add 推币机
This commit is contained in:
parent
fb56a50a3b
commit
6db4ceec10
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@ -604,7 +604,11 @@ const (
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ItemIDRoomCard = 40002 // 房卡
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ItemIDLittleGuaranteed = 50014 //小爆竹
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ItemIDBigGuaranteed = 50015 //大爆竹
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ItemIDPlum = 50016 //梅花(推币机)
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ItemIDBigCoin = 50017 //大金币
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ItemIDCoin1 = 500018 //金币1
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ItemIDCoin2 = 500019 //金币2
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ItemIDCoin3 = 500020 //金币3
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)
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func ToItemId(id int32) int32 {
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@ -1,11 +1,11 @@
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ЎЌ ЁГ
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иЎЌ
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в† ЁГ
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ив†
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І
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ВЎЌ Ќ
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Вв† Ќ
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ܱê <20>N
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î±ê І
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ú¢<> <>
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èᆠІ
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¶à† °ê
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d¶к ЂВЧ/
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d»к ЂВЧ/
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@ -4,7 +4,7 @@
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"Id": 1,
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"Rate": 4000,
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"Gain": {
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"100001": 5
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"50018": 5
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},
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"Value": 25000
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},
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@ -12,7 +12,7 @@
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"Id": 2,
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"Rate": 1000,
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"Gain": {
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"100001": 10
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"50018": 10
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},
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"Value": 50000
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},
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@ -20,7 +20,7 @@
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"Id": 3,
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"Rate": 450,
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"Gain": {
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"100001": 20
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"50018": 20
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},
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"Value": 100000
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},
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@ -68,7 +68,7 @@
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"Id": 9,
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"Rate": 100,
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"Gain": {
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"30006": 1
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"30011": 1
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},
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"Value": 100000000
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}
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Binary file not shown.
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@ -4574,7 +4574,7 @@
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{
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"Id": 2110002,
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"Name": "十三张四人",
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"Title": "小康场",
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"Title": "中级场",
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"GameId": 211,
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"GameRule": 21100,
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"GameType": 2,
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@ -4628,7 +4628,7 @@
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{
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"Id": 2110003,
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"Name": "十三张四人",
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"Title": "土豪场",
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"Title": "高级场",
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"GameId": 211,
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"GameRule": 21100,
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"GameType": 2,
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@ -4682,7 +4682,7 @@
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{
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"Id": 2110004,
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"Name": "十三张四人",
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"Title": "新手场",
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"Title": "富豪场",
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"GameId": 211,
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"GameRule": 21100,
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"GameType": 2,
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@ -4736,7 +4736,7 @@
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{
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"Id": 2110005,
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"Name": "十三张四人",
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"Title": "小康场",
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"Title": "至尊场",
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"GameId": 211,
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"GameRule": 21100,
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"GameType": 2,
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@ -4790,7 +4790,7 @@
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{
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"Id": 2110006,
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"Name": "十三张四人",
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"Title": "土豪场",
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"Title": "大神场",
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"GameId": 211,
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"GameRule": 21100,
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"GameType": 2,
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@ -4897,7 +4897,7 @@
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{
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"Id": 2120002,
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"Name": "十三张八人",
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"Title": "小康场",
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"Title": "中级场",
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"GameId": 212,
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"GameRule": 21200,
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"GameType": 2,
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@ -4951,7 +4951,7 @@
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{
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"Id": 2120003,
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"Name": "十三张八人",
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"Title": "土豪场",
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"Title": "高级场",
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"GameId": 212,
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"GameRule": 21200,
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"GameType": 2,
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@ -5005,7 +5005,7 @@
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{
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"Id": 2120004,
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"Name": "十三张八人",
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"Title": "新手场",
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"Title": "富豪场",
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"GameId": 212,
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"GameRule": 21200,
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"GameType": 2,
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@ -5059,7 +5059,7 @@
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{
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"Id": 2120005,
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"Name": "十三张八人",
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"Title": "小康场",
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"Title": "至尊场",
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"GameId": 212,
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"GameRule": 21200,
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"GameType": 2,
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@ -5113,7 +5113,7 @@
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{
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"Id": 2120006,
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"Name": "十三张八人",
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"Title": "土豪场",
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"Title": "大神场",
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"GameId": 212,
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"GameRule": 21200,
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"GameType": 2,
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@ -7023,22 +7023,36 @@
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{
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"Id": 6090001,
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"Name": "推币机",
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"Title": "推币机",
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"GameId": 609,
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"GameRule": 60900,
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"GameType": 5,
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"SceneType": 1,
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"Desc": "0",
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"ShowType": 3,
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"ShowId": 60900,
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"Turn": 60900,
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"BetDec": "0",
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"Ai": [
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0
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],
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"OtherIntParams": [
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5000,
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10000,
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15000
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],
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"RobotNumRng": [
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0
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],
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"SameIpLimit": 1,
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"GameDif": "609",
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"GameClass": 2,
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"PlatformName": "越南棋牌",
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"MaxBetCoin": [
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0
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],
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"PlayerWaterRate": 100,
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"BetWaterRate": 100,
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"GameName": "推币机"
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}
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]
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@ -7373,8 +7373,122 @@
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"Composition": 1,
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"CompositionMax": 9999,
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"Location": "0",
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"Describe": "可在推币机活动兑换道具",
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"Num": 10
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"Describe": "推币机活动中掉落的3D道具",
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"Num": 50000
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},
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{
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"Id": 50018,
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"Name": "3D金币5K",
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"ShowLocation": [
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0,
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0,
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0
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],
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"Classify": [
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0,
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0,
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0
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],
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"Type": 29,
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"Effect0": [
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0,
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0,
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0,
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0,
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0,
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0
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],
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"Effect": [
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0,
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0,
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0,
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0,
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0,
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0
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],
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"SaleType": 1,
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"SaleGold": 5000,
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"Composition": 1,
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"CompositionMax": 9999,
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"Location": "0",
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"Describe": "推币机活动中掉落的3D道具",
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"Num": 5000
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},
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{
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"Id": 50019,
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"Name": "3D金币10K",
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"ShowLocation": [
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0,
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0,
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0
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],
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"Classify": [
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0,
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0,
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0
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],
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"Type": 29,
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"Effect0": [
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0,
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0,
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0,
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0,
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0,
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0
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],
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"Effect": [
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0,
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0,
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0,
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0,
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0,
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0
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],
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"SaleType": 1,
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"SaleGold": 5000,
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"Composition": 1,
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"CompositionMax": 9999,
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"Location": "0",
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"Describe": "推币机活动中掉落的3D道具",
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"Num": 10000
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},
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{
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"Id": 50020,
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"Name": "3D金币15K",
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"ShowLocation": [
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0,
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0,
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0
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],
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"Classify": [
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0,
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0,
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0
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],
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"Type": 29,
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"Effect0": [
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0,
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0,
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0,
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0,
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0,
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0
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],
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"Effect": [
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0,
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0,
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0,
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0,
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0,
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0
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],
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"SaleType": 1,
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"SaleGold": 5000,
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"Composition": 1,
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"CompositionMax": 9999,
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"Location": "0",
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"Describe": "推币机活动中掉落的3D道具",
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"Num": 15000
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}
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]
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}
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@ -1,8 +1,8 @@
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6в├с├т├у├ж├"║█ю└=
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.ь├ы├з├ш├"║█ю└=
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Wу├ж├ы├з├т├в├ь├ш├с├" ║█─╜Б
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]ь├з├ш├э├с├у├ж├т├в├ы├"╒█Т
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6с├т├у├ж├в├"║█ю└=
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.ш├ь├ы├з├"║█ю└=
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Wж├ь├с├т├ы├з├ш├у├в├" ║█─╜Б
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]в├ы├ш├с├у├ь├з├э├т├ж├"╒█Т
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à†"¸0
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à†
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"¢<>0
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BIN
data/DB_Task.dat
BIN
data/DB_Task.dat
Binary file not shown.
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@ -561,10 +561,9 @@ type PushCoinData struct {
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Shake int32 // 震动次数
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Refresh int64 // 刷新次数
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Power int64 // 能量值
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Base int64 // 底注
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Value int64 // 价值
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Exchange map[int32]int32 // 兑换次数 兑换id:兑换次数
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Dram int // 抽奖次数
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Items map[int32]int64 // 道具
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}
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type WelfareData struct {
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@ -85,8 +85,8 @@ type OpCodes int32
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const (
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OpCodes_OP_Zero OpCodes = 0
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OpCodes_OP_Bet OpCodes = 1 // 下注 OpParam 下注金额
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OpCodes_OP_Gain OpCodes = 2 // 得分 OpItem 获得道具
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OpCodes_OP_Bet OpCodes = 1 // 下注 OpParam 道具id
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OpCodes_OP_Gain OpCodes = 2 // 得分 OpParam 1有效区 2无效区 OpItem 获得道具
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OpCodes_OP_Shake OpCodes = 3 // 震动 OpParam 消耗次数
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OpCodes_OP_Refresh OpCodes = 4 // 刷新 OpParam 桌面金额
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OpCodes_OP_Exchange OpCodes = 5 // 兑换 OpParam 兑换id
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@ -233,12 +233,10 @@ type SCPushCoinInfo struct {
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ExchangeList []*ExchangeInfo `protobuf:"bytes,1,rep,name=ExchangeList,proto3" json:"ExchangeList,omitempty"` //兑换信息
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DrawList []*DrawInfo `protobuf:"bytes,2,rep,name=DrawList,proto3" json:"DrawList,omitempty"` //抽奖信息
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BetList []int64 `protobuf:"varint,3,rep,packed,name=BetList,proto3" json:"BetList,omitempty"` //下注金额列表
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ShakeTimes int32 `protobuf:"varint,4,opt,name=ShakeTimes,proto3" json:"ShakeTimes,omitempty"` //可震动次数
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BaseCoin int64 `protobuf:"varint,5,opt,name=BaseCoin,proto3" json:"BaseCoin,omitempty"` //当前底分(单次投币金额)
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PowerLine int64 `protobuf:"varint,6,opt,name=PowerLine,proto3" json:"PowerLine,omitempty"` // 当前能量值
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PowerLineMax int64 `protobuf:"varint,7,opt,name=PowerLineMax,proto3" json:"PowerLineMax,omitempty"` // 能量值上限
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RefreshTimes int64 `protobuf:"varint,8,opt,name=RefreshTimes,proto3" json:"RefreshTimes,omitempty"` // 刷新次数
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ShakeTimes int32 `protobuf:"varint,3,opt,name=ShakeTimes,proto3" json:"ShakeTimes,omitempty"` //可震动次数
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PowerLine int64 `protobuf:"varint,4,opt,name=PowerLine,proto3" json:"PowerLine,omitempty"` // 当前能量值
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PowerLineMax int64 `protobuf:"varint,5,opt,name=PowerLineMax,proto3" json:"PowerLineMax,omitempty"` // 能量值上限
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RefreshTimes int64 `protobuf:"varint,6,opt,name=RefreshTimes,proto3" json:"RefreshTimes,omitempty"` // 刷新次数
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}
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func (x *SCPushCoinInfo) Reset() {
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@ -287,13 +285,6 @@ func (x *SCPushCoinInfo) GetDrawList() []*DrawInfo {
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return nil
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}
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func (x *SCPushCoinInfo) GetBetList() []int64 {
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if x != nil {
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return x.BetList
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}
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return nil
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}
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func (x *SCPushCoinInfo) GetShakeTimes() int32 {
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if x != nil {
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return x.ShakeTimes
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@ -301,13 +292,6 @@ func (x *SCPushCoinInfo) GetShakeTimes() int32 {
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return 0
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}
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func (x *SCPushCoinInfo) GetBaseCoin() int64 {
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if x != nil {
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return x.BaseCoin
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}
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return 0
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}
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func (x *SCPushCoinInfo) GetPowerLine() int64 {
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if x != nil {
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return x.PowerLine
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@ -736,7 +720,7 @@ var file_protocol_activity_pushcoin_proto_rawDesc = []byte{
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0x0a, 0x20, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x63, 0x6f, 0x6c, 0x2f, 0x61, 0x63, 0x74, 0x69, 0x76,
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0x69, 0x74, 0x79, 0x2f, 0x70, 0x75, 0x73, 0x68, 0x63, 0x6f, 0x69, 0x6e, 0x2e, 0x70, 0x72, 0x6f,
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0x74, 0x6f, 0x12, 0x08, 0x61, 0x63, 0x74, 0x69, 0x76, 0x69, 0x74, 0x79, 0x22, 0x10, 0x0a, 0x0e,
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0x43, 0x53, 0x50, 0x75, 0x73, 0x68, 0x43, 0x6f, 0x69, 0x6e, 0x49, 0x6e, 0x66, 0x6f, 0x22, 0xb8,
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0x43, 0x53, 0x50, 0x75, 0x73, 0x68, 0x43, 0x6f, 0x69, 0x6e, 0x49, 0x6e, 0x66, 0x6f, 0x22, 0x82,
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0x02, 0x0a, 0x0e, 0x53, 0x43, 0x50, 0x75, 0x73, 0x68, 0x43, 0x6f, 0x69, 0x6e, 0x49, 0x6e, 0x66,
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@ -744,94 +728,91 @@ var file_protocol_activity_pushcoin_proto_rawDesc = []byte{
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0x0c, 0x45, 0x78, 0x63, 0x68, 0x61, 0x6e, 0x67, 0x65, 0x4c, 0x69, 0x73, 0x74, 0x12, 0x2e, 0x0a,
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|
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|
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|
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|
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|
||||
0x43, 0x6f, 0x69, 0x6e, 0x5f, 0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x10, 0x00, 0x12, 0x17,
|
||||
0x0a, 0x13, 0x4f, 0x50, 0x52, 0x43, 0x5f, 0x50, 0x75, 0x73, 0x68, 0x43, 0x6f, 0x69, 0x6e, 0x5f,
|
||||
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|
||||
0x2e, 0x67, 0x61, 0x6d, 0x65, 0x73, 0x2e, 0x63, 0x6f, 0x6d, 0x2f, 0x67, 0x61, 0x6d, 0x65, 0x2f,
|
||||
0x70, 0x72, 0x6f, 0x74, 0x6f, 0x63, 0x6f, 0x6c, 0x2f, 0x61, 0x63, 0x74, 0x69, 0x76, 0x69, 0x74,
|
||||
0x79, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
|
|
@ -20,12 +20,10 @@ message CSPushCoinInfo {
|
|||
message SCPushCoinInfo {
|
||||
repeated ExchangeInfo ExchangeList = 1; //兑换信息
|
||||
repeated DrawInfo DrawList = 2; //抽奖信息
|
||||
repeated int64 BetList = 3; //下注金额列表
|
||||
int32 ShakeTimes = 4; //可震动次数
|
||||
int64 BaseCoin = 5; //当前底分(单次投币金额)
|
||||
int64 PowerLine = 6; // 当前能量值
|
||||
int64 PowerLineMax = 7; // 能量值上限
|
||||
int64 RefreshTimes = 8; // 刷新次数
|
||||
int32 ShakeTimes = 3; //可震动次数
|
||||
int64 PowerLine = 4; // 当前能量值
|
||||
int64 PowerLineMax = 5; // 能量值上限
|
||||
int64 RefreshTimes = 6; // 刷新次数
|
||||
}
|
||||
|
||||
message ItemInfo{
|
||||
|
@ -61,8 +59,8 @@ message CSPushCoinPlayerOp {
|
|||
|
||||
enum OpCodes {
|
||||
OP_Zero = 0;
|
||||
OP_Bet = 1; // 下注 OpParam 下注金额
|
||||
OP_Gain = 2; // 得分 OpItem 获得道具
|
||||
OP_Bet = 1; // 下注 OpParam 道具id
|
||||
OP_Gain = 2; // 得分 OpParam 1有效区 2无效区 OpItem 获得道具
|
||||
OP_Shake = 3; // 震动 OpParam 消耗次数
|
||||
OP_Refresh = 4; // 刷新 OpParam 桌面金额
|
||||
OP_Exchange = 5; // 兑换 OpParam 兑换id
|
||||
|
|
|
@ -1,24 +1,32 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"sort"
|
||||
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"mongo.games.com/goserver/core/netlib"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/protocol/activity"
|
||||
"mongo.games.com/game/protocol/pushcoin"
|
||||
"mongo.games.com/game/srvdata"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"mongo.games.com/goserver/core/netlib"
|
||||
"sort"
|
||||
)
|
||||
|
||||
const (
|
||||
PowerMax = 700000
|
||||
PowerInit = 400000
|
||||
ValueInit = 50 * 5000
|
||||
)
|
||||
|
||||
var BaseCoins = []int64{5000, 10000, 15000}
|
||||
var PushCoinItemValue = map[int32]int64{
|
||||
common.ItemIDBigCoin: 50000,
|
||||
common.ItemIDVCard: 10000,
|
||||
common.ItemIDPlum: 30000,
|
||||
30011: 100000000, // 话费卡
|
||||
common.ItemIDCoin1: 5000,
|
||||
common.ItemIDCoin2: 10000,
|
||||
common.ItemIDCoin3: 15000,
|
||||
}
|
||||
|
||||
func init() {
|
||||
// 推币机活动信息
|
||||
|
@ -47,19 +55,16 @@ func CSPushCoinInfo(s *netlib.Session, packetid int, data interface{}, sid int64
|
|||
if p.WelfData.PushCoin == nil {
|
||||
p.WelfData.PushCoin = &model.PushCoinData{
|
||||
Power: PowerInit,
|
||||
Base: BaseCoins[0],
|
||||
Value: ValueInit,
|
||||
Exchange: make(map[int32]int32),
|
||||
Items: make(map[int32]int64),
|
||||
}
|
||||
}
|
||||
|
||||
pack := &activity.SCPushCoinInfo{
|
||||
ShakeTimes: p.WelfData.PushCoin.Shake,
|
||||
BaseCoin: p.WelfData.PushCoin.Base,
|
||||
PowerLine: p.WelfData.PushCoin.Power,
|
||||
PowerLineMax: PowerMax,
|
||||
RefreshTimes: p.WelfData.PushCoin.Refresh,
|
||||
BetList: BaseCoins,
|
||||
}
|
||||
|
||||
for _, v := range srvdata.PBDB_PropExchangeMgr.Datas.Arr {
|
||||
|
@ -149,25 +154,59 @@ func CSPushCoinPlayerOp(s *netlib.Session, packetid int, data interface{}, sid i
|
|||
|
||||
switch msg.GetOpCode() {
|
||||
case activity.OpCodes_OP_Bet:
|
||||
if p.GetCoin() < msg.GetOpParam() {
|
||||
if msg.GetOpParam() != common.ItemIDCoin1 && msg.GetOpParam() != common.ItemIDCoin2 && msg.GetOpParam() != common.ItemIDCoin3 {
|
||||
goto here
|
||||
}
|
||||
p.AddCoin(-msg.GetOpParam(), common.GainWayPushCoinCost, base.SyncFlag_ToClient, "system", "推币机下注")
|
||||
// 增加能量条
|
||||
AddPower(p, msg.GetOpParam())
|
||||
|
||||
item := srvdata.GameItemMgr.Get(p.Platform, int32(msg.GetOpParam()))
|
||||
if item == nil {
|
||||
goto here
|
||||
}
|
||||
|
||||
if p.GetCoin() < item.GetNum() {
|
||||
goto here
|
||||
}
|
||||
p.AddCoin(-item.GetNum(), common.GainWayPushCoinCost, base.SyncFlag_ToClient, "system", "推币机下注")
|
||||
// 增加桌面道具
|
||||
AddValue(p, map[int32]int64{common.ItemIDCoin: item.GetNum()})
|
||||
|
||||
case activity.OpCodes_OP_Gain:
|
||||
// todo校验
|
||||
|
||||
if msg.GetOpParam() == 1 {
|
||||
// 有效区
|
||||
for _, v := range msg.GetOpItem() {
|
||||
id := v.GetItemId()
|
||||
val := int64(v.GetItemNum())
|
||||
switch v.GetItemId() {
|
||||
case common.ItemIDBigCoin, common.ItemIDCoin1, common.ItemIDCoin2, common.ItemIDCoin3:
|
||||
val *= srvdata.GameItemMgr.Get(p.Platform, id).GetNum()
|
||||
id = common.ItemIDCoin
|
||||
}
|
||||
|
||||
if p.WelfData.PushCoin.Items[id] < val {
|
||||
logger.Logger.Errorf("获得道具太多: %d, %d", p.WelfData.PushCoin.Items[id], val)
|
||||
goto here
|
||||
}
|
||||
|
||||
BagMgrSingleton.AddItems(&model.AddItemParam{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Change: []*model.Item{{ItemId: id, ItemNum: val}},
|
||||
GainWay: common.GainWayPushCoinGain,
|
||||
Operator: "system",
|
||||
Remark: "推币机掉落获得",
|
||||
})
|
||||
}
|
||||
} else {
|
||||
// 无效区
|
||||
|
||||
}
|
||||
|
||||
for _, v := range msg.GetOpItem() {
|
||||
BagMgrSingleton.AddItems(&model.AddItemParam{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Change: []*model.Item{{ItemId: v.GetItemId(), ItemNum: int64(v.GetItemNum())}},
|
||||
GainWay: common.GainWayPushCoinGain,
|
||||
Operator: "system",
|
||||
Remark: "推币机掉落获得",
|
||||
})
|
||||
// 增加能量条
|
||||
AddPower(p, PushCoinItemValue[v.GetItemId()]*int64(v.GetItemNum()))
|
||||
// 减少桌面道具
|
||||
AddValue(p, map[int32]int64{v.GetItemId(): -int64(v.GetItemNum())})
|
||||
}
|
||||
|
||||
case activity.OpCodes_OP_Shake:
|
||||
|
@ -178,7 +217,12 @@ func CSPushCoinPlayerOp(s *netlib.Session, packetid int, data interface{}, sid i
|
|||
|
||||
case activity.OpCodes_OP_Refresh:
|
||||
p.WelfData.PushCoin.Refresh++
|
||||
p.WelfData.PushCoin.Value = ValueInit
|
||||
// 1个v卡,50个金币,大梅花1个
|
||||
p.WelfData.PushCoin.Items = map[int32]int64{
|
||||
common.ItemIDVCard: 1,
|
||||
common.ItemIDCoin: 50 * 5000,
|
||||
common.ItemIDPlum: 1,
|
||||
}
|
||||
|
||||
case activity.OpCodes_OP_Exchange:
|
||||
d := srvdata.PBDB_PropExchangeMgr.GetData(int32(msg.GetOpParam()))
|
||||
|
@ -199,7 +243,7 @@ func CSPushCoinPlayerOp(s *netlib.Session, packetid int, data interface{}, sid i
|
|||
ItemId: int32(k),
|
||||
ItemNum: int32(v),
|
||||
})
|
||||
if k == 10001 && p.GetCoin() < v {
|
||||
if k == common.ItemIDCoin && p.GetCoin() < v {
|
||||
goto here
|
||||
}
|
||||
cost = append(cost, &model.Item{
|
||||
|
@ -244,6 +288,7 @@ func CSPushCoinPlayerOp(s *netlib.Session, packetid int, data interface{}, sid i
|
|||
for k, v := range d.GetCustom() {
|
||||
if k == 1 {
|
||||
pack.Exchange.ShakeTimes = int32(v)
|
||||
p.WelfData.PushCoin.Shake += int32(v)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -259,7 +304,7 @@ func CSPushCoinPlayerOp(s *netlib.Session, packetid int, data interface{}, sid i
|
|||
pack.OpRetCode = activity.OpResultPushCoinCode_OPRC_PushCoin_Success
|
||||
|
||||
here:
|
||||
p.SendToClient(int(pushcoin.PushCoinPacketID_PACKET_SCPushCoinPlayerOp), pack)
|
||||
p.SendToClient(int(activity.PushCoinPacketID_PACKET_SCPushCoinPlayerOp), pack)
|
||||
logger.Logger.Trace("SCPushCoinPlayerOp: ", pack)
|
||||
|
||||
return nil
|
||||
|
@ -340,7 +385,28 @@ func Draw(p *Player) {
|
|||
if pack.Coin > 0 || pack.ItemId > 0 {
|
||||
p.SendToClient(int(activity.PushCoinPacketID_PACKET_NotifyDrawInfo), pack)
|
||||
// 增加能量条
|
||||
AddPower(p, d.GetValue())
|
||||
AddPower(p, 0)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func AddValue(p *Player, item map[int32]int64) {
|
||||
if item == nil {
|
||||
return
|
||||
}
|
||||
if p.WelfData != nil && p.WelfData.PushCoin != nil {
|
||||
if p.WelfData.PushCoin.Items == nil {
|
||||
p.WelfData.PushCoin.Items = make(map[int32]int64)
|
||||
}
|
||||
for k, v := range item {
|
||||
if v > 0 {
|
||||
switch k {
|
||||
case common.ItemIDCoin1, common.ItemIDCoin2, common.ItemIDCoin3, common.ItemIDBigCoin:
|
||||
p.WelfData.PushCoin.Items[common.ItemIDCoin] += v * srvdata.GameItemMgr.Get(p.Platform, k).GetNum()
|
||||
default:
|
||||
p.WelfData.PushCoin.Items[k] += v
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
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Reference in New Issue