抽奖活动开奖剩余时间
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@ -4186,6 +4186,7 @@ type LotteryInfo struct {
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// 玩家数据
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CostRoomCard int64 `protobuf:"varint,17,opt,name=CostRoomCard,proto3" json:"CostRoomCard,omitempty"` // 消耗房卡
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Codes []string `protobuf:"bytes,18,rep,name=Codes,proto3" json:"Codes,omitempty"` // 本期获得号码
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RemainTime int64 `protobuf:"varint,19,opt,name=RemainTime,proto3" json:"RemainTime,omitempty"` // 剩余时间,单位秒
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}
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func (x *LotteryInfo) Reset() {
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@ -4346,6 +4347,13 @@ func (x *LotteryInfo) GetCodes() []string {
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return nil
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}
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func (x *LotteryInfo) GetRemainTime() int64 {
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if x != nil {
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return x.RemainTime
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}
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return 0
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}
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//PACKET_SCLotteryInfo
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type SCLotteryInfo struct {
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state protoimpl.MessageState
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@ -4918,7 +4926,7 @@ var file_welfare_proto_rawDesc = []byte{
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@ -4948,7 +4956,9 @@ var file_welfare_proto_rawDesc = []byte{
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@ -530,6 +530,7 @@ message LotteryInfo {
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// 玩家数据
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int64 CostRoomCard = 17; // 消耗房卡
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repeated string Codes = 18; // 本期获得号码
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int64 RemainTime = 19; // 剩余时间,单位秒
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}
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//PACKET_SCLotteryInfo
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@ -626,6 +626,7 @@ func (l *LotteryMgr) GetList(plt string) []*welfare.LotteryInfo {
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}
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state := 1
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remainTime := int64(0)
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switch {
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case d.WinTs <= now.Unix():
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state = common.LotteryStateOver // 已结束
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@ -633,6 +634,7 @@ func (l *LotteryMgr) GetList(plt string) []*welfare.LotteryInfo {
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state = common.LotteryStateNoStart // 未开始
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default:
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state = common.LotteryStateRun // 进行中
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remainTime = d.WinTs - now.Unix()
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}
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info := &welfare.LotteryInfo{
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@ -652,6 +654,7 @@ func (l *LotteryMgr) GetList(plt string) []*welfare.LotteryInfo {
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Price: d.Price,
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NeedRoomCard: LotteryRoomCard,
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ImageURL: d.ImageURL,
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RemainTime: remainTime,
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}
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if d.WinTs > 0 && d.WinTs > now.Unix() {
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