diff --git a/gamesrv/tienlen/scenedata_tienlen.go b/gamesrv/tienlen/scenedata_tienlen.go index eba73e2..9509c64 100644 --- a/gamesrv/tienlen/scenedata_tienlen.go +++ b/gamesrv/tienlen/scenedata_tienlen.go @@ -409,10 +409,9 @@ func (this *TienLenSceneData) BroadcastOpPos() { if B < 0 { isWin = false } - isWin = true - /* if this.WGCreateScene.GetCloseCtrl() { - isWin = true - }*/ + if this.WGCreateScene.GetCloseCtrl() { + isWin = true + } isTienLenYule := this.IsTienLenYule() pack := &tienlen.SCTienLenAIData{ BombNum: 0, //炸弹数量 diff --git a/gamesrv/tienlen/scenepolicy_tienlen.go b/gamesrv/tienlen/scenepolicy_tienlen.go index 693ce85..142d2dc 100644 --- a/gamesrv/tienlen/scenepolicy_tienlen.go +++ b/gamesrv/tienlen/scenepolicy_tienlen.go @@ -994,17 +994,15 @@ func (this *SceneHandCardStateTienLen) OnEnter(s *base.Scene) { if len(sceneEx.testPokers) > 1 { sceneEx.SendHandCardOdds() } else { - // 关闭调控发牌 - sceneEx.SendHandCard_Match(true) - /* if sceneEx.WGCreateScene.GetCloseCtrl() { - sceneEx.SendHandCard_Match(true) - } else { - if sceneEx.IsMatchScene() || sceneEx.IsCustom() { - sceneEx.SendHandCard_Match(false) - } else { - sceneEx.SendHandCardOdds() - } - }*/ + if sceneEx.WGCreateScene.GetCloseCtrl() { + sceneEx.SendHandCard_Match(true) + } else { + if sceneEx.IsMatchScene() || sceneEx.IsCustom() { + sceneEx.SendHandCard_Match(false) + } else { + sceneEx.SendHandCardOdds() + } + } } }