diff --git a/gamerule/chess/constants.go b/gamerule/chess/constants.go index 9341718..e7af063 100644 --- a/gamerule/chess/constants.go +++ b/gamerule/chess/constants.go @@ -39,6 +39,7 @@ const ( PlayerOpStep //6,计步操作(1 开始,0结束) PlayerOpDraw //7,求和 1请求求和 2拒绝求和 3同意求和 PlayerOpNextPlay //8,再来一局 + PlayerOpWin //9,胜利 // 人机对战操作 PlayerOpAISwitch //9,ai开关 0关闭 1开启 diff --git a/gamesrv/chess/scenepolicy.go b/gamesrv/chess/scenepolicy.go index 9e24ec8..95084c5 100644 --- a/gamesrv/chess/scenepolicy.go +++ b/gamesrv/chess/scenepolicy.go @@ -1130,6 +1130,20 @@ func (this *SceneStatePlayerOp) OnPlayerOpNormal(s *base.Scene, p *base.Player, case rule.PlayerOpTest: // 测试 强制同步给所有的玩家 returnFunc(chesstitians.OpResultCode_OPRC_Sucess) return true + case rule.PlayerOpWin: + if common.Config.IsDevMode { + for _, seat := range sceneEx.seats { + if seat != nil { + if seat.GetSnId() == playerEx.GetSnId() { + sceneEx.winSnId = seat.GetSnId() + break + } + } + } + returnFunc(chesstitians.OpResultCode_OPRC_Sucess) + } + return true + } return true }