娃娃机修改
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@ -120,8 +120,9 @@ func SMDollMachinePerateHandler(session *netlib.Session, packetId int, data inte
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case 5:
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case 5:
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//投币
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//投币
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fmt.Println("===========玩家投币===========")
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fmt.Println("===========玩家投币===========")
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machinedoll.Coin(conn)
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go DollMachineGrabResult(session, conn, msg.Snid, msg.GetId())
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go DollMachineGrabResult(session, conn, msg.Snid, msg.GetId())
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machinedoll.Coin(conn)
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}
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}
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return nil
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return nil
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}
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}
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