娃娃机调转方向

This commit is contained in:
by 2024-09-14 15:54:38 +08:00
parent a314c42d6c
commit 72edbbdd4b
1 changed files with 0 additions and 5 deletions

View File

@ -285,7 +285,6 @@ func SMGameLinkSucceedHandler(session *netlib.Session, packetId int, data interf
msg.Data = append(msg.Data, info) msg.Data = append(msg.Data, info)
} }
session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineList), msg) session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineList), msg)
machinedoll.MachineMgr.BeatStatus = true
fmt.Println("向游戏服务器发送娃娃机连接信息:%v", msg) fmt.Println("向游戏服务器发送娃娃机连接信息:%v", msg)
return nil return nil
} }
@ -335,10 +334,6 @@ func SMGameLinkSucceedHandler(session *netlib.Session, packetId int, data interf
*/ */
func SMDollMachineHeartBeatHandler(session *netlib.Session, packetId int, data interface{}) error { func SMDollMachineHeartBeatHandler(session *netlib.Session, packetId int, data interface{}) error {
//fmt.Println("收到返回的心跳包") //fmt.Println("收到返回的心跳包")
machinedoll.MachineMgr.BeatCount--
if machinedoll.MachineMgr.BeatCount < 0 {
machinedoll.MachineMgr.BeatCount = 0
}
return nil return nil
} }
func init() { func init() {