From 53f03c10811007a0ebfe3973c6ecdd11f30dc6b7 Mon Sep 17 00:00:00 2001 From: sk <123456@qq.com> Date: Fri, 27 Sep 2024 11:36:12 +0800 Subject: [PATCH] no message --- common/action.go | 50 ----------- common/action_srvctrl.go | 59 +++++++------ common/aes.go | 172 ------------------------------------ gamesrv/base/scene.go | 2 +- gamesrv/base/serverctrl.go | 15 ++-- gamesrv/base/serverstate.go | 4 +- gatesrv/serverctrl.go | 15 ++-- worldsrv/action_login.go | 2 +- worldsrv/action_server.go | 12 +-- worldsrv/gamesess.go | 20 ++--- worldsrv/gamesessmgr.go | 41 ++++----- worldsrv/serverctrl.go | 17 ++-- 12 files changed, 89 insertions(+), 320 deletions(-) delete mode 100644 common/action.go delete mode 100644 common/aes.go diff --git a/common/action.go b/common/action.go deleted file mode 100644 index 30234bb..0000000 --- a/common/action.go +++ /dev/null @@ -1,50 +0,0 @@ -package common - -import ( - "mongo.games.com/goserver/core/logger" -) - -const ( - A_USER_BLACK = 1 //增加黑名单 -) - -type Action struct { - ActionID int //执行id - ActionParamInt64 []int //整形参数 - ActionParamFloat []float64 //浮点参数 - ActionParamString []string //字符串参数 -} - -var ActionMgrSington = &ActionMgr{ - pool: make(map[int]ActionBase), -} - -type ActionMgr struct { - pool map[int]ActionBase -} - -func (this *ActionMgr) ActionGroup(need interface{}, action []*Action) bool { - for i := 0; i < len(action); i++ { - this.action(need, action[i]) - } - - return true -} - -func (this *ActionMgr) action(need interface{}, action *Action) bool { - a, ok := this.pool[action.ActionID] - if !ok { - logger.Logger.Warnf("no this action %v", action.ActionID) - return false - } - - return a.Action(need, action) -} - -func (this *ActionMgr) Register(cid int, c ActionBase) { - this.pool[cid] = c -} - -type ActionBase interface { - Action(need interface{}, action *Action) bool -} diff --git a/common/action_srvctrl.go b/common/action_srvctrl.go index 264ad44..ced21ea 100644 --- a/common/action_srvctrl.go +++ b/common/action_srvctrl.go @@ -1,54 +1,55 @@ package common import ( - "mongo.games.com/game/protocol/server" "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/module" + "mongo.games.com/goserver/core/mongo" "mongo.games.com/goserver/core/netlib" + + "mongo.games.com/game/protocol/server" ) +// GameSessState 服务状态 type GameSessState int const ( - GAME_SESS_STATE_OFF GameSessState = iota //关闭状态 - GAME_SESS_STATE_ON //开启状态 + GameSessStateOff GameSessState = iota //关闭状态 + GameSessStateOn //开启状态 ) -var ServerCtrlCallback func(int32) +var SrvIsMaintaining = true -func RegisteServerCtrlCallback(cb func(int32)) { +var ServerCtrlCallback func(msg *server.ServerCtrl) + +func RegisterServerCtrlCallback(cb func(msg *server.ServerCtrl)) { ServerCtrlCallback = cb } -type ServerCtrlPacketFactory struct { +func init() { + netlib.Register(int(server.SSPacketID_PACKET_MS_SRVCTRL), &server.ServerCtrl{}, ServerCtrlHandler) } -type ServerCtrlHandler struct { -} +// ServerCtrlHandler 服务器控制,通用事件 +func ServerCtrlHandler(s *netlib.Session, packetid int, data interface{}) error { + logger.Logger.Infof("ServerCtrlHandler %v", data) + msg, ok := data.(*server.ServerCtrl) + if !ok { + return nil + } + switch msg.GetCtrlCode() { + case SrvCtrlCloseCode: + module.Stop() -func (this *ServerCtrlPacketFactory) CreatePacket() interface{} { - pack := &server.ServerCtrl{} - return pack -} + case SrvCtrlResetMgoSession: + mongo.ResetAllSession() -func (this *ServerCtrlHandler) Process(s *netlib.Session, packetid int, data interface{}) error { + default: + logger.Logger.Errorf("unknow server ctrl %v", msg) + } - if sc, ok := data.(*server.ServerCtrl); ok { - logger.Logger.Trace("ServerCtrlHandler.Process== ", *sc) - switch sc.GetCtrlCode() { - case SrvCtrlCloseCode: - module.Stop() - } - - //回调 - if ServerCtrlCallback != nil { - ServerCtrlCallback(sc.GetCtrlCode()) - } + // 服务自己处理的特殊事件 + if ServerCtrlCallback != nil { + ServerCtrlCallback(msg) } return nil } - -func init() { - netlib.RegisterHandler(int(server.SSPacketID_PACKET_MS_SRVCTRL), &ServerCtrlHandler{}) - netlib.RegisterFactory(int(server.SSPacketID_PACKET_MS_SRVCTRL), &ServerCtrlPacketFactory{}) -} diff --git a/common/aes.go b/common/aes.go deleted file mode 100644 index cb7bef6..0000000 --- a/common/aes.go +++ /dev/null @@ -1,172 +0,0 @@ -package common - -import ( - "bytes" - "crypto/aes" - "crypto/cipher" - "encoding/base64" - "fmt" - "mongo.games.com/goserver/core/logger" - "regexp" - "strconv" -) - -var key = []byte("kjh-vgjhhionoommmkokmokoo$%JH") - -// 加密 -func EnCrypt(orig []byte) (str string) { - defer func() { - err := recover() - if err != nil { - logger.Logger.Errorf("EnCrypt %v Error %v", string(orig), err) - str = string(orig) - } - }() - //将秘钥中的每个字节累加,通过sum实现orig的加密工作 - sum := 0 - for i := 0; i < len(key); i++ { - sum += int(key[0]) - } - - //给明文补码 - var pkcs_code = PKCS5Padding(orig, 8) - - //通过秘钥,对补码后的明文进行加密 - for j := 0; j < len(pkcs_code); j++ { - pkcs_code[j] += byte(sum) - } - //base64.URLEncoding.EncodeToString() - return base64.URLEncoding.EncodeToString(pkcs_code) -} - -// 补码 -func PKCS5Padding(orig []byte, size int) []byte { - //计算明文的长度 - length := len(orig) - padding := size - length%size - //向byte类型的数组中重复添加padding - repeats := bytes.Repeat([]byte{byte(padding)}, padding) - return append(orig, repeats...) -} - -// 解密 -func DeCrypt(text string) (str string) { - defer func() { - err := recover() - if err != nil { - logger.Logger.Errorf("DeCrypt %v Error %v", text, err) - str = text - } - }() - //orig, err := base64.StdEncoding.DecodeString(text) - orig, err := base64.URLEncoding.DecodeString(text) - if err != nil { - return "密文类型错误" - } - sum := 0 - for i := 0; i < len(key); i++ { - sum += int(key[0]) - } - - //解密 - for j := 0; j < len(orig); j++ { - orig[j] -= byte(sum) - } - - //去码 - var pkcs_unCode = PKCS5UnPadding(orig) - return string(pkcs_unCode) -} - -// 去码 -func PKCS5UnPadding(orig []byte) []byte { - //获取最后一位补码的数字 - var tail = int(orig[len(orig)-1]) - return orig[:(len(orig) - tail)] -} - -var aesRule, _ = regexp.Compile(`^[0-9]+$`) - -const ( - aeskey = "DoNotEditThisKeyDoNotEditThisKey" // 加密的密钥,绝不可以更改 -) - -// 下面的字符串,也绝不可以更改 -var defaultLetters = []rune("idjGfiRogsFnkdKgokdfgdow07u6978uxcvvLiPiDfjafOd2fuFJYYGBJuykbvfk") - -func AesEncrypt(origDataStr string) (str string) { - defer func() { - err := recover() - if err != nil { - logger.Logger.Errorf("AesEncrypt %v Error %v", origDataStr, err) - str = origDataStr - } - }() - strlen := len(origDataStr) - b := aesRule.MatchString(origDataStr) - //不全是数字,或长度为零,不加密 - if !b || strlen == 0 { - return origDataStr - } - phonenum, errint := strconv.Atoi(origDataStr) - if errint != nil { - return origDataStr - } - - text := []byte(origDataStr) - //指定加密、解密算法为AES,返回一个AES的Block接口对象 - block, err := aes.NewCipher([]byte(aeskey)) - if err != nil { - panic(err) - } - //指定计数器,长度必须等于block的块尺寸 - iv := string(defaultLetters[phonenum%(len(defaultLetters))]) - count := []byte(fmt.Sprintf("%016v", iv)) - //指定分组模式 - blockMode := cipher.NewCTR(block, count) - //执行加密、解密操作 - message := make([]byte, len(text)) - blockMode.XORKeyStream(message, text) - //返回明文或密文 - return fmt.Sprintf("%v%v", iv, base64.StdEncoding.EncodeToString(message)) - //return base64.StdEncoding.EncodeToString(message) -} - -func AesDecrypt(cryptedstr string) (str string) { - defer func() { - err := recover() - if err != nil { - logger.Logger.Errorf("AesDecrypt %v Error %v", cryptedstr, err) - str = cryptedstr - } - }() - strlen := len(cryptedstr) - b := aesRule.MatchString(cryptedstr) - //全是数字,或长度为零,不解密 - if b || strlen == 0 { - return cryptedstr - } - - iv := cryptedstr[:1] - str = cryptedstr[1:] - text, err := base64.StdEncoding.DecodeString(str) - if err != nil { - logger.Logger.Errorf("AesDecrypt %v Err:%v", cryptedstr, err) - return cryptedstr - } - - //指定加密、解密算法为AES,返回一个AES的Block接口对象 - block, err := aes.NewCipher([]byte(aeskey)) - if err != nil { - panic(err) - } - //指定计数器,长度必须等于block的块尺寸 - count := []byte(fmt.Sprintf("%016v", iv)) - //指定分组模式 - blockMode := cipher.NewCTR(block, count) - //执行加密、解密操作 - message := make([]byte, len(text)) - blockMode.XORKeyStream(message, text) - //返回明文或密文 - return string(message) -} diff --git a/gamesrv/base/scene.go b/gamesrv/base/scene.go index 194322c..6f37806 100644 --- a/gamesrv/base/scene.go +++ b/gamesrv/base/scene.go @@ -1844,7 +1844,7 @@ func (this *Scene) RandInt(args ...int) int { func (this *Scene) CheckNeedDestroy() bool { //if common.IsLocalGame(this.GameId) { - return ServerStateMgr.GetState() == common.GAME_SESS_STATE_OFF || this.graceDestroy + return ServerStateMgr.GetState() == common.GameSessStateOff || this.graceDestroy //} else { // return (ServerStateMgr.GetState() == common.GAME_SESS_STATE_OFF || this.graceDestroy) || (this.IsPrivateScene() && this.NumOfGames >= this.TotalOfGames) //} diff --git a/gamesrv/base/serverctrl.go b/gamesrv/base/serverctrl.go index 1b2c5cf..67359d6 100644 --- a/gamesrv/base/serverctrl.go +++ b/gamesrv/base/serverctrl.go @@ -1,25 +1,26 @@ package base import ( + "mongo.games.com/goserver/core/logger" + "mongo.games.com/goserver/srvlib" + "mongo.games.com/game/common" "mongo.games.com/game/proto" "mongo.games.com/game/protocol/server" - "mongo.games.com/goserver/core/mongo" - "mongo.games.com/goserver/srvlib" ) func init() { - common.RegisteServerCtrlCallback(func(code int32) { - switch code { + common.RegisterServerCtrlCallback(func(msg *server.ServerCtrl) { + switch msg.GetCtrlCode() { case common.SrvCtrlStateSwitchCode: pack := &server.ServerStateSwitch{ SrvType: proto.Int(common.GetSelfSrvType()), SrvId: proto.Int(common.GetSelfSrvId()), } - proto.SetDefaults(pack) srvlib.ServerSessionMgrSington.Broadcast(int(server.SSPacketID_PACKET_GB_STATE_SWITCH), pack, common.GetSelfAreaId(), srvlib.WorldServerType) - case common.SrvCtrlResetMgoSession: - mongo.ResetAllSession() + + default: + logger.Logger.Errorf("unknow server ctrl code:%d", msg.GetCtrlCode()) } }) } diff --git a/gamesrv/base/serverstate.go b/gamesrv/base/serverstate.go index 57e8824..57dd76e 100644 --- a/gamesrv/base/serverstate.go +++ b/gamesrv/base/serverstate.go @@ -5,7 +5,7 @@ import ( ) var ServerStateMgr = &ServerStateManager{ - State: common.GAME_SESS_STATE_ON, + State: common.GameSessStateOn, } type ServerStateManager struct { @@ -13,7 +13,7 @@ type ServerStateManager struct { } func (this *ServerStateManager) Init() { - this.State = common.GAME_SESS_STATE_ON + this.State = common.GameSessStateOn } func (this *ServerStateManager) SetState(state common.GameSessState) { diff --git a/gatesrv/serverctrl.go b/gatesrv/serverctrl.go index 599a84a..4ef62fd 100644 --- a/gatesrv/serverctrl.go +++ b/gatesrv/serverctrl.go @@ -1,25 +1,26 @@ package main import ( + "mongo.games.com/goserver/core/logger" + "mongo.games.com/goserver/srvlib" + "mongo.games.com/game/common" "mongo.games.com/game/proto" "mongo.games.com/game/protocol/server" - "mongo.games.com/goserver/core/mongo" - "mongo.games.com/goserver/srvlib" ) func init() { - common.RegisteServerCtrlCallback(func(code int32) { - switch code { + common.RegisterServerCtrlCallback(func(msg *server.ServerCtrl) { + switch msg.GetCtrlCode() { case common.SrvCtrlStateSwitchCode: pack := &server.ServerStateSwitch{ SrvType: proto.Int(common.GetSelfSrvType()), SrvId: proto.Int(common.GetSelfSrvId()), } - proto.SetDefaults(pack) srvlib.ServerSessionMgrSington.Broadcast(int(server.SSPacketID_PACKET_GB_STATE_SWITCH), pack, common.GetSelfAreaId(), srvlib.WorldServerType) - case common.SrvCtrlResetMgoSession: - mongo.ResetAllSession() + + default: + logger.Logger.Errorf("unknown server ctrl code:%d", msg.GetCtrlCode()) } }) } diff --git a/worldsrv/action_login.go b/worldsrv/action_login.go index 4ab6b14..bf2f107 100644 --- a/worldsrv/action_login.go +++ b/worldsrv/action_login.go @@ -139,7 +139,7 @@ func (this *CSLoginHandler) Process(s *netlib.Session, packetid int, data interf } // 是否正在维护 - if model.GameParamData.SrvMaintain && SrvIsMaintaining { + if model.GameParamData.SrvMaintain && common.SrvIsMaintaining { inWhiteList := false for i := 0; i < len(model.GMACData.WhiteList); i++ { if model.GMACData.WhiteList[i] == csl.GetUsername() { diff --git a/worldsrv/action_server.go b/worldsrv/action_server.go index dfaee80..924c03e 100644 --- a/worldsrv/action_server.go +++ b/worldsrv/action_server.go @@ -296,18 +296,18 @@ func init() { srvid := int(sr.GetSrvId()) gameSess := GameSessMgrSington.GetGameSess(srvid) if gameSess != nil { - if gameSess.state == common.GAME_SESS_STATE_ON { - gameSess.SwitchState(common.GAME_SESS_STATE_OFF) + if gameSess.state == common.GameSessStateOn { + gameSess.SwitchState(common.GameSessStateOff) } else { - gameSess.SwitchState(common.GAME_SESS_STATE_ON) + gameSess.SwitchState(common.GameSessStateOn) } } else { gateSess := GameSessMgrSington.GetGateSess(srvid) if gateSess != nil { - if gateSess.state == common.GAME_SESS_STATE_ON { - gateSess.SwitchState(common.GAME_SESS_STATE_OFF) + if gateSess.state == common.GameSessStateOn { + gateSess.SwitchState(common.GameSessStateOff) } else { - gateSess.SwitchState(common.GAME_SESS_STATE_ON) + gateSess.SwitchState(common.GameSessStateOn) } } } diff --git a/worldsrv/gamesess.go b/worldsrv/gamesess.go index 6dcb5bc..63e3780 100644 --- a/worldsrv/gamesess.go +++ b/worldsrv/gamesess.go @@ -43,13 +43,12 @@ type GameSession struct { gameIds []int32 } -// 构造函数 func NewGameSession(srvId, srvType int, s *netlib.Session) *GameSession { gs := &GameSession{ Session: s, srvId: srvId, srvType: srvType, - state: common.GAME_SESS_STATE_ON, + state: common.GameSessStateOn, players: make(map[int32]*Player), scenes: make(map[int]*Scene), cps: make(map[string]*model.CoinPoolSetting), @@ -57,13 +56,6 @@ func NewGameSession(srvId, srvType int, s *netlib.Session) *GameSession { return gs } -func (this *GameSession) RebindPlayerSnId(oldSnId, newSnId int32) { - if p, exist := this.players[oldSnId]; exist { - delete(this.players, oldSnId) - this.players[newSnId] = p - } -} - func (this *GameSession) GetSrvId() int32 { if this.Session == nil { return 0 @@ -85,7 +77,6 @@ func (this *GameSession) CloseAllScene() { OpRetCode: gamehall_proto.OpResultCode_Game_OPRC_Sucess_Game, IsForce: proto.Int(1), } - proto.SetDefaults(scDestroyRoom) scene.Broadcast(int(gamehall_proto.GameHallPacketID_PACKET_SC_DESTROYROOM), scDestroyRoom, 0) SceneMgrSingleton.DestroyScene(sceneId, true) } @@ -105,11 +96,8 @@ func (this *GameSession) OnRegiste() { // 注销事件 func (this *GameSession) OnUnregiste() { - //销毁比赛 - //MatchMgrSington.DestroyAllMatchByGameSession(this) //解散房间 this.CloseAllScene() - GameSessionListenerSet.Range(func(key, val interface{}) bool { if lis, ok := val.(GameSessionListener); ok { lis.OnGameSessionUnregiste(this) @@ -130,12 +118,13 @@ func (this *GameSession) SwitchState(state common.GameSessState) { } this.state = state switch state { - case common.GAME_SESS_STATE_ON: + case common.GameSessStateOn: this.OnStateOn() - case common.GAME_SESS_STATE_OFF: + case common.GameSessStateOff: this.OnStateOff() } } + func (this *GameSession) OnStateOn() { pack := &server_proto.ServerState{ SrvState: proto.Int(int(this.state)), @@ -143,6 +132,7 @@ func (this *GameSession) OnStateOn() { proto.SetDefaults(pack) this.Send(int(server_proto.SSPacketID_PACKET_WG_SERVER_STATE), pack) } + func (this *GameSession) OnStateOff() { pack := &server_proto.ServerState{ SrvState: proto.Int(int(this.state)), diff --git a/worldsrv/gamesessmgr.go b/worldsrv/gamesessmgr.go index 5dc0682..8fd1a66 100644 --- a/worldsrv/gamesessmgr.go +++ b/worldsrv/gamesessmgr.go @@ -2,21 +2,18 @@ package main import ( "math" - "mongo.games.com/game/protocol/webapi" "strconv" "strings" - "mongo.games.com/game/common" "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/netlib" "mongo.games.com/goserver/srvlib" "mongo.games.com/goserver/srvlib/protocol" -) -//const ( -// ReplayServerType int = 8 -// ReplayServerId = 801 -//) + "mongo.games.com/game/common" + "mongo.games.com/game/model" + "mongo.games.com/game/protocol/webapi" +) var GameSessMgrSington = &GameSessMgr{ servers: make(map[int]*GameSession), @@ -25,9 +22,9 @@ var GameSessMgrSington = &GameSessMgr{ } type GameSessMgr struct { - servers map[int]*GameSession - gamesrvs map[int][]*GameSession - gates map[int]*GameSession + servers map[int]*GameSession // 游戏服务id + gamesrvs map[int][]*GameSession // 游戏id + gates map[int]*GameSession // 网关id } // 注册事件 @@ -134,6 +131,7 @@ func (this *GameSessMgr) OnUnregiste(s *netlib.Session) { } } } + func (this *GameSessMgr) GetGameServerSess(gameid int) []*GameSession { return this.gamesrvs[gameid] } @@ -146,7 +144,7 @@ func (this *GameSessMgr) GetMinLoadSess(gameid int) *GameSession { if gss, exist := this.gamesrvs[gameid]; exist { if gss != nil { for _, s := range gss { - if s.state == common.GAME_SESS_STATE_ON { + if s.state == common.GameSessStateOn { loadFactor = s.GetLoadFactor() if minLoad > loadFactor { minLoad = loadFactor @@ -162,7 +160,7 @@ func (this *GameSessMgr) GetMinLoadSess(gameid int) *GameSession { if gss, exist := this.gamesrvs[0]; exist { if gss != nil { for _, s := range gss { - if s.state == common.GAME_SESS_STATE_ON { + if s.state == common.GameSessStateOn { loadFactor = s.GetLoadFactor() if minLoad > loadFactor { minLoad = loadFactor @@ -184,6 +182,7 @@ func (this *GameSessMgr) GetGameSess(srvId int) *GameSession { } return nil } + func (this *GameSessMgr) GetAllGameSess() []*GameSession { servers := make([]*GameSession, 0) for _, v := range this.servers { @@ -191,17 +190,13 @@ func (this *GameSessMgr) GetAllGameSess() []*GameSession { } return servers } + func (this *GameSessMgr) GetGateSess(srvId int) *GameSession { if gs, exist := this.gates[srvId]; exist { return gs } return nil } -func (this *GameSessMgr) RebindPlayerSnId(oldSnId, newSnId int32) { - for _, gs := range this.servers { - gs.RebindPlayerSnId(oldSnId, newSnId) - } -} func (this *GameSessMgr) ListServerState(srvId, srvType int) []*webapi.ServerInfo { _createGateServerInfo := func(srvId, srvType int, s *GameSession) *webapi.ServerInfo { @@ -299,15 +294,17 @@ func (this *GameSessMgr) ListServerState(srvId, srvType int) []*webapi.ServerInf myInfo := &webapi.ServerInfo{ SrvId: int32(common.GetSelfSrvId()), SrvType: int32(common.GetSelfSrvType()), - State: int32(common.GAME_SESS_STATE_ON), + State: int32(common.GameSessStateOn), PlayerNum: int32(len(PlayerMgrSington.players)), RobotNum: int32(len(PlayerMgrSington.snidMap) - len(PlayerMgrSington.players)), SceneNum: int32(len(SceneMgrSingleton.scenes)), } - if SrvIsMaintaining { - myInfo.State = int32(common.GAME_SESS_STATE_ON) - } else { - myInfo.State = int32(common.GAME_SESS_STATE_OFF) + if model.GameParamData.SrvMaintain { + if !common.SrvIsMaintaining { + myInfo.State = int32(common.GameSessStateOn) + } else { + myInfo.State = int32(common.GameSessStateOff) + } } //把自己加进去 datas = append(datas, myInfo) diff --git a/worldsrv/serverctrl.go b/worldsrv/serverctrl.go index 43c180b..aa744da 100644 --- a/worldsrv/serverctrl.go +++ b/worldsrv/serverctrl.go @@ -1,19 +1,20 @@ package main import ( + "mongo.games.com/goserver/core/logger" + "mongo.games.com/game/common" - "mongo.games.com/goserver/core/mongo" + "mongo.games.com/game/protocol/server" ) -var SrvIsMaintaining = true - func init() { - common.RegisteServerCtrlCallback(func(code int32) { - switch code { + common.RegisterServerCtrlCallback(func(msg *server.ServerCtrl) { + switch msg.GetCtrlCode() { case common.SrvCtrlStateSwitchCode: - SrvIsMaintaining = !SrvIsMaintaining - case common.SrvCtrlResetMgoSession: - mongo.ResetAllSession() + common.SrvIsMaintaining = !common.SrvIsMaintaining + + default: + logger.Logger.Errorf("unknown server ctrl code:%d", msg.GetCtrlCode()) } }) }