modify 结算重连发送结算信息
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06ed65d88f
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@ -73,6 +73,7 @@ type TienLenSceneData struct {
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RoundLogId []string // 每局牌局记录id
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RoundLogId []string // 每局牌局记录id
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CustomLogSave bool // 是否已经保存日志
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CustomLogSave bool // 是否已经保存日志
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PlayerAward map[int32]*[]*model.Item // 房卡场最终奖励
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PlayerAward map[int32]*[]*model.Item // 房卡场最终奖励
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bill *tienlen.SCTienLenGameBilled
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}
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}
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func NewTienLenSceneData(s *base.Scene) *TienLenSceneData {
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func NewTienLenSceneData(s *base.Scene) *TienLenSceneData {
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@ -2623,6 +2623,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
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proto.SetDefaults(pack)
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proto.SetDefaults(pack)
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s.Broadcast(int(tienlen.TienLenPacketID_PACKET_SCTienLenGameBilled), pack, 0)
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s.Broadcast(int(tienlen.TienLenPacketID_PACKET_SCTienLenGameBilled), pack, 0)
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logger.Logger.Trace("TienLenPacketID_PACKET_SCTienLenGameBilled gameFreeId:", sceneEx.GetGameFreeId(), ";pack:", pack)
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logger.Logger.Trace("TienLenPacketID_PACKET_SCTienLenGameBilled gameFreeId:", sceneEx.GetGameFreeId(), ";pack:", pack)
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sceneEx.bill = pack
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if sceneEx.IsCustom() && sceneEx.TotalOfGames > 0 {
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if sceneEx.IsCustom() && sceneEx.TotalOfGames > 0 {
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for _, v := range tienlenType.PlayerData {
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for _, v := range tienlenType.PlayerData {
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@ -2932,6 +2933,16 @@ func (this *SceneBilledStateTienLen) OnPlayerOp(s *base.Scene, p *base.Player, o
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// 玩家事件
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// 玩家事件
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func (this *SceneBilledStateTienLen) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
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func (this *SceneBilledStateTienLen) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
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this.SceneBaseStateTienLen.OnPlayerEvent(s, p, evtcode, params)
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this.SceneBaseStateTienLen.OnPlayerEvent(s, p, evtcode, params)
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sceneEx, ok := s.GetExtraData().(*TienLenSceneData)
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if !ok {
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return
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}
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switch evtcode {
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case base.PlayerEventRehold:
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if sceneEx.bill != nil && sceneEx.IsRankMatch() {
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p.SendToClient(int(tienlen.TienLenPacketID_PACKET_SCTienLenGameBilled), sceneEx.bill)
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}
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}
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}
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}
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func (this *SceneBilledStateTienLen) OnTick(s *base.Scene) {
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func (this *SceneBilledStateTienLen) OnTick(s *base.Scene) {
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