fix:休闲平台
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parent
d6600c0e08
commit
60c1e80bdd
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@ -693,6 +693,7 @@ func (this *SceneBaseStateTienLen) OnPlayerOp(s *base.Scene, p *base.Player, opc
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// 玩家继续
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if !playerEx.IsMarkFlag(base.PlayerState_Ready) {
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playerEx.MarkFlag(base.PlayerState_Ready)
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playerEx.SyncFlag()
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}
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// 扣房费
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// 房主扣费
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@ -1877,7 +1878,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
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}
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}
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losePlayerCoin := losePlayer.GetCoin()
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if !sceneEx.IsMatchScene() && !sceneEx.IsCustom() && losePlayerCoin < gainScore {
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if !sceneEx.IsMatchScene() && losePlayerCoin < gainScore {
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gainScore = losePlayerCoin
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}
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losePlayerScore = gainScore
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@ -2021,7 +2022,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
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}
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}
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lastWinPlayerCoin := lastWinPlayer.GetCoin()
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if !sceneEx.IsMatchScene() && !sceneEx.IsCustom() && lastWinPlayerCoin < astWinGainScore {
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if !sceneEx.IsMatchScene() && lastWinPlayerCoin < astWinGainScore {
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astWinGainScore = lastWinPlayerCoin
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}
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lastWinPlayerScore = astWinGainScore
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@ -2387,7 +2388,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
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}
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}
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losePlayerCoin := playerEx.GetCoin()
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if !sceneEx.IsMatchScene() && !sceneEx.IsCustom() && losePlayerCoin < gainScore {
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if !sceneEx.IsMatchScene() && losePlayerCoin < gainScore {
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gainScore = losePlayerCoin
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}
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winScore += gainScore
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