娃娃机添加日志
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@ -241,6 +241,8 @@ func (this *SceneEx) init() bool {
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this.Clear()
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this.Clear()
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this.PayCoinCount = this.LoadPayCoinCount()
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this.PayCoinCount = this.LoadPayCoinCount()
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this.PayCoinCount = 21
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return true
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return true
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}
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}
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@ -437,6 +439,8 @@ func (this *SceneEx) TimeOutPlayGrab() bool {
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this.PayCoinCount = 0
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this.PayCoinCount = 0
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}
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}
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logger.Logger.Trace("ClawDoll StatePlayGame OnPlayerOp Grab-----SnId:", playerEx.SnId, " grapType: ", grapType)
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this.OnPlayerSMGrabOp(this.playingSnid, int32(this.machineId), grapType)
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this.OnPlayerSMGrabOp(this.playingSnid, int32(this.machineId), grapType)
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}
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}
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