del free betlimit

This commit is contained in:
tomas 2024-12-21 10:12:16 +08:00
parent 1235383c87
commit 71bc527f96
5 changed files with 5 additions and 5 deletions

View File

@ -380,7 +380,7 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
playerEx.BetLineIndex = params[2] playerEx.BetLineIndex = params[2]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) * needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]]) float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin > float64(playerEx.Coin) { if needCoin > float64(playerEx.Coin) && !playerEx.isFree {
pack := &protocol.SCFortuneDragonBilled{ pack := &protocol.SCFortuneDragonBilled{
OpRetCode: proto.Int32(1), OpRetCode: proto.Int32(1),
} }

View File

@ -380,7 +380,7 @@ func (this *SceneStateStartFortuneMouse) OnPlayerOp(s *base.Scene, p *base.Playe
//playerEx.BetMode = params[3] //playerEx.BetMode = params[3]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) * needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]]) float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin > float64(playerEx.Coin) { if needCoin > float64(playerEx.Coin) && !playerEx.isRespin {
pack := &protocol.SCFortuneMouseBilled{ pack := &protocol.SCFortuneMouseBilled{
OpRetCode: proto.Int32(1), OpRetCode: proto.Int32(1),
} }

View File

@ -380,7 +380,7 @@ func (this *SceneStateStartFortuneOx) OnPlayerOp(s *base.Scene, p *base.Player,
//playerEx.BetMode = params[3] //playerEx.BetMode = params[3]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) * needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]]) float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin > float64(playerEx.Coin) { if needCoin > float64(playerEx.Coin) && !playerEx.isRespin {
pack := &protocol.SCFortuneOxBilled{ pack := &protocol.SCFortuneOxBilled{
OpRetCode: proto.Int32(1), OpRetCode: proto.Int32(1),
} }

View File

@ -380,7 +380,7 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
//playerEx.BetMode = params[3] //playerEx.BetMode = params[3]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) * needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]]) float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin > float64(playerEx.Coin) { if needCoin > float64(playerEx.Coin) && !playerEx.isFree {
pack := &protocol.SCFortuneRabbitBilled{ pack := &protocol.SCFortuneRabbitBilled{
OpRetCode: proto.Int32(1), OpRetCode: proto.Int32(1),
} }

View File

@ -380,7 +380,7 @@ func (this *SceneStateStartFortuneTiger) OnPlayerOp(s *base.Scene, p *base.Playe
//playerEx.BetMode = params[3] //playerEx.BetMode = params[3]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) * needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]]) float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin > float64(playerEx.Coin) { if needCoin > float64(playerEx.Coin) && !playerEx.isRespin {
pack := &protocol.SCFortuneTigerBilled{ pack := &protocol.SCFortuneTigerBilled{
OpRetCode: proto.Int32(1), OpRetCode: proto.Int32(1),
} }