} }
func (this *Player) IsOnLine() bool { func (this *Player) IsOnLine() bool {
return this.state != PlayerStateOffline return this.state == PlayerStateOnline
} }
func (this *Player) SetOnline() { func (this *Player) SetOnline() {
@ -1130,7 +1130,7 @@ func (this *Player) SetOnline() {
} }
func (this *Player) IsOffline() bool { func (this *Player) IsOffline() bool {
return this.state == PlayerStateOffline return this.state != PlayerStateOnline
} }
func (this *Player) SetOffline() { func (this *Player) SetOffline() {
@ -1200,7 +1200,7 @@ func (this *Player) DropLine() {
this.SendToGame(int(serverproto.SSPacketID_PACKET_WG_PLAYERDROPLINE), pack) this.SendToGame(int(serverproto.SSPacketID_PACKET_WG_PLAYERDROPLINE), pack)
} }
FriendMgrSington.UpdateLogoutTime(this.Platform, this.SnId) FriendMgrSingleton.UpdateLogoutTime(this.Platform, this.SnId)
PlayerMgrSington.DropPlayer(this) PlayerMgrSington.DropPlayer(this)
} }
@ -1212,7 +1212,7 @@ func (this *Player) Logout() {
} }
this.SendToClient(int(loginproto.LoginPacketID_PACKET_SC_LOGOUT), scLogout) this.SendToClient(int(loginproto.LoginPacketID_PACKET_SC_LOGOUT), scLogout)
FriendMgrSington.UpdateLogoutTime(this.Platform, this.SnId) FriendMgrSingleton.UpdateLogoutTime(this.Platform, this.SnId)
PlayerMgrSington.DropPlayer(this) PlayerMgrSington.DropPlayer(this)
} }
@ -1638,8 +1638,8 @@ func (this *Player) OnMiniTimer() {
}) })
} }
// 长时间掉线又没有删除缓存 // 长时间掉线又没有删除缓存
if !this.dropTime.IsZero() && this.scene == nil && time.Now().Sub(this.dropTime).Minutes() > 20 { if this.IsOffline() && time.Now().Sub(this.LastLogoutTime) > time.Hour*2 {
logger.Logger.Errorf("清除缓存异常 snid:%v dirty:%v lastLogoutTime:%v lastGameId:%v", this.SnId, this.dirty, this.LastLogoutTime, this.LastGameId) logger.Logger.Warnf("清除缓存异常 snid:%v dirty:%v lastLogoutTime:%v lastGameId:%v", this.SnId, this.dirty, this.LastLogoutTime, this.LastGameId)
} }
} }
@ -2006,7 +2006,7 @@ func (this *Player) SendDiffData() {
} }
if dirty { if dirty {
FriendMgrSington.UpdateInfo(this.Platform, this.SnId) FriendMgrSingleton.UpdateInfo(this.Platform, this.SnId)
this.SendToClient(int(playerproto.PlayerPacketID_PACKET_SC_PLAYERDATAUPDATE), pack) this.SendToClient(int(playerproto.PlayerPacketID_PACKET_SC_PLAYERDATAUPDATE), pack)
logger.Logger.Trace("(this *Player) SendDiffData() ", pack) logger.Logger.Trace("(this *Player) SendDiffData() ", pack)
} }

View File

@ -410,7 +410,7 @@ func (this *PlayerMgr) BroadcastMessageToPlatformWithHall(platform string, snid
mgs := make(map[*netlib.Session][]*srvproto.MCSessionUnion) mgs := make(map[*netlib.Session][]*srvproto.MCSessionUnion)
for _, p := range players { for _, p := range players {
if p != nil && p.gateSess != nil && p.IsOnLine() && p.scene == nil { if p != nil && p.gateSess != nil && p.IsOnLine() && p.scene == nil {
if FriendMgrSington.IsShield(p.Platform, p.SnId, snid) { if FriendMgrSingleton.IsShield(p.Platform, p.SnId, snid) {
continue continue
} }
mgs[p.gateSess] = append(mgs[p.gateSess], &srvproto.MCSessionUnion{ mgs[p.gateSess] = append(mgs[p.gateSess], &srvproto.MCSessionUnion{
@ -663,7 +663,7 @@ func (this *PlayerMgr) RecommendFriendRule(platform string, snid int32) []Recomm
rets := []RecommendFriend{} rets := []RecommendFriend{}
players := this.playerOfPlatform[platform] players := this.playerOfPlatform[platform]
for _, player := range players { //优先真人 for _, player := range players { //优先真人
if player.SnId != snid && !FriendMgrSington.IsFriend(platform, snid, player.SnId) { if player.SnId != snid && !FriendMgrSingleton.IsFriend(platform, snid, player.SnId) {
roleId := common.DefaultRoleId roleId := common.DefaultRoleId
if player.Roles != nil { if player.Roles != nil {
roleId = int(player.Roles.ModId) roleId = int(player.Roles.ModId)
@ -734,8 +734,8 @@ func init() {
PlayerSubjectSign.AttachHeadOutline(PlayerMgrSington) PlayerSubjectSign.AttachHeadOutline(PlayerMgrSington)
PlayerSubjectSign.AttachHeadUrl(PlayerMgrSington) PlayerSubjectSign.AttachHeadUrl(PlayerMgrSington)
PlayerSubjectSign.AttachName(FriendMgrSington) PlayerSubjectSign.AttachName(FriendMgrSingleton)
PlayerSubjectSign.AttachHead(FriendMgrSington) PlayerSubjectSign.AttachHead(FriendMgrSingleton)
// 定时器 // 定时器
common.RegisterClockFunc(&common.ClockFunc{ common.RegisterClockFunc(&common.ClockFunc{