修改十三张记分显示
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3f35e67a40
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5a67d8f073
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@ -105,7 +105,7 @@ type Group struct {
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Head [3]int
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Mid [5]int
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End [5]int
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PokerType int
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PokerType int // -1 无牌数据,0 有牌数据, 1-13 特殊牌型
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}
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func (p *Group) String() string {
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@ -487,6 +487,7 @@ func (this *SceneEx) GetScore(player *PlayerEx) {
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player.winAllPlayers[p.Pos] += rate
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p.winAllPlayers[player.Pos] -= rate
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player.tableScore[3] += rate - 1
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p.tableScore[3] -= rate - 1
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}
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//中墩
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rate = int64(1)
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@ -509,6 +510,7 @@ func (this *SceneEx) GetScore(player *PlayerEx) {
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player.winAllPlayers[p.Pos] += rate
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p.winAllPlayers[player.Pos] -= rate
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player.tableScore[4] += rate - 1
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p.tableScore[4] -= rate - 1
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}
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//尾墩
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rate = int64(1)
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@ -529,6 +531,7 @@ func (this *SceneEx) GetScore(player *PlayerEx) {
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player.winAllPlayers[p.Pos] += rate
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p.winAllPlayers[player.Pos] -= rate
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player.tableScore[5] += rate - 1
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p.tableScore[5] -= rate - 1
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}
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if s == 3 {
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player.winThreePos[p.Pos] = score
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@ -866,6 +866,10 @@ func (this *StateOp) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, param
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copy(playerEx.cardsO.Mid[:], common.Int64Toint(params[3:8]))
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copy(playerEx.cardsO.End[:], common.Int64Toint(params[8:]))
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playerEx.cardsO.PokerType = 0
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tp := sceneEx.logic.GetSpecialType(playerEx.cards)
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if tp > 0 {
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playerEx.cardsO.PokerType = tp
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}
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sceneEx.SendSelectCards(playerEx, 0, int64(opcode))
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} else {
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sceneEx.SendSelectCards(playerEx, int(params[0]), int64(opcode))
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@ -912,6 +916,10 @@ func (this *StateOp) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, param
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copy(playerEx.preCardsO.Mid[:], common.Int64Toint(params[3:8]))
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copy(playerEx.preCardsO.End[:], common.Int64Toint(params[8:]))
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playerEx.preCardsO.PokerType = 0
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tp := sceneEx.logic.GetSpecialType(playerEx.cards)
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if tp > 0 {
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playerEx.preCardsO.PokerType = tp
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}
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}
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playerEx.SendToClient(int(thirteen.TWMmoPacketID_PACKET_SCThirteenPlayerOp), pack)
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@ -948,7 +956,7 @@ func (this *StateOp) OnLeave(s *base.Scene) {
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}
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// 判断是否倒水
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if player.cardsO != nil && player.cardsO.PokerType != -1 {
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if player.cardsO.PokerType < 1000000 {
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if player.cardsO.PokerType == 0 {
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player.isDP = sceneEx.logic.IsDP(player.cardsO.Head, player.cardsO.Mid, player.cardsO.End)
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}
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continue
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