娃娃机获取token修改
This commit is contained in:
parent
fe26aa3d37
commit
6a9c6a988b
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@ -92,6 +92,7 @@ func (h *CSGetTokenHandler) Process(s *netlib.Session, packetid int, data interf
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}
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}
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pack := &machine.SMGetToken{}
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pack := &machine.SMGetToken{}
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pack.Snid = p.SnId
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pack.Snid = p.SnId
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pack.Sid = p.GetSid()
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scene := p.GetScene()
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scene := p.GetScene()
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if scene == nil {
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if scene == nil {
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@ -122,7 +123,7 @@ func MSSendTokenHandler(session *netlib.Session, packetId int, data interface{})
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if msg, ok := data.(*machine.MSSendToken); ok {
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if msg, ok := data.(*machine.MSSendToken); ok {
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//给客户端返回token
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//给客户端返回token
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token := msg.Token
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token := msg.Token
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p := base.PlayerMgrSington.GetPlayer(int64(msg.Snid))
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p := base.PlayerMgrSington.GetPlayer(int64(msg.GetSid()))
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if p == nil {
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if p == nil {
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logger.Logger.Warn("MSSendTokenHandler p == nil")
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logger.Logger.Warn("MSSendTokenHandler p == nil")
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return nil
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return nil
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@ -3,6 +3,7 @@ package clawdoll
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import (
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import (
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"mongo.games.com/game/gamesrv/action"
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"mongo.games.com/game/gamesrv/action"
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"mongo.games.com/game/protocol/clawdoll"
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"mongo.games.com/game/protocol/clawdoll"
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"mongo.games.com/game/protocol/machine"
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"time"
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"time"
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"mongo.games.com/goserver/core"
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"mongo.games.com/goserver/core"
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@ -117,6 +118,8 @@ func (this *PolicyClawdoll) OnPlayerEnter(s *base.Scene, p *base.Player) {
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// 玩家数据发送
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// 玩家数据发送
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sceneEx.OnPlayerEnter(p, 0)
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sceneEx.OnPlayerEnter(p, 0)
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this.SendGetVideoToken(s, p, sceneEx)
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s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
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s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
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}
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}
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}
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}
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@ -173,6 +176,8 @@ func (this *PolicyClawdoll) OnPlayerRehold(s *base.Scene, p *base.Player) {
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this.SendRoomInfo(s, p, sceneEx)
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this.SendRoomInfo(s, p, sceneEx)
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ClawdollBroadcastRoomWaitPlayers(s)
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ClawdollBroadcastRoomWaitPlayers(s)
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ClawdollBroadcastPlayingInfo(s)
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ClawdollBroadcastPlayingInfo(s)
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this.SendGetVideoToken(s, p, sceneEx)
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s.FirePlayerEvent(p, base.PlayerEventRehold, nil)
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s.FirePlayerEvent(p, base.PlayerEventRehold, nil)
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}
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}
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}
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}
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@ -193,6 +198,7 @@ func (this *PolicyClawdoll) OnPlayerReturn(s *base.Scene, p *base.Player) {
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ClawdollBroadcastRoomWaitPlayers(s)
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ClawdollBroadcastRoomWaitPlayers(s)
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ClawdollBroadcastPlayingInfo(s)
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ClawdollBroadcastPlayingInfo(s)
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this.SendGetVideoToken(s, p, sceneEx)
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s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
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s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
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}
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}
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}
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}
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@ -256,11 +262,41 @@ func (this *PolicyClawdoll) CanChangeCoinScene(s *base.Scene, p *base.Player) bo
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}
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}
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func (this *PolicyClawdoll) SendRoomInfo(s *base.Scene, p *base.Player, sceneEx *SceneEx) {
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func (this *PolicyClawdoll) SendRoomInfo(s *base.Scene, p *base.Player, sceneEx *SceneEx) {
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if s == nil || p == nil || sceneEx == nil {
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return
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}
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pack := sceneEx.ClawdollCreateRoomInfoPacket(s, p)
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pack := sceneEx.ClawdollCreateRoomInfoPacket(s, p)
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p.SendToClient(int(clawdoll.CLAWDOLLPacketID_PACKET_SC_ROOMINFO), pack)
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p.SendToClient(int(clawdoll.CLAWDOLLPacketID_PACKET_SC_ROOMINFO), pack)
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}
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}
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func (this *PolicyClawdoll) SendGetVideoToken(s *base.Scene, p *base.Player, sceneEx *SceneEx) {
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//转发到娃娃机主机
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if s == nil || p == nil || sceneEx == nil {
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return
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}
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logger.Logger.Tracef("ClawdollGetVideoToken")
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if p == nil {
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logger.Logger.Warn("ClawdollGetVideoToken p == nil")
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return
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}
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pack := &machine.SMGetToken{}
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pack.Snid = p.SnId
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pack.Sid = p.GetSid()
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machineId := s.DbGameFree.GetId() % 6080000
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appId, serverSecret := sceneEx.GetMachineServerSecret(machineId, p.Platform)
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logger.Logger.Tracef("获取娃娃机 appId = %v, serverSecret = %v", appId, serverSecret)
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if serverSecret == "" || appId == 0 {
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return
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}
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pack.ServerSecret = serverSecret
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pack.AppId = appId
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sceneEx.SendToMachine(int(machine.DollMachinePacketID_PACKET_SMGetToken), pack)
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}
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// 广播房间状态
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// 广播房间状态
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func ClawdollBroadcastRoomState(s *base.Scene, params ...float32) {
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func ClawdollBroadcastRoomState(s *base.Scene, params ...float32) {
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pack := &clawdoll.SCCLAWDOLLRoomState{
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pack := &clawdoll.SCCLAWDOLLRoomState{
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@ -300,6 +300,9 @@ func SMGetTokenHandler(session *netlib.Session, packetId int, data interface{})
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info := &machine.MSSendToken{}
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info := &machine.MSSendToken{}
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info.Snid = msg.Snid
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info.Snid = msg.Snid
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info.Token = token
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info.Token = token
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info.Sid = msg.GetSid()
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info.Appid = msg.AppId
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session.Send(int(machine.DollMachinePacketID_PACKET_MSSendToken), info)
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session.Send(int(machine.DollMachinePacketID_PACKET_MSSendToken), info)
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logger.Logger.Tracef("向游戏服务器发送娃娃机token:%v", info)
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logger.Logger.Tracef("向游戏服务器发送娃娃机token:%v", info)
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return nil
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return nil
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@ -505,6 +505,7 @@ type SMGetToken struct {
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Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
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Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
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AppId int64 `protobuf:"varint,2,opt,name=AppId,proto3" json:"AppId,omitempty"`
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AppId int64 `protobuf:"varint,2,opt,name=AppId,proto3" json:"AppId,omitempty"`
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ServerSecret string `protobuf:"bytes,3,opt,name=ServerSecret,proto3" json:"ServerSecret,omitempty"`
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ServerSecret string `protobuf:"bytes,3,opt,name=ServerSecret,proto3" json:"ServerSecret,omitempty"`
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Sid int64 `protobuf:"varint,4,opt,name=Sid,proto3" json:"Sid,omitempty"`
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}
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}
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func (x *SMGetToken) Reset() {
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func (x *SMGetToken) Reset() {
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@ -560,6 +561,13 @@ func (x *SMGetToken) GetServerSecret() string {
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return ""
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return ""
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}
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}
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func (x *SMGetToken) GetSid() int64 {
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if x != nil {
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return x.Sid
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}
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return 0
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}
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//返回token
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//返回token
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type MSSendToken struct {
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type MSSendToken struct {
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state protoimpl.MessageState
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state protoimpl.MessageState
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@ -569,6 +577,7 @@ type MSSendToken struct {
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Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
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Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
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Appid int64 `protobuf:"varint,2,opt,name=Appid,proto3" json:"Appid,omitempty"`
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Appid int64 `protobuf:"varint,2,opt,name=Appid,proto3" json:"Appid,omitempty"`
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Token string `protobuf:"bytes,3,opt,name=Token,proto3" json:"Token,omitempty"`
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Token string `protobuf:"bytes,3,opt,name=Token,proto3" json:"Token,omitempty"`
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Sid int64 `protobuf:"varint,4,opt,name=Sid,proto3" json:"Sid,omitempty"`
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}
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}
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func (x *MSSendToken) Reset() {
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func (x *MSSendToken) Reset() {
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@ -624,6 +633,13 @@ func (x *MSSendToken) GetToken() string {
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return ""
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return ""
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}
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}
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func (x *MSSendToken) GetSid() int64 {
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if x != nil {
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return x.Sid
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}
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return 0
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}
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var File_machine_proto protoreflect.FileDescriptor
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var File_machine_proto protoreflect.FileDescriptor
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var file_machine_proto_rawDesc = []byte{
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var file_machine_proto_rawDesc = []byte{
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@ -661,40 +677,42 @@ var file_machine_proto_rawDesc = []byte{
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0x69, 0x6e, 0x65, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
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0x5a, 0x25, 0x6d, 0x6f, 0x6e, 0x67, 0x6f, 0x2e, 0x67, 0x61, 0x6d, 0x65, 0x73, 0x2e, 0x63, 0x6f,
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||||||
|
0x6d, 0x2f, 0x67, 0x61, 0x6d, 0x65, 0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x63, 0x6f, 0x6c, 0x2f,
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||||||
|
0x6d, 0x61, 0x63, 0x68, 0x69, 0x6e, 0x65, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
|
|
@ -64,10 +64,12 @@ message SMGetToken{
|
||||||
int32 Snid = 1;
|
int32 Snid = 1;
|
||||||
int64 AppId = 2;
|
int64 AppId = 2;
|
||||||
string ServerSecret = 3;
|
string ServerSecret = 3;
|
||||||
|
int64 Sid = 4;
|
||||||
}
|
}
|
||||||
//返回token
|
//返回token
|
||||||
message MSSendToken{
|
message MSSendToken{
|
||||||
int32 Snid = 1;
|
int32 Snid = 1;
|
||||||
int64 Appid = 2;
|
int64 Appid = 2;
|
||||||
string Token = 3;
|
string Token = 3;
|
||||||
|
int64 Sid = 4;
|
||||||
}
|
}
|
Loading…
Reference in New Issue