还原本来的道具功能
--task=1000620 --user=李海亮 记牌器调整多道具修改逻辑 https://www.tapd.cn/31044302/s/1010514
This commit is contained in:
parent
016ea68379
commit
7756f3ae19
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@ -607,19 +607,18 @@ const (
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// 道具ID
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const (
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ItemIDCoin = 100001 // 金币对应的itemId
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ItemIDDiamond = 100002 // 钻石对应的itemId
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ItemIDMoneyPond = 100003 // 玩家金币池对应物品Id
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ItemIDVipExp = 100005 // VIP经验对应的物品Id
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ItemIDPhoneScore = 100006 // 手机抽奖积分
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ItemIDWeekScore = 100004 // 周活跃积分
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ItemIDGiftBox = 50001 // 碎片礼盒
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ItemIDCollectBox = 50002 // 集卡礼盒
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ItemIDLike = 100007 // 点赞
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ItemIDCoffee = 100008 // 咖啡
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ItemIDBucket = 100009 // 水桶
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ItemIDSlippers = 100010 // 拖鞋
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ItemIDTienlenRecord = 60001 // tienlen记牌器
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ItemIDCoin = 100001 // 金币对应的itemId
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ItemIDDiamond = 100002 // 钻石对应的itemId
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ItemIDMoneyPond = 100003 // 玩家金币池对应物品Id
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ItemIDVipExp = 100005 // VIP经验对应的物品Id
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ItemIDPhoneScore = 100006 // 手机抽奖积分
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ItemIDWeekScore = 100004 // 周活跃积分
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ItemIDGiftBox = 50001 // 碎片礼盒
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ItemIDCollectBox = 50002 // 集卡礼盒
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ItemIDLike = 100007 // 点赞
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ItemIDCoffee = 100008 // 咖啡
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ItemIDBucket = 100009 // 水桶
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ItemIDSlippers = 100010 // 拖鞋
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)
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func ToItemId(id int32) int32 {
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@ -147,11 +147,8 @@ func init() {
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p.Coin = msg.GetTakeCoin()
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p.Pos = int(msg.GetPos())
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p.MatchParams = msg.GetMatchParams()
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for id, item := range msg.Items {
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p.Items[id] = &base.Item{
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ItemNum: item.ItemNum,
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ExpireTime: item.ExpireTime,
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}
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for id, num := range msg.Items {
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p.Items[id] = num
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}
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for k, v := range msg.RankScore {
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p.RankScore[k] = v
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@ -117,7 +117,7 @@ type Player struct {
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BlackLevel int32 //todo 使用WBLevel
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SingleAdjust *model.PlayerSingleAdjust
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IsLocal bool //是否本地player
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Items map[int32]*Item //背包数据
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Items map[int32]int64 //背包数据
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MatchParams []int32 //比赛参数 排名、段位、假snid、假角色
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MatchRobotGrades []MatchRobotGrade
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TestLog []string // 调试日志
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@ -129,12 +129,6 @@ type MatchRobotGrade struct {
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Grade int32
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}
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type Item struct {
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ItemNum int64 // 物品数量
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ObtainTime int64 // 获取的时间
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ExpireTime int64 // 有效期截止时间
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}
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func NewPlayer(sid int64, data []byte, ws, gs *netlib.Session) *Player {
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p := &Player{
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sid: sid,
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@ -147,7 +141,7 @@ func NewPlayer(sid int64, data []byte, ws, gs *netlib.Session) *Player {
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cparams: make(map[string]string), //平台登陆数据
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Iparams: make(map[int]int64), //整形参数
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sparams: make(map[int]string), //字符参数
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Items: make(map[int32]*Item),
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Items: make(map[int32]int64),
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RankScore: make(map[int32]int64),
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}
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@ -454,7 +448,7 @@ func (this *Player) AddCoin(num int64, gainWay int32, syncFlag int, oper, remark
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return
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}
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this.Coin += num
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this.Items[common.ItemIDCoin].ItemNum = this.Coin
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this.Items[common.ItemIDCoin] = this.Coin
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if this.scene != nil {
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if !this.IsRob && !this.scene.Testing { //机器人log排除掉
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log := model.NewCoinLogEx(&model.CoinLogParam{
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@ -538,7 +532,7 @@ func (this *Player) AddCoinAsync(num int64, gainWay int32, notifyC, broadcast bo
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return
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}
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this.Coin += num
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this.Items[common.ItemIDCoin].ItemNum = this.Coin
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this.Items[common.ItemIDCoin] = this.Coin
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if this.scene != nil {
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if !this.IsRob && !this.scene.Testing && writeLog { //机器人log排除掉
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log := model.NewCoinLogEx(&model.CoinLogParam{
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@ -637,12 +637,9 @@ func (this *Scene) PlayerLeave(p *Player, reason int, isBill bool) {
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}
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}
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pack.Items = make(map[int32]*server.ItemParam)
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for id, item := range p.Items {
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p.Items[id] = &Item{
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ItemNum: item.ItemNum,
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ExpireTime: item.ExpireTime,
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}
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pack.Items = make(map[int32]int64)
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for id, num := range p.Items {
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pack.Items[id] = num
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}
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pack.RankScore = make(map[int32]int64)
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for k, v := range p.RankScore {
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@ -2136,7 +2133,7 @@ func (this *Scene) TryBillExGameDrop(p *Player) {
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num = rand.Int31n(drop.MaxAmount-drop.MinAmount+1) + drop.MinAmount
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}
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p.Items[drop.ItemId].ItemNum += int64(num)
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p.Items[drop.ItemId] += int64(num)
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realDrop[drop.ItemId] = num
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}
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} else {
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@ -2184,7 +2181,7 @@ func (this *Scene) DropCollectBox(p *Player) {
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pack.Items = make(map[int32]int32)
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itemData := srvdata.PBDB_GameItemMgr.GetData(common.ItemIDCollectBox)
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if itemData != nil {
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p.Items[itemData.Id].ItemNum = p.Items[itemData.Id].ItemNum + 1
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p.Items[itemData.Id] = p.Items[itemData.Id] + 1
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pack.Items = map[int32]int32{itemData.Id: 1}
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remark := fmt.Sprintf("游戏掉落%v", itemData.Id)
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//logType 0获得 1消耗
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@ -460,8 +460,8 @@ func CreatePlayerData(p *base.Player) *chesstitians.ChesstitiansPlayerData {
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}
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if p.Items != nil {
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pd.Items = make(map[int32]int32)
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for id, item := range p.Items {
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pd.Items[id] = int32(item.ItemNum)
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for id, num := range p.Items {
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pd.Items[id] = int32(num)
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}
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}
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if len(p.MatchParams) > 0 {
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@ -352,9 +352,9 @@ func (this *CSFishSkillUseReqHandler) Process(s *netlib.Session, packetid int, d
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itemId := item[0]
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itemNum := item[1]
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//获取背包道具数量
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playerItem, ok := player.Items[item[0]]
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if !ok || playerItem.ItemNum < int64(item[1]) {
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fishlogger.Errorf("道具数量不在 itemId = %v,itemNum = %v,背包数量 = %v", item[0], item[1], playerItem.ItemNum)
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num, ok := player.Items[item[0]]
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if !ok || num < int64(item[1]) {
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fishlogger.Errorf("道具数量不在 itemId = %v,itemNum = %v,背包数量 = %v", item[0], item[1], num)
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//判断其他消耗其他物品
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otherItem := skillTemp.OtherConsumer
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otherItemId := otherItem[0]
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@ -378,18 +378,18 @@ func (this *CSFishSkillUseReqHandler) Process(s *netlib.Session, packetid int, d
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}
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player.Diamond -= int64(otherItemNum)
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} else {
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if player.Items[otherItemId].ItemNum < int64(otherItemNum) {
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if player.Items[otherItemId] < int64(otherItemNum) {
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fishlogger.Tracef("转换物品是其他物品时,物品数量不足!")
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pack.Result = 1
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pack.Status = fishing_proto.SCFishSkillUseResp_TOOL_LIMIT
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player.SendToClient(int(fishing_proto.FIPacketID_FISHING_SC_SKILLUSERESP), pack)
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return nil
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}
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player.Items[otherItemId].ItemNum = player.Items[otherItemId].ItemNum - int64(otherItemNum)
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player.Items[otherItemId] = player.Items[otherItemId] - int64(otherItemNum)
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}
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fishlogger.Tracef("玩家使用技能当前道具不足 转化物品消耗 skillid = %v,snid = %v,otherItemId = %v,otherItemNum = %v", skillId, player.SnId, otherItemId, otherItemNum)
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} else {
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player.Items[itemId].ItemNum = player.Items[itemId].ItemNum - int64(itemNum)
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player.Items[itemId] = player.Items[itemId] - int64(itemNum)
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//记录道具消耗日志
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fishlogger.Tracef("玩家使用技能,消耗道具!snod = %v, skill = %v,itemId =%v,itemNum = %v", player.SnId, skillId, itemId, itemNum)
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}
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@ -3,7 +3,6 @@ package tienlen
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import (
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"math"
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"math/rand"
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"mongo.games.com/game/common"
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"mongo.games.com/game/protocol/player"
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"strconv"
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"time"
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@ -217,14 +216,6 @@ func (this *TienLenPlayerData) LeaveAutoState(s *base.Scene) {
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// 能否用记牌器
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func (this *TienLenPlayerData) CanUseRecordItem() bool {
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itemData := srvdata.PBDB_GameItemMgr.GetData(common.ItemIDTienlenRecord)
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if itemData != nil {
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if item, ok := this.Items[common.ItemIDTienlenRecord]; ok {
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if item.ItemNum >= 1 && item.ExpireTime >= time.Now().Unix() {
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return true
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}
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}
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}
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return false
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}
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@ -374,8 +374,8 @@ func TienLenCreatePlayerData(p *base.Player, rankScore int64) *tienlen.TienLenPl
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}
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if p.Items != nil {
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pd.Items = make(map[int32]int32)
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for id, item := range p.Items {
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pd.Items[id] = int32(item.ItemNum)
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for id, num := range p.Items {
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pd.Items[id] = int32(num)
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}
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}
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if len(p.MatchParams) > 0 {
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@ -18,8 +18,7 @@ type BagInfo struct {
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type Item struct {
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ItemId int32 // 物品ID
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ItemNum int64 // 物品数量
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ObtainTime int64 // 获取的时间
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ExpireTime int64 // 截止时间
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ObtainTime int64 //获取的时间
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}
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type GetBagInfoArgs struct {
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Plt string
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@ -168,7 +168,6 @@ type ItemInfo struct {
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// string Location = 14; // 跳转页面
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// string Describe = 15; // 道具描述
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ObtainTime int64 `protobuf:"varint,3,opt,name=ObtainTime,proto3" json:"ObtainTime,omitempty"` //获取的时间
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ExpireTime int64 `protobuf:"varint,4,opt,name=ExpireTime,proto3" json:"ExpireTime,omitempty"` //有效期截止时间
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}
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func (x *ItemInfo) Reset() {
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@ -224,13 +223,6 @@ func (x *ItemInfo) GetObtainTime() int64 {
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return 0
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}
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func (x *ItemInfo) GetExpireTime() int64 {
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if x != nil {
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return x.ExpireTime
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}
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return 0
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}
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//PACKET_ALL_BAG_INFO
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type CSBagInfo struct {
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state protoimpl.MessageState
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@ -913,14 +905,12 @@ var File_bag_proto protoreflect.FileDescriptor
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var file_bag_proto_rawDesc = []byte{
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0x0a, 0x0a, 0x4f, 0x62, 0x74, 0x61, 0x69, 0x6e, 0x54, 0x69, 0x6d, 0x65, 0x18, 0x03, 0x20, 0x01,
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0x28, 0x03, 0x52, 0x0a, 0x45, 0x78, 0x70, 0x69, 0x72, 0x65, 0x54, 0x69, 0x6d, 0x65, 0x22, 0x3d,
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0x28, 0x03, 0x52, 0x0a, 0x4f, 0x62, 0x74, 0x61, 0x69, 0x6e, 0x54, 0x69, 0x6d, 0x65, 0x22, 0x3d,
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0x0a, 0x09, 0x43, 0x53, 0x42, 0x61, 0x67, 0x49, 0x6e, 0x66, 0x6f, 0x12, 0x20, 0x0a, 0x0b, 0x4e,
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0x6f, 0x77, 0x4c, 0x6f, 0x63, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05,
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0x52, 0x0b, 0x4e, 0x6f, 0x77, 0x4c, 0x6f, 0x63, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x12, 0x0e, 0x0a,
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@ -41,7 +41,6 @@ message ItemInfo{
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// string Location = 14; // 跳转页面
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// string Describe = 15; // 道具描述
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int64 ObtainTime = 3; //获取的时间
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int64 ExpireTime = 4; //有效期截止时间
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}
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//PACKET_ALL_BAG_INFO
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File diff suppressed because it is too large
Load Diff
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@ -202,12 +202,6 @@ message GWDestroyScene {
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message WGGraceDestroyScene {
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repeated int32 Ids = 1;
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}
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message ItemParam {
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int64 ItemNum = 1; // 物品数量
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int64 ExpireTime = 2; //有效期截止时间
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}
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message RebateTask {
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bool RebateSwitch = 1; //返利开关
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repeated string RebateGameCfg = 2; //已打开的游戏配置 gameid+gamemode
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@ -231,7 +225,7 @@ message WGPlayerEnter {
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int32 SnId = 14;
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bytes SingleAdjust = 15;//单控数据
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int32 Pos = 16;
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map<int32, ItemParam> Items = 17;
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map<int32, int64> Items = 17;
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repeated int32 MatchParams = 18;//比赛参数
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map<int32, int64> RankScore = 19;// 排位积分
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}
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@ -270,7 +264,7 @@ message GWPlayerLeave{
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int32 LostTimes = 12; //输局
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int64 TotalConvertibleFlow = 13; //流水
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int64 ValidCacheBetTotal = 14; //有效下注缓存
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map<int32, ItemParam> Items = 15;
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map<int32, int64> Items = 15;
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int32 MatchId = 16;//比赛场id
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int64 CurIsWin = 17;//本局是否赢 负数:输 0:平局 正数:赢
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map<int32, int32> MatchRobotGrades = 18;//比赛数据
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@ -47,16 +47,11 @@ func (this *CSBagInfoHandler) Process(s *netlib.Session, packetid int, data inte
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if bagInfo != nil {
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for _, v := range bagInfo.BagItem {
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item := srvdata.PBDB_GameItemMgr.GetData(v.ItemId)
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if item.Type == common.ItemTypeExpireTime && v.ExpireTime < time.Now().Unix() {
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continue
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}
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if item != nil && v.ItemNum > 0 && (tp <= 0 || item.GetType() == tp) /*&& (nowLocation == -1 || (nowLocation < len(item.ShowLocation) && item.ShowLocation[nowLocation] == 1))*/ {
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pack.Infos = append(pack.Infos, &bag.ItemInfo{
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ItemId: v.ItemId,
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ItemNum: v.ItemNum,
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ObtainTime: v.ObtainTime,
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ExpireTime: v.ExpireTime,
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})
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}
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}
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@ -172,7 +167,6 @@ func (this *CSUpBagInfoHandler) Process(s *netlib.Session, packetid int, data in
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ItemId: v.ItemId,
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ItemNum: v.ItemNum,
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ObtainTime: v.ObtainTime,
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ExpireTime: v.ExpireTime,
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})
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}
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}
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@ -155,11 +155,11 @@ func init() {
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items := msg.GetItems()
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if items != nil {
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for _, dbItem := range dbItemArr {
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if item, exist := items[dbItem.Id]; exist {
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if itemNum, exist := items[dbItem.Id]; exist {
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oldItem := BagMgrSingleton.GetItem(p.SnId, dbItem.Id)
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diffNum := int64(item.ItemNum)
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diffNum := int64(itemNum)
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if oldItem != nil {
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diffNum = int64(item.ItemNum) - oldItem.ItemNum
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diffNum = int64(itemNum) - oldItem.ItemNum
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}
|
||||
if diffNum != 0 {
|
||||
item := &Item{
|
||||
|
|
|
@ -50,7 +50,6 @@ type Item struct {
|
|||
//Describe string // 道具描述
|
||||
//数据库数据
|
||||
ObtainTime int64 //获取的时间
|
||||
ExpireTime int64 //截止到期时间
|
||||
}
|
||||
|
||||
type BagInfo struct {
|
||||
|
@ -80,8 +79,6 @@ func (this *BagMgr) GetBagInfo(snid int32) *BagInfo {
|
|||
if v, exist := this.PlayerBag[snid]; exist {
|
||||
return v
|
||||
}
|
||||
|
||||
this.RefreshExpireItem(snid)
|
||||
return nil
|
||||
}
|
||||
|
||||
|
@ -92,8 +89,6 @@ func (this *BagMgr) GetItem(snid, itemId int32) *Item {
|
|||
return nil
|
||||
}
|
||||
|
||||
this.RefreshExpireItem(snid)
|
||||
|
||||
item := &Item{
|
||||
ItemId: itemId,
|
||||
}
|
||||
|
@ -215,27 +210,12 @@ func (this *BagMgr) AddJybBagInfo(p *Player, addItems []*Item, add int64, gainWa
|
|||
|
||||
changeItems = append(changeItems, v.ItemId)
|
||||
if itm, exist := newBagInfo.BagItem[v.ItemId]; exist {
|
||||
if common.ItemTypeExpireTime == item.Type {
|
||||
itm.ExpireTime += int64(item.Time*3600) * v.ItemNum
|
||||
itm.ItemNum = 1
|
||||
} else {
|
||||
itm.ItemNum += v.ItemNum
|
||||
}
|
||||
itm.ItemNum += v.ItemNum
|
||||
} else {
|
||||
if common.ItemTypeExpireTime == item.Type {
|
||||
newBagInfo.BagItem[v.ItemId] = &Item{
|
||||
ItemId: item.Id, // 物品id
|
||||
ItemNum: 1, // 数量
|
||||
ObtainTime: time.Now().Unix(),
|
||||
ExpireTime: time.Now().Unix() + int64(item.Time*3600)*v.ItemNum,
|
||||
}
|
||||
} else {
|
||||
newBagInfo.BagItem[v.ItemId] = &Item{
|
||||
ItemId: item.Id, // 物品id
|
||||
ItemNum: v.ItemNum, // 数量
|
||||
ObtainTime: time.Now().Unix(),
|
||||
ExpireTime: 0,
|
||||
}
|
||||
newBagInfo.BagItem[v.ItemId] = &Item{
|
||||
ItemId: item.Id, // 物品id
|
||||
ItemNum: v.ItemNum, // 数量
|
||||
ObtainTime: time.Now().Unix(),
|
||||
}
|
||||
}
|
||||
if v.ItemId == common.ItemIDWeekScore && v.ItemNum != 0 {
|
||||
|
@ -266,10 +246,6 @@ func (this *BagMgr) SaleItem(p *Player, itemId int32, num int64) bool {
|
|||
|
||||
// SalePlayerItem 出售道具,减少玩家道具数量
|
||||
func (this *BagMgr) SalePlayerItem(p *Player, item *Item, num int64) bool {
|
||||
if num < 0 {
|
||||
return false
|
||||
}
|
||||
|
||||
item.ItemNum -= num
|
||||
p.dirty = true
|
||||
this.SyncBagData(p.SnId, item.ItemId)
|
||||
|
@ -450,7 +426,6 @@ func (this *BagMgr) SyncBagData(snid int32, changeItemIds ...int32) {
|
|||
//Location: itemInfo.Location,
|
||||
//Describe: itemInfo.Describe,
|
||||
ObtainTime: itemInfo.ObtainTime,
|
||||
ExpireTime: itemInfo.ExpireTime,
|
||||
})
|
||||
if itemInfo.ItemId == VCard {
|
||||
FriendMgrSington.UpdateInfo(p.Platform, p.SnId)
|
||||
|
@ -460,22 +435,6 @@ func (this *BagMgr) SyncBagData(snid int32, changeItemIds ...int32) {
|
|||
p.SyncBagData(itemInfos)
|
||||
}
|
||||
|
||||
// 刷新时效类道具
|
||||
func (this *BagMgr) RefreshExpireItem(snid int32) {
|
||||
bagInfo := BagMgrSingleton.GetBagInfo(snid)
|
||||
if bagInfo != nil {
|
||||
for k, bi := range bagInfo.BagItem {
|
||||
itemcfg := srvdata.PBDB_GameItemMgr.GetData(bi.ItemId)
|
||||
if itemcfg != nil {
|
||||
// 去掉时限到期的道具
|
||||
if itemcfg.Type == common.ItemTypeExpireTime && bi.ExpireTime < time.Now().Unix() {
|
||||
delete(bagInfo.BagItem, k)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (this *BagMgr) Update() {
|
||||
}
|
||||
|
||||
|
@ -512,22 +471,13 @@ func (this *BagMgr) Callback(player any, ret *internal.PlayerLoadReplay) {
|
|||
BagItem: make(map[int32]*Item),
|
||||
}
|
||||
for k, bi := range bagInfo.BagItem {
|
||||
itemcfg := srvdata.PBDB_GameItemMgr.GetData(bi.ItemId)
|
||||
if itemcfg != nil {
|
||||
item := srvdata.PBDB_GameItemMgr.GetData(bi.ItemId)
|
||||
if item != nil {
|
||||
if bi.ItemNum > 0 {
|
||||
|
||||
// 去掉时限到期的道具
|
||||
if itemcfg.Type == common.ItemTypeExpireTime {
|
||||
if bi.ExpireTime < time.Now().Unix() {
|
||||
continue
|
||||
}
|
||||
}
|
||||
|
||||
newBagInfo.BagItem[k] = &Item{
|
||||
ItemId: bi.ItemId,
|
||||
ItemNum: bi.ItemNum,
|
||||
ObtainTime: bi.ObtainTime,
|
||||
ExpireTime: bi.ExpireTime,
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
@ -581,7 +531,7 @@ func (this *BagMgr) Save(platform string, snid int32, isSync, force bool) {
|
|||
Platform: bagInfo.Platform,
|
||||
}
|
||||
for _, v := range bagInfo.BagItem {
|
||||
biMap.BagItem = append(biMap.BagItem, &Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime, ExpireTime: v.ExpireTime})
|
||||
biMap.BagItem = append(biMap.BagItem, &Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime})
|
||||
}
|
||||
|
||||
var err error
|
||||
|
@ -592,7 +542,7 @@ func (this *BagMgr) Save(platform string, snid int32, isSync, force bool) {
|
|||
BagItem: make(map[int32]*model.Item),
|
||||
}
|
||||
for _, v := range biMap.BagItem {
|
||||
newBagInfo.BagItem[v.ItemId] = &model.Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime, ExpireTime: v.ExpireTime}
|
||||
newBagInfo.BagItem[v.ItemId] = &model.Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime}
|
||||
}
|
||||
err = model.UpBagItem(newBagInfo)
|
||||
}
|
||||
|
|
|
@ -1326,7 +1326,6 @@ func (this *Player) GetMessageAttachs(ids []string) {
|
|||
ItemId: msg.Params[i], // 物品id
|
||||
ItemNum: int64(msg.Params[i+1]), // 数量
|
||||
ObtainTime: time.Now().Unix(),
|
||||
ExpireTime: time.Now().Unix() + int64(msg.Params[i+1])*3600,
|
||||
})
|
||||
}
|
||||
if _, code := BagMgrSingleton.AddJybBagInfo(this, items, 0, gainWay, "mail", remark); code != bag.OpResultCode_OPRC_Sucess { // 领取失败
|
||||
|
|
|
@ -522,17 +522,12 @@ func (this *Scene) PlayerEnter(p *Player, pos int, ischangeroom bool) bool {
|
|||
// 道具
|
||||
dbItemArr := srvdata.PBDB_GameItemMgr.Datas.Arr
|
||||
if dbItemArr != nil {
|
||||
msg.Items = make(map[int32]*serverproto.ItemParam)
|
||||
msg.Items = make(map[int32]int64)
|
||||
for _, dbItem := range dbItemArr {
|
||||
msg.Items[dbItem.Id] = &serverproto.ItemParam{
|
||||
ItemNum: 0,
|
||||
ExpireTime: 0,
|
||||
}
|
||||
|
||||
msg.Items[dbItem.Id] = 0
|
||||
itemInfo := BagMgrSingleton.GetItem(p.SnId, dbItem.Id)
|
||||
if itemInfo != nil {
|
||||
msg.Items[dbItem.Id].ItemNum = itemInfo.ItemNum
|
||||
msg.Items[dbItem.Id].ExpireTime = itemInfo.ExpireTime
|
||||
msg.Items[dbItem.Id] = itemInfo.ItemNum
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -591,7 +591,7 @@ func (this *ShopMgr) PayAway(shopInfo *model.ShopInfo, p *Player, vipShopId, pos
|
|||
}
|
||||
case ShopTypeItem:
|
||||
//增加道具
|
||||
item := &Item{ItemId: shopInfo.ItemId, ItemNum: addTotal, ObtainTime: time.Now().Unix(), ExpireTime: 0}
|
||||
item := &Item{ItemId: shopInfo.ItemId, ItemNum: addTotal, ObtainTime: time.Now().Unix()}
|
||||
BagMgrSingleton.AddJybBagInfo(p, []*Item{item}, 0, common.GainWay_Shop_Buy, "system", shopName)
|
||||
data := srvdata.PBDB_GameItemMgr.GetData(item.ItemId)
|
||||
if data != nil {
|
||||
|
|
Loading…
Reference in New Issue