钻石存钱罐需求更改只在tienlen中增加钻石
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@ -492,7 +492,6 @@ func init() {
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Num: playerBet.GetGain(),
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})
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}
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//游戏中输金币
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if playerBet.GetGain() < 0 && playerBet.WinState != 1 {
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TaskSubjectSingleton.Touch(common.TaskTypeLoseCoin, &TaskData{
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SnId: player.SnId,
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@ -519,9 +518,17 @@ func init() {
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Num: playerBet.GetGain(),
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})
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}
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//tienlen 游戏赢的金币
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// tienlen游戏中赢金币
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if playerBet.GetGain() > 0 || playerBet.WinState == 1 {
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TaskSubjectSingleton.Touch(common.TaskTypeTienlenWinCoin, &TaskData{
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SnId: player.SnId,
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GameID: scene.gameId,
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GameFreeID: scene.dbGameFree.GetId(),
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Num: playerBet.GetGain(),
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})
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}
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if playerBet.GetGain() > 0 || playerBet.WinState == 1 {
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TaskSubjectSingleton.Touch(common.TaskTypeTienlenWinTimes, &TaskData{
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SnId: player.SnId,
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GameID: scene.gameId,
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GameFreeID: scene.dbGameFree.GetId(),
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