娃娃机调转方向
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@ -285,7 +285,6 @@ func SMGameLinkSucceedHandler(session *netlib.Session, packetId int, data interf
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msg.Data = append(msg.Data, info)
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msg.Data = append(msg.Data, info)
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}
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}
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session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineList), msg)
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session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineList), msg)
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machinedoll.MachineMgr.BeatStatus = true
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fmt.Println("向游戏服务器发送娃娃机连接信息:%v", msg)
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fmt.Println("向游戏服务器发送娃娃机连接信息:%v", msg)
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return nil
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return nil
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}
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}
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@ -335,10 +334,6 @@ func SMGameLinkSucceedHandler(session *netlib.Session, packetId int, data interf
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*/
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*/
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func SMDollMachineHeartBeatHandler(session *netlib.Session, packetId int, data interface{}) error {
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func SMDollMachineHeartBeatHandler(session *netlib.Session, packetId int, data interface{}) error {
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//fmt.Println("收到返回的心跳包")
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//fmt.Println("收到返回的心跳包")
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machinedoll.MachineMgr.BeatCount--
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if machinedoll.MachineMgr.BeatCount < 0 {
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machinedoll.MachineMgr.BeatCount = 0
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}
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return nil
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return nil
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}
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}
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func init() {
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func init() {
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