fix:休闲平台

This commit is contained in:
sk 2024-12-12 16:09:41 +08:00
parent d6600c0e08
commit 60c1e80bdd
1 changed files with 4 additions and 3 deletions

View File

@ -693,6 +693,7 @@ func (this *SceneBaseStateTienLen) OnPlayerOp(s *base.Scene, p *base.Player, opc
// 玩家继续 // 玩家继续
if !playerEx.IsMarkFlag(base.PlayerState_Ready) { if !playerEx.IsMarkFlag(base.PlayerState_Ready) {
playerEx.MarkFlag(base.PlayerState_Ready) playerEx.MarkFlag(base.PlayerState_Ready)
playerEx.SyncFlag()
} }
// 扣房费 // 扣房费
// 房主扣费 // 房主扣费
@ -1877,7 +1878,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
} }
} }
losePlayerCoin := losePlayer.GetCoin() losePlayerCoin := losePlayer.GetCoin()
if !sceneEx.IsMatchScene() && !sceneEx.IsCustom() && losePlayerCoin < gainScore { if !sceneEx.IsMatchScene() && losePlayerCoin < gainScore {
gainScore = losePlayerCoin gainScore = losePlayerCoin
} }
losePlayerScore = gainScore losePlayerScore = gainScore
@ -2021,7 +2022,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
} }
} }
lastWinPlayerCoin := lastWinPlayer.GetCoin() lastWinPlayerCoin := lastWinPlayer.GetCoin()
if !sceneEx.IsMatchScene() && !sceneEx.IsCustom() && lastWinPlayerCoin < astWinGainScore { if !sceneEx.IsMatchScene() && lastWinPlayerCoin < astWinGainScore {
astWinGainScore = lastWinPlayerCoin astWinGainScore = lastWinPlayerCoin
} }
lastWinPlayerScore = astWinGainScore lastWinPlayerScore = astWinGainScore
@ -2387,7 +2388,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
} }
} }
losePlayerCoin := playerEx.GetCoin() losePlayerCoin := playerEx.GetCoin()
if !sceneEx.IsMatchScene() && !sceneEx.IsCustom() && losePlayerCoin < gainScore { if !sceneEx.IsMatchScene() && losePlayerCoin < gainScore {
gainScore = losePlayerCoin gainScore = losePlayerCoin
} }
winScore += gainScore winScore += gainScore