娃娃機修改

This commit is contained in:
by 2024-09-06 18:06:40 +08:00
parent 895c673e65
commit 7889c982ea
2 changed files with 7 additions and 9 deletions

View File

@ -195,13 +195,13 @@ func DollMachineGrabResult(session *netlib.Session, conn *machinedoll.Conn, snid
//fmt.Println("Failed to read response from server:", err)
return
}
session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
fmt.Println("没有抓到礼品snid = ", snid, "num = ", num)
machinedoll.SendToGameServer(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
Snid: snid,
Id: id,
Result: 0,
TypeId: 2,
})
fmt.Println("没有抓到礼品snid = ", snid, "num = ", num)
return
}
if bytes.Contains(part, instruction1) && num != 1 {
@ -212,20 +212,20 @@ func DollMachineGrabResult(session *netlib.Session, conn *machinedoll.Conn, snid
fmt.Println("Failed to read response from server:", err)
return
}
session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
fmt.Println("抓到礼品了snid = ", snid, "num = ", num)
machinedoll.SendToGameServer(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
Snid: snid,
Id: id,
Result: 1,
TypeId: 2,
})
fmt.Println("抓到礼品了snid = ", snid, "num = ", num)
return
}
//上分成功
coinData := []byte{0xAA, 0x04, 0x02, 0x03, 0x01}
if bytes.Contains(part, coinData) {
//返回消息
session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
machinedoll.SendToGameServer(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
Snid: snid,
Id: id,
Result: 1,
@ -237,7 +237,7 @@ func DollMachineGrabResult(session *netlib.Session, conn *machinedoll.Conn, snid
coinData = []byte{0xAA, 0x04, 0x02, 0x03, 0x00}
if bytes.Contains(part, coinData) {
//返回消息
session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
machinedoll.SendToGameServer(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
Snid: snid,
Id: id,
Result: 0,

View File

@ -152,9 +152,7 @@ func (this *MachineManager) UpdateToGameServer(conn *Conn, status int32) {
}
func SendToGameServer(pid int, msg interface{}) {
if GameConn == nil {
GameConn = srvlib.ServerSessionMgrSington.GetSession(1, 7, 701)
}
GameConn = srvlib.ServerSessionMgrSington.GetSession(1, 7, 777)
if GameConn != nil {
GameConn.Send(pid, msg)
} else {