Merge remote-tracking branch 'origin/develop' into dev_slots
This commit is contained in:
commit
53e02f9c1f
|
@ -1267,6 +1267,7 @@ func (this *Player) GetSkillAdd(id int32) int32 {
|
||||||
// 增加或减少道具
|
// 增加或减少道具
|
||||||
// 同步到 worldsrv
|
// 同步到 worldsrv
|
||||||
func (this *Player) AddItems(args *model.AddItemParam) {
|
func (this *Player) AddItems(args *model.AddItemParam) {
|
||||||
|
args.IsGame = true
|
||||||
changeItem := map[int32]int64{}
|
changeItem := map[int32]int64{}
|
||||||
for _, v := range args.Change {
|
for _, v := range args.Change {
|
||||||
item := srvdata.GameItemMgr.Get(this.Platform, v.ItemId)
|
item := srvdata.GameItemMgr.Get(this.Platform, v.ItemId)
|
||||||
|
|
|
@ -561,8 +561,7 @@ func (this *TienLenSceneData) GetFreeGameSceneType() int32 {
|
||||||
// 比赛场发牌
|
// 比赛场发牌
|
||||||
// 纯真人,随机发牌
|
// 纯真人,随机发牌
|
||||||
// 有机器人和真人,真人拿好牌
|
// 有机器人和真人,真人拿好牌
|
||||||
// mustRandom 必须随机发牌
|
func (this *TienLenSceneData) SendHandCard_Match() {
|
||||||
func (this *TienLenSceneData) SendHandCard_Match(mustRandom bool) {
|
|
||||||
this.poker.Shuffle()
|
this.poker.Shuffle()
|
||||||
buf := this.poker.GetPokerBuf()
|
buf := this.poker.GetPokerBuf()
|
||||||
cardss := map[int][]int32{}
|
cardss := map[int][]int32{}
|
||||||
|
@ -584,7 +583,7 @@ func (this *TienLenSceneData) SendHandCard_Match(mustRandom bool) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if !mustRandom && len(realPlayers) > 0 && len(robotPlayers) > 0 {
|
if len(realPlayers) > 0 && len(robotPlayers) > 0 {
|
||||||
type gradeInfo struct {
|
type gradeInfo struct {
|
||||||
id int
|
id int
|
||||||
grade int
|
grade int
|
||||||
|
|
|
@ -994,14 +994,10 @@ func (this *SceneHandCardStateTienLen) OnEnter(s *base.Scene) {
|
||||||
if len(sceneEx.testPokers) > 1 {
|
if len(sceneEx.testPokers) > 1 {
|
||||||
sceneEx.SendHandCardOdds()
|
sceneEx.SendHandCardOdds()
|
||||||
} else {
|
} else {
|
||||||
if sceneEx.WGCreateScene.GetCloseCtrl() {
|
if sceneEx.IsMatchScene() || sceneEx.IsCustom() {
|
||||||
sceneEx.SendHandCard_Match(true)
|
sceneEx.SendHandCard_Match()
|
||||||
} else {
|
} else {
|
||||||
if sceneEx.IsMatchScene() || sceneEx.IsCustom() {
|
sceneEx.SendHandCardOdds()
|
||||||
sceneEx.SendHandCard_Match(false)
|
|
||||||
} else {
|
|
||||||
sceneEx.SendHandCardOdds()
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -84,6 +84,7 @@ type AddItemParam struct {
|
||||||
GameId, GameFreeId int64 // 游戏id,场次id
|
GameId, GameFreeId int64 // 游戏id,场次id
|
||||||
LogId string // 撤销的id,道具兑换失败
|
LogId string // 撤销的id,道具兑换失败
|
||||||
RoomConfigId int32 // 房间配置id
|
RoomConfigId int32 // 房间配置id
|
||||||
|
IsGame bool // 是否为gamesrv的操作
|
||||||
}
|
}
|
||||||
|
|
||||||
type ChangeItemParam struct {
|
type ChangeItemParam struct {
|
||||||
|
|
|
@ -729,7 +729,7 @@ func (this *BagMgr) AddItems(param *model.AddItemParam) (*BagInfo, bag.OpResultC
|
||||||
}
|
}
|
||||||
|
|
||||||
// 同步游戏服务器
|
// 同步游戏服务器
|
||||||
if p.scene != nil {
|
if p.scene != nil && !param.IsGame {
|
||||||
b, err := netlib.Gob.Marshal(items)
|
b, err := netlib.Gob.Marshal(items)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
logger.Logger.Errorf("AddItems Marshal error(%v)", err)
|
logger.Logger.Errorf("AddItems Marshal error(%v)", err)
|
||||||
|
|
Loading…
Reference in New Issue