离线修改道具
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4b8f6e6274
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5ab84bd13e
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@ -151,7 +151,11 @@ func (svc *ItemLogSvc) Insert(req *model.InsertItemLogReq, res *bool) error {
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logger.Logger.Errorf("ItemLogSvc.Insert collection not found Platform:%v", req.Logs[0].Platform)
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return nil
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}
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if err := clog.Insert(req.Logs); err != nil {
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var docs []interface{}
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for _, v := range req.Logs {
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docs = append(docs, v)
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}
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if err := clog.Insert(docs...); err != nil {
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logger.Logger.Warn("ItemLogSvc.Insert error:", err)
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return err
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}
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@ -199,7 +199,7 @@ type InsertItemLogReq struct {
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Logs []*ItemLog
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}
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func InsertItemLog(configItems map[string]map[int32]*server.DB_GameItem, param *AddItemParam, isOffline bool) error {
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func InsertItemLog(configItems map[int32]*server.DB_GameItem, param *AddItemParam, isOffline bool) error {
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if rpcCli == nil {
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logger.Logger.Warnf("rpcCli is nil")
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return errors.New("rpcCli is nil")
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@ -219,8 +219,8 @@ func InsertItemLog(configItems map[string]map[int32]*server.DB_GameItem, param *
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}
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// 日志
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name := ""
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if configItems != nil && configItems[param.Platform] != nil && configItems[param.Platform][v.ItemId] != nil {
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name = configItems[param.Platform][v.ItemId].GetName()
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if configItems != nil && configItems[v.ItemId] != nil {
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name = configItems[v.ItemId].GetName()
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}
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log := NewItemLogEx(ItemParam{
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Platform: param.Platform,
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@ -56,6 +56,19 @@ func (m *GameItem) Get(platform string, id int32) *server.DB_GameItem {
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return nil
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}
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func (m *GameItem) GetItems(plt string) map[int32]*server.DB_GameItem {
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ret := make(map[int32]*server.DB_GameItem)
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for _, v := range m.Data {
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ret[v.Id] = v
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}
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if v, ok := m.Items[plt]; ok {
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for _, vv := range v {
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ret[vv.Id] = vv
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}
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}
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return ret
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}
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func (m *GameItem) GetArr(platform string) []*server.DB_GameItem {
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if len(m.AllItems[platform]) == 0 {
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for _, v := range m.Data {
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@ -38,7 +38,7 @@ func init() {
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return &serverproto.GWPlayerLeave{}
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}))
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_PLAYERLEAVE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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logger.Logger.Trace("receive GWPlayerLeave:", pack)
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//logger.Logger.Trace("receive GWPlayerLeave:", pack)
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msg, ok := pack.(*serverproto.GWPlayerLeave)
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if !ok {
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return nil
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@ -190,7 +190,7 @@ func init() {
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return &serverproto.GWPlayerLeave{}
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}))
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_AUDIENCELEAVE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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logger.Logger.Trace("receive PACKET_GW_AUDIENCELEAVE GWPlayerLeave:", pack)
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//logger.Logger.Trace("receive GWPlayerLeave:", pack)
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if msg, ok := pack.(*serverproto.GWPlayerLeave); ok {
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()), true)
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if scene != nil {
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@ -558,7 +558,7 @@ func (this *BagMgr) AddItemsOffline(param *model.AddItemParam, callback func(err
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return err
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}
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// 保存日志
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if err := model.InsertItemLog(srvdata.GameItemMgr.Items, param, true); err != nil {
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if err := model.InsertItemLog(srvdata.GameItemMgr.GetItems(param.Platform), param, true); err != nil {
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logger.Logger.Errorf("离线保存道具变更日志错误 %v", err)
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return err
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}
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