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f8d62e3be4
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7aaf7e510a
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@ -691,9 +691,9 @@ func (this *SceneBaseStateTienLen) OnPlayerOp(s *base.Scene, p *base.Player, opc
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if sceneEx.IsCustom() && sceneEx.GetSceneState().GetState() == rule.TienLenSceneStateWaitPlayer {
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// 玩家继续
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//if !playerEx.IsMarkFlag(base.PlayerState_Ready) {
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// playerEx.MarkFlag(base.PlayerState_Ready)
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//}
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if !playerEx.IsMarkFlag(base.PlayerState_Ready) {
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playerEx.MarkFlag(base.PlayerState_Ready)
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}
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// 扣房费
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// 房主扣费
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if (sceneEx.GetCustom().GetCostType() == 2 && playerEx.SnId == sceneEx.GetCreator()) ||
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