Merge branch 'dev_slots' of git.pogorockgames.com:mango-games/server/game into dev_slots
This commit is contained in:
commit
854a124bd0
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@ -0,0 +1,105 @@
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package main
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import (
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"encoding/json"
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"fmt"
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"math/rand"
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"mongo.games.com/game/protocol/activity"
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"mongo.games.com/goserver/core/timer"
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"time"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/netlib"
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"mongo.games.com/game/model"
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"mongo.games.com/game/proto"
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loginproto "mongo.games.com/game/protocol/login"
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playerproto "mongo.games.com/game/protocol/player"
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)
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func init() {
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// 心跳
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netlib.Register(int(loginproto.GatePacketID_PACKET_SC_PONG), loginproto.SCPong{}, SCPong)
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// 登录
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netlib.Register(int(loginproto.LoginPacketID_PACKET_SC_LOGIN), loginproto.SCLogin{}, SCLogin)
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// 玩家信息
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netlib.Register(int(playerproto.PlayerPacketID_PACKET_SC_PLAYERDATA), playerproto.SCPlayerData{}, SCPlayerData)
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netlib.Register(int(activity.PushCoinPacketID_PACKET_SCPushCoinInfo), activity.SCPushCoinInfo{}, SCPrint)
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}
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func SCPong(s *netlib.Session, packetid int, data interface{}) error {
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accountID := s.GetAttribute(SessionAttributeClientAccountId)
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logger.Logger.Tracef("SCPong username:%v %v", accountID, data)
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return nil
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}
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func SCLogin(s *netlib.Session, packetid int, data interface{}) error {
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logger.Logger.Trace("SCLogin ", data)
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msg, ok := data.(*loginproto.SCLogin)
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if !ok {
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return nil
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}
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if msg.GetOpRetCode() != loginproto.OpResultCode_OPRC_Sucess {
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accountID := s.GetAttribute(SessionAttributeClientAccountId)
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logger.Logger.Error("登录失败 ", accountID)
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s.Close()
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return nil
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}
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csPlayerData := &playerproto.CSPlayerData{
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AccId: msg.GetAccId(),
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}
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pp := &model.PlayerParams{
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Platform: 1,
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Ip: fmt.Sprintf("%v.%v.%v.%v", 1+rand.Int31n(255), 1+rand.Int31n(255), 1+rand.Int31n(255), 1+rand.Int31n(255)),
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City: "北京",
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Logininmodel: "app",
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}
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d, err := json.Marshal(pp)
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if err == nil {
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csPlayerData.Params = proto.String(string(d))
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}
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s.Send(int(playerproto.PlayerPacketID_PACKET_CS_PLAYERDATA), csPlayerData)
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logger.Logger.Info("登录成功 ", msg.GetAccId())
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return nil
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}
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func SCPlayerData(s *netlib.Session, packetid int, data interface{}) error {
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logger.Logger.Trace("SCPlayerData ", data)
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msg, ok := data.(*playerproto.SCPlayerData)
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if !ok {
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return nil
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}
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if msg.GetOpRetCode() != playerproto.OpResultCode_OPRC_Sucess {
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accountID := s.GetAttribute(SessionAttributeClientAccountId)
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logger.Logger.Errorf("获取玩家信息失败 %v", accountID)
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s.Close()
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return nil
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}
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s.SetAttribute(SessionAttributeUser, msg)
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StartSessionPingTimer(s, timer.TimerActionWrapper(func(h timer.TimerHandle, ud interface{}) bool {
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if !s.IsConned() {
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StopSessionPingTimer(s)
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return false
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}
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pack := &loginproto.CSPing{}
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s.Send(int(loginproto.GatePacketID_PACKET_CS_PING), pack)
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return true
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}), nil, time.Second*time.Duration(60+rand.Int31n(100)), -1)
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s.Send(int(activity.PushCoinPacketID_PACKET_CSPushCoinInfo), &activity.CSPushCoinInfo{})
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return nil
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}
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func SCPrint(s *netlib.Session, packetid int, data interface{}) error {
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logger.Logger.Info("SCPrint ", data)
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return nil
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}
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@ -0,0 +1,35 @@
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package main
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import (
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"mongo.games.com/goserver/core"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/netlib"
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)
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var Config = &Configuration{}
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type Configuration struct {
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Count int // 机器人总数
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AppId string // appID
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Connects netlib.SessionConfig // 网络连接配置
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}
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func (this *Configuration) Name() string {
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return "benchmark"
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}
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func (this *Configuration) Init() error {
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logger.Logger.Tracef("%+v", *this)
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if this.Count == 0 {
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this.Count = 20
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}
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return nil
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}
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|
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func (this *Configuration) Close() error {
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return nil
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}
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func init() {
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core.RegistePackage(Config)
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}
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@ -0,0 +1,67 @@
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netlib:
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SrvInfo:
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Name: BenchmarkServer
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Type: 9
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Id: 902
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AreaID: 1
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Banner:
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- =================
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- benchmark server
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- =================
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IoServices: []
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module:
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Options:
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QueueBacklog: 1024
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MaxDone: 1024
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Interval: 100
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executor:
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Options:
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QueueBacklog: 1024
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MaxDone: 1024
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Interval: 0
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Worker:
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WorkerCnt: 8
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Options:
|
||||
QueueBacklog: 1024
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MaxDone: 1024
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Interval: 0
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timer:
|
||||
Options:
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||||
QueueBacklog: 1024
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||||
MaxDone: 1024
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||||
Interval: 100
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||||
signal:
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||||
SupportSignal: true
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||||
cmdline:
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||||
SupportCmdline: true
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benchmark:
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Count: 1
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AppId: 5c56d1644966f078bfb90c71
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Connects:
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Id: 402
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Type: 4
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AreaId: 1
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Name: ClientService
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||||
Ip: 127.0.0.1
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Port: 11001
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||||
Protocol: tcp
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Path: /
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MaxDone: 200
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MaxPend: 200
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||||
MaxPacket: 65535
|
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MaxConn: 2000
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RcvBuff: 4096
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SndBuff: 4096
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WriteTimeout: 3600
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ReadTimeout: 3600
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SoLinger: 10
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IsInnerLink: true
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||||
NoDelay: true
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||||
SupportFragment: true
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||||
AuthKey: www.jxjy.games.cn
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IsClient: true
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||||
AllowMultiConn: true
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||||
FilterChain:
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||||
- session-filter-auth
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||||
HandlerChain:
|
||||
- handler-gate-session
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@ -0,0 +1,69 @@
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|||
package main
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||||
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||||
import (
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||||
"time"
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||||
|
||||
"mongo.games.com/goserver/core/logger"
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||||
"mongo.games.com/goserver/core/module"
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||||
"mongo.games.com/goserver/core/netlib"
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||||
)
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||||
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||||
const (
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||||
// RobotSessionStartId 机器人session开始id
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||||
RobotSessionStartId = 100000000
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||||
)
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||||
|
||||
var (
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||||
BenchMarkModule = &BenchMark{}
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||||
WaitConnectSessions []*netlib.SessionConfig
|
||||
)
|
||||
|
||||
// NewSession 新建session
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||||
// id 连接id, 默认自动分配
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||||
func NewSession(id ...int) {
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||||
cfg := Config.Connects
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||||
if len(id) > 0 && id[0] > 0 {
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cfg.Id = id[0]
|
||||
} else {
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||||
BenchMarkModule.idx++
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||||
cfg.Id = BenchMarkModule.idx
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||||
}
|
||||
cfg.Init()
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||||
logger.Logger.Info("waite connect session id=", cfg.Id)
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||||
WaitConnectSessions = append(WaitConnectSessions, &cfg)
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||||
}
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||||
|
||||
type BenchMark struct {
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||||
idx int
|
||||
}
|
||||
|
||||
func (m *BenchMark) ModuleName() string {
|
||||
return "benchmark-module"
|
||||
}
|
||||
|
||||
func (m *BenchMark) Init() {
|
||||
m.idx = RobotSessionStartId
|
||||
for i := 0; i < Config.Count; i++ {
|
||||
NewSession()
|
||||
}
|
||||
}
|
||||
|
||||
// Update 机器开始连接游戏服务器
|
||||
func (m *BenchMark) Update() {
|
||||
n := len(WaitConnectSessions)
|
||||
if n > 0 {
|
||||
config := WaitConnectSessions[n-1]
|
||||
WaitConnectSessions = WaitConnectSessions[:n-1]
|
||||
if err := netlib.Connect(config); err != nil {
|
||||
logger.Logger.Error("netlib.Connect error", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (m *BenchMark) Shutdown() {
|
||||
module.UnregisteModule(m)
|
||||
}
|
||||
|
||||
func init() {
|
||||
module.RegisteModule(BenchMarkModule, time.Millisecond, 1)
|
||||
}
|
||||
|
|
@ -0,0 +1,31 @@
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|||
package main
|
||||
|
||||
import (
|
||||
"mongo.games.com/goserver/core/netlib"
|
||||
"mongo.games.com/goserver/core/timer"
|
||||
"time"
|
||||
)
|
||||
|
||||
const (
|
||||
SessionAttributeClientAccountId int = iota // 账号
|
||||
SessionAttributeUser
|
||||
SessionAttributePingTimer
|
||||
)
|
||||
|
||||
func StartSessionPingTimer(s *netlib.Session, act timer.TimerAction, ud interface{}, interval time.Duration, times int) bool {
|
||||
StopSessionPingTimer(s)
|
||||
if hTimer, ok := timer.StartTimer(act, ud, interval, times); ok {
|
||||
s.SetAttribute(SessionAttributePingTimer, hTimer)
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func StopSessionPingTimer(s *netlib.Session) {
|
||||
if h, ok := s.GetAttribute(SessionAttributePingTimer).(timer.TimerHandle); ok {
|
||||
if h != timer.TimerHandle(0) {
|
||||
timer.StopTimer(h)
|
||||
s.RemoveAttribute(SessionAttributePingTimer)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,97 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"crypto/md5"
|
||||
"encoding/hex"
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"io"
|
||||
"math/rand"
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/model"
|
||||
loginproto "mongo.games.com/game/protocol/login"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"mongo.games.com/goserver/core/netlib"
|
||||
"strconv"
|
||||
"sync/atomic"
|
||||
"time"
|
||||
)
|
||||
|
||||
/*
|
||||
添加到客户端管理器,管理器负责登录
|
||||
当连接断开时,从管理器中移除,判断是否需要重连
|
||||
*/
|
||||
|
||||
const (
|
||||
GateSessionHandlerName = "handler-gate-session"
|
||||
)
|
||||
|
||||
type GateSessionHandler struct {
|
||||
netlib.BasicSessionHandler
|
||||
}
|
||||
|
||||
func (g *GateSessionHandler) GetName() string {
|
||||
return GateSessionHandlerName
|
||||
}
|
||||
|
||||
func (g *GateSessionHandler) GetInterestOps() uint {
|
||||
return 1<<netlib.InterestOps_Opened |
|
||||
1<<netlib.InterestOps_Closed
|
||||
}
|
||||
|
||||
func (g *GateSessionHandler) OnSessionOpened(s *netlib.Session) {
|
||||
// 登录账号
|
||||
StartLogin(s)
|
||||
return
|
||||
}
|
||||
|
||||
func (g *GateSessionHandler) OnSessionClosed(s *netlib.Session) {
|
||||
|
||||
}
|
||||
|
||||
func init() {
|
||||
netlib.RegisteSessionHandlerCreator(GateSessionHandlerName, func() netlib.SessionHandler {
|
||||
return &GateSessionHandler{}
|
||||
})
|
||||
}
|
||||
|
||||
var UserNameIndex int64
|
||||
|
||||
func StartLogin(s *netlib.Session) {
|
||||
ts := time.Now().UnixNano()
|
||||
username := fmt.Sprintf("benchmark-%v", atomic.AddInt64(&UserNameIndex, 1))
|
||||
s.SetAttribute(SessionAttributeClientAccountId, username)
|
||||
csLogin := &loginproto.CSLogin{
|
||||
Username: username,
|
||||
TimeStamp: ts,
|
||||
Platform: "1",
|
||||
Channel: "",
|
||||
PlatformTag: "test.win88.yy_android",
|
||||
}
|
||||
|
||||
params := &model.PlayerParams{
|
||||
Ip: fmt.Sprintf("%v.%v.%v.%v", 1+rand.Int31n(255), 1+rand.Int31n(255), 1+rand.Int31n(255), 1+rand.Int31n(255)),
|
||||
City: "北京",
|
||||
Platform: 1,
|
||||
Logininmodel: "app",
|
||||
}
|
||||
data, err := json.Marshal(params)
|
||||
if err == nil {
|
||||
csLogin.Params = string(data[:])
|
||||
}
|
||||
|
||||
h := md5.New()
|
||||
io.WriteString(h, fmt.Sprintf("%v%v", username, Config.AppId))
|
||||
pwd := hex.EncodeToString(h.Sum(nil))
|
||||
h.Reset()
|
||||
io.WriteString(h, fmt.Sprintf("%v%v%v", pwd, Config.AppId, ts))
|
||||
pwd = hex.EncodeToString(h.Sum(nil))
|
||||
csLogin.Password = pwd
|
||||
|
||||
csLogin.LoginType = 0
|
||||
csLogin.Sign = common.MakeMd5String(csLogin.GetUsername(), csLogin.GetPassword(),
|
||||
strconv.Itoa(int(csLogin.GetTimeStamp())), csLogin.GetParams(), Config.AppId)
|
||||
|
||||
s.Send(int(loginproto.LoginPacketID_PACKET_CS_LOGIN), csLogin)
|
||||
logger.Logger.Infof("账号 [%v] 开始登录", username)
|
||||
}
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<seelog type="adaptive" mininterval="2000000" maxinterval="100000000" critmsgcount="500" minlevel="trace">
|
||||
<exceptions>
|
||||
<exception filepattern="test*" minlevel="error"/>
|
||||
</exceptions>
|
||||
<outputs formatid="all">
|
||||
<rollingfile formatid="all" type="size" filename="./all.log" maxsize="50000000" maxrolls="5" />
|
||||
<filter levels="info,trace,warn,error">
|
||||
<console formatid="fmtinfo"/>
|
||||
</filter>
|
||||
<filter levels="error,critical" formatid="fmterror">
|
||||
<console/>
|
||||
<file path="errors.log"/>
|
||||
</filter>
|
||||
</outputs>
|
||||
<formats>
|
||||
<format id="fmtinfo" format="[%Date][%Time] [%Level] %Msg%n"/>
|
||||
<format id="fmterror" format="[%Date][%Time] [%LEVEL] [%FuncShort @ %File.%Line] %Msg%n"/>
|
||||
<format id="all" format="[%Date][%Time] [%Level] [@ %File.%Line] %Msg%n"/>
|
||||
<format id="criticalemail" format="Critical error on our server!\n %Time %Date %RelFile %Func %Msg \nSent by Seelog"/>
|
||||
</formats>
|
||||
</seelog>
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
_ "mongo.games.com/game"
|
||||
"mongo.games.com/goserver/core"
|
||||
"mongo.games.com/goserver/core/module"
|
||||
)
|
||||
|
||||
func main() {
|
||||
defer core.ClosePackages()
|
||||
core.LoadPackages("config.yaml")
|
||||
// core hook
|
||||
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
|
||||
|
||||
return nil
|
||||
})
|
||||
core.RegisteHook(core.HOOK_AFTER_STOP, func() error {
|
||||
|
||||
return nil
|
||||
})
|
||||
// module模块
|
||||
waiter := module.Start()
|
||||
waiter.Wait("main()")
|
||||
}
|
||||
|
|
@ -122,9 +122,9 @@ func (this *ClockMgr) Update() {
|
|||
this.LastDay = day
|
||||
this.fireDayEvent()
|
||||
|
||||
week := GetWeekStartTs(tNow.Unix())
|
||||
if week != int64(this.LastWeek) {
|
||||
this.LastWeek = int(week)
|
||||
_, week := tNow.ISOWeek()
|
||||
if week != this.LastWeek {
|
||||
this.LastWeek = week
|
||||
this.fireWeekEvent()
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -99,6 +99,7 @@ const (
|
|||
GameId_AngerUncle = 606 // 愤怒大叔
|
||||
GameId_SmallRoket = 607 // 小火箭
|
||||
GameId_Clawdoll = 608 // 娃娃机
|
||||
GameId_PushCoin = 609 // 推币机
|
||||
__GameId_ThrGame_Min__ = 700 //################三方类################
|
||||
GameId_Thr_Dg = 701 //DG Game
|
||||
GameId_Thr_XHJ = 901 ///DG Game
|
||||
|
|
@ -118,6 +119,7 @@ const (
|
|||
GameDifFruits = "306" // 水果机
|
||||
GameDifRichblessed = "307" // 多彩多福
|
||||
GameDifClawdoll = "608" // 娃娃机
|
||||
GameDifPushCoin = "609" // 推币机
|
||||
)
|
||||
|
||||
// IsTienLenYuLe TienLen娱乐
|
||||
|
|
@ -343,6 +345,10 @@ const (
|
|||
GainWayNianGain_EveryDayTask = 132 //年兽活动每日任务
|
||||
GainWayNianGain_Task = 133 //年兽活动任务
|
||||
GainWayConsume = 134 //累消活动获得
|
||||
GainWayPushCoinExchangeCost = 135 // 推币机兑换消耗
|
||||
GainWatPushCoinExchangeGain = 136 // 推币机兑换获得
|
||||
GainWayPushCoinGain = 137 // 推币机掉落获得
|
||||
GainWayPushCoinCost = 138 // 推币机消耗
|
||||
)
|
||||
|
||||
// 后台选择 金币变化类型 的充值 类型id号起始
|
||||
|
|
@ -598,6 +604,12 @@ const (
|
|||
ItemIDRoomCard = 40002 // 房卡
|
||||
ItemIDLittleGuaranteed = 50014 //小爆竹
|
||||
ItemIDBigGuaranteed = 50015 //大爆竹
|
||||
ItemIDPlum = 50016 //梅花(推币机)
|
||||
ItemIDBigCoin = 50017 //大金币
|
||||
ItemIDCoin1 = 50018 //金币1
|
||||
ItemIDCoin2 = 50019 //金币2
|
||||
ItemIDCoin3 = 50020 //金币3
|
||||
ItemIDShake = 50021 //震动效果
|
||||
)
|
||||
|
||||
func ToItemId(id int32) int32 {
|
||||
|
|
|
|||
|
|
@ -76,8 +76,12 @@ func InSameWeek(tNow, tPre time.Time) bool {
|
|||
if tPre.IsZero() {
|
||||
return true
|
||||
}
|
||||
|
||||
if GetWeekStartTs(tNow.Unix()) == GetWeekStartTs(tPre.Unix()) {
|
||||
y1, w1 := tNow.ISOWeek()
|
||||
y2, w2 := tPre.ISOWeek()
|
||||
if y1 != y2 {
|
||||
return false
|
||||
}
|
||||
if w1 == w2 {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
|
|
|
|||
|
|
@ -43,9 +43,9 @@ type RedPacketColumns struct {
|
|||
|
||||
var redPacketColumns = &RedPacketColumns{
|
||||
ID: "_id",
|
||||
Cid: "Cid", // 红包活动id
|
||||
Use: "Use", // 已发红包 红包奖励数量:已发个数
|
||||
Ts: "Ts", // 更新时间戳
|
||||
Cid: "cid", // 红包活动id
|
||||
Use: "use", // 已发红包 红包奖励数量:已发个数
|
||||
Ts: "ts", // 更新时间戳
|
||||
}
|
||||
|
||||
func NewRedPacket() *RedPacket {
|
||||
|
|
|
|||
|
|
@ -0,0 +1,283 @@
|
|||
// --------------------------------------------------------------------------------------------
|
||||
// The following code is automatically generated by the mongo-dao-generator tool.
|
||||
// Please do not modify this code manually to avoid being overwritten in the next generation.
|
||||
// For more tool details, please click the link to view https://github.com/dobyte/mongo-dao-generator
|
||||
// --------------------------------------------------------------------------------------------
|
||||
|
||||
package internal
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"go.mongodb.org/mongo-driver/bson"
|
||||
"go.mongodb.org/mongo-driver/bson/primitive"
|
||||
"go.mongodb.org/mongo-driver/mongo"
|
||||
"go.mongodb.org/mongo-driver/mongo/options"
|
||||
modelpkg "mongo.games.com/game/model"
|
||||
)
|
||||
|
||||
type RedPacketHistoryFilterFunc func(cols *RedPacketHistoryColumns) interface{}
|
||||
type RedPacketHistoryUpdateFunc func(cols *RedPacketHistoryColumns) interface{}
|
||||
type RedPacketHistoryPipelineFunc func(cols *RedPacketHistoryColumns) interface{}
|
||||
type RedPacketHistoryCountOptionsFunc func(cols *RedPacketHistoryColumns) *options.CountOptions
|
||||
type RedPacketHistoryAggregateOptionsFunc func(cols *RedPacketHistoryColumns) *options.AggregateOptions
|
||||
type RedPacketHistoryFindOneOptionsFunc func(cols *RedPacketHistoryColumns) *options.FindOneOptions
|
||||
type RedPacketHistoryFindManyOptionsFunc func(cols *RedPacketHistoryColumns) *options.FindOptions
|
||||
type RedPacketHistoryUpdateOptionsFunc func(cols *RedPacketHistoryColumns) *options.UpdateOptions
|
||||
type RedPacketHistoryDeleteOptionsFunc func(cols *RedPacketHistoryColumns) *options.DeleteOptions
|
||||
type RedPacketHistoryInsertOneOptionsFunc func(cols *RedPacketHistoryColumns) *options.InsertOneOptions
|
||||
type RedPacketHistoryInsertManyOptionsFunc func(cols *RedPacketHistoryColumns) *options.InsertManyOptions
|
||||
|
||||
type RedPacketHistory struct {
|
||||
Columns *RedPacketHistoryColumns
|
||||
Database *mongo.Database
|
||||
Collection *mongo.Collection
|
||||
}
|
||||
|
||||
type RedPacketHistoryColumns struct {
|
||||
Platform string // 平台
|
||||
ID string
|
||||
Cid string // 红包活动id
|
||||
Snid string // 玩家id
|
||||
Ts string // 时间戳
|
||||
ItemId string // 道具id
|
||||
ItemNum string // 道具数量
|
||||
}
|
||||
|
||||
var redPacketHistoryColumns = &RedPacketHistoryColumns{
|
||||
Platform: "-", // 平台
|
||||
ID: "_id",
|
||||
Cid: "cid", // 红包活动id
|
||||
Snid: "snid", // 玩家id
|
||||
Ts: "ts", // 时间戳
|
||||
ItemId: "itemid", // 道具id
|
||||
ItemNum: "itemnum",// 道具数量
|
||||
}
|
||||
|
||||
func NewRedPacketHistory() *RedPacketHistory {
|
||||
return &RedPacketHistory{
|
||||
Columns: redPacketHistoryColumns,
|
||||
}
|
||||
}
|
||||
|
||||
// Count returns the number of documents in the collection.
|
||||
func (dao *RedPacketHistory) Count(ctx context.Context, filterFunc RedPacketHistoryFilterFunc, optionsFunc ...RedPacketHistoryCountOptionsFunc) (int64, error) {
|
||||
var (
|
||||
opts *options.CountOptions
|
||||
filter = filterFunc(dao.Columns)
|
||||
)
|
||||
|
||||
if len(optionsFunc) > 0 {
|
||||
opts = optionsFunc[0](dao.Columns)
|
||||
}
|
||||
|
||||
return dao.Collection.CountDocuments(ctx, filter, opts)
|
||||
}
|
||||
|
||||
// Aggregate executes an aggregate command against the collection and returns a cursor over the resulting documents.
|
||||
func (dao *RedPacketHistory) Aggregate(ctx context.Context, pipelineFunc RedPacketHistoryPipelineFunc, optionsFunc ...RedPacketHistoryAggregateOptionsFunc) (*mongo.Cursor, error) {
|
||||
var (
|
||||
opts *options.AggregateOptions
|
||||
pipeline = pipelineFunc(dao.Columns)
|
||||
)
|
||||
|
||||
if len(optionsFunc) > 0 {
|
||||
opts = optionsFunc[0](dao.Columns)
|
||||
}
|
||||
|
||||
return dao.Collection.Aggregate(ctx, pipeline, opts)
|
||||
}
|
||||
|
||||
// InsertOne executes an insert command to insert a single document into the collection.
|
||||
func (dao *RedPacketHistory) InsertOne(ctx context.Context, model *modelpkg.RedPacketHistory, optionsFunc ...RedPacketHistoryInsertOneOptionsFunc) (*mongo.InsertOneResult, error) {
|
||||
if model == nil {
|
||||
return nil, errors.New("model is nil")
|
||||
}
|
||||
|
||||
if err := dao.autofill(ctx, model); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var opts *options.InsertOneOptions
|
||||
|
||||
if len(optionsFunc) > 0 {
|
||||
opts = optionsFunc[0](dao.Columns)
|
||||
}
|
||||
|
||||
return dao.Collection.InsertOne(ctx, model, opts)
|
||||
}
|
||||
|
||||
// InsertMany executes an insert command to insert multiple documents into the collection.
|
||||
func (dao *RedPacketHistory) InsertMany(ctx context.Context, models []*modelpkg.RedPacketHistory, optionsFunc ...RedPacketHistoryInsertManyOptionsFunc) (*mongo.InsertManyResult, error) {
|
||||
if len(models) == 0 {
|
||||
return nil, errors.New("models is empty")
|
||||
}
|
||||
|
||||
documents := make([]interface{}, 0, len(models))
|
||||
for i := range models {
|
||||
model := models[i]
|
||||
if err := dao.autofill(ctx, model); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
documents = append(documents, model)
|
||||
}
|
||||
|
||||
var opts *options.InsertManyOptions
|
||||
|
||||
if len(optionsFunc) > 0 {
|
||||
opts = optionsFunc[0](dao.Columns)
|
||||
}
|
||||
|
||||
return dao.Collection.InsertMany(ctx, documents, opts)
|
||||
}
|
||||
|
||||
// UpdateOne executes an update command to update at most one document in the collection.
|
||||
func (dao *RedPacketHistory) UpdateOne(ctx context.Context, filterFunc RedPacketHistoryFilterFunc, updateFunc RedPacketHistoryUpdateFunc, optionsFunc ...RedPacketHistoryUpdateOptionsFunc) (*mongo.UpdateResult, error) {
|
||||
var (
|
||||
opts *options.UpdateOptions
|
||||
filter = filterFunc(dao.Columns)
|
||||
update = updateFunc(dao.Columns)
|
||||
)
|
||||
|
||||
if len(optionsFunc) > 0 {
|
||||
opts = optionsFunc[0](dao.Columns)
|
||||
}
|
||||
|
||||
return dao.Collection.UpdateOne(ctx, filter, update, opts)
|
||||
}
|
||||
|
||||
// UpdateOneByID executes an update command to update at most one document in the collection.
|
||||
func (dao *RedPacketHistory) UpdateOneByID(ctx context.Context, id string, updateFunc RedPacketHistoryUpdateFunc, optionsFunc ...RedPacketHistoryUpdateOptionsFunc) (*mongo.UpdateResult, error) {
|
||||
objectID, err := primitive.ObjectIDFromHex(id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return dao.UpdateOne(ctx, func(cols *RedPacketHistoryColumns) interface{} {
|
||||
return bson.M{"_id": objectID}
|
||||
}, updateFunc, optionsFunc...)
|
||||
}
|
||||
|
||||
// UpdateMany executes an update command to update documents in the collection.
|
||||
func (dao *RedPacketHistory) UpdateMany(ctx context.Context, filterFunc RedPacketHistoryFilterFunc, updateFunc RedPacketHistoryUpdateFunc, optionsFunc ...RedPacketHistoryUpdateOptionsFunc) (*mongo.UpdateResult, error) {
|
||||
var (
|
||||
opts *options.UpdateOptions
|
||||
filter = filterFunc(dao.Columns)
|
||||
update = updateFunc(dao.Columns)
|
||||
)
|
||||
|
||||
if len(optionsFunc) > 0 {
|
||||
opts = optionsFunc[0](dao.Columns)
|
||||
}
|
||||
|
||||
return dao.Collection.UpdateMany(ctx, filter, update, opts)
|
||||
}
|
||||
|
||||
// FindOne executes a find command and returns a model for one document in the collection.
|
||||
func (dao *RedPacketHistory) FindOne(ctx context.Context, filterFunc RedPacketHistoryFilterFunc, optionsFunc ...RedPacketHistoryFindOneOptionsFunc) (*modelpkg.RedPacketHistory, error) {
|
||||
var (
|
||||
opts *options.FindOneOptions
|
||||
model = &modelpkg.RedPacketHistory{}
|
||||
filter = filterFunc(dao.Columns)
|
||||
)
|
||||
|
||||
if len(optionsFunc) > 0 {
|
||||
opts = optionsFunc[0](dao.Columns)
|
||||
}
|
||||
|
||||
err := dao.Collection.FindOne(ctx, filter, opts).Decode(model)
|
||||
if err != nil {
|
||||
if err == mongo.ErrNoDocuments {
|
||||
return nil, nil
|
||||
}
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return model, nil
|
||||
}
|
||||
|
||||
// FindOneByID executes a find command and returns a model for one document in the collection.
|
||||
func (dao *RedPacketHistory) FindOneByID(ctx context.Context, id string, optionsFunc ...RedPacketHistoryFindOneOptionsFunc) (*modelpkg.RedPacketHistory, error) {
|
||||
objectID, err := primitive.ObjectIDFromHex(id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return dao.FindOne(ctx, func(cols *RedPacketHistoryColumns) interface{} {
|
||||
return bson.M{"_id": objectID}
|
||||
}, optionsFunc...)
|
||||
}
|
||||
|
||||
// FindMany executes a find command and returns many models the matching documents in the collection.
|
||||
func (dao *RedPacketHistory) FindMany(ctx context.Context, filterFunc RedPacketHistoryFilterFunc, optionsFunc ...RedPacketHistoryFindManyOptionsFunc) ([]*modelpkg.RedPacketHistory, error) {
|
||||
var (
|
||||
opts *options.FindOptions
|
||||
filter = filterFunc(dao.Columns)
|
||||
)
|
||||
|
||||
if len(optionsFunc) > 0 {
|
||||
opts = optionsFunc[0](dao.Columns)
|
||||
}
|
||||
|
||||
cur, err := dao.Collection.Find(ctx, filter, opts)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
models := make([]*modelpkg.RedPacketHistory, 0)
|
||||
|
||||
if err = cur.All(ctx, &models); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return models, nil
|
||||
}
|
||||
|
||||
// DeleteOne executes a delete command to delete at most one document from the collection.
|
||||
func (dao *RedPacketHistory) DeleteOne(ctx context.Context, filterFunc RedPacketHistoryFilterFunc, optionsFunc ...RedPacketHistoryDeleteOptionsFunc) (*mongo.DeleteResult, error) {
|
||||
var (
|
||||
opts *options.DeleteOptions
|
||||
filter = filterFunc(dao.Columns)
|
||||
)
|
||||
|
||||
if len(optionsFunc) > 0 {
|
||||
opts = optionsFunc[0](dao.Columns)
|
||||
}
|
||||
|
||||
return dao.Collection.DeleteOne(ctx, filter, opts)
|
||||
}
|
||||
|
||||
// DeleteOneByID executes a delete command to delete at most one document from the collection.
|
||||
func (dao *RedPacketHistory) DeleteOneByID(ctx context.Context, id string, optionsFunc ...RedPacketHistoryDeleteOptionsFunc) (*mongo.DeleteResult, error) {
|
||||
objectID, err := primitive.ObjectIDFromHex(id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return dao.DeleteOne(ctx, func(cols *RedPacketHistoryColumns) interface{} {
|
||||
return bson.M{"_id": objectID}
|
||||
}, optionsFunc...)
|
||||
}
|
||||
|
||||
// DeleteMany executes a delete command to delete documents from the collection.
|
||||
func (dao *RedPacketHistory) DeleteMany(ctx context.Context, filterFunc RedPacketHistoryFilterFunc, optionsFunc ...RedPacketHistoryDeleteOptionsFunc) (*mongo.DeleteResult, error) {
|
||||
var (
|
||||
opts *options.DeleteOptions
|
||||
filter = filterFunc(dao.Columns)
|
||||
)
|
||||
|
||||
if len(optionsFunc) > 0 {
|
||||
opts = optionsFunc[0](dao.Columns)
|
||||
}
|
||||
|
||||
return dao.Collection.DeleteMany(ctx, filter, opts)
|
||||
}
|
||||
|
||||
// autofill when inserting data
|
||||
func (dao *RedPacketHistory) autofill(ctx context.Context, model *modelpkg.RedPacketHistory) error {
|
||||
if model.ID.IsZero() {
|
||||
model.ID = primitive.NewObjectID()
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
|
@ -71,10 +71,6 @@ func (r *RedPacket) GetAll() (res []*modelpkg.RedPacket, err error) {
|
|||
func (r *RedPacket) UpdateAll(list []*modelpkg.RedPacket) error {
|
||||
var operations []mongo.WriteModel
|
||||
for _, v := range list {
|
||||
updateDataMap := bson.M{
|
||||
"$set": v,
|
||||
}
|
||||
delete(updateDataMap["$set"].(bson.M), "_id") // 删除 _id 字段
|
||||
operations = append(operations, mongo.NewUpdateOneModel().SetFilter(bson.M{"_id": v.ID}).SetUpdate(bson.M{"$set": v}).SetUpsert(true))
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,95 @@
|
|||
package dao
|
||||
|
||||
import (
|
||||
"context"
|
||||
|
||||
"go.mongodb.org/mongo-driver/bson"
|
||||
"go.mongodb.org/mongo-driver/mongo"
|
||||
"go.mongodb.org/mongo-driver/mongo/options"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"mongo.games.com/goserver/core/mongox"
|
||||
|
||||
"mongo.games.com/game/dao/internal"
|
||||
modelpkg "mongo.games.com/game/model"
|
||||
)
|
||||
|
||||
var (
|
||||
_ = context.Background()
|
||||
_ = logger.Logger
|
||||
_ = bson.M{}
|
||||
_ = mongo.Database{}
|
||||
)
|
||||
|
||||
type RedPacketHistoryColumns = internal.RedPacketHistoryColumns
|
||||
|
||||
type RedPacketHistory struct {
|
||||
*internal.RedPacketHistory
|
||||
}
|
||||
|
||||
func GetRedPacketHistory(key string) (*RedPacketHistory, error) {
|
||||
return mongox.GetDao(key, NewRedPacketHistory)
|
||||
}
|
||||
|
||||
func NewRedPacketHistory(db *mongo.Database, c *mongo.Collection) (*RedPacketHistory, any) {
|
||||
if db == nil || c == nil {
|
||||
return &RedPacketHistory{}, &modelpkg.RedPacketHistory{}
|
||||
}
|
||||
|
||||
v := internal.NewRedPacketHistory()
|
||||
v.Database = db
|
||||
v.Collection = c
|
||||
c.Indexes().CreateMany(context.Background(), []mongo.IndexModel{
|
||||
{
|
||||
Keys: bson.D{{"snid", 1}, {"cid", 1}, {"ts", -1}}, // 1 表示升序,-1 表示降序
|
||||
Options: options.Index().SetBackground(true).SetSparse(true), // 后台创建索引,稀疏索引
|
||||
},
|
||||
{
|
||||
Keys: bson.D{{"snid", 1}, {"ts", -1}},
|
||||
Options: options.Index().SetBackground(true).SetSparse(true),
|
||||
},
|
||||
{
|
||||
Keys: bson.D{{"cid", 1}}, // 1 表示升序,-1 表示降序
|
||||
Options: options.Index().SetBackground(true).SetSparse(true), // 后台创建索引,稀疏索引
|
||||
},
|
||||
{
|
||||
Keys: bson.D{{"ts", 1}}, // 1 表示升序,-1 表示降序
|
||||
Options: options.Index().SetBackground(true).SetSparse(true), // 后台创建索引,稀疏索引
|
||||
},
|
||||
{
|
||||
Keys: bson.D{{"itemid", -1}}, // 1 表示升序,-1 表示降序
|
||||
Options: options.Index().SetBackground(true).SetSparse(true), // 后台创建索引,稀疏索引
|
||||
},
|
||||
{
|
||||
Keys: bson.D{{"itemnum", -1}}, // 1 表示升序,-1 表示降序
|
||||
Options: options.Index().SetBackground(true).SetSparse(true), // 后台创建索引,稀疏索引
|
||||
},
|
||||
})
|
||||
|
||||
return &RedPacketHistory{RedPacketHistory: v}, &modelpkg.RedPacketHistory{}
|
||||
}
|
||||
|
||||
func (r *RedPacketHistory) GetHistory(snid int32, cid int64) ([]*modelpkg.RedPacketHistory, error) {
|
||||
res, err := r.FindMany(context.Background(), func(cols *internal.RedPacketHistoryColumns) interface{} {
|
||||
if cid > 0 {
|
||||
return bson.M{cols.Snid: snid, cols.Cid: cid}
|
||||
}
|
||||
return bson.M{cols.Snid: snid}
|
||||
}, func(cols *internal.RedPacketHistoryColumns) *options.FindOptions {
|
||||
return options.Find().SetSort(bson.D{{cols.Ts, -1}}).SetLimit(30)
|
||||
})
|
||||
if err != nil {
|
||||
logger.Logger.Error("RedPacketHistory.GetHistory ", err)
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return res, err
|
||||
}
|
||||
|
||||
func (r *RedPacketHistory) Save(history *modelpkg.RedPacketHistory) error {
|
||||
_, err := r.InsertOne(context.Background(), history)
|
||||
if err != nil {
|
||||
logger.Logger.Error("RedPacketHistory.Insert ", err)
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
|
||||
в† ЁГ
|
||||
ив†
|
||||
Р†
|
||||
Вв† Ќ
|
||||
Ь±к ђN
|
||||
о±к Р†
|
||||
ъўЌ Ќ
|
||||
иб† Р†
|
||||
¶а† °к
|
||||
d»к ЂВЧ/
|
||||
|
|
@ -0,0 +1,76 @@
|
|||
{
|
||||
"Arr": [
|
||||
{
|
||||
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|
||||
"Rate": 4000,
|
||||
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|
||||
"50018": 5
|
||||
},
|
||||
"Value": 25000
|
||||
},
|
||||
{
|
||||
"Id": 2,
|
||||
"Rate": 1000,
|
||||
"Gain": {
|
||||
"50018": 10
|
||||
},
|
||||
"Value": 50000
|
||||
},
|
||||
{
|
||||
"Id": 3,
|
||||
"Rate": 450,
|
||||
"Gain": {
|
||||
"50018": 20
|
||||
},
|
||||
"Value": 100000
|
||||
},
|
||||
{
|
||||
"Id": 4,
|
||||
"Rate": 1500,
|
||||
"Gain": {
|
||||
"30001": 1
|
||||
},
|
||||
"Value": 10000
|
||||
},
|
||||
{
|
||||
"Id": 5,
|
||||
"Rate": 750,
|
||||
"Gain": {
|
||||
"30001": 5
|
||||
},
|
||||
"Value": 50000
|
||||
},
|
||||
{
|
||||
"Id": 6,
|
||||
"Rate": 250,
|
||||
"Gain": {
|
||||
"100002": 1
|
||||
},
|
||||
"Value": 100000
|
||||
},
|
||||
{
|
||||
"Id": 7,
|
||||
"Rate": 1000,
|
||||
"Gain": {
|
||||
"50017": 1
|
||||
},
|
||||
"Value": 50000
|
||||
},
|
||||
{
|
||||
"Id": 8,
|
||||
"Rate": 950,
|
||||
"Gain": {
|
||||
"50016": 1
|
||||
},
|
||||
"Value": 30000
|
||||
},
|
||||
{
|
||||
"Id": 9,
|
||||
"Rate": 100,
|
||||
"Gain": {
|
||||
"30011": 1
|
||||
},
|
||||
"Value": 100000000
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
|
|
@ -4520,7 +4520,7 @@
|
|||
{
|
||||
"Id": 2110001,
|
||||
"Name": "十三张四人",
|
||||
"Title": "1",
|
||||
"Title": "新手场",
|
||||
"GameId": 211,
|
||||
"GameRule": 21100,
|
||||
"GameType": 2,
|
||||
|
|
@ -4574,7 +4574,7 @@
|
|||
{
|
||||
"Id": 2110002,
|
||||
"Name": "十三张四人",
|
||||
"Title": "2",
|
||||
"Title": "中级场",
|
||||
"GameId": 211,
|
||||
"GameRule": 21100,
|
||||
"GameType": 2,
|
||||
|
|
@ -4628,7 +4628,7 @@
|
|||
{
|
||||
"Id": 2110003,
|
||||
"Name": "十三张四人",
|
||||
"Title": "3",
|
||||
"Title": "高级场",
|
||||
"GameId": 211,
|
||||
"GameRule": 21100,
|
||||
"GameType": 2,
|
||||
|
|
@ -4682,7 +4682,7 @@
|
|||
{
|
||||
"Id": 2110004,
|
||||
"Name": "十三张四人",
|
||||
"Title": "4",
|
||||
"Title": "富豪场",
|
||||
"GameId": 211,
|
||||
"GameRule": 21100,
|
||||
"GameType": 2,
|
||||
|
|
@ -4736,7 +4736,7 @@
|
|||
{
|
||||
"Id": 2110005,
|
||||
"Name": "十三张四人",
|
||||
"Title": "5",
|
||||
"Title": "至尊场",
|
||||
"GameId": 211,
|
||||
"GameRule": 21100,
|
||||
"GameType": 2,
|
||||
|
|
@ -4790,7 +4790,7 @@
|
|||
{
|
||||
"Id": 2110006,
|
||||
"Name": "十三张四人",
|
||||
"Title": "6",
|
||||
"Title": "大神场",
|
||||
"GameId": 211,
|
||||
"GameRule": 21100,
|
||||
"GameType": 2,
|
||||
|
|
@ -4843,7 +4843,7 @@
|
|||
{
|
||||
"Id": 2120001,
|
||||
"Name": "十三张八人",
|
||||
"Title": "1",
|
||||
"Title": "新手场",
|
||||
"GameId": 212,
|
||||
"GameRule": 21200,
|
||||
"GameType": 2,
|
||||
|
|
@ -4897,7 +4897,7 @@
|
|||
{
|
||||
"Id": 2120002,
|
||||
"Name": "十三张八人",
|
||||
"Title": "2",
|
||||
"Title": "中级场",
|
||||
"GameId": 212,
|
||||
"GameRule": 21200,
|
||||
"GameType": 2,
|
||||
|
|
@ -4951,7 +4951,7 @@
|
|||
{
|
||||
"Id": 2120003,
|
||||
"Name": "十三张八人",
|
||||
"Title": "3",
|
||||
"Title": "高级场",
|
||||
"GameId": 212,
|
||||
"GameRule": 21200,
|
||||
"GameType": 2,
|
||||
|
|
@ -5005,7 +5005,7 @@
|
|||
{
|
||||
"Id": 2120004,
|
||||
"Name": "十三张八人",
|
||||
"Title": "4",
|
||||
"Title": "富豪场",
|
||||
"GameId": 212,
|
||||
"GameRule": 21200,
|
||||
"GameType": 2,
|
||||
|
|
@ -5059,7 +5059,7 @@
|
|||
{
|
||||
"Id": 2120005,
|
||||
"Name": "十三张八人",
|
||||
"Title": "5",
|
||||
"Title": "至尊场",
|
||||
"GameId": 212,
|
||||
"GameRule": 21200,
|
||||
"GameType": 2,
|
||||
|
|
@ -5113,7 +5113,7 @@
|
|||
{
|
||||
"Id": 2120006,
|
||||
"Name": "十三张八人",
|
||||
"Title": "6",
|
||||
"Title": "大神场",
|
||||
"GameId": 212,
|
||||
"GameRule": 21200,
|
||||
"GameType": 2,
|
||||
|
|
@ -7019,6 +7019,41 @@
|
|||
"PlayerWaterRate": 100,
|
||||
"BetWaterRate": 100,
|
||||
"GameName": "娃娃机"
|
||||
},
|
||||
{
|
||||
"Id": 6090001,
|
||||
"Name": "推币机",
|
||||
"Title": "推币机",
|
||||
"GameId": 609,
|
||||
"GameRule": 60900,
|
||||
"GameType": 5,
|
||||
"SceneType": 1,
|
||||
"Desc": "0",
|
||||
"ShowType": 3,
|
||||
"ShowId": 60900,
|
||||
"Turn": 60900,
|
||||
"BetDec": "0",
|
||||
"Ai": [
|
||||
0
|
||||
],
|
||||
"OtherIntParams": [
|
||||
5000,
|
||||
10000,
|
||||
15000
|
||||
],
|
||||
"RobotNumRng": [
|
||||
0
|
||||
],
|
||||
"SameIpLimit": 1,
|
||||
"GameDif": "609",
|
||||
"GameClass": 2,
|
||||
"PlatformName": "越南棋牌",
|
||||
"MaxBetCoin": [
|
||||
0
|
||||
],
|
||||
"PlayerWaterRate": 100,
|
||||
"BetWaterRate": 100,
|
||||
"GameName": "推币机"
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
|
|
@ -7300,6 +7300,228 @@
|
|||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可在年兽活动中击退年兽,获得奖品"
|
||||
},
|
||||
{
|
||||
"Id": 50016,
|
||||
"Name": "梅花",
|
||||
"ShowLocation": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Classify": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Type": 29,
|
||||
"Effect0": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Effect": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"SaleType": 1,
|
||||
"SaleGold": 5000,
|
||||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可在推币机活动兑换道具"
|
||||
},
|
||||
{
|
||||
"Id": 50017,
|
||||
"Name": "大金币",
|
||||
"ShowLocation": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Classify": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Type": 29,
|
||||
"Effect0": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
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0,
|
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0
|
||||
],
|
||||
"Effect": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"SaleType": 1,
|
||||
"SaleGold": 5000,
|
||||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "推币机活动中掉落的3D道具",
|
||||
"Num": 50000
|
||||
},
|
||||
{
|
||||
"Id": 50018,
|
||||
"Name": "3D金币5K",
|
||||
"ShowLocation": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Classify": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Type": 29,
|
||||
"Effect0": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Effect": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"SaleType": 1,
|
||||
"SaleGold": 5000,
|
||||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "推币机活动中掉落的3D道具",
|
||||
"Num": 5000
|
||||
},
|
||||
{
|
||||
"Id": 50019,
|
||||
"Name": "3D金币10K",
|
||||
"ShowLocation": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Classify": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Type": 29,
|
||||
"Effect0": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Effect": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"SaleType": 1,
|
||||
"SaleGold": 5000,
|
||||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "推币机活动中掉落的3D道具",
|
||||
"Num": 10000
|
||||
},
|
||||
{
|
||||
"Id": 50020,
|
||||
"Name": "3D金币15K",
|
||||
"ShowLocation": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Classify": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Type": 29,
|
||||
"Effect0": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Effect": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"SaleType": 1,
|
||||
"SaleGold": 5000,
|
||||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "推币机活动中掉落的3D道具",
|
||||
"Num": 15000
|
||||
},
|
||||
{
|
||||
"Id": 50021,
|
||||
"Name": "震动效果",
|
||||
"ShowLocation": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Classify": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Type": 29,
|
||||
"Effect0": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Effect": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Location": "0",
|
||||
"Describe": "推币机震动次数"
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
|
|
@ -267,6 +267,12 @@
|
|||
"Name": "娃娃机",
|
||||
"GameId": 608,
|
||||
"GameDif": "608"
|
||||
},
|
||||
{
|
||||
"Id": 60900,
|
||||
"Name": "推币机",
|
||||
"GameId": 609,
|
||||
"GameDif": "609"
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
|
|
@ -4,10 +4,10 @@ SignReward50014,10;100001,100000"签到奖励
|
|||
.
SignExcReward50015,1"签到额外奖励
|
||||
=SignExcRewardMax2"$签到额外奖励赠送次数上限
|
||||
9SignExcRewardProp30"签到额外奖励赠送概率
|
||||
BossExp6000000"
|
||||
BossExp6800000"
|
||||
BOSS血量
|
||||
9
|
||||
BossReward100001,100000;100002,10"BOSS击杀奖励
|
||||
:
|
||||
BossReward100001,1000000;100002,10"BOSS击杀奖励
|
||||
/
LuckyRankNeed10000"幸运榜上榜条件
|
||||
/RankNeed7000000"总伤害榜上榜条件
|
||||
> LittleHurtGold
|
||||
|
|
@ -26,4 +26,4 @@ GiftShopID991001,991002,991003"礼包ID
|
|||
@
GiftShopLimit3,0,0"&礼包每日限购次数,0为不限购
|
||||
4BossExcLimit30"年兽死亡额外掉落要求
|
||||
" BuffCount1"Buff生效次数
|
||||
oExchangeDiamond30,5,1000000"L单次兑换爆竹所需要消耗的钻石,获得数量,获得金币数量
|
||||
oExchangeDiamond30,5,1500000"L单次兑换爆竹所需要消耗的钻石,获得数量,获得金币数量
|
||||
|
|
@ -27,13 +27,13 @@
|
|||
{
|
||||
"Id": 5,
|
||||
"PorpName": "BossExp",
|
||||
"PropValue": "6000000",
|
||||
"PropValue": "6800000",
|
||||
"PropDec": "BOSS血量"
|
||||
},
|
||||
{
|
||||
"Id": 6,
|
||||
"PorpName": "BossReward",
|
||||
"PropValue": "100001,100000;100002,10",
|
||||
"PropValue": "100001,1000000;100002,10",
|
||||
"PropDec": "BOSS击杀奖励"
|
||||
},
|
||||
{
|
||||
|
|
@ -123,7 +123,7 @@
|
|||
{
|
||||
"Id": 21,
|
||||
"PorpName": "ExchangeDiamond",
|
||||
"PropValue": "30,5,1000000",
|
||||
"PropValue": "30,5,1500000",
|
||||
"PropDec": "单次兑换爆竹所需要消耗的钻石,获得数量,获得金币数量"
|
||||
}
|
||||
]
|
||||
|
|
|
|||
|
|
@ -0,0 +1,84 @@
|
|||
|
||||
"¹ê"¡<>"¢<>d
|
||||
"¡<>"¢<>d"¸ê
|
||||
"¡<>"¢<>d"¸ê
|
||||
"¡<>"¢<>d
|
||||
"¡<>"¢<>c
|
||||
"¡<>"¢<>b
|
||||
"¡<>"¢<>a
|
||||
"¡<>"¢<>`
|
||||
"¡<>"¢<>_
|
||||
|
||||
|
||||
"¡<>"¢<>^
|
||||
"¡<>"¢<>]
|
||||
"¢<>\"¡<>
|
||||
"¡<>"¢<>[
|
||||
"¢<>Z"¡<>
|
||||
"¡<>"¢<>Y
|
||||
"¡<>"¢<>X
|
||||
"¡<>"¢<>W
|
||||
"¡<>"¢<>V
|
||||
"¡<>"¢<>U
|
||||
"¡<>"¢<>T
|
||||
"¡<>"¢<>S
|
||||
"¡<>"¢<>R
|
||||
"¡<>"¢<>Q
|
||||
"¡<>"¢<>P
|
||||
"¡<>"¢<>O
|
||||
"¡<>"¢<>N
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
!!"¡<>"¢<>G
|
||||
"""¡<>"¢<>F
|
||||
##"¡<>"¢<>E
|
||||
$$"¡<>"¢<>D
|
||||
%%"¡<>"¢<>C
|
||||
&&"¡<>"¢<>B
|
||||
''"¡<>"¢<>A
|
||||
(("¡<>"¢<>@
|
||||
)"¡<>"¢<>d"¹ê
|
||||
*"¡<>"¢<>d"¸ê
|
||||
+"¡<>"¢<>d"¸ê
|
||||
,"¡<>"¢<>d
|
||||
-"¡<>"¢<>c
|
||||
."¡<>"¢<>b
|
||||
/"¢<>a"¡<>
|
||||
0"¡<>"¢<>`
|
||||
1 "¢<>_"¡<>
|
||||
2
|
||||
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|
||||
3"¡<>"¢<>]
|
||||
4"¡<>"¢<>\
|
||||
5
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|
||||
6"¢<>Z"¡<>
|
||||
7"¡<>"¢<>Y
|
||||
8"¢<>X"¡<>
|
||||
9"¡<>"¢<>W
|
||||
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|
||||
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|
||||
<"¡<>"¢<>T
|
||||
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|
||||
>"¡<>"¢<>R
|
||||
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|
||||
@"¡<>"¢<>P
|
||||
A"¡<>"¢<>O
|
||||
B"¡<>"¢<>N
|
||||
C"¡<>"¢<>M
|
||||
D"¡<>"¢<>L
|
||||
E"¡<>"¢<>K
|
||||
F"¡<>"¢<>J
|
||||
G"¡<>"¢<>I
|
||||
H "¡<>"¢<>H
|
||||
I!"¢<>G"¡<>
|
||||
J""¡<>"¢<>F
|
||||
K#"¡<>"¢<>E
|
||||
L$"¡<>"¢<>D
|
||||
M%"¡<>"¢<>C
|
||||
N&"¡<>"¢<>B
|
||||
O'"¡<>"¢<>A
|
||||
P("¡<>"¢<>@
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
|
||||
(€β8–@΅θ;PdX–`c
|
||||
< ((€β2ΕΈ2συ8¬@Άθ;JΖΈJσυPdX¬`Η
|
||||
< ((€β2ΕΈ2συ8¬@Άθ;JσυJΖΈPdX¬`Η
|
||||
?<18>ΑΧ/ 2(€β2ΕΈ2συ8ξ@£θ;JΖΈJσυPdXξ`σ
|
||||
Binary file not shown.
|
|
@ -64,12 +64,70 @@
|
|||
"100002": 500
|
||||
}
|
||||
},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{
|
||||
"Id": 5,
|
||||
"Group": 2,
|
||||
"Cost": {
|
||||
"50016": 30
|
||||
},
|
||||
"Gain": {
|
||||
"40002": 1
|
||||
},
|
||||
"Times": 5
|
||||
},
|
||||
{
|
||||
"Id": 6,
|
||||
"Group": 2,
|
||||
"Cost": {
|
||||
"50016": 10
|
||||
},
|
||||
"Gain": {
|
||||
"100002": 3
|
||||
},
|
||||
"Times": 10
|
||||
},
|
||||
{
|
||||
"Id": 7,
|
||||
"Group": 2,
|
||||
"Cost": {
|
||||
"50016": 5
|
||||
},
|
||||
"Gain": {
|
||||
"30001": 15
|
||||
},
|
||||
"Times": 15
|
||||
},
|
||||
{
|
||||
"Id": 8,
|
||||
"Group": 2,
|
||||
"Cost": {
|
||||
"50016": 1
|
||||
},
|
||||
"Gain": {
|
||||
"20003": 1
|
||||
},
|
||||
"Times": 20
|
||||
},
|
||||
{
|
||||
"Id": 9,
|
||||
"Group": 2,
|
||||
"Cost": {
|
||||
"50016": 1
|
||||
},
|
||||
"Gain": {
|
||||
"100001": 30000
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 10,
|
||||
"Group": 2,
|
||||
"Cost": {
|
||||
"50016": 1
|
||||
},
|
||||
"Gain": {
|
||||
"50021": 1
|
||||
}
|
||||
},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
|
|
|
|||
BIN
data/DB_Task.dat
BIN
data/DB_Task.dat
Binary file not shown.
|
|
@ -1245,7 +1245,8 @@
|
|||
"TargetTimes": 1,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50014": 10
|
||||
"50001": 5,
|
||||
"50014": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1258,6 +1259,7 @@
|
|||
"TargetTimes": 3600,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"100001": 100000,
|
||||
"50014": 10
|
||||
}
|
||||
},
|
||||
|
|
@ -1271,7 +1273,8 @@
|
|||
"TargetTimes": 1,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50014": 10
|
||||
"50001": 5,
|
||||
"50014": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1284,7 +1287,8 @@
|
|||
"TargetTimes": 1,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50014": 10
|
||||
"100002": 5,
|
||||
"50014": 5
|
||||
},
|
||||
"GameType": 1
|
||||
},
|
||||
|
|
@ -1298,7 +1302,8 @@
|
|||
"TargetTimes": 10,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50014": 10
|
||||
"100001": 30000,
|
||||
"50014": 5
|
||||
},
|
||||
"GameType": 2
|
||||
},
|
||||
|
|
@ -1312,7 +1317,7 @@
|
|||
"TargetTimes": 1000000,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50014": 10
|
||||
"50014": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1325,7 +1330,7 @@
|
|||
"TargetTimes": 100,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50014": 10
|
||||
"50014": 20
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1351,7 +1356,7 @@
|
|||
"TargetTimes": 10000000,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50014": 10
|
||||
"50014": 15
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1364,7 +1369,7 @@
|
|||
"TargetTimes": 20000000,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50014": 10
|
||||
"50014": 20
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1390,7 +1395,7 @@
|
|||
"TargetTimes": 500,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50014": 10
|
||||
"50015": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1403,7 +1408,7 @@
|
|||
"TargetTimes": 199,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50015": 10
|
||||
"50015": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1416,7 +1421,7 @@
|
|||
"TargetTimes": 1,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50015": 10
|
||||
"50014": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1429,7 +1434,7 @@
|
|||
"TargetTimes": 1000000,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50015": 10
|
||||
"100001": 500000
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1442,7 +1447,7 @@
|
|||
"TargetTimes": 10000000,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50015": 10
|
||||
"100002": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1455,7 +1460,8 @@
|
|||
"TargetTimes": 999,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50015": 10
|
||||
"100001": 1000000,
|
||||
"50015": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1468,6 +1474,7 @@
|
|||
"TargetTimes": 1999,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"100001": 10000000,
|
||||
"50015": 10
|
||||
}
|
||||
},
|
||||
|
|
@ -1481,7 +1488,8 @@
|
|||
"TargetTimes": 5999,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50014": 10
|
||||
"100001": 30000000,
|
||||
"50015": 20
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1494,7 +1502,8 @@
|
|||
"TargetTimes": 9999,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50014": 10
|
||||
"100001": 50000000,
|
||||
"50015": 45
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1507,72 +1516,72 @@
|
|||
"TargetTimes": 1,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50014": 10
|
||||
"50015": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 13022,
|
||||
"Order": 22,
|
||||
"Name": "年兽活动",
|
||||
"Des": "成功击杀2只年兽",
|
||||
"ActivityType": 9,
|
||||
"TaskType": 33,
|
||||
"TargetTimes": 2,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50014": 10
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 13023,
|
||||
"Order": 23,
|
||||
"Name": "年兽活动",
|
||||
"Des": "成功击杀3只年兽",
|
||||
"ActivityType": 9,
|
||||
"TaskType": 33,
|
||||
"TargetTimes": 3,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50014": 10
|
||||
"50015": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 13023,
|
||||
"Order": 23,
|
||||
"Name": "年兽活动",
|
||||
"Des": "成功击杀6只年兽",
|
||||
"ActivityType": 9,
|
||||
"TaskType": 33,
|
||||
"TargetTimes": 6,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50015": 10
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 13024,
|
||||
"Order": 24,
|
||||
"Name": "年兽活动",
|
||||
"Des": "成功击杀5只年兽",
|
||||
"Des": "成功击杀9只年兽",
|
||||
"ActivityType": 9,
|
||||
"TaskType": 33,
|
||||
"TargetTimes": 5,
|
||||
"TargetTimes": 9,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50014": 10
|
||||
"50015": 15
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 13025,
|
||||
"Order": 25,
|
||||
"Name": "年兽活动",
|
||||
"Des": "成功击杀8只年兽",
|
||||
"Des": "成功击杀12只年兽",
|
||||
"ActivityType": 9,
|
||||
"TaskType": 33,
|
||||
"TargetTimes": 8,
|
||||
"TargetTimes": 12,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50014": 10
|
||||
"50015": 20
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 13026,
|
||||
"Order": 26,
|
||||
"Name": "年兽活动",
|
||||
"Des": "成功击杀10只年兽",
|
||||
"Des": "成功击杀20只年兽",
|
||||
"ActivityType": 9,
|
||||
"TaskType": 33,
|
||||
"TargetTimes": 10,
|
||||
"TargetTimes": 20,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"50014": 10
|
||||
"50015": 45
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1586,7 +1595,7 @@
|
|||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"100001": 100000,
|
||||
"100002": 1
|
||||
"50014": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1600,7 +1609,7 @@
|
|||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"100001": 200000,
|
||||
"100002": 2
|
||||
"50015": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1614,7 +1623,7 @@
|
|||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"100001": 300000,
|
||||
"100002": 3
|
||||
"50015": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1628,7 +1637,7 @@
|
|||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"100001": 500000,
|
||||
"100002": 5
|
||||
"50015": 10
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1642,7 +1651,7 @@
|
|||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"100001": 1000000,
|
||||
"100002": 10
|
||||
"50015": 15
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -1656,7 +1665,7 @@
|
|||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"100001": 2000000,
|
||||
"100002": 20
|
||||
"50015": 25
|
||||
}
|
||||
}
|
||||
]
|
||||
|
|
|
|||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"GameName":"推币机",
|
||||
"GameId":609,
|
||||
"GameMode":[0],
|
||||
"SceneType":[1],
|
||||
"CanForceStart":true,
|
||||
"MinPlayerCnt":1,
|
||||
"DefaultPlayerCnt":1
|
||||
}
|
||||
|
|
@ -3,6 +3,7 @@ package mq
|
|||
import (
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
|
||||
"mongo.games.com/game/dao"
|
||||
"mongo.games.com/game/dbproxy/svc"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/mq"
|
||||
|
|
@ -27,4 +28,28 @@ func init() {
|
|||
return
|
||||
},
|
||||
})
|
||||
|
||||
mq.RegisterHandler(&mq.RegisterHandlerParam{
|
||||
Name: mq.DBRedPacket,
|
||||
Data: &model.RedPacketHistory{},
|
||||
Handler: func(data interface{}) (err error) {
|
||||
log, ok := data.(*model.RedPacketHistory)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
|
||||
d, err := dao.GetRedPacketHistory(log.Platform)
|
||||
if err != nil {
|
||||
logger.Logger.Errorf("get RedPacketHistory failed: %v", err)
|
||||
return err
|
||||
}
|
||||
|
||||
err = d.Save(log)
|
||||
if err != nil {
|
||||
logger.Logger.Errorf("Save RedPacketHistory failed: %v", err)
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
},
|
||||
})
|
||||
}
|
||||
|
|
|
|||
|
|
@ -36,6 +36,9 @@ func (svc *FriendUnreadSvc) UpsertFriendUnread(args *model.FriendUnreadByKey, re
|
|||
if cc == nil {
|
||||
return FriendUnreadColError
|
||||
}
|
||||
if ret == nil {
|
||||
ret = &model.FriendUnreadRet{}
|
||||
}
|
||||
err := cc.Find(bson.M{"snid": args.SnId}).One(&ret.FU)
|
||||
if err != nil && err != mgo.ErrNotFound {
|
||||
logger.Logger.Error("UpsertFriendUnread Find is err: ", err)
|
||||
|
|
@ -76,6 +79,9 @@ func (svc *FriendUnreadSvc) UpdateFriendUnread(args *model.FriendUnreadByKey, re
|
|||
if cc == nil {
|
||||
return FriendUnreadColError
|
||||
}
|
||||
if ret == nil {
|
||||
ret = &model.FriendUnreadRet{}
|
||||
}
|
||||
err := cc.Find(bson.M{"snid": args.SnId}).One(&ret.FU)
|
||||
if err != nil && err != mgo.ErrNotFound {
|
||||
logger.Logger.Error("UpdateFriendUnread Find is err: ", err)
|
||||
|
|
@ -98,6 +104,9 @@ func (svc *FriendUnreadSvc) QueryFriendUnreadByKey(args *model.FriendUnreadByKey
|
|||
if fc == nil {
|
||||
return FriendUnreadColError
|
||||
}
|
||||
if ret == nil {
|
||||
ret = &model.FriendUnreadRet{}
|
||||
}
|
||||
err := fc.Find(bson.M{"snid": args.SnId}).One(&ret.FU)
|
||||
if err != nil && err != mgo.ErrNotFound {
|
||||
logger.Logger.Error("QueryFriendUnreadByKey is err: ", err)
|
||||
|
|
|
|||
|
|
@ -30,6 +30,7 @@ func ItemLogsCollection(plt string) *mongo.Collection {
|
|||
c_itemlog.EnsureIndex(mgo.Index{Key: []string{"typeid", "roomconfigid"}, Background: true, Sparse: true})
|
||||
c_itemlog.EnsureIndex(mgo.Index{Key: []string{"ts"}, Background: true, Sparse: true})
|
||||
c_itemlog.EnsureIndex(mgo.Index{Key: []string{"-ts"}, Background: true, Sparse: true})
|
||||
c_itemlog.EnsureIndex(mgo.Index{Key: []string{"seq"}, Background: true, Sparse: true})
|
||||
c_itemlog.EnsureIndex(mgo.Index{Key: []string{"gamedif"}, Background: true, Sparse: true})
|
||||
}
|
||||
return c_itemlog
|
||||
|
|
@ -43,6 +44,7 @@ type ItemLogSvc struct {
|
|||
func (svc *ItemLogSvc) InsertItemLog(log *model.ItemLog, ret *bool) (err error) {
|
||||
clog := ItemLogsCollection(log.Platform)
|
||||
if clog == nil {
|
||||
logger.Logger.Errorf("ItemLogSvc.InsertItemLog get collection fail platform:%v", log.Platform)
|
||||
return
|
||||
}
|
||||
err = clog.Insert(log)
|
||||
|
|
@ -54,10 +56,46 @@ func (svc *ItemLogSvc) InsertItemLog(log *model.ItemLog, ret *bool) (err error)
|
|||
return
|
||||
}
|
||||
|
||||
func (svc *ItemLogSvc) Insert(req *model.InsertItemLogReq, res *bool) error {
|
||||
if len(req.Logs) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
clog := ItemLogsCollection(req.Logs[0].Platform)
|
||||
if clog == nil {
|
||||
logger.Logger.Errorf("ItemLogSvc.Insert get collection fail platform:%v", req.Logs[0].Platform)
|
||||
return nil
|
||||
}
|
||||
var docs []interface{}
|
||||
for _, v := range req.Logs {
|
||||
docs = append(docs, v)
|
||||
}
|
||||
if err := clog.Insert(docs...); err != nil {
|
||||
logger.Logger.Errorf("ItemLogSvc.Insert error: %v", err)
|
||||
return err
|
||||
}
|
||||
*res = true
|
||||
return nil
|
||||
}
|
||||
|
||||
func (svc *ItemLogSvc) UpdateState(req *model.UpdateParam, res *model.UpdateRes) error {
|
||||
c := ItemLogsCollection(req.Platform)
|
||||
if c == nil {
|
||||
logger.Logger.Errorf("ItemLogSvc.UpdateState get collection fail platform:%v", req.Platform)
|
||||
return nil
|
||||
}
|
||||
err := c.UpdateId(req.LogId, bson.M{"$set": bson.M{"status": req.State}})
|
||||
if err != nil {
|
||||
logger.Logger.Errorf("ItemLogSvc.UpdateState error: %v", err)
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
// GetItemCount 获取v卡兑换消耗数量
|
||||
func GetItemCount(platform string, snid, id int32, tp int) (count int64) {
|
||||
c := ItemLogsCollection(platform)
|
||||
if c == nil {
|
||||
logger.Logger.Errorf("ItemLogSvc.GetItemCount get collection fail platform:%v", platform)
|
||||
return 0
|
||||
}
|
||||
var err error
|
||||
|
|
@ -73,7 +111,7 @@ func GetItemCount(platform string, snid, id int32, tp int) (count int64) {
|
|||
{"$group": bson.M{"_id": nil, "count": bson.M{"$sum": "$count"}}},
|
||||
}).AllowDiskUse().One(tc)
|
||||
if err != nil && !errors.Is(err, mgo.ErrNotFound) {
|
||||
logger.Logger.Warn("GetItemCount swapN error:", err)
|
||||
logger.Logger.Error("GetItemCount swapN error:", err)
|
||||
return 0
|
||||
}
|
||||
swapN = tc.Count
|
||||
|
|
@ -85,7 +123,7 @@ func GetItemCount(platform string, snid, id int32, tp int) (count int64) {
|
|||
{"$group": bson.M{"_id": nil, "count": bson.M{"$sum": "$count"}}},
|
||||
}).AllowDiskUse().One(tc)
|
||||
if err != nil && !errors.Is(err, mgo.ErrNotFound) {
|
||||
logger.Logger.Warn("GetItemCount costN error:", err)
|
||||
logger.Logger.Error("GetItemCount costN error:", err)
|
||||
return 0
|
||||
}
|
||||
costN = tc.Count
|
||||
|
|
@ -107,15 +145,6 @@ func (svc *ItemLogSvc) GetItemCount(req *model.ItemCountParam, count *int64) err
|
|||
return nil
|
||||
}
|
||||
|
||||
func (svc *ItemLogSvc) UpdateState(req *model.UpdateParam, res *model.UpdateRes) error {
|
||||
c := ItemLogsCollection(req.Platform)
|
||||
if c == nil {
|
||||
return nil
|
||||
}
|
||||
err := c.UpdateId(req.LogId, bson.M{"$set": bson.M{"status": req.State}})
|
||||
return err
|
||||
}
|
||||
|
||||
func (svc *ItemLogSvc) GetClawdollItemLog(args *model.ClawdollItemLogReq, ret *model.GetClawdollItemLogRet) (err error) {
|
||||
|
||||
limitDataNum := 200
|
||||
|
|
@ -229,38 +258,18 @@ func (svc *ItemLogSvc) GetClawdollSuccessItemLog(args *model.ClawdollSuccessItem
|
|||
func (svc *ItemLogSvc) GetItemLog(req *model.GetItemLogParam, res *model.GetItemLogRes) error {
|
||||
c := ItemLogsCollection(req.Plt)
|
||||
if c == nil {
|
||||
logger.Logger.Errorf("ItemLogSvc.GetItemLog get collection fail platform:%v", req.Plt)
|
||||
return nil
|
||||
}
|
||||
|
||||
err := c.Find(bson.M{"snid": req.SnId, "ts": bson.M{"$gt": req.Ts}}).All(&res.Logs)
|
||||
err := c.Find(bson.M{"snid": req.SnId, "ts": bson.M{"$gt": req.Ts}}).Sort("ts", "seq").All(&res.Logs)
|
||||
if err != nil && !errors.Is(err, mgo.ErrNotFound) {
|
||||
logger.Logger.Errorf("ItemLogSvc.GetItemLog error: %v", err)
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (svc *ItemLogSvc) Insert(req *model.InsertItemLogReq, res *bool) error {
|
||||
if len(req.Logs) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
clog := ItemLogsCollection(req.Logs[0].Platform)
|
||||
if clog == nil {
|
||||
logger.Logger.Errorf("ItemLogSvc.Insert collection not found Platform:%v", req.Logs[0].Platform)
|
||||
return nil
|
||||
}
|
||||
var docs []interface{}
|
||||
for _, v := range req.Logs {
|
||||
docs = append(docs, v)
|
||||
}
|
||||
if err := clog.Insert(docs...); err != nil {
|
||||
logger.Logger.Warn("ItemLogSvc.Insert error:", err)
|
||||
return err
|
||||
}
|
||||
*res = true
|
||||
return nil
|
||||
}
|
||||
|
||||
func init() {
|
||||
rpc.Register(new(ItemLogSvc))
|
||||
}
|
||||
|
|
|
|||
|
|
@ -52,3 +52,20 @@ func (r *RedPacketService) UpdateAll(req *model.UpdateRedPacketAllReq, res *bool
|
|||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (r *RedPacketService) GetHistory(req *model.GetRedPacketHistoryReq, res *[]*model.RedPacketHistory) error {
|
||||
d, err := dao.GetRedPacketHistory(req.Plt)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
list, err := d.GetHistory(req.Snid, req.Cid)
|
||||
if err != nil {
|
||||
logger.Logger.Errorf("RedPacketService.GetHistory error: %v", err)
|
||||
return err
|
||||
}
|
||||
|
||||
*res = list
|
||||
|
||||
return nil
|
||||
}
|
||||
|
|
|
|||
|
|
@ -54,6 +54,10 @@ func (svc *FriendSvc) QueryFriendByKey(args *model.FriendByKey, ret *model.Frien
|
|||
if fc == nil {
|
||||
return FriendColError
|
||||
}
|
||||
if ret == nil {
|
||||
ret = &model.FriendRet{}
|
||||
ret.Fri = &model.Friend{}
|
||||
}
|
||||
err := fc.Find(bson.M{"platform": args.Platform, "snid": args.SnId}).One(&ret.Fri)
|
||||
if err != nil && !errors.Is(err, mgo.ErrNotFound) {
|
||||
logger.Logger.Error("QueryFriendByKey is err: ", err)
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@ import (
|
|||
"reflect"
|
||||
"strconv"
|
||||
"strings"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
newMongo "go.mongodb.org/mongo-driver/mongo"
|
||||
|
|
@ -68,6 +69,7 @@ func PlayerDelBackupDataCollection(plt string) *mongo.Collection {
|
|||
}
|
||||
|
||||
type PlayerDataSvc struct {
|
||||
mu sync.Mutex // 互斥锁
|
||||
}
|
||||
|
||||
func (svc *PlayerDataSvc) InsertPlayerData(args *model.InsertPlayerDataParam, ret *model.PlayerDataRet) (err error) {
|
||||
|
|
@ -323,6 +325,8 @@ func SavePlayerData(pd *model.PlayerData) (err error) {
|
|||
* 保存玩家的全部信息
|
||||
*/
|
||||
func (svc *PlayerDataSvc) SavePlayerData(pd *model.PlayerData, ret *bool) (err error) {
|
||||
svc.mu.Lock()
|
||||
defer svc.mu.Unlock()
|
||||
err = SavePlayerData(pd)
|
||||
*ret = err == nil
|
||||
return
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ const (
|
|||
ETCDKEY_ACT_GIVE_PREFIX = "/game/plt/actgive/"
|
||||
ETCDKEY_SHOP_EXCHANGE = "/game/exchange_shop"
|
||||
ETCDKEY_GAME_NOTICE = "/game/common_notice"
|
||||
ETCDKEY_SHOP_ITEM = "/game/item_shop"
|
||||
ETCDKEY_SHOP_ITEM = "/game/item_shop/"
|
||||
ETCDKEY_GAME_MATCH = "/game/game_match"
|
||||
ETCDKEY_GAME_MATCH_TYPE = "/game/match_type"
|
||||
ETCDKEY_ACT_TURNPLATE = "/game/act_turnplate"
|
||||
|
|
@ -34,7 +34,7 @@ const (
|
|||
ETCDKEY_ACT_Invite = "/game/act_invite" // 邀请活动配置
|
||||
ETCDKEY_ACT_Permit = "/game/act_permit" // 赛季通行证配置
|
||||
ETCDKEY_DIAMOND_LOTTERY = "/game/diamond_lottery" // 钻石抽奖配置
|
||||
ETCDKEY_Item = "/game/item" // 道具列表
|
||||
ETCDKEY_Item = "/game/item/" // 道具列表
|
||||
ETCDKEY_SKin = "/game/skin_config" // 皮肤配置
|
||||
ETCDKEY_RANK_TYPE = "/game/RankType" // 排行榜奖励配置
|
||||
ETCDKEY_AWARD_CONFIG = "/game/awardlog_config" //获奖记录
|
||||
|
|
@ -53,6 +53,7 @@ const (
|
|||
ETCDKEY_PigBankProp = "/game/pigbank_prop" //存钱罐属性
|
||||
ETCDKEY_NianConfig = "/game/activity_nian" //年兽活动配置
|
||||
ETCDKEY_NianRankConfig = "/game/activity_nian_rank" //年兽排行榜配置
|
||||
KeyRedPacket = "/game/act_redpacket" //红包配置
|
||||
KeyActConsume = "/game/act_consume" //累计消耗活动配置
|
||||
KeyRedPacket = "/game/act_redpacket" //红包配置
|
||||
KeyActConsume = "/game/act_consume" //累计消耗活动配置
|
||||
KeyActPushCoin = "/game/act_pushcoin" //推金币活动配置
|
||||
)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,22 @@
|
|||
package gatesofolympus
|
||||
|
||||
// 房间类型
|
||||
const (
|
||||
RoomMode_Classic int = iota //经典
|
||||
RoomMode_Max
|
||||
)
|
||||
|
||||
// 场景状态
|
||||
const (
|
||||
GatesOfOlympusStateStart int = iota //默认状态
|
||||
GatesOfOlympusStateMax
|
||||
)
|
||||
|
||||
// 玩家操作
|
||||
const (
|
||||
GatesOfOlympusPlayerOpStart int = iota
|
||||
GatesOfOlympusPlayerOpSwitch
|
||||
)
|
||||
const NowByte int64 = 10000
|
||||
|
||||
const GameDataKey = "FortuneData"
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
package pushcoin
|
||||
|
||||
const (
|
||||
GameStatePlay = iota
|
||||
GameStateMax
|
||||
)
|
||||
|
||||
const (
|
||||
PowerMax = 700000
|
||||
PowerInit = 400000
|
||||
)
|
||||
|
|
@ -62,6 +62,14 @@ func (nsa *NpcServerAgent) SyncDBGameFree(roomId int, DBGameFree *server.DB_Game
|
|||
}
|
||||
}
|
||||
|
||||
func (nsa *NpcServerAgent) DestroyScene(sceneId int) {
|
||||
pack := &server.GRDestroyScene{
|
||||
SceneId: proto.Int(sceneId),
|
||||
}
|
||||
nsa.sendPacket(int(server.SSPacketID_PACKET_GR_DESTROYSCENE), pack)
|
||||
|
||||
}
|
||||
|
||||
// Invite 邀请机器人
|
||||
func (nsa *NpcServerAgent) Invite(roomId, cnt int, gameFreeId int32) bool {
|
||||
//logger.Logger.Trace("(nsa *NpcServerAgent) Invite", roomId, cnt, isAgent, gameFreeId)
|
||||
|
|
|
|||
|
|
@ -908,6 +908,9 @@ func (this *Scene) Destroy(force bool) {
|
|||
}
|
||||
proto.SetDefaults(pack)
|
||||
this.SendToWorld(int(server.SSPacketID_PACKET_GW_DESTROYSCENE), pack)
|
||||
|
||||
NpcServerAgentSingleton.DestroyScene(int(this.SceneId))
|
||||
|
||||
logger.Logger.Trace("(this *Scene) Destroy(force bool) isCompleted", isCompleted)
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -46,13 +46,6 @@ type ScenePolicy interface {
|
|||
CanAddCoin(s *Scene, p *Player, val int64) bool
|
||||
//当前状态能否换桌
|
||||
CanChangeCoinScene(s *Scene, p *Player) bool
|
||||
//创建场景扩展数据
|
||||
CreateSceneExData(s *Scene) interface{}
|
||||
//创建玩家扩展数据
|
||||
CreatePlayerExData(s *Scene, p *Player) interface{}
|
||||
//
|
||||
PacketGameData(s *Scene) interface{}
|
||||
InterventionGame(s *Scene, data interface{}) interface{}
|
||||
//通知分场状态
|
||||
NotifyGameState(s *Scene)
|
||||
|
||||
|
|
@ -237,18 +230,14 @@ func (bsp *BaseScenePolicy) OnAudienceDropLine(s *Scene, p *Player) {
|
|||
}
|
||||
}
|
||||
}
|
||||
func (bsp *BaseScenePolicy) GetSceneState(s *Scene, stateid int) SceneState { return G_BaseSceneState }
|
||||
func (bsp *BaseScenePolicy) IsCompleted(s *Scene) bool { return false }
|
||||
func (bsp *BaseScenePolicy) IsCanForceStart(s *Scene) bool { return false }
|
||||
func (bsp *BaseScenePolicy) ForceStart(s *Scene) {}
|
||||
func (bsp *BaseScenePolicy) CanAddCoin(s *Scene, p *Player, val int64) bool { return true } /*百人牛牛,百人金华多倍结算,且当前是减币的情况下,需要判断*/
|
||||
func (bsp *BaseScenePolicy) CanChangeCoinScene(s *Scene, p *Player) bool { return false }
|
||||
func (bsp *BaseScenePolicy) CreateSceneExData(s *Scene) interface{} { return false }
|
||||
func (bsp *BaseScenePolicy) CreatePlayerExData(s *Scene, p *Player) interface{} { return false }
|
||||
func (bsp *BaseScenePolicy) PacketGameData(s *Scene) interface{} { return nil }
|
||||
func (bsp *BaseScenePolicy) InterventionGame(s *Scene, data interface{}) interface{} { return nil }
|
||||
func (bsp *BaseScenePolicy) NotifyGameState(s *Scene) {}
|
||||
func (bsp *BaseScenePolicy) GetJackPotVal(s *Scene) int64 { return 0 }
|
||||
func (bsp *BaseScenePolicy) GetSceneState(s *Scene, stateid int) SceneState { return G_BaseSceneState }
|
||||
func (bsp *BaseScenePolicy) IsCompleted(s *Scene) bool { return false }
|
||||
func (bsp *BaseScenePolicy) IsCanForceStart(s *Scene) bool { return false }
|
||||
func (bsp *BaseScenePolicy) ForceStart(s *Scene) {}
|
||||
func (bsp *BaseScenePolicy) CanAddCoin(s *Scene, p *Player, val int64) bool { return true } /*百人牛牛,百人金华多倍结算,且当前是减币的情况下,需要判断*/
|
||||
func (bsp *BaseScenePolicy) CanChangeCoinScene(s *Scene, p *Player) bool { return false }
|
||||
func (bsp *BaseScenePolicy) NotifyGameState(s *Scene) {}
|
||||
func (bsp *BaseScenePolicy) GetJackPotVal(s *Scene) int64 { return 0 }
|
||||
|
||||
var G_BaseSceneState = &BaseSceneState{}
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,46 @@
|
|||
package gatesofolympus
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/protocol/gatesofolympus"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"mongo.games.com/goserver/core/netlib"
|
||||
)
|
||||
|
||||
type CSGatesOfOlympusOpPacketFactory struct {
|
||||
}
|
||||
type CSGatesOfOlympusOpHandler struct {
|
||||
}
|
||||
|
||||
func (this *CSGatesOfOlympusOpPacketFactory) CreatePacket() interface{} {
|
||||
pack := &gatesofolympus.CSGatesOfOlympusOp{}
|
||||
return pack
|
||||
}
|
||||
|
||||
func (this *CSGatesOfOlympusOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
|
||||
if op, ok := data.(*gatesofolympus.CSGatesOfOlympusOp); ok {
|
||||
p := base.PlayerMgrSington.GetPlayer(sid)
|
||||
if p == nil {
|
||||
logger.Logger.Warn("CSGatesOfOlympusOpHandler p == nil")
|
||||
return nil
|
||||
}
|
||||
scene := p.GetScene()
|
||||
if scene == nil {
|
||||
logger.Logger.Warn("CSGatesOfOlympusOpHandler p.scene == nil")
|
||||
return nil
|
||||
}
|
||||
if !scene.HasPlayer(p) {
|
||||
return nil
|
||||
}
|
||||
if scene.GetScenePolicy() != nil {
|
||||
scene.GetScenePolicy().OnPlayerOp(scene, p, int(op.GetOpCode()), op.GetParams())
|
||||
}
|
||||
return nil
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func init() {
|
||||
common.RegisterHandler(int(gatesofolympus.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_CSGATESOFOLYMPUSOP), &CSGatesOfOlympusOpHandler{})
|
||||
netlib.RegisterFactory(int(gatesofolympus.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_CSGATESOFOLYMPUSOP), &CSGatesOfOlympusOpPacketFactory{})
|
||||
}
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
package gatesofolympus
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/gamerule/gatesofolympus"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots"
|
||||
)
|
||||
|
||||
type GatesOfOlympusPlayerData struct {
|
||||
*base.Player
|
||||
base.LabaLog
|
||||
leaveTime int32 //离开时间
|
||||
SlotsSession *base.SlotsSession
|
||||
|
||||
BetSizeIndex int64 `json:"bsi"` //选中的单注下标
|
||||
BetLevelIndex int64 `json:"bli"` //选中的等级下标
|
||||
BetLineIndex int64 `json:"bii"` //选中的线数下标
|
||||
BetMode int64 `json:"bm,optional"` //0.常规 1.%125 2.购买
|
||||
|
||||
taxCoin int64
|
||||
winCoin int64
|
||||
currentLogId string
|
||||
totalBet int64
|
||||
|
||||
isFree bool //只用于判断是否可以离开
|
||||
}
|
||||
type LinkPositions struct {
|
||||
Positions []int64 `json:"Positions,omitempty"`
|
||||
}
|
||||
type CustomEliminate struct {
|
||||
LinkPositions []*LinkPositions `json:"LinkPositions,omitempty"` //消除的位置
|
||||
AppendSymbols [][]int64 `json:"AppendSymbols,omitempty"` //新增
|
||||
FormattedSymbols [][]int64 `json:"FormattedSymbols,omitempty"` //最终的结果
|
||||
LinePays []float64 `json:"LinePays,omitempty"` //赔付
|
||||
WinCoins []float64 `json:"WinCoins,omitempty"` //输赢
|
||||
MultiStr string `json:"multi_str,omitempty"`
|
||||
MultiStrVal string `json:"multi_str_val,omitempty"`
|
||||
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
|
||||
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
|
||||
}
|
||||
type SpinLock struct {
|
||||
CustomEliminates []CustomEliminate `json:"CustomEliminates,omitempty"`
|
||||
Pay float64 `json:"Pay,omitempty"`
|
||||
Multi int64 `json:"Multi,omitempty"`
|
||||
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
|
||||
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
|
||||
}
|
||||
|
||||
func (p *GatesOfOlympusPlayerData) init() {
|
||||
p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*gatesofolympus.NowByte)
|
||||
}
|
||||
func (p *GatesOfOlympusPlayerData) Clear() {
|
||||
p.taxCoin = 0
|
||||
p.winCoin = 0
|
||||
p.currentLogId = ""
|
||||
p.LabaLog.Clear()
|
||||
}
|
||||
|
||||
// 需要带到world上进行数据处理
|
||||
func (p *GatesOfOlympusPlayerData) PushPlayer() map[string]string {
|
||||
cache := slots.SlotsMgrSington.PushPlayer(p.SlotsSession)
|
||||
return cache
|
||||
}
|
||||
|
||||
// 进房的时候需要带进来
|
||||
func (p *GatesOfOlympusPlayerData) PullPlayer(data map[string]string) {
|
||||
slots.SlotsMgrSington.PullPlayer(p.SlotsSession, data)
|
||||
}
|
||||
|
|
@ -0,0 +1,45 @@
|
|||
package gatesofolympus
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/assemble"
|
||||
)
|
||||
|
||||
type GatesOfOlympusSceneData struct {
|
||||
*base.Scene //场景
|
||||
players map[int32]*GatesOfOlympusPlayerData //玩家信息
|
||||
BetConfig *assemble.BetConfig
|
||||
}
|
||||
|
||||
func NewGatesOfOlympusSceneData(s *base.Scene) *GatesOfOlympusSceneData {
|
||||
sceneEx := &GatesOfOlympusSceneData{
|
||||
Scene: s,
|
||||
players: make(map[int32]*GatesOfOlympusPlayerData),
|
||||
}
|
||||
sceneEx.Init()
|
||||
return sceneEx
|
||||
}
|
||||
func (s *GatesOfOlympusSceneData) Init() {
|
||||
|
||||
}
|
||||
|
||||
func (s *GatesOfOlympusSceneData) Clear() {
|
||||
//应该是水池变一次就判断修改一次
|
||||
//s.slotRateWeight = s.slotRateWeightTotal[0]
|
||||
}
|
||||
func (s *GatesOfOlympusSceneData) SceneDestroy(force bool) {
|
||||
//销毁房间
|
||||
s.Scene.Destroy(force)
|
||||
}
|
||||
|
||||
func (s *GatesOfOlympusSceneData) delPlayer(SnId int32) {
|
||||
if _, exist := s.players[SnId]; exist {
|
||||
delete(s.players, SnId)
|
||||
}
|
||||
}
|
||||
func (s *GatesOfOlympusSceneData) OnPlayerLeave(p *base.Player, reason int) {
|
||||
if /*playerEx*/ _, ok := p.ExtraData.(*GatesOfOlympusPlayerData); ok {
|
||||
|
||||
}
|
||||
s.delPlayer(p.SnId)
|
||||
}
|
||||
|
|
@ -0,0 +1,585 @@
|
|||
package gatesofolympus
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/gamerule/gatesofolympus"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/assemble"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/proto"
|
||||
protocol "mongo.games.com/game/protocol/gatesofolympus"
|
||||
"mongo.games.com/game/protocol/server"
|
||||
"mongo.games.com/goserver/core"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"time"
|
||||
)
|
||||
|
||||
// ////////////////////////////////////////////////////////////
|
||||
var ScenePolicyGatesOfOlympusSington = &ScenePolicyGatesOfOlympus{}
|
||||
|
||||
type ScenePolicyGatesOfOlympus struct {
|
||||
base.BaseScenePolicy
|
||||
states [gatesofolympus.GatesOfOlympusStateMax]base.SceneState
|
||||
}
|
||||
|
||||
// 创建场景扩展数据
|
||||
func (this *ScenePolicyGatesOfOlympus) CreateSceneExData(s *base.Scene) interface{} {
|
||||
sceneEx := NewGatesOfOlympusSceneData(s)
|
||||
if sceneEx != nil {
|
||||
if sceneEx.GetInit() {
|
||||
s.SetExtraData(sceneEx)
|
||||
}
|
||||
}
|
||||
return sceneEx
|
||||
}
|
||||
|
||||
// 创建玩家扩展数据
|
||||
func (this *ScenePolicyGatesOfOlympus) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
|
||||
playerEx := &GatesOfOlympusPlayerData{Player: p}
|
||||
p.SetExtraData(playerEx)
|
||||
return playerEx
|
||||
}
|
||||
|
||||
// 场景开启事件
|
||||
func (this *ScenePolicyGatesOfOlympus) OnStart(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnStart, sceneId=", s.GetSceneId())
|
||||
sceneEx := NewGatesOfOlympusSceneData(s)
|
||||
if sceneEx != nil {
|
||||
if sceneEx.GetInit() {
|
||||
s.SetExtraData(sceneEx)
|
||||
s.ChangeSceneState(gatesofolympus.GatesOfOlympusStateStart)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 场景关闭事件
|
||||
func (this *ScenePolicyGatesOfOlympus) OnStop(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnStop , sceneId=", s.GetSceneId())
|
||||
}
|
||||
|
||||
// 场景心跳事件
|
||||
func (this *ScenePolicyGatesOfOlympus) OnTick(s *base.Scene) {
|
||||
if s == nil {
|
||||
return
|
||||
}
|
||||
if s.GetSceneState() != nil {
|
||||
s.GetSceneState().OnTick(s)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家进入事件
|
||||
func (this *ScenePolicyGatesOfOlympus) OnPlayerEnter(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
|
||||
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
|
||||
playerEx := &GatesOfOlympusPlayerData{Player: p}
|
||||
|
||||
playerEx.init()
|
||||
|
||||
d := p.GameData[gatesofolympus.GameDataKey]
|
||||
if d != nil {
|
||||
m := make(map[string]string)
|
||||
json.Unmarshal(d.Data.([]byte), &m)
|
||||
playerEx.PullPlayer(m)
|
||||
} else {
|
||||
m := make(map[string]string)
|
||||
//json.Unmarshal(d.Data.([]byte), &m)
|
||||
playerEx.PullPlayer(m)
|
||||
}
|
||||
|
||||
playerEx.SlotsSession.SetCoin(playerEx.Coin * gatesofolympus.NowByte)
|
||||
|
||||
playerEx.Clear()
|
||||
|
||||
sceneEx.players[p.SnId] = playerEx
|
||||
|
||||
p.SetExtraData(playerEx)
|
||||
GatesOfOlympusSendRoomInfo(s, sceneEx, playerEx)
|
||||
|
||||
s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家离开事件
|
||||
func (this *ScenePolicyGatesOfOlympus) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if playerEx, ok := p.ExtraData.(*GatesOfOlympusPlayerData); ok {
|
||||
playerEx.LabaLog.Save(2) // 没有收到结束消息,算2秒游戏时长
|
||||
m := playerEx.PushPlayer()
|
||||
if m != nil && len(m) > 0 {
|
||||
b, err := json.Marshal(m)
|
||||
if err != nil {
|
||||
logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
|
||||
} else {
|
||||
p.GameData[gatesofolympus.GameDataKey] = &model.PlayerGameData{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Id: gatesofolympus.GameDataKey,
|
||||
Data: b,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if sceneEx, ok := s.ExtraData.(*GatesOfOlympusSceneData); ok {
|
||||
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
|
||||
sceneEx.OnPlayerLeave(p, reason)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家掉线
|
||||
func (this *ScenePolicyGatesOfOlympus) OnPlayerDropLine(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
|
||||
}
|
||||
|
||||
// 玩家重连
|
||||
func (this *ScenePolicyGatesOfOlympus) OnPlayerRehold(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
|
||||
GatesOfOlympusSendRoomInfo(s, sceneEx, playerEx)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 返回房间
|
||||
func (this *ScenePolicyGatesOfOlympus) OnPlayerReturn(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
|
||||
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
|
||||
//if p.IsMarkFlag(base.PlayerState_Auto) {
|
||||
// p.UnmarkFlag(base.PlayerState_Auto)
|
||||
// p.SyncFlag()
|
||||
//}
|
||||
//发送房间信息给自己
|
||||
GatesOfOlympusSendRoomInfo(s, sceneEx, playerEx)
|
||||
s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func GatesOfOlympusSendRoomInfo(s *base.Scene, sceneEx *GatesOfOlympusSceneData, playerEx *GatesOfOlympusPlayerData) {
|
||||
pack := GatesOfOlympusCreateRoomInfoPacket(s, sceneEx, playerEx)
|
||||
logger.Logger.Trace("RoomInfo: ", pack)
|
||||
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMINFO), pack)
|
||||
}
|
||||
func GatesOfOlympusCreateRoomInfoPacket(s *base.Scene, sceneEx *GatesOfOlympusSceneData, playerEx *GatesOfOlympusPlayerData) interface{} {
|
||||
//房间信息
|
||||
pack := &protocol.SCGatesOfOlympusRoomInfo{
|
||||
RoomId: s.SceneId,
|
||||
GameId: s.GameId,
|
||||
RoomMode: s.SceneMode,
|
||||
SceneType: s.GetSceneType(),
|
||||
Params: common.CopySliceInt64ToInt32(s.Params),
|
||||
NumOfGames: proto.Int(sceneEx.NumOfGames),
|
||||
State: proto.Int(s.SceneState.GetState()),
|
||||
ParamsEx: s.GetDBGameFree().OtherIntParams,
|
||||
GameFreeId: proto.Int32(s.GetDBGameFree().Id),
|
||||
//BetLimit: s.GetDBGameFree().BetLimit,
|
||||
}
|
||||
|
||||
//自己的信息
|
||||
if playerEx != nil {
|
||||
pd := &protocol.GatesOfOlympusPlayerData{
|
||||
SnId: proto.Int32(playerEx.SnId),
|
||||
Name: proto.String(playerEx.Name),
|
||||
Head: proto.Int32(playerEx.Head),
|
||||
Sex: proto.Int32(playerEx.Sex),
|
||||
Coin: proto.Int64(playerEx.Coin),
|
||||
Pos: proto.Int(playerEx.Pos),
|
||||
Flag: proto.Int(playerEx.GetFlag()),
|
||||
City: proto.String(playerEx.City),
|
||||
HeadOutLine: proto.Int32(playerEx.HeadOutLine),
|
||||
VIP: proto.Int32(playerEx.VIP),
|
||||
}
|
||||
pack.Player = pd
|
||||
}
|
||||
|
||||
//get data
|
||||
Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
|
||||
if err == nil {
|
||||
data := assemble.DataToCli(Response).(assemble.TableInfo)
|
||||
pi, _ := json.Marshal(data)
|
||||
pack.PlayerInfo = string(pi)
|
||||
if sceneEx.BetConfig == nil {
|
||||
sceneEx.BetConfig = &data.BetConfig
|
||||
}
|
||||
} else {
|
||||
logger.Logger.Error("slots enter err:", err)
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
return pack
|
||||
}
|
||||
func (this *ScenePolicyGatesOfOlympus) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
|
||||
if s.GetSceneState() != nil {
|
||||
if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
|
||||
p.SetLastOPTimer(time.Now())
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *ScenePolicyGatesOfOlympus) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
|
||||
if s.GetSceneState() != nil {
|
||||
s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *ScenePolicyGatesOfOlympus) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
if s.GetSceneState() != nil {
|
||||
return s.GetSceneState().CanChangeCoinScene(s, p)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// 状态基类
|
||||
type SceneBaseStateGatesOfOlympus struct {
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateGatesOfOlympus) GetTimeout(s *base.Scene) int {
|
||||
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
|
||||
return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateGatesOfOlympus) CanChangeTo(s base.SceneState) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneBaseStateGatesOfOlympus) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
return true
|
||||
}
|
||||
func (this *SceneBaseStateGatesOfOlympus) OnEnter(s *base.Scene) {
|
||||
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
|
||||
sceneEx.SetStateStartTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateGatesOfOlympus) OnLeave(s *base.Scene) {}
|
||||
func (this *SceneBaseStateGatesOfOlympus) OnTick(s *base.Scene) {
|
||||
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
|
||||
if sceneEx, ok := s.ExtraData.(*GatesOfOlympusSceneData); ok {
|
||||
for _, p := range sceneEx.players {
|
||||
if p.IsOnLine() {
|
||||
p.leaveTime = 0
|
||||
continue
|
||||
}
|
||||
p.leaveTime++
|
||||
if p.leaveTime < 60*2 {
|
||||
continue
|
||||
}
|
||||
//踢出玩家
|
||||
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
|
||||
}
|
||||
}
|
||||
s.GameStartTime = time.Now()
|
||||
}
|
||||
}
|
||||
func (this *SceneBaseStateGatesOfOlympus) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
return false
|
||||
}
|
||||
func (this *SceneBaseStateGatesOfOlympus) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
}
|
||||
|
||||
// ////////////////////////////////////////////////////////////
|
||||
// 开始状态
|
||||
// ////////////////////////////////////////////////////////////
|
||||
type SceneStateStartGatesOfOlympus struct {
|
||||
SceneBaseStateGatesOfOlympus
|
||||
}
|
||||
|
||||
func (this *SceneStateStartGatesOfOlympus) GetState() int {
|
||||
return gatesofolympus.GatesOfOlympusStateStart
|
||||
}
|
||||
|
||||
func (this *SceneStateStartGatesOfOlympus) CanChangeTo(s base.SceneState) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneStateStartGatesOfOlympus) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
|
||||
if playerEx.isFree {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *SceneStateStartGatesOfOlympus) GetTimeout(s *base.Scene) int {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneStateStartGatesOfOlympus) OnEnter(s *base.Scene) {
|
||||
this.SceneBaseStateGatesOfOlympus.OnEnter(s)
|
||||
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
|
||||
sceneEx.SetGameNowTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
// 状态离开时
|
||||
func (this *SceneStateStartGatesOfOlympus) OnLeave(s *base.Scene) {
|
||||
this.SceneBaseStateGatesOfOlympus.OnLeave(s)
|
||||
logger.Logger.Tracef("(this *SceneStateStartGatesOfOlympus) OnLeave, sceneid=%v", s.GetSceneId())
|
||||
}
|
||||
|
||||
// 玩家操作
|
||||
func (this *SceneStateStartGatesOfOlympus) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
logger.Logger.Tracef("(this *SceneStateStartGatesOfOlympus) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
|
||||
if this.SceneBaseStateGatesOfOlympus.OnPlayerOp(s, p, opcode, params) {
|
||||
return true
|
||||
}
|
||||
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
|
||||
switch opcode {
|
||||
case gatesofolympus.GatesOfOlympusPlayerOpStart:
|
||||
playerEx.Clear()
|
||||
if len(params) < 4 {
|
||||
pack := &protocol.SCGatesOfOlympusBilled{
|
||||
OpRetCode: proto.Int32(1),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCGatesOfOlympusBilled", pack.String())
|
||||
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED), pack)
|
||||
return true
|
||||
}
|
||||
playerEx.BetSizeIndex = params[0]
|
||||
playerEx.BetLevelIndex = params[1]
|
||||
playerEx.BetLineIndex = params[2]
|
||||
playerEx.BetMode = params[3]
|
||||
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
|
||||
float64(sceneEx.BetConfig.BetLines[params[2]]) * float64(sceneEx.BetConfig.BaseBet[params[2]])
|
||||
if needCoin > float64(playerEx.Coin) && !playerEx.isFree {
|
||||
pack := &protocol.SCGatesOfOlympusBilled{
|
||||
OpRetCode: proto.Int32(1),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCGatesOfOlympusBilled:", pack.String())
|
||||
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED), pack)
|
||||
return true
|
||||
}
|
||||
|
||||
//playerEx.SlotsSession.SetCoin(playerEx.Coin * gatesofolympus.NowByte)
|
||||
//logger.Logger.Trace("=============init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/gatesofolympus.NowByte)
|
||||
|
||||
//get data
|
||||
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
|
||||
GameId: int64(sceneEx.GameId),
|
||||
BetSizeIndex: playerEx.BetSizeIndex,
|
||||
BetLevelIndex: playerEx.BetLevelIndex,
|
||||
BetLineIndex: playerEx.BetLineIndex,
|
||||
BetMode: playerEx.BetMode,
|
||||
Ts: time.Now().Unix(),
|
||||
})
|
||||
var gameEndStr string
|
||||
var data assemble.GameEnd
|
||||
if err == nil {
|
||||
s.SetGameNowTime(time.Now())
|
||||
data = assemble.DataToCli(Response).(assemble.GameEnd)
|
||||
|
||||
data.BetSizeIndex = playerEx.BetSizeIndex
|
||||
data.BetLevelIndex = playerEx.BetLevelIndex
|
||||
data.LinesIndex = playerEx.BetLineIndex
|
||||
//data.BaseBetIndex = 1
|
||||
|
||||
data.Results[0].BetMode = playerEx.BetMode
|
||||
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
|
||||
//logger.Logger.Trace("=====================AddCoin=====TotalBet===", -data.TotalBet)
|
||||
//第一次触发或者正常模式
|
||||
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
|
||||
playerEx.totalBet = int64(data.TotalBet)
|
||||
}
|
||||
var taxCoin float64
|
||||
if data.RoundReward > 0 {
|
||||
//税收比例
|
||||
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
|
||||
if taxRate < 0 || taxRate > 10000 {
|
||||
taxRate = 500
|
||||
}
|
||||
taxCoin = data.RoundReward * float64(taxRate) / 10000
|
||||
data.RoundReward = data.RoundReward - taxCoin
|
||||
playerEx.AddServiceFee(int64(taxCoin))
|
||||
playerEx.taxCoin = int64(taxCoin)
|
||||
playerEx.winCoin = int64(data.RoundReward)
|
||||
}
|
||||
pi, _ := json.Marshal(data)
|
||||
gameEndStr = string(pi)
|
||||
|
||||
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
|
||||
//logger.Logger.Trace("=====================AddCoin=====RoundReward===", data.RoundReward)
|
||||
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
|
||||
//免费游戏结束或者正常模式
|
||||
sceneEx.StaticsLaba(&base.StaticLabaParam{
|
||||
SnId: playerEx.SnId,
|
||||
Gain: int64(data.RoundReward - data.TotalBet),
|
||||
GainTax: int64(taxCoin),
|
||||
IsAddTimes: true,
|
||||
})
|
||||
}
|
||||
if data.Results[0].FreeNum > 0 {
|
||||
playerEx.isFree = true
|
||||
} else {
|
||||
playerEx.isFree = false
|
||||
}
|
||||
} else {
|
||||
logger.Logger.Error("slots Play err:", err)
|
||||
}
|
||||
|
||||
playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * gatesofolympus.NowByte)
|
||||
//logger.Logger.Trace("=====================end===== playerEx.Coin===", playerEx.Coin)
|
||||
//logger.Logger.Trace("=====================end===== data.FinalCoin===", data.FinalCoin)
|
||||
|
||||
pack := &protocol.SCGatesOfOlympusBilled{
|
||||
OpRetCode: proto.Int32(0),
|
||||
GameEndStr: proto.String(gameEndStr),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCGatesOfOlympusBilled", pack.String())
|
||||
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED), pack)
|
||||
|
||||
if playerEx.Coin != int64(data.FinalCoin) {
|
||||
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
|
||||
}
|
||||
|
||||
// 记录本次操作
|
||||
GatesOfOlympusAndSaveLog(sceneEx, playerEx, data)
|
||||
case 1000:
|
||||
playerEx.Save(0)
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// 玩家事件
|
||||
func (this *SceneStateStartGatesOfOlympus) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
logger.Logger.Trace("(this *SceneStateStartGatesOfOlympus) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
|
||||
this.SceneBaseStateGatesOfOlympus.OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
|
||||
func (this *SceneStateStartGatesOfOlympus) OnTick(s *base.Scene) {
|
||||
this.SceneBaseStateGatesOfOlympus.OnTick(s)
|
||||
}
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////////////
|
||||
func (this *ScenePolicyGatesOfOlympus) RegisteSceneState(state base.SceneState) {
|
||||
if state == nil {
|
||||
return
|
||||
}
|
||||
stateid := state.GetState()
|
||||
if stateid < 0 || stateid >= gatesofolympus.GatesOfOlympusStateMax {
|
||||
return
|
||||
}
|
||||
this.states[stateid] = state
|
||||
}
|
||||
|
||||
func (this *ScenePolicyGatesOfOlympus) GetSceneState(s *base.Scene, stateid int) base.SceneState {
|
||||
if stateid >= 0 && stateid < gatesofolympus.GatesOfOlympusStateMax {
|
||||
return this.states[stateid]
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func GatesOfOlympusAndSaveLog(sceneEx *GatesOfOlympusSceneData, playerEx *GatesOfOlympusPlayerData, data assemble.GameEnd) {
|
||||
if !playerEx.IsRob {
|
||||
data.SnId = playerEx.SnId
|
||||
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
|
||||
data.TotalBet = 0
|
||||
}
|
||||
info, err := model.MarshalGameNoteByROLL(data)
|
||||
if err == nil {
|
||||
logid, _ := model.AutoIncGameLogId()
|
||||
playerEx.currentLogId = logid
|
||||
var totalin, totalout int64
|
||||
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
|
||||
totalin = playerEx.totalBet
|
||||
}
|
||||
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
|
||||
totalout = int64(data.RoundReward) + playerEx.taxCoin
|
||||
}
|
||||
playerEx.Cache(sceneEx.Scene, &base.SaveGameDetailedParam{
|
||||
LogId: logid,
|
||||
Detail: info,
|
||||
}, &base.SaveGamePlayerListLogParam{
|
||||
LogId: logid,
|
||||
Platform: playerEx.Platform,
|
||||
Snid: playerEx.SnId,
|
||||
PlayerName: playerEx.Name,
|
||||
TotalIn: totalin,
|
||||
TotalOut: totalout,
|
||||
TaxCoin: playerEx.taxCoin,
|
||||
BetAmount: totalin,
|
||||
WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
|
||||
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
|
||||
IsFree: playerEx.isFree,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
//统计输下注金币数
|
||||
if !sceneEx.Testing && !playerEx.IsRob {
|
||||
playerBet := &server.PlayerData{
|
||||
SnId: proto.Int32(playerEx.SnId),
|
||||
Bet: proto.Int64(playerEx.CurrentBet),
|
||||
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
|
||||
Tax: proto.Int64(playerEx.taxCoin),
|
||||
Coin: proto.Int64(playerEx.GetCoin()),
|
||||
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
|
||||
}
|
||||
gwPlayerBet := &server.GWPlayerData{
|
||||
SceneId: sceneEx.SceneId,
|
||||
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
|
||||
}
|
||||
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
|
||||
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
|
||||
HasRobotGaming: false,
|
||||
Data: gwPlayerBet,
|
||||
})
|
||||
}
|
||||
|
||||
playerEx.taxCoin = 0
|
||||
playerEx.winCoin = 0
|
||||
|
||||
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
|
||||
sceneEx.SceneDestroy(true)
|
||||
}
|
||||
}
|
||||
func init() {
|
||||
//主状态
|
||||
ScenePolicyGatesOfOlympusSington.RegisteSceneState(&SceneStateStartGatesOfOlympus{})
|
||||
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
|
||||
base.RegisteScenePolicy(common.GameId_GatesOfOlympus, gatesofolympus.RoomMode_Classic, ScenePolicyGatesOfOlympusSington)
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
|
@ -36,6 +36,7 @@ import (
|
|||
_ "mongo.games.com/game/gamesrv/fortunerabbit"
|
||||
_ "mongo.games.com/game/gamesrv/fortunetiger"
|
||||
_ "mongo.games.com/game/gamesrv/fruits"
|
||||
_ "mongo.games.com/game/gamesrv/gatesofolympus"
|
||||
_ "mongo.games.com/game/gamesrv/iceage"
|
||||
_ "mongo.games.com/game/gamesrv/richblessed"
|
||||
_ "mongo.games.com/game/gamesrv/slotspkg/slots"
|
||||
|
|
|
|||
|
|
@ -0,0 +1,42 @@
|
|||
package thirteen
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/protocol/pushcoin"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"mongo.games.com/goserver/core/netlib"
|
||||
)
|
||||
|
||||
func init() {
|
||||
common.Register(int(pushcoin.PushCoinPacketID_PACKET_CSPushCoinPlayerOp), &pushcoin.CSPushCoinPlayerOp{}, CSPushCoinPlayerOp)
|
||||
}
|
||||
|
||||
func CSPushCoinPlayerOp(s *netlib.Session, packetid int, data interface{}, sid int64) error {
|
||||
logger.Logger.Trace("CSPlayerOpHandler Process recv ", data)
|
||||
if msg, ok := data.(*pushcoin.CSPushCoinPlayerOp); ok {
|
||||
p := base.PlayerMgrSington.GetPlayer(sid)
|
||||
if p == nil {
|
||||
logger.Logger.Warn("CSPlayerOpHandler p == nil")
|
||||
return nil
|
||||
}
|
||||
scene := p.GetScene()
|
||||
if scene == nil {
|
||||
logger.Logger.Warn("CSPlayerOpHandler p.scene == nil")
|
||||
return nil
|
||||
}
|
||||
if scene.KeyGameDif != common.GameDifPushCoin {
|
||||
logger.Logger.Error("CSPlayerOpHandler gameId Error ", scene.GameId)
|
||||
return nil
|
||||
}
|
||||
if !scene.HasPlayer(p) {
|
||||
return nil
|
||||
}
|
||||
sp := scene.GetScenePolicy()
|
||||
if sp != nil {
|
||||
sp.OnPlayerOp(scene, p, int(msg.GetOpCode()), msg.GetOpParam())
|
||||
}
|
||||
return nil
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
|
@ -0,0 +1,25 @@
|
|||
package thirteen
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
)
|
||||
|
||||
type GameData struct {
|
||||
Shake int32 // 震动次数
|
||||
Refresh int64 // 刷新次数
|
||||
Power int64 // 能量值
|
||||
Base int64 // 底注
|
||||
}
|
||||
|
||||
type PlayerEx struct {
|
||||
*base.Player //玩家信息
|
||||
*GameData
|
||||
}
|
||||
|
||||
func NewPushCoinPlayerData(p *base.Player, data *GameData) *PlayerEx {
|
||||
playerEx := &PlayerEx{
|
||||
Player: p,
|
||||
GameData: data,
|
||||
}
|
||||
return playerEx
|
||||
}
|
||||
|
|
@ -0,0 +1,74 @@
|
|||
package thirteen
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/common"
|
||||
rule "mongo.games.com/game/gamerule/pushcoin"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/protocol/pushcoin"
|
||||
"mongo.games.com/game/srvdata"
|
||||
)
|
||||
|
||||
type SceneEx struct {
|
||||
*base.Scene //场景
|
||||
}
|
||||
|
||||
func NewPushCoinSceneData(s *base.Scene) *SceneEx {
|
||||
sceneEx := &SceneEx{
|
||||
Scene: s,
|
||||
}
|
||||
return sceneEx
|
||||
}
|
||||
|
||||
func (this *SceneEx) CreateRoomInfoPacket(s *base.Scene, p *base.Player) *pushcoin.SCPushCoinRoomInfo {
|
||||
playerEx, ok := p.ExtraData.(*PlayerEx)
|
||||
if !ok {
|
||||
return nil
|
||||
}
|
||||
|
||||
roomInfo := &pushcoin.SCPushCoinRoomInfo{
|
||||
RoomId: int32(s.GetSceneId()),
|
||||
GameId: s.GameId,
|
||||
RoomMode: int32(s.GetSceneMode()),
|
||||
Params: common.CopySliceInt64ToInt32(s.GetParams()),
|
||||
State: int32(s.GetSceneState().GetState()),
|
||||
TimeOut: int32(s.GetSceneState().GetTimeout(s)),
|
||||
BetList: s.GetDBGameFree().GetOtherIntParams(),
|
||||
}
|
||||
|
||||
player := pushcoin.PushCoinPlayerData{
|
||||
Name: p.Name,
|
||||
SnId: p.SnId,
|
||||
Head: p.Head,
|
||||
Sex: p.Sex,
|
||||
Coin: p.Coin,
|
||||
Flag: int32(p.Flags),
|
||||
VIP: p.VIP,
|
||||
RoleId: p.Roles.ModId,
|
||||
Level: p.Level,
|
||||
Exp: p.Exp,
|
||||
ShakeTimes: playerEx.Shake,
|
||||
BaseCoin: playerEx.Base,
|
||||
PowerLine: playerEx.Power,
|
||||
PowerLineMax: rule.PowerMax,
|
||||
RefreshTimes: playerEx.Refresh,
|
||||
}
|
||||
if p.Roles != nil {
|
||||
player.RoleId = p.Roles.ModId
|
||||
}
|
||||
if p.Skin != nil {
|
||||
player.SkinId = p.Skin.ModId
|
||||
}
|
||||
|
||||
roomInfo.Players = append(roomInfo.Players, &player)
|
||||
|
||||
for _, v := range srvdata.PBDB_PropExchangeMgr.Datas.Arr {
|
||||
if v.GetGroup() == 2 {
|
||||
roomInfo.ExchangeList = append(roomInfo.ExchangeList, &pushcoin.ExchangeInfo{
|
||||
Id: v.GetId(),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
return roomInfo
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,332 @@
|
|||
package thirteen
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"time"
|
||||
|
||||
"mongo.games.com/goserver/core"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
rule "mongo.games.com/game/gamerule/pushcoin"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/protocol/pushcoin"
|
||||
)
|
||||
|
||||
var PolicySingleton = &Policy{}
|
||||
|
||||
type Policy struct {
|
||||
base.BaseScenePolicy
|
||||
states [rule.GameStateMax]base.SceneState
|
||||
}
|
||||
|
||||
func (this *Policy) OnStart(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *PushCoinPolicy) OnStart, sceneId=", s.GetSceneId())
|
||||
sceneEx := NewPushCoinSceneData(s)
|
||||
if sceneEx != nil {
|
||||
s.ExtraData = sceneEx
|
||||
s.ChangeSceneState(rule.GameStatePlay)
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Policy) OnStop(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *Policy) OnStop , sceneId=", s.GetSceneId())
|
||||
}
|
||||
|
||||
func (this *Policy) OnTick(s *base.Scene) {
|
||||
if s == nil {
|
||||
return
|
||||
}
|
||||
if s.SceneState != nil {
|
||||
s.SceneState.OnTick(s)
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Policy) OnPlayerEnter(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *Policy) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
sceneEx, ok := s.ExtraData.(*SceneEx)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
|
||||
data := p.GDatas[s.KeyGamefreeId]
|
||||
if data == nil {
|
||||
data = &model.PlayerGameInfo{}
|
||||
p.GDatas[s.KeyGamefreeId] = data
|
||||
}
|
||||
|
||||
gamedata := &GameData{}
|
||||
if data.DataEx != nil {
|
||||
err := json.Unmarshal(data.DataEx, gamedata)
|
||||
if err != nil {
|
||||
logger.Logger.Error("OnPlayerEnter, json.Unmarshal error, err=", err)
|
||||
return
|
||||
}
|
||||
} else {
|
||||
// 底注
|
||||
baseCoins := s.GetDBGameFree().GetOtherIntParams()
|
||||
if len(baseCoins) > 0 {
|
||||
gamedata.Base = baseCoins[0]
|
||||
} else {
|
||||
gamedata.Base = 5000
|
||||
}
|
||||
gamedata.Power = rule.PowerInit
|
||||
}
|
||||
|
||||
p.ExtraData = NewPushCoinPlayerData(p, gamedata)
|
||||
//给自己发送房间信息
|
||||
this.SendRoomInfo(s, p, sceneEx)
|
||||
s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
|
||||
}
|
||||
|
||||
func (this *Policy) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *Policy) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
|
||||
playerEx, ok := p.ExtraData.(*PlayerEx)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
|
||||
data := p.GDatas[s.KeyGamefreeId]
|
||||
if data == nil {
|
||||
data = &model.PlayerGameInfo{}
|
||||
p.GDatas[s.KeyGamefreeId] = data
|
||||
}
|
||||
|
||||
b, err := json.Marshal(playerEx.GameData)
|
||||
if err != nil {
|
||||
logger.Logger.Error("OnPlayerLeave, json.Marshal error, err=", err)
|
||||
return
|
||||
}
|
||||
data.DataEx = b
|
||||
|
||||
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
|
||||
}
|
||||
|
||||
func (this *Policy) OnPlayerDropLine(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *Policy) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
|
||||
}
|
||||
|
||||
func (this *Policy) OnPlayerRehold(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *Policy) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
sceneEx, ok := s.ExtraData.(*SceneEx)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
this.SendRoomInfo(s, p, sceneEx)
|
||||
s.FirePlayerEvent(p, base.PlayerEventRehold, nil)
|
||||
}
|
||||
|
||||
func (this *Policy) OnPlayerReturn(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *Policy) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
sceneEx, ok := s.ExtraData.(*SceneEx)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
this.SendRoomInfo(s, p, sceneEx)
|
||||
s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
|
||||
}
|
||||
|
||||
func (this *Policy) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
logger.Logger.Trace("(this *Policy) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
|
||||
if s.SceneState != nil {
|
||||
p.LastOPTimer = time.Now()
|
||||
return s.SceneState.OnPlayerOp(s, p, opcode, params)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *Policy) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *Policy) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
|
||||
if s.SceneState != nil {
|
||||
s.SceneState.OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Policy) OnAudienceEnter(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *Policy) OnAudienceEnter, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
|
||||
//给自己发送房间信息
|
||||
this.SendRoomInfo(s, p, sceneEx)
|
||||
s.FirePlayerEvent(p, base.AudienceEventEnter, nil)
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Policy) OnAudienceLeave(s *base.Scene, p *base.Player, reason int) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *Policy) OnAudienceLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
s.FirePlayerEvent(p, base.AudienceEventLeave, nil)
|
||||
}
|
||||
|
||||
func (this *Policy) OnAudienceDropLine(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *Policy) OnAudienceDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
s.AudienceLeave(p, common.PlayerLeaveReason_DropLine)
|
||||
s.FirePlayerEvent(p, base.AudienceEventDropLine, nil)
|
||||
}
|
||||
|
||||
func (this *Policy) OnAudienceSit(s *base.Scene, p *base.Player) {
|
||||
|
||||
}
|
||||
|
||||
func (this *Policy) IsCompleted(s *base.Scene) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *Policy) IsCanForceStart(s *base.Scene) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *Policy) ForceStart(s *base.Scene) {
|
||||
|
||||
}
|
||||
|
||||
func (this *Policy) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
if s.SceneState != nil {
|
||||
return s.SceneState.CanChangeCoinScene(s, p)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (this *Policy) SendRoomInfo(s *base.Scene, p *base.Player, sceneEx *SceneEx) {
|
||||
pack := sceneEx.CreateRoomInfoPacket(s, p)
|
||||
p.SendToClient(int(pushcoin.PushCoinPacketID_PACKET_SCPushCoinRoomInfo), pack)
|
||||
}
|
||||
|
||||
//=====================================
|
||||
// StateGaming 游戏中
|
||||
//=====================================
|
||||
|
||||
type StateGaming struct {
|
||||
}
|
||||
|
||||
func (this *StateGaming) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *StateGaming) OnLeave(s *base.Scene) {
|
||||
|
||||
}
|
||||
|
||||
func (this *StateGaming) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
|
||||
}
|
||||
|
||||
func (this *StateGaming) GetState() int {
|
||||
return rule.GameStatePlay
|
||||
}
|
||||
|
||||
func (this *StateGaming) CanChangeTo(s base.SceneState) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *StateGaming) GetTimeout(s *base.Scene) int {
|
||||
if sceneEx, ok := s.GetExtraData().(*SceneEx); ok {
|
||||
return int(time.Now().Sub(sceneEx.StateStartTime) / time.Second)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *StateGaming) OnEnter(s *base.Scene) {
|
||||
|
||||
}
|
||||
|
||||
func (this *StateGaming) OnTick(s *base.Scene) {
|
||||
|
||||
}
|
||||
|
||||
func (this *StateGaming) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
logger.Logger.Trace("(this *StateGaming) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
|
||||
_, ok := s.ExtraData.(*SceneEx)
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
_, ok = p.ExtraData.(*PlayerEx)
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
|
||||
pack := &pushcoin.SCPushCoinPlayerOp{
|
||||
OpRetCode: pushcoin.OpResultCode_OPRC_Error,
|
||||
OpCode: pushcoin.OpCodes(opcode),
|
||||
}
|
||||
|
||||
switch pushcoin.OpCodes(opcode) {
|
||||
case pushcoin.OpCodes_OP_Bet:
|
||||
|
||||
case pushcoin.OpCodes_OP_Gain:
|
||||
|
||||
case pushcoin.OpCodes_OP_Shake:
|
||||
|
||||
case pushcoin.OpCodes_OP_Refresh:
|
||||
|
||||
case pushcoin.OpCodes_OP_Exchange:
|
||||
|
||||
case pushcoin.OpCodes_OP_Draw:
|
||||
|
||||
default:
|
||||
return true
|
||||
}
|
||||
|
||||
p.SendToClient(int(pushcoin.PushCoinPacketID_PACKET_SCPushCoinPlayerOp), pack)
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *Policy) RegisteSceneState(state base.SceneState) {
|
||||
if state == nil {
|
||||
return
|
||||
}
|
||||
id := state.GetState()
|
||||
if id < 0 || id >= rule.GameStateMax {
|
||||
return
|
||||
}
|
||||
this.states[id] = state
|
||||
}
|
||||
|
||||
func (this *Policy) GetSceneState(s *base.Scene, stateid int) base.SceneState {
|
||||
if stateid >= 0 && stateid < rule.GameStateMax {
|
||||
return this.states[stateid]
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func init() {
|
||||
PolicySingleton.RegisteSceneState(&StateGaming{})
|
||||
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
|
||||
base.RegisteScenePolicy(common.GameId_PushCoin, 0, PolicySingleton)
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
|
@ -12,6 +12,7 @@ type CustomFortune struct {
|
|||
FreeNumMax int64 `json:"fnm"` //总次数
|
||||
FreeNumTrigger int64 `json:"fnt"` //新增freespin
|
||||
ForceRound int64 `json:"fr"` //第n次
|
||||
ScatterWin int64 `json:"sw,omitempty"`
|
||||
}
|
||||
|
||||
func getDataByTheme(NodeTree *shared.LiteNodeTree) (map[int64]*shared.SpinLock, CustomFortune, int64) {
|
||||
|
|
|
|||
|
|
@ -0,0 +1,21 @@
|
|||
#!/bin/bash
|
||||
|
||||
# 检查 "external" 目录是否存在,如果存在,则进入目录
|
||||
if [ -d "external" ]; then
|
||||
cd external
|
||||
fi
|
||||
|
||||
# 检查 converter 文件是否存在
|
||||
if [ ! -f "converter" ]; then
|
||||
echo "Building converter..."
|
||||
go build -o converter ../tools/converter
|
||||
else
|
||||
echo "converter already exists."
|
||||
fi
|
||||
|
||||
# 执行 converter 文件
|
||||
./converter go /excel ../internal/exported/excel2go ..
|
||||
|
||||
echo "Done."
|
||||
read -p "Press [Enter] to exit..."
|
||||
exit 0
|
||||
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Feature/Multiplier.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Feature/Multiplier.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Feature/S_ReelChoose.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Feature/S_ReelChoose.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Feature/Scatter.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Feature/Scatter.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/Formation.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/Formation.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin1.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin1.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin2.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin2.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin3.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin3.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin7.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin7.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin8.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin8.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelFreeSpin.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelFreeSpin.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelFreeSpin4.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelFreeSpin4.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelFreeSpin5.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelFreeSpin5.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/S_Map.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/S_Map.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/Symbol.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/Symbol.xlsx
vendored
Normal file
Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large
Load Diff
|
|
@ -9,170 +9,170 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
|
|||
func init() {
|
||||
FortuneDragonBaseMultiplier = []*structs.FortuneDragonBaseMultiplier{
|
||||
{
|
||||
WinRateMin: 0,
|
||||
WinRateMax: 0.01,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
WinRateMin: 0,
|
||||
WinRateMax: 0.01,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
MultiplierWeights: []int64{140, 10, 20, 10},
|
||||
},
|
||||
{
|
||||
WinRateMin: 0.01,
|
||||
WinRateMax: 1,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
WinRateMin: 0.01,
|
||||
WinRateMax: 1,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
MultiplierWeights: []int64{1689, 98, 176, 100},
|
||||
},
|
||||
{
|
||||
WinRateMin: 1,
|
||||
WinRateMax: 3,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
WinRateMin: 1,
|
||||
WinRateMax: 3,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
MultiplierWeights: []int64{60, 8, 10, 2},
|
||||
},
|
||||
{
|
||||
WinRateMin: 3,
|
||||
WinRateMax: 10,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
WinRateMin: 3,
|
||||
WinRateMax: 10,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
MultiplierWeights: []int64{2883, 100, 100, 250},
|
||||
},
|
||||
{
|
||||
WinRateMin: 10,
|
||||
WinRateMax: 20,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
WinRateMin: 10,
|
||||
WinRateMax: 20,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
MultiplierWeights: []int64{820, 1585, 100, 10},
|
||||
},
|
||||
{
|
||||
WinRateMin: 20,
|
||||
WinRateMax: 999999,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
WinRateMin: 20,
|
||||
WinRateMax: 999999,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
MultiplierWeights: []int64{2884, 8, 10, 287},
|
||||
},
|
||||
}
|
||||
|
||||
FortuneDragonBetBetChangeList = map[int64]*structs.FortuneDragonBetBetChangeList{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetChangeList: 15000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetChangeList: 30000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetChangeList: 45000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 2,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetChangeList: 50000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetChangeList: 75000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetChangeList: 150000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetChangeList: 250000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetChangeList: 450000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetChangeList: 500000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetChangeList: 750000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
10: {
|
||||
Index: 10,
|
||||
Index: 10,
|
||||
BetChangeList: 1500000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
11: {
|
||||
Index: 11,
|
||||
Index: 11,
|
||||
BetChangeList: 2250000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
12: {
|
||||
Index: 12,
|
||||
Index: 12,
|
||||
BetChangeList: 4500000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneDragonBetBetLevel = map[int64]*structs.FortuneDragonBetBetLevel{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLevel: 1,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetLevel: 2,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetLevel: 3,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetLevel: 4,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetLevel: 5,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetLevel: 6,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetLevel: 7,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetLevel: 8,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetLevel: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetLevel: 10,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneDragonBetBetLine = map[int64]*structs.FortuneDragonBetBetLine{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLine: 5,
|
||||
BaseBet: 1,
|
||||
},
|
||||
|
|
@ -180,81 +180,81 @@ func init() {
|
|||
|
||||
FortuneDragonBetBetSize = map[int64]*structs.FortuneDragonBetBetSize{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetSize: 30000000,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetSize: 100000000,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetSize: 300000000,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetSize: 900000000,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneDragonBetFirstBet = map[int64]*structs.FortuneDragonBetFirstBet{
|
||||
1: {
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneDragonFormation = []*structs.FortuneDragonFormation{
|
||||
{
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
{
|
||||
SpinType: 3,
|
||||
NodeType: "FreeSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "FreeSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 2,
|
||||
SpinType: 3,
|
||||
NodeType: "FreeSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "FreeSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 2,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
{
|
||||
SpinType: 1,
|
||||
NodeType: "SureWinBaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "SureWinBaseSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
SpinType: 1,
|
||||
NodeType: "SureWinBaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "SureWinBaseSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
{
|
||||
SpinType: 3,
|
||||
NodeType: "SureWinFreeSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "SureWinFreeSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 2,
|
||||
SpinType: 3,
|
||||
NodeType: "SureWinFreeSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "SureWinFreeSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 2,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
|
|
@ -278,11 +278,11 @@ func init() {
|
|||
FortuneDragonFreeMultiplierCount = []*structs.FortuneDragonFreeMultiplierCount{
|
||||
{
|
||||
MultiplierCount: 2,
|
||||
Weight: 3,
|
||||
Weight: 3,
|
||||
},
|
||||
{
|
||||
MultiplierCount: 3,
|
||||
Weight: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
}
|
||||
|
||||
|
|
@ -291,44 +291,44 @@ func init() {
|
|||
ID: 1,
|
||||
TypeWeight: map[int64]*structs.FortuneDragonMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "96",
|
||||
Rtp: 0.96,
|
||||
Rtp: 0.96,
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
TypeWeight: map[int64]*structs.FortuneDragonMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "80",
|
||||
Rtp: 0.8,
|
||||
Rtp: 0.8,
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
TypeWeight: map[int64]*structs.FortuneDragonMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "120",
|
||||
Rtp: 1.2,
|
||||
Rtp: 1.2,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneDragonOthers = []*structs.FortuneDragonOthers{
|
||||
{
|
||||
FreespinTriggerPro: 0.005,
|
||||
FreeSpinCount: 8,
|
||||
MaxWin: 2500,
|
||||
FreespinTriggerPro: 0.005,
|
||||
FreeSpinCount: 8,
|
||||
MaxWin: 2500,
|
||||
SureWinFreespinTriggerPro: 0.0273,
|
||||
SureWinBetMultiplier: 5,
|
||||
SureWinBetMultiplier: 5,
|
||||
},
|
||||
}
|
||||
|
||||
|
|
@ -398,103 +398,103 @@ func init() {
|
|||
|
||||
FortuneDragonSymbol = map[int64]*structs.FortuneDragonSymbol{
|
||||
1: {
|
||||
ID: 1,
|
||||
Name: "Wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ID: 1,
|
||||
Name: "Wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
Name: "元宝",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 50},
|
||||
ID: 2,
|
||||
Name: "元宝",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 50},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 25},
|
||||
ID: 3,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 25},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
4: {
|
||||
ID: 4,
|
||||
Name: "灯笼",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 10},
|
||||
ID: 4,
|
||||
Name: "灯笼",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 10},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
5: {
|
||||
ID: 5,
|
||||
Name: "福炮",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ID: 5,
|
||||
Name: "福炮",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
6: {
|
||||
ID: 6,
|
||||
Name: "花结",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ID: 6,
|
||||
Name: "花结",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
7: {
|
||||
ID: 7,
|
||||
Name: "铜钱",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 2},
|
||||
ID: 7,
|
||||
Name: "铜钱",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 2},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
8: {
|
||||
ID: 8,
|
||||
Name: "X2",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 8,
|
||||
Name: "X2",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
9: {
|
||||
ID: 9,
|
||||
Name: "X5",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 9,
|
||||
Name: "X5",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
10: {
|
||||
ID: 10,
|
||||
Name: "X10",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 10,
|
||||
Name: "X10",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
200: {
|
||||
ID: 200,
|
||||
Name: "Empty",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 200,
|
||||
Name: "Empty",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -9,131 +9,131 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
|
|||
func init() {
|
||||
FortuneMouseBetBetChangeList = map[int64]*structs.FortuneMouseBetBetChangeList{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetChangeList: 15000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetChangeList: 30000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetChangeList: 45000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 2,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetChangeList: 50000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetChangeList: 75000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetChangeList: 150000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetChangeList: 250000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetChangeList: 450000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetChangeList: 500000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetChangeList: 750000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
10: {
|
||||
Index: 10,
|
||||
Index: 10,
|
||||
BetChangeList: 1500000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
11: {
|
||||
Index: 11,
|
||||
Index: 11,
|
||||
BetChangeList: 2250000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
12: {
|
||||
Index: 12,
|
||||
Index: 12,
|
||||
BetChangeList: 4500000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneMouseBetBetLevel = map[int64]*structs.FortuneMouseBetBetLevel{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLevel: 1,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetLevel: 2,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetLevel: 3,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetLevel: 4,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetLevel: 5,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetLevel: 6,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetLevel: 7,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetLevel: 8,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetLevel: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetLevel: 10,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneMouseBetBetLine = map[int64]*structs.FortuneMouseBetBetLine{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLine: 5,
|
||||
BaseBet: 1,
|
||||
},
|
||||
|
|
@ -141,55 +141,55 @@ func init() {
|
|||
|
||||
FortuneMouseBetBetSize = map[int64]*structs.FortuneMouseBetBetSize{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetSize: 30000000,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetSize: 100000000,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetSize: 300000000,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetSize: 900000000,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneMouseBetFirstBet = map[int64]*structs.FortuneMouseBetFirstBet{
|
||||
1: {
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneMouseFormation = []*structs.FortuneMouseFormation{
|
||||
{
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
{
|
||||
SpinType: 3,
|
||||
NodeType: "ReSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "ReSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 3,
|
||||
OtherInitMethod: 3,
|
||||
SpinType: 3,
|
||||
NodeType: "ReSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "ReSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 3,
|
||||
OtherInitMethod: 3,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
|
|
@ -200,42 +200,42 @@ func init() {
|
|||
ID: 1,
|
||||
TypeWeight: map[int64]*structs.FortuneMouseMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "96",
|
||||
Rtp: 0.96,
|
||||
Rtp: 0.96,
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
TypeWeight: map[int64]*structs.FortuneMouseMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "80",
|
||||
Rtp: 0.8,
|
||||
Rtp: 0.8,
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
TypeWeight: map[int64]*structs.FortuneMouseMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "120",
|
||||
Rtp: 1.2,
|
||||
Rtp: 1.2,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneMouseOthers = []*structs.FortuneMouseOthers{
|
||||
{
|
||||
RespinTriggerPro: 0.0123,
|
||||
MaxWin: 1000,
|
||||
ExtraWin: 700,
|
||||
MaxWin: 1000,
|
||||
ExtraWin: 700,
|
||||
},
|
||||
}
|
||||
|
||||
|
|
@ -273,37 +273,37 @@ func init() {
|
|||
|
||||
FortuneMouseSuperStackWeight = []*structs.FortuneMouseSuperStackWeight{
|
||||
{
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
ItemID: 1,
|
||||
Weight: 0,
|
||||
},
|
||||
{
|
||||
ID: 2,
|
||||
ID: 2,
|
||||
ItemID: 2,
|
||||
Weight: 3,
|
||||
},
|
||||
{
|
||||
ID: 3,
|
||||
ID: 3,
|
||||
ItemID: 3,
|
||||
Weight: 5,
|
||||
},
|
||||
{
|
||||
ID: 4,
|
||||
ID: 4,
|
||||
ItemID: 4,
|
||||
Weight: 7,
|
||||
},
|
||||
{
|
||||
ID: 5,
|
||||
ID: 5,
|
||||
ItemID: 5,
|
||||
Weight: 8,
|
||||
},
|
||||
{
|
||||
ID: 6,
|
||||
ID: 6,
|
||||
ItemID: 6,
|
||||
Weight: 9,
|
||||
},
|
||||
{
|
||||
ID: 7,
|
||||
ID: 7,
|
||||
ItemID: 7,
|
||||
Weight: 10,
|
||||
},
|
||||
|
|
@ -311,76 +311,76 @@ func init() {
|
|||
|
||||
FortuneMouseSymbol = map[int64]*structs.FortuneMouseSymbol{
|
||||
1: {
|
||||
ID: 1,
|
||||
Name: "wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 300},
|
||||
ID: 1,
|
||||
Name: "wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 300},
|
||||
ClientOrder: 1,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
Name: "倒福",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ID: 2,
|
||||
Name: "倒福",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ClientOrder: 2,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 50},
|
||||
ID: 3,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 50},
|
||||
ClientOrder: 3,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
4: {
|
||||
ID: 4,
|
||||
Name: "钱袋",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 30},
|
||||
ID: 4,
|
||||
Name: "钱袋",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 30},
|
||||
ClientOrder: 4,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
5: {
|
||||
ID: 5,
|
||||
Name: "爆竹",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 15},
|
||||
ID: 5,
|
||||
Name: "爆竹",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 15},
|
||||
ClientOrder: 5,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
6: {
|
||||
ID: 6,
|
||||
Name: "橘子",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ID: 6,
|
||||
Name: "橘子",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ClientOrder: 6,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
7: {
|
||||
ID: 7,
|
||||
Name: "花生",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ID: 7,
|
||||
Name: "花生",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ClientOrder: 7,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
8: {
|
||||
ID: 8,
|
||||
Name: "SuperStack",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 8,
|
||||
Name: "SuperStack",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -9,131 +9,131 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
|
|||
func init() {
|
||||
FortuneOxBetBetChangeList = map[int64]*structs.FortuneOxBetBetChangeList{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetChangeList: 30000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetChangeList: 60000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetChangeList: 90000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 2,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetChangeList: 100000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetChangeList: 150000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetChangeList: 300000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetChangeList: 500000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetChangeList: 900000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetChangeList: 1000000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetChangeList: 1500000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
10: {
|
||||
Index: 10,
|
||||
Index: 10,
|
||||
BetChangeList: 3000000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
11: {
|
||||
Index: 11,
|
||||
Index: 11,
|
||||
BetChangeList: 4500000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
12: {
|
||||
Index: 12,
|
||||
Index: 12,
|
||||
BetChangeList: 9000000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneOxBetBetLevel = map[int64]*structs.FortuneOxBetBetLevel{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLevel: 1,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetLevel: 2,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetLevel: 3,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetLevel: 4,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetLevel: 5,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetLevel: 6,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetLevel: 7,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetLevel: 8,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetLevel: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetLevel: 10,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneOxBetBetLine = map[int64]*structs.FortuneOxBetBetLine{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLine: 10,
|
||||
BaseBet: 1,
|
||||
},
|
||||
|
|
@ -141,55 +141,55 @@ func init() {
|
|||
|
||||
FortuneOxBetBetSize = map[int64]*structs.FortuneOxBetBetSize{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetSize: 30000000,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetSize: 100000000,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetSize: 300000000,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetSize: 900000000,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneOxBetFirstBet = map[int64]*structs.FortuneOxBetFirstBet{
|
||||
1: {
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneOxFormation = []*structs.FortuneOxFormation{
|
||||
{
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line10Form343TypeA",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line10Form343TypeA",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
{
|
||||
SpinType: 3,
|
||||
NodeType: "ReSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "ReSpin",
|
||||
Matrix: "Line10Form343TypeA",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 3,
|
||||
OtherInitMethod: 3,
|
||||
SpinType: 3,
|
||||
NodeType: "ReSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "ReSpin",
|
||||
Matrix: "Line10Form343TypeA",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 3,
|
||||
OtherInitMethod: 3,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
|
|
@ -200,42 +200,42 @@ func init() {
|
|||
ID: 1,
|
||||
TypeWeight: map[int64]*structs.FortuneOxMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "96",
|
||||
Rtp: 0.96,
|
||||
Rtp: 0.96,
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
TypeWeight: map[int64]*structs.FortuneOxMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "80",
|
||||
Rtp: 0.8,
|
||||
Rtp: 0.8,
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
TypeWeight: map[int64]*structs.FortuneOxMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "120",
|
||||
Rtp: 1.2,
|
||||
Rtp: 1.2,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneOxOthers = []*structs.FortuneOxOthers{
|
||||
{
|
||||
RespinTriggerPro: 0.0107,
|
||||
Multiplier: 10,
|
||||
MaxWin: 2000,
|
||||
Multiplier: 10,
|
||||
MaxWin: 2000,
|
||||
},
|
||||
}
|
||||
|
||||
|
|
@ -273,37 +273,37 @@ func init() {
|
|||
|
||||
FortuneOxSuperStack1Weight = []*structs.FortuneOxSuperStack1Weight{
|
||||
{
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
ItemID: 1,
|
||||
Weight: 0,
|
||||
},
|
||||
{
|
||||
ID: 2,
|
||||
ID: 2,
|
||||
ItemID: 2,
|
||||
Weight: 1,
|
||||
},
|
||||
{
|
||||
ID: 3,
|
||||
ID: 3,
|
||||
ItemID: 3,
|
||||
Weight: 4,
|
||||
},
|
||||
{
|
||||
ID: 4,
|
||||
ID: 4,
|
||||
ItemID: 4,
|
||||
Weight: 10,
|
||||
},
|
||||
{
|
||||
ID: 5,
|
||||
ID: 5,
|
||||
ItemID: 5,
|
||||
Weight: 15,
|
||||
},
|
||||
{
|
||||
ID: 6,
|
||||
ID: 6,
|
||||
ItemID: 6,
|
||||
Weight: 30,
|
||||
},
|
||||
{
|
||||
ID: 7,
|
||||
ID: 7,
|
||||
ItemID: 7,
|
||||
Weight: 40,
|
||||
},
|
||||
|
|
@ -311,37 +311,37 @@ func init() {
|
|||
|
||||
FortuneOxSuperStack2Weight = []*structs.FortuneOxSuperStack2Weight{
|
||||
{
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
ItemID: 1,
|
||||
Weight: 0,
|
||||
},
|
||||
{
|
||||
ID: 2,
|
||||
ID: 2,
|
||||
ItemID: 2,
|
||||
Weight: 1,
|
||||
},
|
||||
{
|
||||
ID: 3,
|
||||
ID: 3,
|
||||
ItemID: 3,
|
||||
Weight: 2,
|
||||
},
|
||||
{
|
||||
ID: 4,
|
||||
ID: 4,
|
||||
ItemID: 4,
|
||||
Weight: 3,
|
||||
},
|
||||
{
|
||||
ID: 5,
|
||||
ID: 5,
|
||||
ItemID: 5,
|
||||
Weight: 4,
|
||||
},
|
||||
{
|
||||
ID: 6,
|
||||
ID: 6,
|
||||
ItemID: 6,
|
||||
Weight: 5,
|
||||
},
|
||||
{
|
||||
ID: 7,
|
||||
ID: 7,
|
||||
ItemID: 7,
|
||||
Weight: 6,
|
||||
},
|
||||
|
|
@ -349,85 +349,85 @@ func init() {
|
|||
|
||||
FortuneOxSymbol = map[int64]*structs.FortuneOxSymbol{
|
||||
1: {
|
||||
ID: 1,
|
||||
Name: "wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 200},
|
||||
ID: 1,
|
||||
Name: "wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 200},
|
||||
ClientOrder: 1,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
Name: "元宝",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ID: 2,
|
||||
Name: "元宝",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ClientOrder: 2,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
Name: "金锦盒",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 50},
|
||||
ID: 3,
|
||||
Name: "金锦盒",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 50},
|
||||
ClientOrder: 3,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
4: {
|
||||
ID: 4,
|
||||
Name: "钱袋",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 20},
|
||||
ID: 4,
|
||||
Name: "钱袋",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 20},
|
||||
ClientOrder: 4,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
5: {
|
||||
ID: 5,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 10},
|
||||
ID: 5,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 10},
|
||||
ClientOrder: 5,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
6: {
|
||||
ID: 6,
|
||||
Name: "橘子",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ID: 6,
|
||||
Name: "橘子",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ClientOrder: 6,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
7: {
|
||||
ID: 7,
|
||||
Name: "炮竹",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ID: 7,
|
||||
Name: "炮竹",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ClientOrder: 7,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
8: {
|
||||
ID: 8,
|
||||
Name: "SuperStack1",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 8,
|
||||
Name: "SuperStack1",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
9: {
|
||||
ID: 9,
|
||||
Name: "SuperStack2",
|
||||
IsWild: false,
|
||||
Group: []int64{9},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 9,
|
||||
Name: "SuperStack2",
|
||||
IsWild: false,
|
||||
Group: []int64{9},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -9,131 +9,131 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
|
|||
func init() {
|
||||
FortuneRabbitBetBetChangeList = map[int64]*structs.FortuneRabbitBetBetChangeList{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetChangeList: 30000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetChangeList: 60000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetChangeList: 90000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 2,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetChangeList: 100000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetChangeList: 150000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetChangeList: 300000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetChangeList: 500000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetChangeList: 900000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetChangeList: 1000000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetChangeList: 1500000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
10: {
|
||||
Index: 10,
|
||||
Index: 10,
|
||||
BetChangeList: 3000000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
11: {
|
||||
Index: 11,
|
||||
Index: 11,
|
||||
BetChangeList: 4500000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
12: {
|
||||
Index: 12,
|
||||
Index: 12,
|
||||
BetChangeList: 9000000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneRabbitBetBetLevel = map[int64]*structs.FortuneRabbitBetBetLevel{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLevel: 1,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetLevel: 2,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetLevel: 3,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetLevel: 4,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetLevel: 5,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetLevel: 6,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetLevel: 7,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetLevel: 8,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetLevel: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetLevel: 10,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneRabbitBetBetLine = map[int64]*structs.FortuneRabbitBetBetLine{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLine: 10,
|
||||
BaseBet: 1,
|
||||
},
|
||||
|
|
@ -141,156 +141,156 @@ func init() {
|
|||
|
||||
FortuneRabbitBetBetSize = map[int64]*structs.FortuneRabbitBetBetSize{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetSize: 30000000,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetSize: 100000000,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetSize: 300000000,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetSize: 900000000,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneRabbitBetFirstBet = map[int64]*structs.FortuneRabbitBetFirstBet{
|
||||
1: {
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneRabbitCashPrizeWeight = []*structs.FortuneRabbitCashPrizeWeight{
|
||||
{
|
||||
ID: 1,
|
||||
PrizeValue: 0.5,
|
||||
Weight: 150,
|
||||
ID: 1,
|
||||
PrizeValue: 0.5,
|
||||
Weight: 150,
|
||||
NoWinWeight: 100,
|
||||
},
|
||||
{
|
||||
ID: 2,
|
||||
PrizeValue: 1,
|
||||
Weight: 25,
|
||||
ID: 2,
|
||||
PrizeValue: 1,
|
||||
Weight: 25,
|
||||
NoWinWeight: 25,
|
||||
},
|
||||
{
|
||||
ID: 3,
|
||||
PrizeValue: 2,
|
||||
Weight: 9,
|
||||
ID: 3,
|
||||
PrizeValue: 2,
|
||||
Weight: 9,
|
||||
NoWinWeight: 9,
|
||||
},
|
||||
{
|
||||
ID: 4,
|
||||
PrizeValue: 5,
|
||||
Weight: 55,
|
||||
ID: 4,
|
||||
PrizeValue: 5,
|
||||
Weight: 55,
|
||||
NoWinWeight: 55,
|
||||
},
|
||||
{
|
||||
ID: 5,
|
||||
PrizeValue: 10,
|
||||
Weight: 6,
|
||||
ID: 5,
|
||||
PrizeValue: 10,
|
||||
Weight: 6,
|
||||
NoWinWeight: 12,
|
||||
},
|
||||
{
|
||||
ID: 6,
|
||||
PrizeValue: 20,
|
||||
Weight: 3,
|
||||
ID: 6,
|
||||
PrizeValue: 20,
|
||||
Weight: 3,
|
||||
NoWinWeight: 9,
|
||||
},
|
||||
{
|
||||
ID: 7,
|
||||
PrizeValue: 30,
|
||||
Weight: 0.6,
|
||||
ID: 7,
|
||||
PrizeValue: 30,
|
||||
Weight: 0.6,
|
||||
NoWinWeight: 6,
|
||||
},
|
||||
{
|
||||
ID: 8,
|
||||
PrizeValue: 50,
|
||||
Weight: 1,
|
||||
ID: 8,
|
||||
PrizeValue: 50,
|
||||
Weight: 1,
|
||||
NoWinWeight: 3,
|
||||
},
|
||||
{
|
||||
ID: 9,
|
||||
PrizeValue: 100,
|
||||
Weight: 0.39,
|
||||
ID: 9,
|
||||
PrizeValue: 100,
|
||||
Weight: 0.39,
|
||||
NoWinWeight: 0.9,
|
||||
},
|
||||
{
|
||||
ID: 10,
|
||||
PrizeValue: 500,
|
||||
Weight: 0.01,
|
||||
ID: 10,
|
||||
PrizeValue: 500,
|
||||
Weight: 0.01,
|
||||
NoWinWeight: 0.1,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneRabbitForceCashCountWeight = []*structs.FortuneRabbitForceCashCountWeight{
|
||||
{
|
||||
ID: 1,
|
||||
Count: 5,
|
||||
ID: 1,
|
||||
Count: 5,
|
||||
Weight: 80,
|
||||
},
|
||||
{
|
||||
ID: 2,
|
||||
Count: 6,
|
||||
ID: 2,
|
||||
Count: 6,
|
||||
Weight: 15,
|
||||
},
|
||||
{
|
||||
ID: 3,
|
||||
Count: 7,
|
||||
ID: 3,
|
||||
Count: 7,
|
||||
Weight: 5,
|
||||
},
|
||||
{
|
||||
ID: 4,
|
||||
Count: 8,
|
||||
ID: 4,
|
||||
Count: 8,
|
||||
Weight: 0,
|
||||
},
|
||||
{
|
||||
ID: 5,
|
||||
Count: 9,
|
||||
ID: 5,
|
||||
Count: 9,
|
||||
Weight: 0,
|
||||
},
|
||||
{
|
||||
ID: 6,
|
||||
Count: 10,
|
||||
ID: 6,
|
||||
Count: 10,
|
||||
Weight: 0,
|
||||
},
|
||||
{
|
||||
ID: 7,
|
||||
Count: 11,
|
||||
ID: 7,
|
||||
Count: 11,
|
||||
Weight: 0,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneRabbitFormation = []*structs.FortuneRabbitFormation{
|
||||
{
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line10Form343TypeA",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line10Form343TypeA",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
{
|
||||
SpinType: 3,
|
||||
NodeType: "FreeSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "FreeSpin",
|
||||
Matrix: "Line10Form343TypeA",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 3,
|
||||
OtherInitMethod: 3,
|
||||
SpinType: 3,
|
||||
NodeType: "FreeSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "FreeSpin",
|
||||
Matrix: "Line10Form343TypeA",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 3,
|
||||
OtherInitMethod: 3,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
|
|
@ -301,58 +301,58 @@ func init() {
|
|||
ID: 1,
|
||||
TypeWeight: map[int64]*structs.FortuneRabbitMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "96",
|
||||
Rtp: 0.96,
|
||||
Rtp: 0.96,
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
TypeWeight: map[int64]*structs.FortuneRabbitMapRTPModeTypeWeight{
|
||||
2: {
|
||||
ID: 2,
|
||||
ID: 2,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "80",
|
||||
Rtp: 0.8,
|
||||
Rtp: 0.8,
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
TypeWeight: map[int64]*structs.FortuneRabbitMapRTPModeTypeWeight{
|
||||
3: {
|
||||
ID: 3,
|
||||
ID: 3,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "120",
|
||||
Rtp: 1.2,
|
||||
Rtp: 1.2,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneRabbitOthers = []*structs.FortuneRabbitOthers{
|
||||
{
|
||||
FreespinTriggerPro: 0.0106,
|
||||
FreeSpinCount: 8,
|
||||
MaxWin: 5000,
|
||||
FreeSpinCount: 8,
|
||||
MaxWin: 5000,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneRabbitOthersRTP120 = []*structs.FortuneRabbitOthersRTP120{
|
||||
{
|
||||
FreespinTriggerPro: 0.01785,
|
||||
FreeSpinCount: 8,
|
||||
MaxWin: 5000,
|
||||
FreeSpinCount: 8,
|
||||
MaxWin: 5000,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneRabbitOthersRTP80 = []*structs.FortuneRabbitOthersRTP80{
|
||||
{
|
||||
FreespinTriggerPro: 0.00577,
|
||||
FreeSpinCount: 8,
|
||||
MaxWin: 5000,
|
||||
FreeSpinCount: 8,
|
||||
MaxWin: 5000,
|
||||
},
|
||||
}
|
||||
|
||||
|
|
@ -390,85 +390,85 @@ func init() {
|
|||
|
||||
FortuneRabbitSymbol = map[int64]*structs.FortuneRabbitSymbol{
|
||||
1: {
|
||||
ID: 1,
|
||||
Name: "wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 200},
|
||||
ID: 1,
|
||||
Name: "wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 200},
|
||||
ClientOrder: 1,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
Name: "元宝",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ID: 2,
|
||||
Name: "元宝",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ClientOrder: 2,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
Name: "钱袋",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 50},
|
||||
ID: 3,
|
||||
Name: "钱袋",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 50},
|
||||
ClientOrder: 3,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
4: {
|
||||
ID: 4,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 10},
|
||||
ID: 4,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 10},
|
||||
ClientOrder: 4,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
5: {
|
||||
ID: 5,
|
||||
Name: "铜币",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ID: 5,
|
||||
Name: "铜币",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ClientOrder: 5,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
6: {
|
||||
ID: 6,
|
||||
Name: "爆竹",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ID: 6,
|
||||
Name: "爆竹",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ClientOrder: 6,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
7: {
|
||||
ID: 7,
|
||||
Name: "胡萝卜",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 2},
|
||||
ID: 7,
|
||||
Name: "胡萝卜",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 2},
|
||||
ClientOrder: 7,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
8: {
|
||||
ID: 8,
|
||||
Name: "Cash",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 8,
|
||||
Name: "Cash",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
200: {
|
||||
ID: 200,
|
||||
Name: "Empty",
|
||||
IsWild: false,
|
||||
Group: []int64{200},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 200,
|
||||
Name: "Empty",
|
||||
IsWild: false,
|
||||
Group: []int64{200},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -9,131 +9,131 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
|
|||
func init() {
|
||||
FortuneTigerBetBetChangeList = map[int64]*structs.FortuneTigerBetBetChangeList{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetChangeList: 15000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetChangeList: 30000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetChangeList: 45000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 2,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetChangeList: 50000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetChangeList: 75000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetChangeList: 150000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetChangeList: 250000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetChangeList: 450000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetChangeList: 500000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetChangeList: 750000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
10: {
|
||||
Index: 10,
|
||||
Index: 10,
|
||||
BetChangeList: 1500000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
11: {
|
||||
Index: 11,
|
||||
Index: 11,
|
||||
BetChangeList: 2250000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
12: {
|
||||
Index: 12,
|
||||
Index: 12,
|
||||
BetChangeList: 4500000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneTigerBetBetLevel = map[int64]*structs.FortuneTigerBetBetLevel{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLevel: 1,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetLevel: 2,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetLevel: 3,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetLevel: 4,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetLevel: 5,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetLevel: 6,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetLevel: 7,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetLevel: 8,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetLevel: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetLevel: 10,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneTigerBetBetLine = map[int64]*structs.FortuneTigerBetBetLine{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLine: 5,
|
||||
BaseBet: 1,
|
||||
},
|
||||
|
|
@ -141,55 +141,55 @@ func init() {
|
|||
|
||||
FortuneTigerBetBetSize = map[int64]*structs.FortuneTigerBetBetSize{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetSize: 30000000,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetSize: 100000000,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetSize: 300000000,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetSize: 900000000,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneTigerBetFirstBet = map[int64]*structs.FortuneTigerBetFirstBet{
|
||||
1: {
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneTigerFormation = []*structs.FortuneTigerFormation{
|
||||
{
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 4,
|
||||
OtherInitMethod: 4,
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 4,
|
||||
OtherInitMethod: 4,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
{
|
||||
SpinType: 3,
|
||||
NodeType: "ReSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "ReSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 3,
|
||||
OtherInitMethod: 3,
|
||||
SpinType: 3,
|
||||
NodeType: "ReSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "ReSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 3,
|
||||
OtherInitMethod: 3,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
|
|
@ -200,42 +200,42 @@ func init() {
|
|||
ID: 1,
|
||||
TypeWeight: map[int64]*structs.FortuneTigerMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "96",
|
||||
Rtp: 0.96,
|
||||
Rtp: 0.96,
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
TypeWeight: map[int64]*structs.FortuneTigerMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "80",
|
||||
Rtp: 0.8,
|
||||
Rtp: 0.8,
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
TypeWeight: map[int64]*structs.FortuneTigerMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "120",
|
||||
Rtp: 1.2,
|
||||
Rtp: 1.2,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneTigerOthers = []*structs.FortuneTigerOthers{
|
||||
{
|
||||
RespinTriggerPro: 0.0104,
|
||||
Multiplier: 10,
|
||||
MaxWin: 2500,
|
||||
Multiplier: 10,
|
||||
MaxWin: 2500,
|
||||
},
|
||||
}
|
||||
|
||||
|
|
@ -273,37 +273,37 @@ func init() {
|
|||
|
||||
FortuneTigerSuperStackWeight = []*structs.FortuneTigerSuperStackWeight{
|
||||
{
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
ItemID: 1,
|
||||
Weight: 0,
|
||||
},
|
||||
{
|
||||
ID: 2,
|
||||
ID: 2,
|
||||
ItemID: 2,
|
||||
Weight: 0.66,
|
||||
},
|
||||
{
|
||||
ID: 3,
|
||||
ID: 3,
|
||||
ItemID: 3,
|
||||
Weight: 3.34,
|
||||
},
|
||||
{
|
||||
ID: 4,
|
||||
ID: 4,
|
||||
ItemID: 4,
|
||||
Weight: 11,
|
||||
},
|
||||
{
|
||||
ID: 5,
|
||||
ID: 5,
|
||||
ItemID: 5,
|
||||
Weight: 15,
|
||||
},
|
||||
{
|
||||
ID: 6,
|
||||
ID: 6,
|
||||
ItemID: 6,
|
||||
Weight: 20,
|
||||
},
|
||||
{
|
||||
ID: 7,
|
||||
ID: 7,
|
||||
ItemID: 7,
|
||||
Weight: 50,
|
||||
},
|
||||
|
|
@ -311,85 +311,85 @@ func init() {
|
|||
|
||||
FortuneTigerSymbol = map[int64]*structs.FortuneTigerSymbol{
|
||||
1: {
|
||||
ID: 1,
|
||||
Name: "wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 250},
|
||||
ID: 1,
|
||||
Name: "wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 250},
|
||||
ClientOrder: 1,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
Name: "元宝",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ID: 2,
|
||||
Name: "元宝",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ClientOrder: 2,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
Name: "玉饰",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 25},
|
||||
ID: 3,
|
||||
Name: "玉饰",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 25},
|
||||
ClientOrder: 3,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
4: {
|
||||
ID: 4,
|
||||
Name: "福袋",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 10},
|
||||
ID: 4,
|
||||
Name: "福袋",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 10},
|
||||
ClientOrder: 4,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
5: {
|
||||
ID: 5,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 8},
|
||||
ID: 5,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 8},
|
||||
ClientOrder: 5,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
6: {
|
||||
ID: 6,
|
||||
Name: "爆竹",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ID: 6,
|
||||
Name: "爆竹",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ClientOrder: 6,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
7: {
|
||||
ID: 7,
|
||||
Name: "橘子",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ID: 7,
|
||||
Name: "橘子",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ClientOrder: 7,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
8: {
|
||||
ID: 8,
|
||||
Name: "SuperStack",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 8,
|
||||
Name: "SuperStack",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
200: {
|
||||
ID: 200,
|
||||
Name: "Empty",
|
||||
IsWild: false,
|
||||
Group: []int64{200},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 200,
|
||||
Name: "Empty",
|
||||
IsWild: false,
|
||||
Group: []int64{200},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
}
|
||||
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -9,8 +9,8 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
|
|||
func init() {
|
||||
MatrixFeaturesForm15X1TypeA = []*structs.MatrixFeaturesForm15X1TypeA{
|
||||
{
|
||||
Type: "FeatureForm15X1TypeA",
|
||||
LinkType: 2,
|
||||
Type: "FeatureForm15X1TypeA",
|
||||
LinkType: 2,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -22,8 +22,8 @@ func init() {
|
|||
|
||||
MatrixFeaturesForm19X1TypeA = []*structs.MatrixFeaturesForm19X1TypeA{
|
||||
{
|
||||
Type: "FeatureForm19X1TypeA",
|
||||
LinkType: 2,
|
||||
Type: "FeatureForm19X1TypeA",
|
||||
LinkType: 2,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -35,8 +35,8 @@ func init() {
|
|||
|
||||
MatrixFeaturesForm20X1TypeA = []*structs.MatrixFeaturesForm20X1TypeA{
|
||||
{
|
||||
Type: "FeatureForm20X1TypeA",
|
||||
LinkType: 2,
|
||||
Type: "FeatureForm20X1TypeA",
|
||||
LinkType: 2,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -48,8 +48,8 @@ func init() {
|
|||
|
||||
MatrixFeaturesForm25X1TypeA = []*structs.MatrixFeaturesForm25X1TypeA{
|
||||
{
|
||||
Type: "FeatureForm25X1TypeA",
|
||||
LinkType: 2,
|
||||
Type: "FeatureForm25X1TypeA",
|
||||
LinkType: 2,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -61,8 +61,8 @@ func init() {
|
|||
|
||||
MatrixFeaturesForm30X1TypeA = []*structs.MatrixFeaturesForm30X1TypeA{
|
||||
{
|
||||
Type: "FeatureForm30X1TypeA",
|
||||
LinkType: 2,
|
||||
Type: "FeatureForm30X1TypeA",
|
||||
LinkType: 2,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -74,8 +74,8 @@ func init() {
|
|||
|
||||
MatrixFeaturesForm35X1TypeA = []*structs.MatrixFeaturesForm35X1TypeA{
|
||||
{
|
||||
Type: "FeatureForm35X1TypeA",
|
||||
LinkType: 2,
|
||||
Type: "FeatureForm35X1TypeA",
|
||||
LinkType: 2,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -87,8 +87,8 @@ func init() {
|
|||
|
||||
MatrixFeaturesForm40X1 = []*structs.MatrixFeaturesForm40X1{
|
||||
{
|
||||
Type: "FeatureForm40X1",
|
||||
LinkType: 2,
|
||||
Type: "FeatureForm40X1",
|
||||
LinkType: 2,
|
||||
Direction: 0,
|
||||
LineCount: 0,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -100,8 +100,8 @@ func init() {
|
|||
|
||||
MatrixFeaturesForm40X1TypeA = []*structs.MatrixFeaturesForm40X1TypeA{
|
||||
{
|
||||
Type: "FeatureForm40X1",
|
||||
LinkType: 2,
|
||||
Type: "FeatureForm40X1",
|
||||
LinkType: 2,
|
||||
Direction: 0,
|
||||
LineCount: 0,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -113,8 +113,8 @@ func init() {
|
|||
|
||||
MatrixFeaturesForm7X1TypeA = []*structs.MatrixFeaturesForm7X1TypeA{
|
||||
{
|
||||
Type: "FeatureForm15X1TypeA",
|
||||
LinkType: 2,
|
||||
Type: "FeatureForm15X1TypeA",
|
||||
LinkType: 2,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -126,8 +126,8 @@ func init() {
|
|||
|
||||
MatrixLine100Form12X5TypeA = []*structs.MatrixLine100Form12X5TypeA{
|
||||
{
|
||||
Type: "Line100Form12X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line100Form12X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -238,8 +238,8 @@ func init() {
|
|||
|
||||
MatrixLine100Form6X5TypeA = []*structs.MatrixLine100Form6X5TypeA{
|
||||
{
|
||||
Type: "Line100Form6X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line100Form6X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -350,8 +350,8 @@ func init() {
|
|||
|
||||
MatrixLine10Form343TypeA = []*structs.MatrixLine10Form343TypeA{
|
||||
{
|
||||
Type: "Line10Form343TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line10Form343TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 10,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -372,8 +372,8 @@ func init() {
|
|||
|
||||
MatrixLine10Form3X5TypeA = []*structs.MatrixLine10Form3X5TypeA{
|
||||
{
|
||||
Type: "Line10Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line10Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 10,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -394,8 +394,8 @@ func init() {
|
|||
|
||||
MatrixLine1Form3X3TypeA = []*structs.MatrixLine1Form3X3TypeA{
|
||||
{
|
||||
Type: "Line1Form3X3TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line1Form3X3TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 1,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -407,8 +407,8 @@ func init() {
|
|||
|
||||
MatrixLine1Form3X3TypeB = []*structs.MatrixLine1Form3X3TypeB{
|
||||
{
|
||||
Type: "Line1Form3X3TypeB",
|
||||
LinkType: 0,
|
||||
Type: "Line1Form3X3TypeB",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 1,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -420,8 +420,8 @@ func init() {
|
|||
|
||||
MatrixLine1Form5X5TypeA = []*structs.MatrixLine1Form5X5TypeA{
|
||||
{
|
||||
Type: "Line1Form5X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line1Form5X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 1,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -433,8 +433,8 @@ func init() {
|
|||
|
||||
MatrixLine20Form3X5TypeA = []*structs.MatrixLine20Form3X5TypeA{
|
||||
{
|
||||
Type: "Line20Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line20Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 20,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -465,8 +465,8 @@ func init() {
|
|||
|
||||
MatrixLine25Form36666TypeA = []*structs.MatrixLine25Form36666TypeA{
|
||||
{
|
||||
Type: "Line25Form36666TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line25Form36666TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 25,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -502,8 +502,8 @@ func init() {
|
|||
|
||||
MatrixLine25Form3X5TypeA = []*structs.MatrixLine25Form3X5TypeA{
|
||||
{
|
||||
Type: "Line25Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line25Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 25,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -539,8 +539,8 @@ func init() {
|
|||
|
||||
MatrixLine25Form3X5TypeB = []*structs.MatrixLine25Form3X5TypeB{
|
||||
{
|
||||
Type: "Line25Form3X5TypeB",
|
||||
LinkType: 0,
|
||||
Type: "Line25Form3X5TypeB",
|
||||
LinkType: 0,
|
||||
Direction: 2,
|
||||
LineCount: 25,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -576,8 +576,8 @@ func init() {
|
|||
|
||||
MatrixLine25Form3X5TypeC = []*structs.MatrixLine25Form3X5TypeC{
|
||||
{
|
||||
Type: "Line25Form3X5TypeC",
|
||||
LinkType: 0,
|
||||
Type: "Line25Form3X5TypeC",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 25,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -613,8 +613,8 @@ func init() {
|
|||
|
||||
MatrixLine25Form3X5TypeD = []*structs.MatrixLine25Form3X5TypeD{
|
||||
{
|
||||
Type: "Line25Form3X5TypeD",
|
||||
LinkType: 0,
|
||||
Type: "Line25Form3X5TypeD",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 25,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -650,8 +650,8 @@ func init() {
|
|||
|
||||
MatrixLine25Form3X5TypeE = []*structs.MatrixLine25Form3X5TypeE{
|
||||
{
|
||||
Type: "Line25Form3X5TypeE",
|
||||
LinkType: 0,
|
||||
Type: "Line25Form3X5TypeE",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 25,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -687,8 +687,8 @@ func init() {
|
|||
|
||||
MatrixLine30Form3X5TypeA = []*structs.MatrixLine30Form3X5TypeA{
|
||||
{
|
||||
Type: "Line30Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line30Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 30,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -729,8 +729,8 @@ func init() {
|
|||
|
||||
MatrixLine30Form3X5TypeB = []*structs.MatrixLine30Form3X5TypeB{
|
||||
{
|
||||
Type: "Line30Form3X5TypeB",
|
||||
LinkType: 0,
|
||||
Type: "Line30Form3X5TypeB",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 30,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -771,8 +771,8 @@ func init() {
|
|||
|
||||
MatrixLine30Form3X5TypeC = []*structs.MatrixLine30Form3X5TypeC{
|
||||
{
|
||||
Type: "Line30Form3X5TypeC",
|
||||
LinkType: 0,
|
||||
Type: "Line30Form3X5TypeC",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 30,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -813,8 +813,8 @@ func init() {
|
|||
|
||||
MatrixLine30Form3X5TypeD = []*structs.MatrixLine30Form3X5TypeD{
|
||||
{
|
||||
Type: "Line30Form3X5TypeD",
|
||||
LinkType: 0,
|
||||
Type: "Line30Form3X5TypeD",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 30,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -855,8 +855,8 @@ func init() {
|
|||
|
||||
MatrixLine30Form3X5TypeE = []*structs.MatrixLine30Form3X5TypeE{
|
||||
{
|
||||
Type: "Line30Form3X5TypeE",
|
||||
LinkType: 0,
|
||||
Type: "Line30Form3X5TypeE",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 30,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -897,8 +897,8 @@ func init() {
|
|||
|
||||
MatrixLine30Form3X6TypeA = []*structs.MatrixLine30Form3X6TypeA{
|
||||
{
|
||||
Type: "Line30Form3X6TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line30Form3X6TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 30,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -939,8 +939,8 @@ func init() {
|
|||
|
||||
MatrixLine30Form4X5TypeA = []*structs.MatrixLine30Form4X5TypeA{
|
||||
{
|
||||
Type: "Line30Form4X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line30Form4X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 30,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -981,8 +981,8 @@ func init() {
|
|||
|
||||
MatrixLine30Form4X5TypeB = []*structs.MatrixLine30Form4X5TypeB{
|
||||
{
|
||||
Type: "Line30Form4X5TypeB",
|
||||
LinkType: 0,
|
||||
Type: "Line30Form4X5TypeB",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 30,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -1023,8 +1023,8 @@ func init() {
|
|||
|
||||
MatrixLine3Form3X3TypeA = []*structs.MatrixLine3Form3X3TypeA{
|
||||
{
|
||||
Type: "Line3Form3X3TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line3Form3X3TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 3,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -1038,8 +1038,8 @@ func init() {
|
|||
|
||||
MatrixLine40Form34543TypeA = []*structs.MatrixLine40Form34543TypeA{
|
||||
{
|
||||
Type: "Line40Form34543TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line40Form34543TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 40,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -1090,8 +1090,8 @@ func init() {
|
|||
|
||||
MatrixLine40Form3X5TypeA = []*structs.MatrixLine40Form3X5TypeA{
|
||||
{
|
||||
Type: "Line40Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line40Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 40,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -1142,8 +1142,8 @@ func init() {
|
|||
|
||||
MatrixLine40Form3X5TypeB = []*structs.MatrixLine40Form3X5TypeB{
|
||||
{
|
||||
Type: "Line40Form3X5TypeB",
|
||||
LinkType: 0,
|
||||
Type: "Line40Form3X5TypeB",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 40,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -1194,8 +1194,8 @@ func init() {
|
|||
|
||||
MatrixLine40Form3X5TypeC = []*structs.MatrixLine40Form3X5TypeC{
|
||||
{
|
||||
Type: "Line40Form3X5TypeC",
|
||||
LinkType: 0,
|
||||
Type: "Line40Form3X5TypeC",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 40,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -1246,8 +1246,8 @@ func init() {
|
|||
|
||||
MatrixLine40Form3X5TypeD = []*structs.MatrixLine40Form3X5TypeD{
|
||||
{
|
||||
Type: "Line40Form3X5TypeD",
|
||||
LinkType: 0,
|
||||
Type: "Line40Form3X5TypeD",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 40,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -1298,8 +1298,8 @@ func init() {
|
|||
|
||||
MatrixLine40Form4X5TypeA = []*structs.MatrixLine40Form4X5TypeA{
|
||||
{
|
||||
Type: "Line40Form4X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line40Form4X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 40,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -1350,8 +1350,8 @@ func init() {
|
|||
|
||||
MatrixLine40Form4X5TypeB = []*structs.MatrixLine40Form4X5TypeB{
|
||||
{
|
||||
Type: "Line40Form4X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line40Form4X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 40,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -1402,8 +1402,8 @@ func init() {
|
|||
|
||||
MatrixLine40Form4X5TypeC = []*structs.MatrixLine40Form4X5TypeC{
|
||||
{
|
||||
Type: "Line40Form4X5TypeC",
|
||||
LinkType: 0,
|
||||
Type: "Line40Form4X5TypeC",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 40,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -1454,8 +1454,8 @@ func init() {
|
|||
|
||||
MatrixLine40Form4X6TypeA = []*structs.MatrixLine40Form4X6TypeA{
|
||||
{
|
||||
Type: "Line40Form4X6TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line40Form4X6TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 40,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -1506,8 +1506,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form3X5TypeA = []*structs.MatrixLine50Form3X5TypeA{
|
||||
{
|
||||
Type: "Line50Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -1568,8 +1568,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form3X5TypeB = []*structs.MatrixLine50Form3X5TypeB{
|
||||
{
|
||||
Type: "Line50Form3X5TypeB",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form3X5TypeB",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -1630,8 +1630,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form3X5TypeC = []*structs.MatrixLine50Form3X5TypeC{
|
||||
{
|
||||
Type: "Line50Form3X5TypeC",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form3X5TypeC",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -1692,8 +1692,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form3X5TypeD = []*structs.MatrixLine50Form3X5TypeD{
|
||||
{
|
||||
Type: "Line50Form3X5TypeD",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form3X5TypeD",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -1754,8 +1754,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form3X5TypeE = []*structs.MatrixLine50Form3X5TypeE{
|
||||
{
|
||||
Type: "Line50Form3X5TypeE",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form3X5TypeE",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -1816,8 +1816,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form3X5TypeF = []*structs.MatrixLine50Form3X5TypeF{
|
||||
{
|
||||
Type: "Line50Form3X5TypeF",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form3X5TypeF",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -1878,8 +1878,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form3X5TypeG = []*structs.MatrixLine50Form3X5TypeG{
|
||||
{
|
||||
Type: "Line50Form3X5TypeG",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form3X5TypeG",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -1940,8 +1940,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form3X5TypeH = []*structs.MatrixLine50Form3X5TypeH{
|
||||
{
|
||||
Type: "Line50Form3X5TypeH",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form3X5TypeH",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -2002,8 +2002,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form45454TypeA = []*structs.MatrixLine50Form45454TypeA{
|
||||
{
|
||||
Type: "Line50Form45454TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form45454TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -2064,8 +2064,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form4X5TypeA = []*structs.MatrixLine50Form4X5TypeA{
|
||||
{
|
||||
Type: "Line50Form4X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form4X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -2126,8 +2126,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form4X5TypeB = []*structs.MatrixLine50Form4X5TypeB{
|
||||
{
|
||||
Type: "Line50Form4X5TypeB",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form4X5TypeB",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -2188,8 +2188,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form4X5TypeC = []*structs.MatrixLine50Form4X5TypeC{
|
||||
{
|
||||
Type: "Line50Form4X5TypeC",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form4X5TypeC",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -2250,8 +2250,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form4X5TypeD = []*structs.MatrixLine50Form4X5TypeD{
|
||||
{
|
||||
Type: "Line50Form4X5TypeD",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form4X5TypeD",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -2312,8 +2312,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form4X5TypeE = []*structs.MatrixLine50Form4X5TypeE{
|
||||
{
|
||||
Type: "Line50Form4X5TypeE",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form4X5TypeE",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -2374,8 +2374,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form4X5TypeF = []*structs.MatrixLine50Form4X5TypeF{
|
||||
{
|
||||
Type: "Line50Form4X5TypeF",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form4X5TypeF",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -2436,8 +2436,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form4X6TypeA = []*structs.MatrixLine50Form4X6TypeA{
|
||||
{
|
||||
Type: "Line50Form4X6TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form4X6TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -2498,8 +2498,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form5X5TypeA = []*structs.MatrixLine50Form5X5TypeA{
|
||||
{
|
||||
Type: "Line50Form5X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form5X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -2560,8 +2560,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form5X5TypeB = []*structs.MatrixLine50Form5X5TypeB{
|
||||
{
|
||||
Type: "Line50Form5X5TypeB",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form5X5TypeB",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -2622,8 +2622,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form5X5TypeC = []*structs.MatrixLine50Form5X5TypeC{
|
||||
{
|
||||
Type: "Line50Form5X5TypeC",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form5X5TypeC",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -2684,8 +2684,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form6X5TypeA = []*structs.MatrixLine50Form6X5TypeA{
|
||||
{
|
||||
Type: "Line50Form6X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form6X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -2746,8 +2746,8 @@ func init() {
|
|||
|
||||
MatrixLine5Form3X3TypeA = []*structs.MatrixLine5Form3X3TypeA{
|
||||
{
|
||||
Type: "Line5Form3X3TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line5Form3X3TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 5,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -2763,8 +2763,8 @@ func init() {
|
|||
|
||||
MatrixLine5Form3X3TypeB = []*structs.MatrixLine5Form3X3TypeB{
|
||||
{
|
||||
Type: "Line5Form3X3TypeB",
|
||||
LinkType: 0,
|
||||
Type: "Line5Form3X3TypeB",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 5,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -2780,8 +2780,8 @@ func init() {
|
|||
|
||||
MatrixLine60Form33633TypeA = []*structs.MatrixLine60Form33633TypeA{
|
||||
{
|
||||
Type: "Line60Form33633TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line60Form33633TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 60,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -2852,8 +2852,8 @@ func init() {
|
|||
|
||||
MatrixLine60Form8X5TypeA = []*structs.MatrixLine60Form8X5TypeA{
|
||||
{
|
||||
Type: "Line60Form8X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line60Form8X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 60,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -2924,8 +2924,8 @@ func init() {
|
|||
|
||||
MatrixLine65Form6X5TypeA = []*structs.MatrixLine65Form6X5TypeA{
|
||||
{
|
||||
Type: "Line65Form6X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line65Form6X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 65,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3001,8 +3001,8 @@ func init() {
|
|||
|
||||
MatrixLine70Form9X5TypeA = []*structs.MatrixLine70Form9X5TypeA{
|
||||
{
|
||||
Type: "Line70Form9X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line70Form9X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 70,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3083,8 +3083,8 @@ func init() {
|
|||
|
||||
MatrixLine75Form5X6TypeA = []*structs.MatrixLine75Form5X6TypeA{
|
||||
{
|
||||
Type: "Line75Form5X6TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line75Form5X6TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 75,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3170,8 +3170,8 @@ func init() {
|
|||
|
||||
MatrixLine75Form6X5TypeA = []*structs.MatrixLine75Form6X5TypeA{
|
||||
{
|
||||
Type: "Line75Form6X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line75Form6X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 75,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3257,8 +3257,8 @@ func init() {
|
|||
|
||||
MatrixLine80Form10X5TypeA = []*structs.MatrixLine80Form10X5TypeA{
|
||||
{
|
||||
Type: "Line80Form10X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line80Form10X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 80,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3349,8 +3349,8 @@ func init() {
|
|||
|
||||
MatrixLine80Form3X5TypeA = []*structs.MatrixLine80Form3X5TypeA{
|
||||
{
|
||||
Type: "Line80Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line80Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 80,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3441,8 +3441,8 @@ func init() {
|
|||
|
||||
MatrixLine80Form4X6TypeA = []*structs.MatrixLine80Form4X6TypeA{
|
||||
{
|
||||
Type: "Line80Form4X6TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line80Form4X6TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 80,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3533,8 +3533,8 @@ func init() {
|
|||
|
||||
MatrixLine80Form7X5TypeA = []*structs.MatrixLine80Form7X5TypeA{
|
||||
{
|
||||
Type: "Line80Form7X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line80Form7X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 80,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3625,8 +3625,8 @@ func init() {
|
|||
|
||||
MatrixLine90Form11X5TypeA = []*structs.MatrixLine90Form11X5TypeA{
|
||||
{
|
||||
Type: "Line90Form11X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line90Form11X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 90,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3727,8 +3727,8 @@ func init() {
|
|||
|
||||
MatrixLine95Form8X5TypeA = []*structs.MatrixLine95Form8X5TypeA{
|
||||
{
|
||||
Type: "Line95Form8X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line95Form8X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 95,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3834,8 +3834,8 @@ func init() {
|
|||
|
||||
MatrixMatchForm7X7TypeA = []*structs.MatrixMatchForm7X7TypeA{
|
||||
{
|
||||
Type: "MatchForm7X7",
|
||||
LinkType: 4,
|
||||
Type: "MatchForm7X7",
|
||||
LinkType: 4,
|
||||
Direction: 0,
|
||||
LineCount: 20,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3847,8 +3847,8 @@ func init() {
|
|||
|
||||
MatrixSameForm5X6TypeA = []*structs.MatrixSameForm5X6TypeA{
|
||||
{
|
||||
Type: "SameForm5X6",
|
||||
LinkType: 3,
|
||||
Type: "SameForm5X6",
|
||||
LinkType: 3,
|
||||
Direction: 0,
|
||||
LineCount: 20,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3860,8 +3860,8 @@ func init() {
|
|||
|
||||
MatrixSameForm5X6TypeB = []*structs.MatrixSameForm5X6TypeB{
|
||||
{
|
||||
Type: "SameForm5X6TypeB",
|
||||
LinkType: 3,
|
||||
Type: "SameForm5X6TypeB",
|
||||
LinkType: 3,
|
||||
Direction: 0,
|
||||
LineCount: 25,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3873,8 +3873,8 @@ func init() {
|
|||
|
||||
MatrixWaysForm333331 = []*structs.MatrixWaysForm333331{
|
||||
{
|
||||
Type: "WaysForm333331",
|
||||
LinkType: 1,
|
||||
Type: "WaysForm333331",
|
||||
LinkType: 1,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3886,8 +3886,8 @@ func init() {
|
|||
|
||||
MatrixWaysForm33555 = []*structs.MatrixWaysForm33555{
|
||||
{
|
||||
Type: "WaysForm33555",
|
||||
LinkType: 1,
|
||||
Type: "WaysForm33555",
|
||||
LinkType: 1,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3899,8 +3899,8 @@ func init() {
|
|||
|
||||
MatrixWaysForm344444 = []*structs.MatrixWaysForm344444{
|
||||
{
|
||||
Type: "WaysForm344444",
|
||||
LinkType: 1,
|
||||
Type: "WaysForm344444",
|
||||
LinkType: 1,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3912,8 +3912,8 @@ func init() {
|
|||
|
||||
MatrixWaysForm3X5TypeA = []*structs.MatrixWaysForm3X5TypeA{
|
||||
{
|
||||
Type: "WaysForm3X5TypeA",
|
||||
LinkType: 1,
|
||||
Type: "WaysForm3X5TypeA",
|
||||
LinkType: 1,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3925,8 +3925,8 @@ func init() {
|
|||
|
||||
MatrixWaysForm44668 = []*structs.MatrixWaysForm44668{
|
||||
{
|
||||
Type: "WaysForm44668",
|
||||
LinkType: 1,
|
||||
Type: "WaysForm44668",
|
||||
LinkType: 1,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3938,8 +3938,8 @@ func init() {
|
|||
|
||||
MatrixWaysForm4X5TypeA = []*structs.MatrixWaysForm4X5TypeA{
|
||||
{
|
||||
Type: "WaysForm4X5TypeA",
|
||||
LinkType: 1,
|
||||
Type: "WaysForm4X5TypeA",
|
||||
LinkType: 1,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
|
@ -3951,8 +3951,8 @@ func init() {
|
|||
|
||||
MatrixWaysForm4X5TypeB = []*structs.MatrixWaysForm4X5TypeB{
|
||||
{
|
||||
Type: "WaysForm4X5TypeB",
|
||||
LinkType: 1,
|
||||
Type: "WaysForm4X5TypeB",
|
||||
LinkType: 1,
|
||||
Direction: 0,
|
||||
LineCount: 60,
|
||||
Lines: [][]int64{
|
||||
|
|
|
|||
|
|
@ -9,13 +9,13 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
|
|||
func init() {
|
||||
OptGroup = []*structs.OptGroup{
|
||||
{
|
||||
ID: 1,
|
||||
Batch: 1,
|
||||
ID: 1,
|
||||
Batch: 1,
|
||||
IsNewPlayer: true,
|
||||
StartTime: "2023-4-26",
|
||||
EndTime: "2050-11-27",
|
||||
Affect: []int64{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
Weight: []int64{1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
StartTime: "2023-4-26",
|
||||
EndTime: "2050-11-27",
|
||||
Affect: []int64{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
Weight: []int64{1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
},
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -9,20 +9,20 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
|
|||
func init() {
|
||||
PrizeModelPrizeModelTypeA = map[int64]*structs.PrizeModelPrizeModelTypeA{
|
||||
1: {
|
||||
ID: 1,
|
||||
AniType: "big_win",
|
||||
ID: 1,
|
||||
AniType: "big_win",
|
||||
MinMultiple: 10,
|
||||
MaxMultiple: 25,
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
AniType: "mega_win",
|
||||
ID: 2,
|
||||
AniType: "mega_win",
|
||||
MinMultiple: 25,
|
||||
MaxMultiple: 50,
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
AniType: "epic_win",
|
||||
ID: 3,
|
||||
AniType: "epic_win",
|
||||
MinMultiple: 50,
|
||||
MaxMultiple: -1,
|
||||
},
|
||||
|
|
@ -30,26 +30,26 @@ func init() {
|
|||
|
||||
PrizeModelPrizeModelTypeB = map[int64]*structs.PrizeModelPrizeModelTypeB{
|
||||
1: {
|
||||
ID: 1,
|
||||
AniType: "big_win",
|
||||
ID: 1,
|
||||
AniType: "big_win",
|
||||
MinMultiple: 15,
|
||||
MaxMultiple: 30,
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
AniType: "mega_win",
|
||||
ID: 2,
|
||||
AniType: "mega_win",
|
||||
MinMultiple: 30,
|
||||
MaxMultiple: 45,
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
AniType: "epic_win",
|
||||
ID: 3,
|
||||
AniType: "epic_win",
|
||||
MinMultiple: 45,
|
||||
MaxMultiple: 60,
|
||||
},
|
||||
4: {
|
||||
ID: 4,
|
||||
AniType: "epic_win",
|
||||
ID: 4,
|
||||
AniType: "epic_win",
|
||||
MinMultiple: 60,
|
||||
MaxMultiple: -1,
|
||||
},
|
||||
|
|
|
|||
|
|
@ -10,161 +10,161 @@ func init() {
|
|||
SimulatorFSMultiLevel = []*structs.SimulatorFSMultiLevel{
|
||||
{
|
||||
Level: 1,
|
||||
Min: 0,
|
||||
Max: 3,
|
||||
Min: 0,
|
||||
Max: 3,
|
||||
},
|
||||
{
|
||||
Level: 2,
|
||||
Min: 3,
|
||||
Max: 6,
|
||||
Min: 3,
|
||||
Max: 6,
|
||||
},
|
||||
{
|
||||
Level: 3,
|
||||
Min: 6,
|
||||
Max: 9,
|
||||
Min: 6,
|
||||
Max: 9,
|
||||
},
|
||||
{
|
||||
Level: 4,
|
||||
Min: 9,
|
||||
Max: 12,
|
||||
Min: 9,
|
||||
Max: 12,
|
||||
},
|
||||
{
|
||||
Level: 5,
|
||||
Min: 12,
|
||||
Max: 18,
|
||||
Min: 12,
|
||||
Max: 18,
|
||||
},
|
||||
{
|
||||
Level: 6,
|
||||
Min: 18,
|
||||
Max: 20,
|
||||
Min: 18,
|
||||
Max: 20,
|
||||
},
|
||||
{
|
||||
Level: 7,
|
||||
Min: 20,
|
||||
Max: 30,
|
||||
Min: 20,
|
||||
Max: 30,
|
||||
},
|
||||
{
|
||||
Level: 8,
|
||||
Min: 30,
|
||||
Max: 50,
|
||||
Min: 30,
|
||||
Max: 50,
|
||||
},
|
||||
{
|
||||
Level: 9,
|
||||
Min: 50,
|
||||
Max: 100,
|
||||
Min: 50,
|
||||
Max: 100,
|
||||
},
|
||||
{
|
||||
Level: 10,
|
||||
Min: 100,
|
||||
Max: 500,
|
||||
Min: 100,
|
||||
Max: 500,
|
||||
},
|
||||
{
|
||||
Level: 11,
|
||||
Min: 500,
|
||||
Max: 1000,
|
||||
Min: 500,
|
||||
Max: 1000,
|
||||
},
|
||||
{
|
||||
Level: 12,
|
||||
Min: 1000,
|
||||
Max: -1,
|
||||
Min: 1000,
|
||||
Max: -1,
|
||||
},
|
||||
}
|
||||
|
||||
SimulatorMultiLevel = []*structs.SimulatorMultiLevel{
|
||||
{
|
||||
Level: 1,
|
||||
Min: 0,
|
||||
Max: 1,
|
||||
Min: 0,
|
||||
Max: 1,
|
||||
},
|
||||
{
|
||||
Level: 2,
|
||||
Min: 1,
|
||||
Max: 2,
|
||||
Min: 1,
|
||||
Max: 2,
|
||||
},
|
||||
{
|
||||
Level: 3,
|
||||
Min: 2,
|
||||
Max: 3,
|
||||
Min: 2,
|
||||
Max: 3,
|
||||
},
|
||||
{
|
||||
Level: 4,
|
||||
Min: 3,
|
||||
Max: 4,
|
||||
Min: 3,
|
||||
Max: 4,
|
||||
},
|
||||
{
|
||||
Level: 5,
|
||||
Min: 4,
|
||||
Max: 5,
|
||||
Min: 4,
|
||||
Max: 5,
|
||||
},
|
||||
{
|
||||
Level: 6,
|
||||
Min: 5,
|
||||
Max: 6,
|
||||
Min: 5,
|
||||
Max: 6,
|
||||
},
|
||||
{
|
||||
Level: 7,
|
||||
Min: 6,
|
||||
Max: 8,
|
||||
Min: 6,
|
||||
Max: 8,
|
||||
},
|
||||
{
|
||||
Level: 8,
|
||||
Min: 8,
|
||||
Max: 10,
|
||||
Min: 8,
|
||||
Max: 10,
|
||||
},
|
||||
{
|
||||
Level: 9,
|
||||
Min: 10,
|
||||
Max: 12,
|
||||
Min: 10,
|
||||
Max: 12,
|
||||
},
|
||||
{
|
||||
Level: 10,
|
||||
Min: 12,
|
||||
Max: 15,
|
||||
Min: 12,
|
||||
Max: 15,
|
||||
},
|
||||
{
|
||||
Level: 11,
|
||||
Min: 15,
|
||||
Max: 18,
|
||||
Min: 15,
|
||||
Max: 18,
|
||||
},
|
||||
{
|
||||
Level: 12,
|
||||
Min: 18,
|
||||
Max: 20,
|
||||
Min: 18,
|
||||
Max: 20,
|
||||
},
|
||||
{
|
||||
Level: 13,
|
||||
Min: 20,
|
||||
Max: 25,
|
||||
Min: 20,
|
||||
Max: 25,
|
||||
},
|
||||
{
|
||||
Level: 14,
|
||||
Min: 25,
|
||||
Max: 30,
|
||||
Min: 25,
|
||||
Max: 30,
|
||||
},
|
||||
{
|
||||
Level: 15,
|
||||
Min: 30,
|
||||
Max: 50,
|
||||
Min: 30,
|
||||
Max: 50,
|
||||
},
|
||||
{
|
||||
Level: 16,
|
||||
Min: 50,
|
||||
Max: 100,
|
||||
Min: 50,
|
||||
Max: 100,
|
||||
},
|
||||
{
|
||||
Level: 17,
|
||||
Min: 100,
|
||||
Max: 500,
|
||||
Min: 100,
|
||||
Max: 500,
|
||||
},
|
||||
{
|
||||
Level: 18,
|
||||
Min: 500,
|
||||
Max: 1000,
|
||||
Min: 500,
|
||||
Max: 1000,
|
||||
},
|
||||
{
|
||||
Level: 19,
|
||||
Min: 1000,
|
||||
Max: -1,
|
||||
Min: 1000,
|
||||
Max: -1,
|
||||
},
|
||||
}
|
||||
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -4,223 +4,263 @@ package base
|
|||
import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs"
|
||||
|
||||
var (
|
||||
CashManiaBetBetChangeList = map[int64]*structs.CashManiaBetBetChangeList{}
|
||||
CashManiaBetBetLevel = map[int64]*structs.CashManiaBetBetLevel{}
|
||||
CashManiaBetBetLine = map[int64]*structs.CashManiaBetBetLine{}
|
||||
CashManiaBetBetSize = map[int64]*structs.CashManiaBetBetSize{}
|
||||
CashManiaBetFirstBet = map[int64]*structs.CashManiaBetFirstBet{}
|
||||
CashManiaFormation = []*structs.CashManiaFormation{}
|
||||
CashManiaItemInfo = map[int64]*structs.CashManiaItemInfo{}
|
||||
CashManiaMapRTPMode = map[int64]*structs.CashManiaMapRTPMode{}
|
||||
CashManiaMidItemInfo = map[int64]*structs.CashManiaMidItemInfo{}
|
||||
CashManiaOthers = []*structs.CashManiaOthers{}
|
||||
CashManiaRandomItemWeight = []*structs.CashManiaRandomItemWeight{}
|
||||
CashManiaRandomMidWeight = []*structs.CashManiaRandomMidWeight{}
|
||||
CashManiaReelBaseSpinRange = [][]int64{}
|
||||
CashManiaReelBaseSpinReel = [][]int64{}
|
||||
CashManiaReelBaseSpinWeight = [][]float64{}
|
||||
CashManiaSymbolBetRatio = []*structs.CashManiaSymbolBetRatio{}
|
||||
CashManiaSymbol = map[int64]*structs.CashManiaSymbol{}
|
||||
CashManiaWinItemWeight = []*structs.CashManiaWinItemWeight{}
|
||||
CashManiaWinMidWeight = []*structs.CashManiaWinMidWeight{}
|
||||
FortuneDragonBaseMultiplier = []*structs.FortuneDragonBaseMultiplier{}
|
||||
FortuneDragonBetBetChangeList = map[int64]*structs.FortuneDragonBetBetChangeList{}
|
||||
FortuneDragonBetBetLevel = map[int64]*structs.FortuneDragonBetBetLevel{}
|
||||
FortuneDragonBetBetLine = map[int64]*structs.FortuneDragonBetBetLine{}
|
||||
FortuneDragonBetBetSize = map[int64]*structs.FortuneDragonBetBetSize{}
|
||||
FortuneDragonBetFirstBet = map[int64]*structs.FortuneDragonBetFirstBet{}
|
||||
FortuneDragonFormation = []*structs.FortuneDragonFormation{}
|
||||
FortuneDragonFreeMultiplier = []*structs.FortuneDragonFreeMultiplier{}
|
||||
FortuneDragonFreeMultiplierCount = []*structs.FortuneDragonFreeMultiplierCount{}
|
||||
FortuneDragonMapRTPMode = map[int64]*structs.FortuneDragonMapRTPMode{}
|
||||
FortuneDragonOthers = []*structs.FortuneDragonOthers{}
|
||||
FortuneDragonReelBaseSpinRange = [][]int64{}
|
||||
FortuneDragonReelBaseSpinReel = [][]int64{}
|
||||
FortuneDragonReelBaseSpinWeight = [][]float64{}
|
||||
FortuneDragonReelFreeSpinRange = [][]int64{}
|
||||
FortuneDragonReelFreeSpinReel = [][]int64{}
|
||||
FortuneDragonReelFreeSpinWeight = [][]float64{}
|
||||
FortuneDragonReelSureWinBaseSpinRange = [][]int64{}
|
||||
FortuneDragonReelSureWinBaseSpinReel = [][]int64{}
|
||||
CashManiaBetBetChangeList = map[int64]*structs.CashManiaBetBetChangeList{}
|
||||
CashManiaBetBetLevel = map[int64]*structs.CashManiaBetBetLevel{}
|
||||
CashManiaBetBetLine = map[int64]*structs.CashManiaBetBetLine{}
|
||||
CashManiaBetBetSize = map[int64]*structs.CashManiaBetBetSize{}
|
||||
CashManiaBetFirstBet = map[int64]*structs.CashManiaBetFirstBet{}
|
||||
CashManiaFormation = []*structs.CashManiaFormation{}
|
||||
CashManiaItemInfo = map[int64]*structs.CashManiaItemInfo{}
|
||||
CashManiaMapRTPMode = map[int64]*structs.CashManiaMapRTPMode{}
|
||||
CashManiaMidItemInfo = map[int64]*structs.CashManiaMidItemInfo{}
|
||||
CashManiaOthers = []*structs.CashManiaOthers{}
|
||||
CashManiaRandomItemWeight = []*structs.CashManiaRandomItemWeight{}
|
||||
CashManiaRandomMidWeight = []*structs.CashManiaRandomMidWeight{}
|
||||
CashManiaReelBaseSpinRange = [][]int64{}
|
||||
CashManiaReelBaseSpinReel = [][]int64{}
|
||||
CashManiaReelBaseSpinWeight = [][]float64{}
|
||||
CashManiaSymbolBetRatio = []*structs.CashManiaSymbolBetRatio{}
|
||||
CashManiaSymbol = map[int64]*structs.CashManiaSymbol{}
|
||||
CashManiaWinItemWeight = []*structs.CashManiaWinItemWeight{}
|
||||
CashManiaWinMidWeight = []*structs.CashManiaWinMidWeight{}
|
||||
FortuneDragonBaseMultiplier = []*structs.FortuneDragonBaseMultiplier{}
|
||||
FortuneDragonBetBetChangeList = map[int64]*structs.FortuneDragonBetBetChangeList{}
|
||||
FortuneDragonBetBetLevel = map[int64]*structs.FortuneDragonBetBetLevel{}
|
||||
FortuneDragonBetBetLine = map[int64]*structs.FortuneDragonBetBetLine{}
|
||||
FortuneDragonBetBetSize = map[int64]*structs.FortuneDragonBetBetSize{}
|
||||
FortuneDragonBetFirstBet = map[int64]*structs.FortuneDragonBetFirstBet{}
|
||||
FortuneDragonFormation = []*structs.FortuneDragonFormation{}
|
||||
FortuneDragonFreeMultiplier = []*structs.FortuneDragonFreeMultiplier{}
|
||||
FortuneDragonFreeMultiplierCount = []*structs.FortuneDragonFreeMultiplierCount{}
|
||||
FortuneDragonMapRTPMode = map[int64]*structs.FortuneDragonMapRTPMode{}
|
||||
FortuneDragonOthers = []*structs.FortuneDragonOthers{}
|
||||
FortuneDragonReelBaseSpinRange = [][]int64{}
|
||||
FortuneDragonReelBaseSpinReel = [][]int64{}
|
||||
FortuneDragonReelBaseSpinWeight = [][]float64{}
|
||||
FortuneDragonReelFreeSpinRange = [][]int64{}
|
||||
FortuneDragonReelFreeSpinReel = [][]int64{}
|
||||
FortuneDragonReelFreeSpinWeight = [][]float64{}
|
||||
FortuneDragonReelSureWinBaseSpinRange = [][]int64{}
|
||||
FortuneDragonReelSureWinBaseSpinReel = [][]int64{}
|
||||
FortuneDragonReelSureWinBaseSpinWeight = [][]float64{}
|
||||
FortuneDragonReelSureWinFreeSpinRange = [][]int64{}
|
||||
FortuneDragonReelSureWinFreeSpinReel = [][]int64{}
|
||||
FortuneDragonReelSureWinFreeSpinRange = [][]int64{}
|
||||
FortuneDragonReelSureWinFreeSpinReel = [][]int64{}
|
||||
FortuneDragonReelSureWinFreeSpinWeight = [][]float64{}
|
||||
FortuneDragonSymbolBetRatio = []*structs.FortuneDragonSymbolBetRatio{}
|
||||
FortuneDragonSymbol = map[int64]*structs.FortuneDragonSymbol{}
|
||||
FortuneMouseBetBetChangeList = map[int64]*structs.FortuneMouseBetBetChangeList{}
|
||||
FortuneMouseBetBetLevel = map[int64]*structs.FortuneMouseBetBetLevel{}
|
||||
FortuneMouseBetBetLine = map[int64]*structs.FortuneMouseBetBetLine{}
|
||||
FortuneMouseBetBetSize = map[int64]*structs.FortuneMouseBetBetSize{}
|
||||
FortuneMouseBetFirstBet = map[int64]*structs.FortuneMouseBetFirstBet{}
|
||||
FortuneMouseFormation = []*structs.FortuneMouseFormation{}
|
||||
FortuneMouseMapRTPMode = map[int64]*structs.FortuneMouseMapRTPMode{}
|
||||
FortuneMouseOthers = []*structs.FortuneMouseOthers{}
|
||||
FortuneMouseReelBaseSpinRange = [][]int64{}
|
||||
FortuneMouseReelBaseSpinReel = [][]int64{}
|
||||
FortuneMouseReelBaseSpinWeight = [][]float64{}
|
||||
FortuneMouseReelReSpinRange = [][]int64{}
|
||||
FortuneMouseReelReSpinReel = [][]int64{}
|
||||
FortuneMouseReelReSpinWeight = [][]float64{}
|
||||
FortuneMouseSuperStackWeight = []*structs.FortuneMouseSuperStackWeight{}
|
||||
FortuneMouseSymbolBetRatio = []*structs.FortuneMouseSymbolBetRatio{}
|
||||
FortuneMouseSymbol = map[int64]*structs.FortuneMouseSymbol{}
|
||||
FortuneOxBetBetChangeList = map[int64]*structs.FortuneOxBetBetChangeList{}
|
||||
FortuneOxBetBetLevel = map[int64]*structs.FortuneOxBetBetLevel{}
|
||||
FortuneOxBetBetLine = map[int64]*structs.FortuneOxBetBetLine{}
|
||||
FortuneOxBetBetSize = map[int64]*structs.FortuneOxBetBetSize{}
|
||||
FortuneOxBetFirstBet = map[int64]*structs.FortuneOxBetFirstBet{}
|
||||
FortuneOxFormation = []*structs.FortuneOxFormation{}
|
||||
FortuneOxMapRTPMode = map[int64]*structs.FortuneOxMapRTPMode{}
|
||||
FortuneOxOthers = []*structs.FortuneOxOthers{}
|
||||
FortuneOxReelBaseSpinRange = [][]int64{}
|
||||
FortuneOxReelBaseSpinReel = [][]int64{}
|
||||
FortuneOxReelBaseSpinWeight = [][]float64{}
|
||||
FortuneOxReelReSpinRange = [][]int64{}
|
||||
FortuneOxReelReSpinReel = [][]int64{}
|
||||
FortuneOxReelReSpinWeight = [][]float64{}
|
||||
FortuneOxSuperStack1Weight = []*structs.FortuneOxSuperStack1Weight{}
|
||||
FortuneOxSuperStack2Weight = []*structs.FortuneOxSuperStack2Weight{}
|
||||
FortuneOxSymbolBetRatio = []*structs.FortuneOxSymbolBetRatio{}
|
||||
FortuneOxSymbol = map[int64]*structs.FortuneOxSymbol{}
|
||||
FortuneRabbitBetBetChangeList = map[int64]*structs.FortuneRabbitBetBetChangeList{}
|
||||
FortuneRabbitBetBetLevel = map[int64]*structs.FortuneRabbitBetBetLevel{}
|
||||
FortuneRabbitBetBetLine = map[int64]*structs.FortuneRabbitBetBetLine{}
|
||||
FortuneRabbitBetBetSize = map[int64]*structs.FortuneRabbitBetBetSize{}
|
||||
FortuneRabbitBetFirstBet = map[int64]*structs.FortuneRabbitBetFirstBet{}
|
||||
FortuneRabbitCashPrizeWeight = []*structs.FortuneRabbitCashPrizeWeight{}
|
||||
FortuneRabbitForceCashCountWeight = []*structs.FortuneRabbitForceCashCountWeight{}
|
||||
FortuneRabbitFormation = []*structs.FortuneRabbitFormation{}
|
||||
FortuneRabbitMapRTPMode = map[int64]*structs.FortuneRabbitMapRTPMode{}
|
||||
FortuneRabbitOthers = []*structs.FortuneRabbitOthers{}
|
||||
FortuneRabbitOthersRTP120 = []*structs.FortuneRabbitOthersRTP120{}
|
||||
FortuneRabbitOthersRTP80 = []*structs.FortuneRabbitOthersRTP80{}
|
||||
FortuneRabbitReelBaseSpinRange = [][]int64{}
|
||||
FortuneRabbitReelBaseSpinReel = [][]int64{}
|
||||
FortuneRabbitReelBaseSpinWeight = [][]float64{}
|
||||
FortuneRabbitReelFreeSpinRange = [][]int64{}
|
||||
FortuneRabbitReelFreeSpinReel = [][]int64{}
|
||||
FortuneRabbitReelFreeSpinWeight = [][]float64{}
|
||||
FortuneRabbitSymbolBetRatio = []*structs.FortuneRabbitSymbolBetRatio{}
|
||||
FortuneRabbitSymbol = map[int64]*structs.FortuneRabbitSymbol{}
|
||||
FortuneTigerBetBetChangeList = map[int64]*structs.FortuneTigerBetBetChangeList{}
|
||||
FortuneTigerBetBetLevel = map[int64]*structs.FortuneTigerBetBetLevel{}
|
||||
FortuneTigerBetBetLine = map[int64]*structs.FortuneTigerBetBetLine{}
|
||||
FortuneTigerBetBetSize = map[int64]*structs.FortuneTigerBetBetSize{}
|
||||
FortuneTigerBetFirstBet = map[int64]*structs.FortuneTigerBetFirstBet{}
|
||||
FortuneTigerFormation = []*structs.FortuneTigerFormation{}
|
||||
FortuneTigerMapRTPMode = map[int64]*structs.FortuneTigerMapRTPMode{}
|
||||
FortuneTigerOthers = []*structs.FortuneTigerOthers{}
|
||||
FortuneTigerReelBaseSpinRange = [][]int64{}
|
||||
FortuneTigerReelBaseSpinReel = [][]int64{}
|
||||
FortuneTigerReelBaseSpinWeight = [][]float64{}
|
||||
FortuneTigerReelReSpinRange = [][]int64{}
|
||||
FortuneTigerReelReSpinReel = [][]int64{}
|
||||
FortuneTigerReelReSpinWeight = [][]float64{}
|
||||
FortuneTigerSuperStackWeight = []*structs.FortuneTigerSuperStackWeight{}
|
||||
FortuneTigerSymbolBetRatio = []*structs.FortuneTigerSymbolBetRatio{}
|
||||
FortuneTigerSymbol = map[int64]*structs.FortuneTigerSymbol{}
|
||||
MatrixFeaturesForm15X1TypeA = []*structs.MatrixFeaturesForm15X1TypeA{}
|
||||
MatrixFeaturesForm19X1TypeA = []*structs.MatrixFeaturesForm19X1TypeA{}
|
||||
MatrixFeaturesForm20X1TypeA = []*structs.MatrixFeaturesForm20X1TypeA{}
|
||||
MatrixFeaturesForm25X1TypeA = []*structs.MatrixFeaturesForm25X1TypeA{}
|
||||
MatrixFeaturesForm30X1TypeA = []*structs.MatrixFeaturesForm30X1TypeA{}
|
||||
MatrixFeaturesForm35X1TypeA = []*structs.MatrixFeaturesForm35X1TypeA{}
|
||||
MatrixFeaturesForm40X1 = []*structs.MatrixFeaturesForm40X1{}
|
||||
MatrixFeaturesForm40X1TypeA = []*structs.MatrixFeaturesForm40X1TypeA{}
|
||||
MatrixFeaturesForm7X1TypeA = []*structs.MatrixFeaturesForm7X1TypeA{}
|
||||
MatrixLine100Form12X5TypeA = []*structs.MatrixLine100Form12X5TypeA{}
|
||||
MatrixLine100Form6X5TypeA = []*structs.MatrixLine100Form6X5TypeA{}
|
||||
MatrixLine10Form343TypeA = []*structs.MatrixLine10Form343TypeA{}
|
||||
MatrixLine10Form3X5TypeA = []*structs.MatrixLine10Form3X5TypeA{}
|
||||
MatrixLine1Form3X3TypeA = []*structs.MatrixLine1Form3X3TypeA{}
|
||||
MatrixLine1Form3X3TypeB = []*structs.MatrixLine1Form3X3TypeB{}
|
||||
MatrixLine1Form5X5TypeA = []*structs.MatrixLine1Form5X5TypeA{}
|
||||
MatrixLine20Form3X5TypeA = []*structs.MatrixLine20Form3X5TypeA{}
|
||||
MatrixLine25Form36666TypeA = []*structs.MatrixLine25Form36666TypeA{}
|
||||
MatrixLine25Form3X5TypeA = []*structs.MatrixLine25Form3X5TypeA{}
|
||||
MatrixLine25Form3X5TypeB = []*structs.MatrixLine25Form3X5TypeB{}
|
||||
MatrixLine25Form3X5TypeC = []*structs.MatrixLine25Form3X5TypeC{}
|
||||
MatrixLine25Form3X5TypeD = []*structs.MatrixLine25Form3X5TypeD{}
|
||||
MatrixLine25Form3X5TypeE = []*structs.MatrixLine25Form3X5TypeE{}
|
||||
MatrixLine30Form3X5TypeA = []*structs.MatrixLine30Form3X5TypeA{}
|
||||
MatrixLine30Form3X5TypeB = []*structs.MatrixLine30Form3X5TypeB{}
|
||||
MatrixLine30Form3X5TypeC = []*structs.MatrixLine30Form3X5TypeC{}
|
||||
MatrixLine30Form3X5TypeD = []*structs.MatrixLine30Form3X5TypeD{}
|
||||
MatrixLine30Form3X5TypeE = []*structs.MatrixLine30Form3X5TypeE{}
|
||||
MatrixLine30Form3X6TypeA = []*structs.MatrixLine30Form3X6TypeA{}
|
||||
MatrixLine30Form4X5TypeA = []*structs.MatrixLine30Form4X5TypeA{}
|
||||
MatrixLine30Form4X5TypeB = []*structs.MatrixLine30Form4X5TypeB{}
|
||||
MatrixLine3Form3X3TypeA = []*structs.MatrixLine3Form3X3TypeA{}
|
||||
MatrixLine40Form34543TypeA = []*structs.MatrixLine40Form34543TypeA{}
|
||||
MatrixLine40Form3X5TypeA = []*structs.MatrixLine40Form3X5TypeA{}
|
||||
MatrixLine40Form3X5TypeB = []*structs.MatrixLine40Form3X5TypeB{}
|
||||
MatrixLine40Form3X5TypeC = []*structs.MatrixLine40Form3X5TypeC{}
|
||||
MatrixLine40Form3X5TypeD = []*structs.MatrixLine40Form3X5TypeD{}
|
||||
MatrixLine40Form4X5TypeA = []*structs.MatrixLine40Form4X5TypeA{}
|
||||
MatrixLine40Form4X5TypeB = []*structs.MatrixLine40Form4X5TypeB{}
|
||||
MatrixLine40Form4X5TypeC = []*structs.MatrixLine40Form4X5TypeC{}
|
||||
MatrixLine40Form4X6TypeA = []*structs.MatrixLine40Form4X6TypeA{}
|
||||
MatrixLine50Form3X5TypeA = []*structs.MatrixLine50Form3X5TypeA{}
|
||||
MatrixLine50Form3X5TypeB = []*structs.MatrixLine50Form3X5TypeB{}
|
||||
MatrixLine50Form3X5TypeC = []*structs.MatrixLine50Form3X5TypeC{}
|
||||
MatrixLine50Form3X5TypeD = []*structs.MatrixLine50Form3X5TypeD{}
|
||||
MatrixLine50Form3X5TypeE = []*structs.MatrixLine50Form3X5TypeE{}
|
||||
MatrixLine50Form3X5TypeF = []*structs.MatrixLine50Form3X5TypeF{}
|
||||
MatrixLine50Form3X5TypeG = []*structs.MatrixLine50Form3X5TypeG{}
|
||||
MatrixLine50Form3X5TypeH = []*structs.MatrixLine50Form3X5TypeH{}
|
||||
MatrixLine50Form45454TypeA = []*structs.MatrixLine50Form45454TypeA{}
|
||||
MatrixLine50Form4X5TypeA = []*structs.MatrixLine50Form4X5TypeA{}
|
||||
MatrixLine50Form4X5TypeB = []*structs.MatrixLine50Form4X5TypeB{}
|
||||
MatrixLine50Form4X5TypeC = []*structs.MatrixLine50Form4X5TypeC{}
|
||||
MatrixLine50Form4X5TypeD = []*structs.MatrixLine50Form4X5TypeD{}
|
||||
MatrixLine50Form4X5TypeE = []*structs.MatrixLine50Form4X5TypeE{}
|
||||
MatrixLine50Form4X5TypeF = []*structs.MatrixLine50Form4X5TypeF{}
|
||||
MatrixLine50Form4X6TypeA = []*structs.MatrixLine50Form4X6TypeA{}
|
||||
MatrixLine50Form5X5TypeA = []*structs.MatrixLine50Form5X5TypeA{}
|
||||
MatrixLine50Form5X5TypeB = []*structs.MatrixLine50Form5X5TypeB{}
|
||||
MatrixLine50Form5X5TypeC = []*structs.MatrixLine50Form5X5TypeC{}
|
||||
MatrixLine50Form6X5TypeA = []*structs.MatrixLine50Form6X5TypeA{}
|
||||
MatrixLine5Form3X3TypeA = []*structs.MatrixLine5Form3X3TypeA{}
|
||||
MatrixLine5Form3X3TypeB = []*structs.MatrixLine5Form3X3TypeB{}
|
||||
MatrixLine60Form33633TypeA = []*structs.MatrixLine60Form33633TypeA{}
|
||||
MatrixLine60Form8X5TypeA = []*structs.MatrixLine60Form8X5TypeA{}
|
||||
MatrixLine65Form6X5TypeA = []*structs.MatrixLine65Form6X5TypeA{}
|
||||
MatrixLine70Form9X5TypeA = []*structs.MatrixLine70Form9X5TypeA{}
|
||||
MatrixLine75Form5X6TypeA = []*structs.MatrixLine75Form5X6TypeA{}
|
||||
MatrixLine75Form6X5TypeA = []*structs.MatrixLine75Form6X5TypeA{}
|
||||
MatrixLine80Form10X5TypeA = []*structs.MatrixLine80Form10X5TypeA{}
|
||||
MatrixLine80Form3X5TypeA = []*structs.MatrixLine80Form3X5TypeA{}
|
||||
MatrixLine80Form4X6TypeA = []*structs.MatrixLine80Form4X6TypeA{}
|
||||
MatrixLine80Form7X5TypeA = []*structs.MatrixLine80Form7X5TypeA{}
|
||||
MatrixLine90Form11X5TypeA = []*structs.MatrixLine90Form11X5TypeA{}
|
||||
MatrixLine95Form8X5TypeA = []*structs.MatrixLine95Form8X5TypeA{}
|
||||
MatrixMatchForm7X7TypeA = []*structs.MatrixMatchForm7X7TypeA{}
|
||||
MatrixSameForm5X6TypeA = []*structs.MatrixSameForm5X6TypeA{}
|
||||
MatrixSameForm5X6TypeB = []*structs.MatrixSameForm5X6TypeB{}
|
||||
MatrixWaysForm333331 = []*structs.MatrixWaysForm333331{}
|
||||
MatrixWaysForm33555 = []*structs.MatrixWaysForm33555{}
|
||||
MatrixWaysForm344444 = []*structs.MatrixWaysForm344444{}
|
||||
MatrixWaysForm3X5TypeA = []*structs.MatrixWaysForm3X5TypeA{}
|
||||
MatrixWaysForm44668 = []*structs.MatrixWaysForm44668{}
|
||||
MatrixWaysForm4X5TypeA = []*structs.MatrixWaysForm4X5TypeA{}
|
||||
MatrixWaysForm4X5TypeB = []*structs.MatrixWaysForm4X5TypeB{}
|
||||
OptGroup = []*structs.OptGroup{}
|
||||
PrizeModelPrizeModelTypeA = map[int64]*structs.PrizeModelPrizeModelTypeA{}
|
||||
PrizeModelPrizeModelTypeB = map[int64]*structs.PrizeModelPrizeModelTypeB{}
|
||||
SimulatorFSMultiLevel = []*structs.SimulatorFSMultiLevel{}
|
||||
SimulatorMultiLevel = []*structs.SimulatorMultiLevel{}
|
||||
TestBetBetChangeList = map[int64]*structs.TestBetBetChangeList{}
|
||||
TestBetBetLevel = map[int64]*structs.TestBetBetLevel{}
|
||||
TestBetBetLine = map[int64]*structs.TestBetBetLine{}
|
||||
TestBetBetSize = map[int64]*structs.TestBetBetSize{}
|
||||
TestBetFirstBet = map[int64]*structs.TestBetFirstBet{}
|
||||
TestFormation = []*structs.TestFormation{}
|
||||
TestMapRTPMode = map[int64]*structs.TestMapRTPMode{}
|
||||
TestRandomWeight = []*structs.TestRandomWeight{}
|
||||
TestReelBaseSpinRange = [][]int64{}
|
||||
TestReelBaseSpinReel = [][]int64{}
|
||||
TestReelBaseSpinWeight = [][]float64{}
|
||||
TestSymbolBetRatio = []*structs.TestSymbolBetRatio{}
|
||||
TestSymbol = map[int64]*structs.TestSymbol{}
|
||||
FortuneDragonSymbolBetRatio = []*structs.FortuneDragonSymbolBetRatio{}
|
||||
FortuneDragonSymbol = map[int64]*structs.FortuneDragonSymbol{}
|
||||
FortuneMouseBetBetChangeList = map[int64]*structs.FortuneMouseBetBetChangeList{}
|
||||
FortuneMouseBetBetLevel = map[int64]*structs.FortuneMouseBetBetLevel{}
|
||||
FortuneMouseBetBetLine = map[int64]*structs.FortuneMouseBetBetLine{}
|
||||
FortuneMouseBetBetSize = map[int64]*structs.FortuneMouseBetBetSize{}
|
||||
FortuneMouseBetFirstBet = map[int64]*structs.FortuneMouseBetFirstBet{}
|
||||
FortuneMouseFormation = []*structs.FortuneMouseFormation{}
|
||||
FortuneMouseMapRTPMode = map[int64]*structs.FortuneMouseMapRTPMode{}
|
||||
FortuneMouseOthers = []*structs.FortuneMouseOthers{}
|
||||
FortuneMouseReelBaseSpinRange = [][]int64{}
|
||||
FortuneMouseReelBaseSpinReel = [][]int64{}
|
||||
FortuneMouseReelBaseSpinWeight = [][]float64{}
|
||||
FortuneMouseReelReSpinRange = [][]int64{}
|
||||
FortuneMouseReelReSpinReel = [][]int64{}
|
||||
FortuneMouseReelReSpinWeight = [][]float64{}
|
||||
FortuneMouseSuperStackWeight = []*structs.FortuneMouseSuperStackWeight{}
|
||||
FortuneMouseSymbolBetRatio = []*structs.FortuneMouseSymbolBetRatio{}
|
||||
FortuneMouseSymbol = map[int64]*structs.FortuneMouseSymbol{}
|
||||
FortuneOxBetBetChangeList = map[int64]*structs.FortuneOxBetBetChangeList{}
|
||||
FortuneOxBetBetLevel = map[int64]*structs.FortuneOxBetBetLevel{}
|
||||
FortuneOxBetBetLine = map[int64]*structs.FortuneOxBetBetLine{}
|
||||
FortuneOxBetBetSize = map[int64]*structs.FortuneOxBetBetSize{}
|
||||
FortuneOxBetFirstBet = map[int64]*structs.FortuneOxBetFirstBet{}
|
||||
FortuneOxFormation = []*structs.FortuneOxFormation{}
|
||||
FortuneOxMapRTPMode = map[int64]*structs.FortuneOxMapRTPMode{}
|
||||
FortuneOxOthers = []*structs.FortuneOxOthers{}
|
||||
FortuneOxReelBaseSpinRange = [][]int64{}
|
||||
FortuneOxReelBaseSpinReel = [][]int64{}
|
||||
FortuneOxReelBaseSpinWeight = [][]float64{}
|
||||
FortuneOxReelReSpinRange = [][]int64{}
|
||||
FortuneOxReelReSpinReel = [][]int64{}
|
||||
FortuneOxReelReSpinWeight = [][]float64{}
|
||||
FortuneOxSuperStack1Weight = []*structs.FortuneOxSuperStack1Weight{}
|
||||
FortuneOxSuperStack2Weight = []*structs.FortuneOxSuperStack2Weight{}
|
||||
FortuneOxSymbolBetRatio = []*structs.FortuneOxSymbolBetRatio{}
|
||||
FortuneOxSymbol = map[int64]*structs.FortuneOxSymbol{}
|
||||
FortuneRabbitBetBetChangeList = map[int64]*structs.FortuneRabbitBetBetChangeList{}
|
||||
FortuneRabbitBetBetLevel = map[int64]*structs.FortuneRabbitBetBetLevel{}
|
||||
FortuneRabbitBetBetLine = map[int64]*structs.FortuneRabbitBetBetLine{}
|
||||
FortuneRabbitBetBetSize = map[int64]*structs.FortuneRabbitBetBetSize{}
|
||||
FortuneRabbitBetFirstBet = map[int64]*structs.FortuneRabbitBetFirstBet{}
|
||||
FortuneRabbitCashPrizeWeight = []*structs.FortuneRabbitCashPrizeWeight{}
|
||||
FortuneRabbitForceCashCountWeight = []*structs.FortuneRabbitForceCashCountWeight{}
|
||||
FortuneRabbitFormation = []*structs.FortuneRabbitFormation{}
|
||||
FortuneRabbitMapRTPMode = map[int64]*structs.FortuneRabbitMapRTPMode{}
|
||||
FortuneRabbitOthers = []*structs.FortuneRabbitOthers{}
|
||||
FortuneRabbitOthersRTP120 = []*structs.FortuneRabbitOthersRTP120{}
|
||||
FortuneRabbitOthersRTP80 = []*structs.FortuneRabbitOthersRTP80{}
|
||||
FortuneRabbitReelBaseSpinRange = [][]int64{}
|
||||
FortuneRabbitReelBaseSpinReel = [][]int64{}
|
||||
FortuneRabbitReelBaseSpinWeight = [][]float64{}
|
||||
FortuneRabbitReelFreeSpinRange = [][]int64{}
|
||||
FortuneRabbitReelFreeSpinReel = [][]int64{}
|
||||
FortuneRabbitReelFreeSpinWeight = [][]float64{}
|
||||
FortuneRabbitSymbolBetRatio = []*structs.FortuneRabbitSymbolBetRatio{}
|
||||
FortuneRabbitSymbol = map[int64]*structs.FortuneRabbitSymbol{}
|
||||
FortuneTigerBetBetChangeList = map[int64]*structs.FortuneTigerBetBetChangeList{}
|
||||
FortuneTigerBetBetLevel = map[int64]*structs.FortuneTigerBetBetLevel{}
|
||||
FortuneTigerBetBetLine = map[int64]*structs.FortuneTigerBetBetLine{}
|
||||
FortuneTigerBetBetSize = map[int64]*structs.FortuneTigerBetBetSize{}
|
||||
FortuneTigerBetFirstBet = map[int64]*structs.FortuneTigerBetFirstBet{}
|
||||
FortuneTigerFormation = []*structs.FortuneTigerFormation{}
|
||||
FortuneTigerMapRTPMode = map[int64]*structs.FortuneTigerMapRTPMode{}
|
||||
FortuneTigerOthers = []*structs.FortuneTigerOthers{}
|
||||
FortuneTigerReelBaseSpinRange = [][]int64{}
|
||||
FortuneTigerReelBaseSpinReel = [][]int64{}
|
||||
FortuneTigerReelBaseSpinWeight = [][]float64{}
|
||||
FortuneTigerReelReSpinRange = [][]int64{}
|
||||
FortuneTigerReelReSpinReel = [][]int64{}
|
||||
FortuneTigerReelReSpinWeight = [][]float64{}
|
||||
FortuneTigerSuperStackWeight = []*structs.FortuneTigerSuperStackWeight{}
|
||||
FortuneTigerSymbolBetRatio = []*structs.FortuneTigerSymbolBetRatio{}
|
||||
FortuneTigerSymbol = map[int64]*structs.FortuneTigerSymbol{}
|
||||
GatesOfOlympusBetBetChangeList = map[int64]*structs.GatesOfOlympusBetBetChangeList{}
|
||||
GatesOfOlympusBetBetLevel = map[int64]*structs.GatesOfOlympusBetBetLevel{}
|
||||
GatesOfOlympusBetBetLine = map[int64]*structs.GatesOfOlympusBetBetLine{}
|
||||
GatesOfOlympusBetBetSize = map[int64]*structs.GatesOfOlympusBetBetSize{}
|
||||
GatesOfOlympusBetFirstBet = map[int64]*structs.GatesOfOlympusBetFirstBet{}
|
||||
GatesOfOlympusFormation = []*structs.GatesOfOlympusFormation{}
|
||||
GatesOfOlympusMapRTPMode = map[int64]*structs.GatesOfOlympusMapRTPMode{}
|
||||
GatesOfOlympusMultiplier = []*structs.GatesOfOlympusMultiplier{}
|
||||
GatesOfOlympusMultiplierKeyID = map[int64]*structs.GatesOfOlympusMultiplierKeyID{}
|
||||
GatesOfOlympusReelBaseSpin1Range = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin1Reel = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin1Weight = [][]float64{}
|
||||
GatesOfOlympusReelBaseSpin2Range = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin2Reel = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin2Weight = [][]float64{}
|
||||
GatesOfOlympusReelBaseSpin3Range = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin3Reel = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin3Weight = [][]float64{}
|
||||
GatesOfOlympusReelBaseSpin7Range = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin7Reel = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin7Weight = [][]float64{}
|
||||
GatesOfOlympusReelBaseSpin8Range = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin8Reel = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin8Weight = [][]float64{}
|
||||
GatesOfOlympusReelBaseSpinRange = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpinReel = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpinWeight = [][]float64{}
|
||||
GatesOfOlympusReelChoose = []*structs.GatesOfOlympusReelChoose{}
|
||||
GatesOfOlympusReelFreeSpin4Range = [][]int64{}
|
||||
GatesOfOlympusReelFreeSpin4Reel = [][]int64{}
|
||||
GatesOfOlympusReelFreeSpin4Weight = [][]float64{}
|
||||
GatesOfOlympusReelFreeSpin5Range = [][]int64{}
|
||||
GatesOfOlympusReelFreeSpin5Reel = [][]int64{}
|
||||
GatesOfOlympusReelFreeSpin5Weight = [][]float64{}
|
||||
GatesOfOlympusReelFreeSpinRange = [][]int64{}
|
||||
GatesOfOlympusReelFreeSpinReel = [][]int64{}
|
||||
GatesOfOlympusReelFreeSpinWeight = [][]float64{}
|
||||
GatesOfOlympusScatter = map[int64]*structs.GatesOfOlympusScatter{}
|
||||
GatesOfOlympusSymbolBetRatio = []*structs.GatesOfOlympusSymbolBetRatio{}
|
||||
GatesOfOlympusSymbol = map[int64]*structs.GatesOfOlympusSymbol{}
|
||||
MatrixFeaturesForm15X1TypeA = []*structs.MatrixFeaturesForm15X1TypeA{}
|
||||
MatrixFeaturesForm19X1TypeA = []*structs.MatrixFeaturesForm19X1TypeA{}
|
||||
MatrixFeaturesForm20X1TypeA = []*structs.MatrixFeaturesForm20X1TypeA{}
|
||||
MatrixFeaturesForm25X1TypeA = []*structs.MatrixFeaturesForm25X1TypeA{}
|
||||
MatrixFeaturesForm30X1TypeA = []*structs.MatrixFeaturesForm30X1TypeA{}
|
||||
MatrixFeaturesForm35X1TypeA = []*structs.MatrixFeaturesForm35X1TypeA{}
|
||||
MatrixFeaturesForm40X1 = []*structs.MatrixFeaturesForm40X1{}
|
||||
MatrixFeaturesForm40X1TypeA = []*structs.MatrixFeaturesForm40X1TypeA{}
|
||||
MatrixFeaturesForm7X1TypeA = []*structs.MatrixFeaturesForm7X1TypeA{}
|
||||
MatrixLine100Form12X5TypeA = []*structs.MatrixLine100Form12X5TypeA{}
|
||||
MatrixLine100Form6X5TypeA = []*structs.MatrixLine100Form6X5TypeA{}
|
||||
MatrixLine10Form343TypeA = []*structs.MatrixLine10Form343TypeA{}
|
||||
MatrixLine10Form3X5TypeA = []*structs.MatrixLine10Form3X5TypeA{}
|
||||
MatrixLine1Form3X3TypeA = []*structs.MatrixLine1Form3X3TypeA{}
|
||||
MatrixLine1Form3X3TypeB = []*structs.MatrixLine1Form3X3TypeB{}
|
||||
MatrixLine1Form5X5TypeA = []*structs.MatrixLine1Form5X5TypeA{}
|
||||
MatrixLine20Form3X5TypeA = []*structs.MatrixLine20Form3X5TypeA{}
|
||||
MatrixLine25Form36666TypeA = []*structs.MatrixLine25Form36666TypeA{}
|
||||
MatrixLine25Form3X5TypeA = []*structs.MatrixLine25Form3X5TypeA{}
|
||||
MatrixLine25Form3X5TypeB = []*structs.MatrixLine25Form3X5TypeB{}
|
||||
MatrixLine25Form3X5TypeC = []*structs.MatrixLine25Form3X5TypeC{}
|
||||
MatrixLine25Form3X5TypeD = []*structs.MatrixLine25Form3X5TypeD{}
|
||||
MatrixLine25Form3X5TypeE = []*structs.MatrixLine25Form3X5TypeE{}
|
||||
MatrixLine30Form3X5TypeA = []*structs.MatrixLine30Form3X5TypeA{}
|
||||
MatrixLine30Form3X5TypeB = []*structs.MatrixLine30Form3X5TypeB{}
|
||||
MatrixLine30Form3X5TypeC = []*structs.MatrixLine30Form3X5TypeC{}
|
||||
MatrixLine30Form3X5TypeD = []*structs.MatrixLine30Form3X5TypeD{}
|
||||
MatrixLine30Form3X5TypeE = []*structs.MatrixLine30Form3X5TypeE{}
|
||||
MatrixLine30Form3X6TypeA = []*structs.MatrixLine30Form3X6TypeA{}
|
||||
MatrixLine30Form4X5TypeA = []*structs.MatrixLine30Form4X5TypeA{}
|
||||
MatrixLine30Form4X5TypeB = []*structs.MatrixLine30Form4X5TypeB{}
|
||||
MatrixLine3Form3X3TypeA = []*structs.MatrixLine3Form3X3TypeA{}
|
||||
MatrixLine40Form34543TypeA = []*structs.MatrixLine40Form34543TypeA{}
|
||||
MatrixLine40Form3X5TypeA = []*structs.MatrixLine40Form3X5TypeA{}
|
||||
MatrixLine40Form3X5TypeB = []*structs.MatrixLine40Form3X5TypeB{}
|
||||
MatrixLine40Form3X5TypeC = []*structs.MatrixLine40Form3X5TypeC{}
|
||||
MatrixLine40Form3X5TypeD = []*structs.MatrixLine40Form3X5TypeD{}
|
||||
MatrixLine40Form4X5TypeA = []*structs.MatrixLine40Form4X5TypeA{}
|
||||
MatrixLine40Form4X5TypeB = []*structs.MatrixLine40Form4X5TypeB{}
|
||||
MatrixLine40Form4X5TypeC = []*structs.MatrixLine40Form4X5TypeC{}
|
||||
MatrixLine40Form4X6TypeA = []*structs.MatrixLine40Form4X6TypeA{}
|
||||
MatrixLine50Form3X5TypeA = []*structs.MatrixLine50Form3X5TypeA{}
|
||||
MatrixLine50Form3X5TypeB = []*structs.MatrixLine50Form3X5TypeB{}
|
||||
MatrixLine50Form3X5TypeC = []*structs.MatrixLine50Form3X5TypeC{}
|
||||
MatrixLine50Form3X5TypeD = []*structs.MatrixLine50Form3X5TypeD{}
|
||||
MatrixLine50Form3X5TypeE = []*structs.MatrixLine50Form3X5TypeE{}
|
||||
MatrixLine50Form3X5TypeF = []*structs.MatrixLine50Form3X5TypeF{}
|
||||
MatrixLine50Form3X5TypeG = []*structs.MatrixLine50Form3X5TypeG{}
|
||||
MatrixLine50Form3X5TypeH = []*structs.MatrixLine50Form3X5TypeH{}
|
||||
MatrixLine50Form45454TypeA = []*structs.MatrixLine50Form45454TypeA{}
|
||||
MatrixLine50Form4X5TypeA = []*structs.MatrixLine50Form4X5TypeA{}
|
||||
MatrixLine50Form4X5TypeB = []*structs.MatrixLine50Form4X5TypeB{}
|
||||
MatrixLine50Form4X5TypeC = []*structs.MatrixLine50Form4X5TypeC{}
|
||||
MatrixLine50Form4X5TypeD = []*structs.MatrixLine50Form4X5TypeD{}
|
||||
MatrixLine50Form4X5TypeE = []*structs.MatrixLine50Form4X5TypeE{}
|
||||
MatrixLine50Form4X5TypeF = []*structs.MatrixLine50Form4X5TypeF{}
|
||||
MatrixLine50Form4X6TypeA = []*structs.MatrixLine50Form4X6TypeA{}
|
||||
MatrixLine50Form5X5TypeA = []*structs.MatrixLine50Form5X5TypeA{}
|
||||
MatrixLine50Form5X5TypeB = []*structs.MatrixLine50Form5X5TypeB{}
|
||||
MatrixLine50Form5X5TypeC = []*structs.MatrixLine50Form5X5TypeC{}
|
||||
MatrixLine50Form6X5TypeA = []*structs.MatrixLine50Form6X5TypeA{}
|
||||
MatrixLine5Form3X3TypeA = []*structs.MatrixLine5Form3X3TypeA{}
|
||||
MatrixLine5Form3X3TypeB = []*structs.MatrixLine5Form3X3TypeB{}
|
||||
MatrixLine60Form33633TypeA = []*structs.MatrixLine60Form33633TypeA{}
|
||||
MatrixLine60Form8X5TypeA = []*structs.MatrixLine60Form8X5TypeA{}
|
||||
MatrixLine65Form6X5TypeA = []*structs.MatrixLine65Form6X5TypeA{}
|
||||
MatrixLine70Form9X5TypeA = []*structs.MatrixLine70Form9X5TypeA{}
|
||||
MatrixLine75Form5X6TypeA = []*structs.MatrixLine75Form5X6TypeA{}
|
||||
MatrixLine75Form6X5TypeA = []*structs.MatrixLine75Form6X5TypeA{}
|
||||
MatrixLine80Form10X5TypeA = []*structs.MatrixLine80Form10X5TypeA{}
|
||||
MatrixLine80Form3X5TypeA = []*structs.MatrixLine80Form3X5TypeA{}
|
||||
MatrixLine80Form4X6TypeA = []*structs.MatrixLine80Form4X6TypeA{}
|
||||
MatrixLine80Form7X5TypeA = []*structs.MatrixLine80Form7X5TypeA{}
|
||||
MatrixLine90Form11X5TypeA = []*structs.MatrixLine90Form11X5TypeA{}
|
||||
MatrixLine95Form8X5TypeA = []*structs.MatrixLine95Form8X5TypeA{}
|
||||
MatrixMatchForm7X7TypeA = []*structs.MatrixMatchForm7X7TypeA{}
|
||||
MatrixSameForm5X6TypeA = []*structs.MatrixSameForm5X6TypeA{}
|
||||
MatrixSameForm5X6TypeB = []*structs.MatrixSameForm5X6TypeB{}
|
||||
MatrixWaysForm333331 = []*structs.MatrixWaysForm333331{}
|
||||
MatrixWaysForm33555 = []*structs.MatrixWaysForm33555{}
|
||||
MatrixWaysForm344444 = []*structs.MatrixWaysForm344444{}
|
||||
MatrixWaysForm3X5TypeA = []*structs.MatrixWaysForm3X5TypeA{}
|
||||
MatrixWaysForm44668 = []*structs.MatrixWaysForm44668{}
|
||||
MatrixWaysForm4X5TypeA = []*structs.MatrixWaysForm4X5TypeA{}
|
||||
MatrixWaysForm4X5TypeB = []*structs.MatrixWaysForm4X5TypeB{}
|
||||
OptGroup = []*structs.OptGroup{}
|
||||
PrizeModelPrizeModelTypeA = map[int64]*structs.PrizeModelPrizeModelTypeA{}
|
||||
PrizeModelPrizeModelTypeB = map[int64]*structs.PrizeModelPrizeModelTypeB{}
|
||||
SimulatorFSMultiLevel = []*structs.SimulatorFSMultiLevel{}
|
||||
SimulatorMultiLevel = []*structs.SimulatorMultiLevel{}
|
||||
TestBetBetChangeList = map[int64]*structs.TestBetBetChangeList{}
|
||||
TestBetBetLevel = map[int64]*structs.TestBetBetLevel{}
|
||||
TestBetBetLine = map[int64]*structs.TestBetBetLine{}
|
||||
TestBetBetSize = map[int64]*structs.TestBetBetSize{}
|
||||
TestBetFirstBet = map[int64]*structs.TestBetFirstBet{}
|
||||
TestFormation = []*structs.TestFormation{}
|
||||
TestMapRTPMode = map[int64]*structs.TestMapRTPMode{}
|
||||
TestRandomWeight = []*structs.TestRandomWeight{}
|
||||
TestReelBaseSpinRange = [][]int64{}
|
||||
TestReelBaseSpinReel = [][]int64{}
|
||||
TestReelBaseSpinWeight = [][]float64{}
|
||||
TestSymbolBetRatio = []*structs.TestSymbolBetRatio{}
|
||||
TestSymbol = map[int64]*structs.TestSymbol{}
|
||||
)
|
||||
|
|
@ -179,6 +179,46 @@ func StoragesLoading(data map[string]string) {
|
|||
Load(data, "Base.FortuneTiger/SuperStack.Weight", &base.FortuneTigerSuperStackWeight)
|
||||
Load(data, "Base.FortuneTiger/Symbol.BetRatio", &base.FortuneTigerSymbolBetRatio)
|
||||
Load(data, "Base.FortuneTiger/Symbol.Default", &base.FortuneTigerSymbol)
|
||||
Load(data, "Base.GatesOfOlympus/Bet.BetChangeList", &base.GatesOfOlympusBetBetChangeList)
|
||||
Load(data, "Base.GatesOfOlympus/Bet.BetLevel", &base.GatesOfOlympusBetBetLevel)
|
||||
Load(data, "Base.GatesOfOlympus/Bet.BetLine", &base.GatesOfOlympusBetBetLine)
|
||||
Load(data, "Base.GatesOfOlympus/Bet.BetSize", &base.GatesOfOlympusBetBetSize)
|
||||
Load(data, "Base.GatesOfOlympus/Bet.FirstBet", &base.GatesOfOlympusBetFirstBet)
|
||||
Load(data, "Base.GatesOfOlympus/Formation.Default", &base.GatesOfOlympusFormation)
|
||||
Load(data, "Base.GatesOfOlympus/Map.RTPMode", &base.GatesOfOlympusMapRTPMode)
|
||||
Load(data, "Base.GatesOfOlympus/Multiplier.Default", &base.GatesOfOlympusMultiplier)
|
||||
Load(data, "Base.GatesOfOlympus/Multiplier.Default/ID", &base.GatesOfOlympusMultiplierKeyID)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin1.Range", &base.GatesOfOlympusReelBaseSpin1Range)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin1.Reel", &base.GatesOfOlympusReelBaseSpin1Reel)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin1.Weight", &base.GatesOfOlympusReelBaseSpin1Weight)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin2.Range", &base.GatesOfOlympusReelBaseSpin2Range)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin2.Reel", &base.GatesOfOlympusReelBaseSpin2Reel)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin2.Weight", &base.GatesOfOlympusReelBaseSpin2Weight)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin3.Range", &base.GatesOfOlympusReelBaseSpin3Range)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin3.Reel", &base.GatesOfOlympusReelBaseSpin3Reel)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin3.Weight", &base.GatesOfOlympusReelBaseSpin3Weight)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin7.Range", &base.GatesOfOlympusReelBaseSpin7Range)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin7.Reel", &base.GatesOfOlympusReelBaseSpin7Reel)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin7.Weight", &base.GatesOfOlympusReelBaseSpin7Weight)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin8.Range", &base.GatesOfOlympusReelBaseSpin8Range)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin8.Reel", &base.GatesOfOlympusReelBaseSpin8Reel)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin8.Weight", &base.GatesOfOlympusReelBaseSpin8Weight)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin.Range", &base.GatesOfOlympusReelBaseSpinRange)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin.Reel", &base.GatesOfOlympusReelBaseSpinReel)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin.Weight", &base.GatesOfOlympusReelBaseSpinWeight)
|
||||
Load(data, "Base.GatesOfOlympus/ReelChoose.Default", &base.GatesOfOlympusReelChoose)
|
||||
Load(data, "Base.GatesOfOlympus/ReelFreeSpin4.Range", &base.GatesOfOlympusReelFreeSpin4Range)
|
||||
Load(data, "Base.GatesOfOlympus/ReelFreeSpin4.Reel", &base.GatesOfOlympusReelFreeSpin4Reel)
|
||||
Load(data, "Base.GatesOfOlympus/ReelFreeSpin4.Weight", &base.GatesOfOlympusReelFreeSpin4Weight)
|
||||
Load(data, "Base.GatesOfOlympus/ReelFreeSpin5.Range", &base.GatesOfOlympusReelFreeSpin5Range)
|
||||
Load(data, "Base.GatesOfOlympus/ReelFreeSpin5.Reel", &base.GatesOfOlympusReelFreeSpin5Reel)
|
||||
Load(data, "Base.GatesOfOlympus/ReelFreeSpin5.Weight", &base.GatesOfOlympusReelFreeSpin5Weight)
|
||||
Load(data, "Base.GatesOfOlympus/ReelFreeSpin.Range", &base.GatesOfOlympusReelFreeSpinRange)
|
||||
Load(data, "Base.GatesOfOlympus/ReelFreeSpin.Reel", &base.GatesOfOlympusReelFreeSpinReel)
|
||||
Load(data, "Base.GatesOfOlympus/ReelFreeSpin.Weight", &base.GatesOfOlympusReelFreeSpinWeight)
|
||||
Load(data, "Base.GatesOfOlympus/Scatter.Default", &base.GatesOfOlympusScatter)
|
||||
Load(data, "Base.GatesOfOlympus/Symbol.BetRatio", &base.GatesOfOlympusSymbolBetRatio)
|
||||
Load(data, "Base.GatesOfOlympus/Symbol.Default", &base.GatesOfOlympusSymbol)
|
||||
Load(data, "Base.Matrix/FeaturesForm15X1TypeA.Default", &base.MatrixFeaturesForm15X1TypeA)
|
||||
Load(data, "Base.Matrix/FeaturesForm19X1TypeA.Default", &base.MatrixFeaturesForm19X1TypeA)
|
||||
Load(data, "Base.Matrix/FeaturesForm20X1TypeA.Default", &base.MatrixFeaturesForm20X1TypeA)
|
||||
|
|
@ -401,6 +441,46 @@ func StoragesMapping() {
|
|||
Set("Base", "FortuneTiger/SuperStack", "Weight", base.FortuneTigerSuperStackWeight)
|
||||
Set("Base", "FortuneTiger/Symbol", "BetRatio", base.FortuneTigerSymbolBetRatio)
|
||||
Set("Base", "FortuneTiger/Symbol", "Default", base.FortuneTigerSymbol)
|
||||
Set("Base", "GatesOfOlympus/Bet", "BetChangeList", base.GatesOfOlympusBetBetChangeList)
|
||||
Set("Base", "GatesOfOlympus/Bet", "BetLevel", base.GatesOfOlympusBetBetLevel)
|
||||
Set("Base", "GatesOfOlympus/Bet", "BetLine", base.GatesOfOlympusBetBetLine)
|
||||
Set("Base", "GatesOfOlympus/Bet", "BetSize", base.GatesOfOlympusBetBetSize)
|
||||
Set("Base", "GatesOfOlympus/Bet", "FirstBet", base.GatesOfOlympusBetFirstBet)
|
||||
Set("Base", "GatesOfOlympus/Formation", "Default", base.GatesOfOlympusFormation)
|
||||
Set("Base", "GatesOfOlympus/Map", "RTPMode", base.GatesOfOlympusMapRTPMode)
|
||||
Set("Base", "GatesOfOlympus/Multiplier", "Default", base.GatesOfOlympusMultiplier)
|
||||
Set("Base", "GatesOfOlympus/Multiplier", "Default/ID", base.GatesOfOlympusMultiplierKeyID)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin1", "Range", base.GatesOfOlympusReelBaseSpin1Range)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin1", "Reel", base.GatesOfOlympusReelBaseSpin1Reel)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin1", "Weight", base.GatesOfOlympusReelBaseSpin1Weight)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin2", "Range", base.GatesOfOlympusReelBaseSpin2Range)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin2", "Reel", base.GatesOfOlympusReelBaseSpin2Reel)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin2", "Weight", base.GatesOfOlympusReelBaseSpin2Weight)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin3", "Range", base.GatesOfOlympusReelBaseSpin3Range)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin3", "Reel", base.GatesOfOlympusReelBaseSpin3Reel)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin3", "Weight", base.GatesOfOlympusReelBaseSpin3Weight)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin7", "Range", base.GatesOfOlympusReelBaseSpin7Range)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin7", "Reel", base.GatesOfOlympusReelBaseSpin7Reel)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin7", "Weight", base.GatesOfOlympusReelBaseSpin7Weight)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin8", "Range", base.GatesOfOlympusReelBaseSpin8Range)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin8", "Reel", base.GatesOfOlympusReelBaseSpin8Reel)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin8", "Weight", base.GatesOfOlympusReelBaseSpin8Weight)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin", "Range", base.GatesOfOlympusReelBaseSpinRange)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin", "Reel", base.GatesOfOlympusReelBaseSpinReel)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin", "Weight", base.GatesOfOlympusReelBaseSpinWeight)
|
||||
Set("Base", "GatesOfOlympus/ReelChoose", "Default", base.GatesOfOlympusReelChoose)
|
||||
Set("Base", "GatesOfOlympus/ReelFreeSpin4", "Range", base.GatesOfOlympusReelFreeSpin4Range)
|
||||
Set("Base", "GatesOfOlympus/ReelFreeSpin4", "Reel", base.GatesOfOlympusReelFreeSpin4Reel)
|
||||
Set("Base", "GatesOfOlympus/ReelFreeSpin4", "Weight", base.GatesOfOlympusReelFreeSpin4Weight)
|
||||
Set("Base", "GatesOfOlympus/ReelFreeSpin5", "Range", base.GatesOfOlympusReelFreeSpin5Range)
|
||||
Set("Base", "GatesOfOlympus/ReelFreeSpin5", "Reel", base.GatesOfOlympusReelFreeSpin5Reel)
|
||||
Set("Base", "GatesOfOlympus/ReelFreeSpin5", "Weight", base.GatesOfOlympusReelFreeSpin5Weight)
|
||||
Set("Base", "GatesOfOlympus/ReelFreeSpin", "Range", base.GatesOfOlympusReelFreeSpinRange)
|
||||
Set("Base", "GatesOfOlympus/ReelFreeSpin", "Reel", base.GatesOfOlympusReelFreeSpinReel)
|
||||
Set("Base", "GatesOfOlympus/ReelFreeSpin", "Weight", base.GatesOfOlympusReelFreeSpinWeight)
|
||||
Set("Base", "GatesOfOlympus/Scatter", "Default", base.GatesOfOlympusScatter)
|
||||
Set("Base", "GatesOfOlympus/Symbol", "BetRatio", base.GatesOfOlympusSymbolBetRatio)
|
||||
Set("Base", "GatesOfOlympus/Symbol", "Default", base.GatesOfOlympusSymbol)
|
||||
Set("Base", "Matrix/FeaturesForm15X1TypeA", "Default", base.MatrixFeaturesForm15X1TypeA)
|
||||
Set("Base", "Matrix/FeaturesForm19X1TypeA", "Default", base.MatrixFeaturesForm19X1TypeA)
|
||||
Set("Base", "Matrix/FeaturesForm20X1TypeA", "Default", base.MatrixFeaturesForm20X1TypeA)
|
||||
|
|
@ -540,6 +620,12 @@ func LinksMapping() {
|
|||
Link("FortuneTiger/ReelBaseSpin", "Weight/1", "FortuneTiger/ReelBaseSpin", "Weight")
|
||||
Link("FortuneTiger/ReelBaseSpin", "Weight/2", "FortuneTiger/ReelBaseSpin", "Weight")
|
||||
Link("FortuneTiger/ReelBaseSpin", "Weight/3", "FortuneTiger/ReelBaseSpin", "Weight")
|
||||
Link("GatesOfOlympus/MatrixSameForm5X6TypeA", "Default", "Matrix/SameForm5X6TypeA", "Default")
|
||||
Link("GatesOfOlympus/MatrixSameForm5X6TypeB", "Default", "Matrix/SameForm5X6TypeB", "Default")
|
||||
Link("GatesOfOlympus/PrizeModel", "Default", "PrizeModel/PrizeModelTypeB", "Default")
|
||||
Link("GatesOfOlympus/ReelBaseSpin1", "Weight/1", "GatesOfOlympus/ReelBaseSpin1", "Weight")
|
||||
Link("GatesOfOlympus/ReelBaseSpin1", "Weight/2", "GatesOfOlympus/ReelBaseSpin1", "Weight")
|
||||
Link("GatesOfOlympus/ReelBaseSpin1", "Weight/3", "GatesOfOlympus/ReelBaseSpin1", "Weight")
|
||||
Link("Test/MatrixLine1Form3X3TypeA", "Default", "Matrix/Line1Form3X3TypeA", "Default")
|
||||
Link("Test/PrizeModel", "Default", "PrizeModel/PrizeModelTypeB", "Default")
|
||||
Link("Test/ReelBaseSpin", "Weight/1", "Test/ReelBaseSpin", "Weight")
|
||||
|
|
@ -636,3 +722,4 @@ func Load(dataMap map[string]string, name string, v interface{}) {
|
|||
panic(err)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -172,6 +172,19 @@ type (
|
|||
FreeSpinCount int64
|
||||
MaxWin int64
|
||||
}
|
||||
// GatesOfOlympusMultiplier comment
|
||||
GatesOfOlympusMultiplier struct {
|
||||
Multiple int64
|
||||
ID int64
|
||||
Weights []int64
|
||||
}
|
||||
// GatesOfOlympusReelChoose comment
|
||||
GatesOfOlympusReelChoose struct {
|
||||
ID int64
|
||||
IsFreeSpin bool
|
||||
NodeType string
|
||||
Weights []int64
|
||||
}
|
||||
// JackpotPrize comment
|
||||
JackpotPrize struct {
|
||||
PrizeType int64
|
||||
|
|
@ -521,6 +534,42 @@ type (
|
|||
// FortuneTigerSymbolBetRatio comment
|
||||
FortuneTigerSymbolBetRatio = SymbolBetRatio
|
||||
|
||||
// GatesOfOlympusBetBetChangeList comment
|
||||
GatesOfOlympusBetBetChangeList = BetChangeList
|
||||
|
||||
// GatesOfOlympusBetBetLevel comment
|
||||
GatesOfOlympusBetBetLevel = BetLevel
|
||||
|
||||
// GatesOfOlympusBetBetLine comment
|
||||
GatesOfOlympusBetBetLine = BetLine
|
||||
|
||||
// GatesOfOlympusBetBetSize comment
|
||||
GatesOfOlympusBetBetSize = BetSize
|
||||
|
||||
// GatesOfOlympusBetFirstBet comment
|
||||
GatesOfOlympusBetFirstBet = FirstBet
|
||||
|
||||
// GatesOfOlympusFormation comment
|
||||
GatesOfOlympusFormation = Formation
|
||||
|
||||
// GatesOfOlympusMapRTPMode comment
|
||||
GatesOfOlympusMapRTPMode = MapRTPMode
|
||||
|
||||
// GatesOfOlympusMapRTPModeTypeWeight comment
|
||||
GatesOfOlympusMapRTPModeTypeWeight = MapRTPModeTypeWeight
|
||||
|
||||
// GatesOfOlympusMultiplierKeyID comment
|
||||
GatesOfOlympusMultiplierKeyID = GatesOfOlympusMultiplier
|
||||
|
||||
// GatesOfOlympusScatter comment
|
||||
GatesOfOlympusScatter = Scatter
|
||||
|
||||
// GatesOfOlympusSymbol comment
|
||||
GatesOfOlympusSymbol = Symbol
|
||||
|
||||
// GatesOfOlympusSymbolBetRatio comment
|
||||
GatesOfOlympusSymbolBetRatio = SymbolBetRatio
|
||||
|
||||
// MatrixFeaturesForm15X1TypeA comment
|
||||
MatrixFeaturesForm15X1TypeA = Matrix
|
||||
|
||||
|
|
|
|||
|
|
@ -1,13 +1,14 @@
|
|||
package key
|
||||
|
||||
const (
|
||||
FortuneTiger = "FortuneTiger"
|
||||
FortuneDragon = "FortuneDragon"
|
||||
FortuneRabbit = "FortuneRabbit"
|
||||
FortuneOx = "FortuneOx"
|
||||
FortuneMouse = "FortuneMouse"
|
||||
CashMania = "CashMania"
|
||||
Test = "Test"
|
||||
FortuneTiger = "FortuneTiger"
|
||||
FortuneDragon = "FortuneDragon"
|
||||
FortuneRabbit = "FortuneRabbit"
|
||||
FortuneOx = "FortuneOx"
|
||||
FortuneMouse = "FortuneMouse"
|
||||
CashMania = "CashMania"
|
||||
GatesOfOlympus = "GatesOfOlympus"
|
||||
Test = "Test"
|
||||
)
|
||||
const (
|
||||
GameId_Min uint = iota
|
||||
|
|
@ -17,28 +18,31 @@ const (
|
|||
GameId_OX
|
||||
GameId_Mouse
|
||||
GameId_Cash_Mania
|
||||
GameId_GatesOfOlympus
|
||||
|
||||
GameId_Max
|
||||
GameId_Test = 999
|
||||
)
|
||||
|
||||
var GameMap = map[uint]string{
|
||||
GameId_Tiger: FortuneTiger,
|
||||
GameId_Dragon: FortuneDragon,
|
||||
GameId_Rabbit: FortuneRabbit,
|
||||
GameId_OX: FortuneOx,
|
||||
GameId_Mouse: FortuneMouse,
|
||||
GameId_Cash_Mania: CashMania,
|
||||
GameId_Test: Test,
|
||||
GameId_Tiger: FortuneTiger,
|
||||
GameId_Dragon: FortuneDragon,
|
||||
GameId_Rabbit: FortuneRabbit,
|
||||
GameId_OX: FortuneOx,
|
||||
GameId_Mouse: FortuneMouse,
|
||||
GameId_Cash_Mania: CashMania,
|
||||
GameId_GatesOfOlympus: GatesOfOlympus,
|
||||
GameId_Test: Test,
|
||||
}
|
||||
var GameMapTheme = map[string]uint{
|
||||
FortuneTiger: GameId_Tiger,
|
||||
FortuneDragon: GameId_Dragon,
|
||||
FortuneRabbit: GameId_Rabbit,
|
||||
FortuneOx: GameId_OX,
|
||||
FortuneMouse: GameId_Mouse,
|
||||
CashMania: GameId_Cash_Mania,
|
||||
Test: GameId_Test,
|
||||
FortuneTiger: GameId_Tiger,
|
||||
FortuneDragon: GameId_Dragon,
|
||||
FortuneRabbit: GameId_Rabbit,
|
||||
FortuneOx: GameId_OX,
|
||||
FortuneMouse: GameId_Mouse,
|
||||
CashMania: GameId_Cash_Mania,
|
||||
GatesOfOlympus: GameId_GatesOfOlympus,
|
||||
Test: GameId_Test,
|
||||
}
|
||||
var GameKeyMap = map[int64]uint{
|
||||
0: GameId_Min,
|
||||
|
|
@ -47,5 +51,7 @@ var GameKeyMap = map[int64]uint{
|
|||
310: GameId_Rabbit,
|
||||
311: GameId_OX,
|
||||
312: GameId_Mouse,
|
||||
313: GameId_Cash_Mania,
|
||||
314: GameId_GatesOfOlympus,
|
||||
999: GameId_Max,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -58,6 +58,18 @@ type GameEndDto struct {
|
|||
ActualWin int64 `json:"actualWin"`
|
||||
}
|
||||
|
||||
type CustomEliminate struct {
|
||||
LinkPositions []*LinkPositions `json:"LinkPositions,omitempty"` //消除的位置
|
||||
AppendSymbols [][]int64 `json:"AppendSymbols,omitempty"` //新增
|
||||
FormattedSymbols [][]int64 `json:"FormattedSymbols,omitempty"` //最终的结果
|
||||
LinePays []float64 `json:"LinePays,omitempty"` //赔付
|
||||
WinCoins []float64 `json:"WinCoins,omitempty"` //输赢
|
||||
MultiStr string `json:"multi_str,omitempty"`
|
||||
MultiStrVal string `json:"multi_str_val,omitempty"`
|
||||
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
|
||||
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
|
||||
}
|
||||
|
||||
// Special
|
||||
type SpinLock struct {
|
||||
//tigerSpecial
|
||||
|
|
@ -81,4 +93,13 @@ type SpinLock struct {
|
|||
Multiple int64 `json:"multiple,omitempty"` //倍乘倍数
|
||||
Irv [][]float64 `json:"irv,omitempty"`
|
||||
Frv [][]float64 `json:"frv,omitempty"`
|
||||
|
||||
//GatesOfOlympus
|
||||
CustomEliminates []CustomEliminate `json:"CustomEliminates,omitempty"`
|
||||
Pay float64 `json:"Pay,omitempty"`
|
||||
Multi int64 `json:"Multi,omitempty"`
|
||||
MultiStr string `json:"multi_str,omitempty"`
|
||||
MultiStrVal string `json:"multi_str_val,omitempty"`
|
||||
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
|
||||
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
|
||||
}
|
||||
|
|
|
|||
|
|
@ -122,6 +122,18 @@ func (n *MachineDesc) BetChangeList() []float64 {
|
|||
}
|
||||
return lists
|
||||
}
|
||||
func (n *MachineDesc) GetBetIndexByVal(val float64) []int64 {
|
||||
betChangeListRows, ok := n.Sheet("Bet", "BetChangeList").(map[int64]*structs.BetChangeList)
|
||||
if !ok {
|
||||
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "BetChangeList"))
|
||||
}
|
||||
for _, list := range betChangeListRows {
|
||||
if list.BetChangeList == val {
|
||||
return []int64{list.BetSizeIndex, list.BetLevelIndex}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func (n *MachineDesc) GetVector(choice int64, minRatio, maxRatio float64, isForceWin bool) (int64, []int64) {
|
||||
if vectorIndex := config.GetInt64("slots.vectorIndex"); vectorIndex > 0 {
|
||||
rows := n.DefaultSheet("Vector").([]*structs.Vector)
|
||||
|
|
|
|||
|
|
@ -13,6 +13,8 @@ type Formation struct {
|
|||
NodeType string
|
||||
FormationDesc *desc.FormationDesc
|
||||
Symbols []int64
|
||||
SymbolsAbove []int64
|
||||
SymbolsBelow []int64
|
||||
RandPositions []int64
|
||||
CheatSymbols []int64
|
||||
DisplaySymbols []int64
|
||||
|
|
@ -72,6 +74,8 @@ func NewFormation(n *desc.NodeDesc, seqID int64) (*Formation, error) {
|
|||
NodeType: n.NodeType,
|
||||
FormationDesc: formationDesc,
|
||||
Symbols: nil,
|
||||
SymbolsAbove: nil,
|
||||
SymbolsBelow: nil,
|
||||
RandPositions: nil,
|
||||
CheatSymbols: nil,
|
||||
DisplaySymbols: nil,
|
||||
|
|
@ -96,12 +100,16 @@ func (f *Formation) Rand(r *randx.Randx) {
|
|||
symbol := reelDesc.Reel[symbolIdx%length]
|
||||
f.Symbols = append(f.Symbols, symbol)
|
||||
}
|
||||
f.SymbolsAbove = append(f.SymbolsAbove, reelDesc.Reel[(startIdx+reelDesc.Range-1)%length])
|
||||
f.SymbolsBelow = append(f.SymbolsBelow, reelDesc.Reel[(startIdx+reelDesc.Range)%length])
|
||||
}
|
||||
}
|
||||
|
||||
func (f *Formation) ResetRandSymbols(r *randx.Randx) {
|
||||
f.RandPositions = nil
|
||||
f.Symbols = nil
|
||||
f.SymbolsAbove = nil
|
||||
f.SymbolsBelow = nil
|
||||
for _, reelDesc := range f.FormationDesc.ReelsDesc {
|
||||
// 经测试:缓存权重 和 二分查找 对权重随机性能的提升微乎其微,没必要优化
|
||||
startIdx := int64(randx.RandWeight(r, reelDesc.Weights))
|
||||
|
|
@ -111,11 +119,15 @@ func (f *Formation) ResetRandSymbols(r *randx.Randx) {
|
|||
symbol := reelDesc.Reel[symbolIdx%length]
|
||||
f.Symbols = append(f.Symbols, symbol)
|
||||
}
|
||||
f.SymbolsAbove = append(f.SymbolsAbove, reelDesc.Reel[(startIdx-1)%length])
|
||||
f.SymbolsBelow = append(f.SymbolsBelow, reelDesc.Reel[(startIdx+reelDesc.Range)%length])
|
||||
}
|
||||
}
|
||||
func (f *Formation) ResetRandSymbolsByIndex(r *randx.Randx) {
|
||||
f.RandPositions = nil
|
||||
f.Symbols = nil
|
||||
f.SymbolsAbove = nil
|
||||
f.SymbolsBelow = nil
|
||||
for _, reelDesc := range f.FormationDesc.ReelsDesc {
|
||||
// 经测试:缓存权重 和 二分查找 对权重随机性能的提升微乎其微,没必要优化
|
||||
startIdx := int64(r.Intn(len(reelDesc.Weights)))
|
||||
|
|
@ -125,6 +137,8 @@ func (f *Formation) ResetRandSymbolsByIndex(r *randx.Randx) {
|
|||
symbol := reelDesc.Reel[symbolIdx%length]
|
||||
f.Symbols = append(f.Symbols, symbol)
|
||||
}
|
||||
f.SymbolsAbove = append(f.SymbolsAbove, reelDesc.Reel[(startIdx-1)%length])
|
||||
f.SymbolsBelow = append(f.SymbolsBelow, reelDesc.Reel[(startIdx+reelDesc.Range)%length])
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -16,6 +16,8 @@ type Formation interface {
|
|||
SetInitFormattedSymbols(symbols [][]int64) Formation
|
||||
|
||||
GetSymbols() []int64
|
||||
GetSymbolsAbove() []int64
|
||||
GetSymbolsBelow() []int64
|
||||
SetSymbols(symbols []int64) Formation
|
||||
GetReelFormattedSymbols() [][]int64
|
||||
GetMatrixFormattedSymbols() [][]int64
|
||||
|
|
@ -41,6 +43,8 @@ type Formation interface {
|
|||
GetMatrixFormattedFinalSymbols() [][]int64
|
||||
SetFormattedFinalSymbols(symbols [][]int64) Formation
|
||||
|
||||
GetMatrixFormattedBySymbols(symbols []int64) [][]int64
|
||||
|
||||
GetLinkPositions() []*shared.LinkPositions
|
||||
SetLinkPositions(linkPositions []*shared.LinkPositions) Formation
|
||||
|
||||
|
|
|
|||
|
|
@ -44,6 +44,7 @@ type Spinner interface {
|
|||
BetLines() []int64
|
||||
BaseBets() []int64
|
||||
BetChangeList() []float64
|
||||
GetBetIndexByVal(val float64) []int64
|
||||
|
||||
Choice() int64
|
||||
Stay() bool
|
||||
|
|
|
|||
|
|
@ -65,6 +65,20 @@ func (f *Formation) GetSymbols() []int64 {
|
|||
return symbols
|
||||
}
|
||||
|
||||
// GetSymbolsAbove gets origin SymbolsAbove
|
||||
func (f *Formation) GetSymbolsAbove() []int64 {
|
||||
symbolsAbove := make([]int64, len(f.OriginFormation.SymbolsAbove))
|
||||
copy(symbolsAbove, f.OriginFormation.SymbolsAbove)
|
||||
return symbolsAbove
|
||||
}
|
||||
|
||||
// GetSymbolsBelow gets origin SymbolsBelow
|
||||
func (f *Formation) GetSymbolsBelow() []int64 {
|
||||
symbolsBelow := make([]int64, len(f.OriginFormation.SymbolsBelow))
|
||||
copy(symbolsBelow, f.OriginFormation.SymbolsBelow)
|
||||
return symbolsBelow
|
||||
}
|
||||
|
||||
// SetSymbols sets origin symbols
|
||||
func (f *Formation) SetSymbols(symbols []int64) intf.Formation {
|
||||
f.OriginFormation.Symbols = symbols
|
||||
|
|
@ -183,6 +197,12 @@ func (f *Formation) GetMatrixFormattedFinalSymbols() [][]int64 {
|
|||
f.OriginFormation.MatrixForm)
|
||||
}
|
||||
|
||||
// GetMatrixFormattedBySymbols gets symbols and places them into specific form
|
||||
func (f *Formation) GetMatrixFormattedBySymbols(symbols []int64) [][]int64 {
|
||||
return formation.FormatSymbols(symbols,
|
||||
f.OriginFormation.MatrixForm)
|
||||
}
|
||||
|
||||
// SetFormattedFinalSymbols sets formed final symbols
|
||||
func (f *Formation) SetFormattedFinalSymbols(symbols [][]int64) intf.Formation {
|
||||
f.Formation.FinalSymbols = formation.DeformatSymbols(symbols)
|
||||
|
|
|
|||
|
|
@ -45,6 +45,9 @@ func (m *Machine) BaseBets() []int64 {
|
|||
func (m *Machine) BetChangeList() []float64 {
|
||||
return m.MachineDesc.BetChangeList()
|
||||
}
|
||||
func (m *Machine) GetBetIndexByVal(val float64) []int64 {
|
||||
return m.MachineDesc.GetBetIndexByVal(val)
|
||||
}
|
||||
func (m *Machine) Choice() int64 {
|
||||
if m.UserData().ForceChoice > 0 {
|
||||
return m.UserData().ForceChoice
|
||||
|
|
|
|||
|
|
@ -0,0 +1,36 @@
|
|||
package gatesofolympus
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/gamesrv/slotspkg/internal/generic/key"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/intf"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/generic"
|
||||
)
|
||||
|
||||
type PluginChooseWheel struct {
|
||||
generic.PluginBase
|
||||
}
|
||||
|
||||
func (p *PluginChooseWheel) Theme() string {
|
||||
return key.GatesOfOlympus
|
||||
}
|
||||
|
||||
func (p *PluginChooseWheel) OnStepBegin(m intf.Master) {
|
||||
isFreeSpin := m.Next().GetType() == FreeSpin
|
||||
typ := m.Choice()
|
||||
|
||||
nodeName := Descx(m).RandWheel(isFreeSpin, typ)
|
||||
if !isFreeSpin {
|
||||
if typ == RoundTypeMoreScatter {
|
||||
nodeName = "MoreScatter" + nodeName
|
||||
m.SetRatio(key.MachineRatioMoreCoinMoreBet, 1.25)
|
||||
} else if typ == RoundTypeBuyFreeSpin {
|
||||
m.SetRatio(key.MachineRatioMoreCoinSameBet, 100)
|
||||
}
|
||||
}
|
||||
m.Set(key.MachineFormationSeqsDesc, nodeName)
|
||||
|
||||
// 设置日志中的RoundType
|
||||
if m.Next().GetType() == BaseSpin {
|
||||
m.Set(key.MachineRoundType, typ)
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
package gatesofolympus
|
||||
|
||||
const (
|
||||
BaseSpin = "BaseSpin"
|
||||
FreeSpin = "FreeSpin"
|
||||
)
|
||||
|
||||
const (
|
||||
RoundTypeBaseSpin = iota
|
||||
RoundTypeMoreScatter // 25% more cost
|
||||
RoundTypeBuyFreeSpin // 10000% more cost
|
||||
)
|
||||
|
||||
const (
|
||||
MultiplierBaseSpin = iota
|
||||
MultiplierFreeSpin
|
||||
MultiplierNoWin
|
||||
)
|
||||
|
||||
const (
|
||||
SymbolMultiplier = int64(12)
|
||||
)
|
||||
|
||||
type CustomFortune struct {
|
||||
FreeStatus int `json:"fs"`
|
||||
FreeSpinNum int64 `json:"fsn"` //剩余freespin
|
||||
FreeNumMax int64 `json:"fnm"` //总次数
|
||||
FreeNumTrigger int64 `json:"fnt"` //新增freespin
|
||||
ScatterWin int64 `json:"sw,omitempty"`
|
||||
}
|
||||
|
|
@ -0,0 +1,84 @@
|
|||
package gatesofolympus
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"github.com/tomas-qstarrs/boost/randx"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/internal/generic/errors"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/desc"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/intf"
|
||||
)
|
||||
|
||||
type descx struct {
|
||||
*randx.Randx
|
||||
*desc.NodeDesc
|
||||
}
|
||||
|
||||
func Descx(m intf.Master) *descx {
|
||||
return &descx{
|
||||
Randx: m.Randx(),
|
||||
NodeDesc: m.Desc(),
|
||||
}
|
||||
}
|
||||
|
||||
func (n descx) RandWheel(isFreeSpin bool, typ int64) string {
|
||||
sheet := n.DefaultSheet("ReelChoose")
|
||||
rows, ok := sheet.([]*structs.GatesOfOlympusReelChoose)
|
||||
if !ok {
|
||||
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "ReelChoose"))
|
||||
}
|
||||
|
||||
var weights = make(map[int]int64, 0)
|
||||
for idx, row := range rows {
|
||||
if row.IsFreeSpin == isFreeSpin {
|
||||
weights[idx] = row.Weights[int(typ)]
|
||||
}
|
||||
}
|
||||
|
||||
idx := randx.RandWeightMap(n.Randx, weights)
|
||||
return rows[idx].NodeType
|
||||
}
|
||||
|
||||
func (n descx) RandMultiplier(typ int64) int64 {
|
||||
sheet := n.DefaultSheet("Multiplier")
|
||||
rows, ok := sheet.([]*structs.GatesOfOlympusMultiplier)
|
||||
if !ok {
|
||||
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "Multiplier"))
|
||||
}
|
||||
|
||||
var weights = make([]int64, 0, len(rows))
|
||||
for _, row := range rows {
|
||||
weights = append(weights, row.Weights[typ])
|
||||
}
|
||||
|
||||
idx := randx.RandWeight(n.Randx, weights)
|
||||
return rows[idx].ID
|
||||
}
|
||||
|
||||
func (n descx) GetMultiBySymbol(symbol int64) int64 {
|
||||
sheet := n.KeySheet("Multiplier", "Default", "ID")
|
||||
rows, ok := sheet.(map[int64]*structs.GatesOfOlympusMultiplier)
|
||||
if !ok {
|
||||
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "Multiplier"))
|
||||
}
|
||||
|
||||
row, ok := rows[symbol]
|
||||
if !ok {
|
||||
return 0
|
||||
}
|
||||
|
||||
return row.Multiple
|
||||
}
|
||||
func (n descx) GetMultiStr() string {
|
||||
sheet := n.KeySheet("Multiplier", "Default", "ID")
|
||||
rows, ok := sheet.(map[int64]*structs.GatesOfOlympusMultiplier)
|
||||
if !ok {
|
||||
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "Multiplier"))
|
||||
}
|
||||
var multiples = make(map[int64]int64)
|
||||
for _, v := range rows {
|
||||
multiples[v.ID] = v.Multiple
|
||||
}
|
||||
multiplesByte, _ := json.Marshal(multiples)
|
||||
return string(multiplesByte)
|
||||
}
|
||||
|
|
@ -0,0 +1,239 @@
|
|||
package gatesofolympus
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/mohae/deepcopy"
|
||||
"github.com/tomas-qstarrs/boost/mathx"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/internal/generic/key"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/internal/module/shared"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/intf"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/generic"
|
||||
)
|
||||
|
||||
type PluginEliminate struct {
|
||||
generic.PluginBase
|
||||
}
|
||||
|
||||
type CustomEliminate struct {
|
||||
LinkPositions []*shared.LinkPositions `json:"LinkPositions,omitempty"` //消除的位置
|
||||
AppendSymbols [][]int64 `json:"AppendSymbols,omitempty"` //新增
|
||||
FormattedSymbols [][]int64 `json:"FormattedSymbols,omitempty"` //最终的结果
|
||||
LinePays []float64 `json:"LinePays,omitempty"` //赔付
|
||||
WinCoins []float64 `json:"WinCoins,omitempty"` //输赢
|
||||
MultiStr string `json:"multi_str,omitempty"`
|
||||
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
|
||||
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
|
||||
}
|
||||
|
||||
type CustomMulti struct {
|
||||
Multi int64
|
||||
MultiStr string
|
||||
MultiStrVal string
|
||||
}
|
||||
|
||||
type CustomPay struct {
|
||||
Pay float64
|
||||
}
|
||||
|
||||
func (p *PluginEliminate) Theme() string {
|
||||
return key.GatesOfOlympus
|
||||
}
|
||||
|
||||
func (p *PluginEliminate) Customs() []interface{} {
|
||||
return []interface{}{
|
||||
&CustomEliminate{},
|
||||
&CustomMulti{},
|
||||
&CustomPay{},
|
||||
&CustomFortune{},
|
||||
}
|
||||
}
|
||||
|
||||
func (p *PluginEliminate) OnInit(m intf.Master) {
|
||||
if len(m.RootCustoms(&CustomMulti{})) == 0 {
|
||||
m.AddRootFeature(&CustomMulti{})
|
||||
}
|
||||
}
|
||||
|
||||
func (p *PluginEliminate) OnEnterNode(m intf.Master) {
|
||||
if m.Cursor().GetType() == key.BaseSpin {
|
||||
m.RootCustom(&CustomMulti{}).(*CustomMulti).Multi = 0
|
||||
}
|
||||
}
|
||||
|
||||
func (p *PluginEliminate) BeforeSpin(m intf.Master) {
|
||||
m.AddCursorFeature(&CustomPay{}).SetLifetime(1)
|
||||
}
|
||||
|
||||
func (p *PluginEliminate) AfterSpin(m intf.Master) {
|
||||
cursorFormation := m.CursorFormation()
|
||||
formattedSymbols := cursorFormation.GetReelFormattedDisplaySymbols()
|
||||
|
||||
//f := getCustomFortune(m)
|
||||
//if f.FreeSpinNum == 13 {
|
||||
// formattedSymbols[0][0] = 1
|
||||
// formattedSymbols[0][1] = 1
|
||||
// formattedSymbols[0][2] = 1
|
||||
//}
|
||||
|
||||
appendFormattedSymbols := deepcopy.Copy(formattedSymbols).([][]int64)
|
||||
randPositions := cursorFormation.GetRandPositions()
|
||||
|
||||
// 清空基础赢钱
|
||||
m.CursorFormation().SetWin(0)
|
||||
|
||||
// 获取custom
|
||||
customMulti := m.RootCustom(&CustomMulti{}).(*CustomMulti)
|
||||
customPay := m.CursorCustom(&CustomPay{}).(*CustomPay)
|
||||
|
||||
// 根据赔付计算multi type
|
||||
linkPositions, _, linePays := m.TryLinkMatrixSymbols(1, formattedSymbols)
|
||||
|
||||
var multiType int64
|
||||
if mathx.Sum(linePays) == 0 {
|
||||
multiType = MultiplierNoWin
|
||||
} else if m.Cursor().GetType() == key.BaseSpin {
|
||||
multiType = MultiplierBaseSpin
|
||||
} else {
|
||||
multiType = MultiplierFreeSpin
|
||||
}
|
||||
|
||||
// 替换Formation元素
|
||||
for colIdx, symbols := range formattedSymbols {
|
||||
for rowIdx, symbol := range symbols {
|
||||
if symbol == SymbolMultiplier {
|
||||
multiSymbol := Descx(m).RandMultiplier(multiType)
|
||||
formattedSymbols[int64(colIdx)][5-int64(len(symbols))+int64(rowIdx)] = multiSymbol
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 存储 Formation元素
|
||||
cursorFormation.SetFormattedDisplaySymbols(formattedSymbols)
|
||||
defer cursorFormation.SetFormattedFinalSymbols(formattedSymbols)
|
||||
|
||||
// 有消除
|
||||
for mathx.Sum(linePays) > 0 {
|
||||
// 计算连线赢钱
|
||||
lineNum := len(linePays)
|
||||
winCoins := make([]float64, lineNum)
|
||||
for lineIdx, pay := range linePays {
|
||||
winCoins[lineIdx] = float64(m.Cursor().GetSingleBet()) * float64(pay)
|
||||
}
|
||||
|
||||
// 标记消除的元素
|
||||
for _, link := range linkPositions {
|
||||
for _, pos := range link.Positions {
|
||||
row, col := cursorFormation.PositionToCoords(pos)
|
||||
formattedSymbols[col][row] = -1
|
||||
}
|
||||
}
|
||||
// 删除消除的元素
|
||||
for colIndex := range formattedSymbols {
|
||||
for rowIndex := 0; rowIndex < len(formattedSymbols[colIndex]); rowIndex++ {
|
||||
if formattedSymbols[colIndex][rowIndex] == -1 {
|
||||
formattedSymbols[colIndex] = append(formattedSymbols[colIndex][:rowIndex], formattedSymbols[colIndex][rowIndex+1:]...)
|
||||
rowIndex--
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var symbolsAbove []int64
|
||||
// 获取新得元素
|
||||
for colIdx, symbols := range formattedSymbols {
|
||||
// 获取后续(向前)元素
|
||||
appendFormattedSymbols[colIdx] = cursorFormation.GetReelSymbols(int64(colIdx),
|
||||
randPositions[colIdx]-int64(5-len(symbols)), int64(5-len(symbols)))
|
||||
|
||||
symbolsAbove = append(symbolsAbove, cursorFormation.GetReelSymbols(int64(colIdx),
|
||||
randPositions[colIdx]-int64(5-len(symbols))-1, 1)...)
|
||||
|
||||
for rowIdx, symbol := range appendFormattedSymbols[colIdx] {
|
||||
if symbol == SymbolMultiplier {
|
||||
multiSymbol := Descx(m).RandMultiplier(multiType)
|
||||
appendFormattedSymbols[colIdx][rowIdx] = multiSymbol
|
||||
}
|
||||
}
|
||||
|
||||
// 拼接剩余元素和后续(向前)元素
|
||||
formattedSymbols[colIdx] = deepcopy.Copy(appendFormattedSymbols[colIdx]).([]int64)
|
||||
formattedSymbols[colIdx] = append(formattedSymbols[colIdx], symbols...)
|
||||
|
||||
// randPosition 向前移动
|
||||
randPositions[colIdx] -= int64(len(appendFormattedSymbols[colIdx]))
|
||||
}
|
||||
|
||||
// 添加后续feature,这里是消除
|
||||
m.AddCursorFeature(&CustomEliminate{
|
||||
LinkPositions: linkPositions,
|
||||
AppendSymbols: appendFormattedSymbols,
|
||||
FormattedSymbols: formattedSymbols,
|
||||
LinePays: linePays,
|
||||
WinCoins: winCoins,
|
||||
MultiStr: Descx(m).GetMultiStr(),
|
||||
SymbolsAbove: symbolsAbove,
|
||||
SymbolsBelow: m.CursorFormation().GetSymbolsBelow(),
|
||||
}).SetLifetime(1)
|
||||
|
||||
// 累加pay
|
||||
customPay.Pay += mathx.Sum(linePays)
|
||||
|
||||
// 连线
|
||||
linkPositions, _, linePays = m.TryLinkMatrixSymbols(1, formattedSymbols)
|
||||
}
|
||||
|
||||
// 增加multi
|
||||
var multiSum int64
|
||||
maxColCount := 0
|
||||
|
||||
// 找到最长的列数
|
||||
for _, row := range formattedSymbols {
|
||||
if len(row) > maxColCount {
|
||||
maxColCount = len(row)
|
||||
}
|
||||
}
|
||||
|
||||
flatIndex := 0 // 当前符号在一维数组中的索引
|
||||
|
||||
customMulti.MultiStr = ""
|
||||
customMulti.MultiStrVal = ""
|
||||
|
||||
// 遍历列优先的索引
|
||||
for col := 0; col < maxColCount; col++ {
|
||||
for row := 0; row < len(formattedSymbols); row++ {
|
||||
rowSymbols := formattedSymbols[row] // 当前行的符号
|
||||
if col < len(rowSymbols) { // 确保当前列存在
|
||||
symbol := rowSymbols[col]
|
||||
multi := Descx(m).GetMultiBySymbol(symbol)
|
||||
multiSum += multi
|
||||
|
||||
// 打印 Symbol 和其一维索引
|
||||
//fmt.Printf("Symbol: %s, Position in one-dimensional array: %d\n", symbol, flatIndex)
|
||||
if multi > 0 {
|
||||
if len(customMulti.MultiStr) > 0 {
|
||||
customMulti.MultiStr += ";"
|
||||
customMulti.MultiStrVal += ","
|
||||
}
|
||||
customMulti.MultiStr += fmt.Sprintf("%v~%v~%v", 12, flatIndex, multi)
|
||||
customMulti.MultiStrVal += fmt.Sprintf("%v", multi)
|
||||
}
|
||||
flatIndex++ // 索引递增
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if customPay.Pay > 0 {
|
||||
if multiSum == 0 {
|
||||
win := int64(customPay.Pay * float64(m.Cursor().GetSingleBet()))
|
||||
m.CursorFeature(&CustomPay{}).SetWin(win)
|
||||
} else {
|
||||
customMulti.Multi += multiSum
|
||||
var win int64
|
||||
if customMulti.Multi == 0 {
|
||||
win = int64(customPay.Pay * float64(m.Cursor().GetSingleBet()))
|
||||
} else {
|
||||
win = int64(customPay.Pay * float64(m.Cursor().GetSingleBet()) * float64(customMulti.Multi))
|
||||
}
|
||||
m.CursorFeature(&CustomPay{}).SetWin(win)
|
||||
}
|
||||
}
|
||||
}
|
||||
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Reference in New Issue