del free betlimit
This commit is contained in:
parent
1235383c87
commit
71bc527f96
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@ -380,7 +380,7 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
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playerEx.BetLineIndex = params[2]
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playerEx.BetLineIndex = params[2]
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needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
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needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
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float64(sceneEx.BetConfig.BetLines[params[2]])
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float64(sceneEx.BetConfig.BetLines[params[2]])
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if needCoin > float64(playerEx.Coin) {
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if needCoin > float64(playerEx.Coin) && !playerEx.isFree {
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pack := &protocol.SCFortuneDragonBilled{
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pack := &protocol.SCFortuneDragonBilled{
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OpRetCode: proto.Int32(1),
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OpRetCode: proto.Int32(1),
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}
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}
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@ -380,7 +380,7 @@ func (this *SceneStateStartFortuneMouse) OnPlayerOp(s *base.Scene, p *base.Playe
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//playerEx.BetMode = params[3]
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//playerEx.BetMode = params[3]
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needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
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needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
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float64(sceneEx.BetConfig.BetLines[params[2]])
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float64(sceneEx.BetConfig.BetLines[params[2]])
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if needCoin > float64(playerEx.Coin) {
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if needCoin > float64(playerEx.Coin) && !playerEx.isRespin {
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pack := &protocol.SCFortuneMouseBilled{
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pack := &protocol.SCFortuneMouseBilled{
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OpRetCode: proto.Int32(1),
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OpRetCode: proto.Int32(1),
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}
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}
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@ -380,7 +380,7 @@ func (this *SceneStateStartFortuneOx) OnPlayerOp(s *base.Scene, p *base.Player,
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//playerEx.BetMode = params[3]
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//playerEx.BetMode = params[3]
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needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
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needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
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float64(sceneEx.BetConfig.BetLines[params[2]])
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float64(sceneEx.BetConfig.BetLines[params[2]])
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if needCoin > float64(playerEx.Coin) {
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if needCoin > float64(playerEx.Coin) && !playerEx.isRespin {
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pack := &protocol.SCFortuneOxBilled{
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pack := &protocol.SCFortuneOxBilled{
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OpRetCode: proto.Int32(1),
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OpRetCode: proto.Int32(1),
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}
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}
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@ -380,7 +380,7 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
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//playerEx.BetMode = params[3]
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//playerEx.BetMode = params[3]
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needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
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needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
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float64(sceneEx.BetConfig.BetLines[params[2]])
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float64(sceneEx.BetConfig.BetLines[params[2]])
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if needCoin > float64(playerEx.Coin) {
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if needCoin > float64(playerEx.Coin) && !playerEx.isFree {
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pack := &protocol.SCFortuneRabbitBilled{
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pack := &protocol.SCFortuneRabbitBilled{
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OpRetCode: proto.Int32(1),
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OpRetCode: proto.Int32(1),
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}
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}
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@ -380,7 +380,7 @@ func (this *SceneStateStartFortuneTiger) OnPlayerOp(s *base.Scene, p *base.Playe
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//playerEx.BetMode = params[3]
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//playerEx.BetMode = params[3]
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needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
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needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
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float64(sceneEx.BetConfig.BetLines[params[2]])
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float64(sceneEx.BetConfig.BetLines[params[2]])
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if needCoin > float64(playerEx.Coin) {
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if needCoin > float64(playerEx.Coin) && !playerEx.isRespin {
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pack := &protocol.SCFortuneTigerBilled{
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pack := &protocol.SCFortuneTigerBilled{
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OpRetCode: proto.Int32(1),
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OpRetCode: proto.Int32(1),
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}
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}
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