fix:模型初始化
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@ -1043,8 +1043,8 @@ func (this *PlayerData) InitRolesAndPets() {
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SkillInfo: make(map[int32]map[int32]int32),
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Skill: make(map[int32]map[int32]*SkillEx),
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}
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this.Roles.ModUnlock[id] = 1
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this.Roles.Mod[id] = &ModEx{
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ret.ModUnlock[id] = 1
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ret.Mod[id] = &ModEx{
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Ts: now.Unix(),
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}
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return ret
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