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@ -2,13 +2,15 @@ package common
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import (
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"fmt"
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rawproto "google.golang.org/protobuf/proto"
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"mongo.games.com/game/proto"
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"mongo.games.com/game/protocol/server"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/netlib"
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"mongo.games.com/goserver/core/profile"
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"mongo.games.com/goserver/core/utils"
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"mongo.games.com/game/proto"
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"mongo.games.com/game/protocol/server"
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)
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var (
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@ -1,7 +0,0 @@
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package common
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// 系统消息编号
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const (
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SYSMSG_BEGIN int = iota
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SYSMSG_PASSHU //因过胡规则,此牌不能胡
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)
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@ -1,30 +0,0 @@
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GainWay_NewPlayer int32 = iota //0.新建角色 新建账号,系统赠送房卡%s张|新建账号,系统赠送金币%s个 remark:无
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GainWay_Pay //1.后台增加(主要是充值) %s,获得d%张房卡,剩余d%张 remark:充值X元
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GainWay_Transfer_In //2.俱乐部转移(转入) s%赠送您房卡d%张,剩余d%张 remark:玩家名称
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GainWay_AgentReturn //3.代创房间返还 -
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GainWay_DrawPrize //4.领取奖励 领取奖励房卡d%张,剩余%d张 remark:无
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GainWay_Share //5.每日分享 每日分享活动,奖励d%房卡,剩余d%房卡 remark:无
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GainWay_Activty //6.活动获得 s%活动奖励d%金币,剩余d%金币 remark:活动名称
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GainWay_Game //7.玩游戏消耗 开房间房卡-d%张,剩余d%张 remark:无
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GainWay_Task //8.任务 完成%s任务,奖励房卡d%张,剩余d%张 remark:任务名称
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GainWay_ByPMCmd //9.pm命令 -
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GainWay_MatchSignup //10.比赛报名 -
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GainWay_MatchPlay //11.比赛回兑 -
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GainWay_MatchAdd //12.比赛补充 -
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GainWay_MatchBreakBack //13.退赛退还 -
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GainWay_MatchSystemSupply //14.系统补给 -
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GainWay_Exchange //15.兑换 兑换%s,红包%d分,剩余红包%d分 remark:房卡x张
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GainWay_Contribute //16.贡献 -
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GainWay_ClubMoneySceneFee //17.俱乐部钻石场房费 -
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GainWay_Transfer_Out //18.俱乐部转移(转出) 赠送给s%房卡d%张,剩余d%张 remark:玩家名称
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GainWay_ServiceFee //19.桌费 扣除桌费d%金币,剩余d%金币 remark:无
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GainWay_CoinSceneWin //20.金豆场赢取 参与游戏赢取d%金币,剩余d%金币 remark:无
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GainWay_CoinSceneLost //21.金豆场输 参与游戏输掉d%金币,剩余d%金币 remark:无
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GainWay_BindTel //22.绑定手机 绑定手机,获得房卡%d张,剩余%d张 remark:无
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GainWay_PlayerShare //23.隶属玩家每日分享 每日分享活动,领取房卡%d张,剩余%d张 remark:无
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GainWay_Invite //24.邀请玩家 邀请玩家,获得红包%d分,剩余%d分 remark:无
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GainWay_LoginSign //25.签到奖励
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GainWay_OnlineGift //26.签到奖励
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GainWay_CoinSceneEnter //27.进入金币场预扣
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GainWay_ShopBuy //28.商城购买或者兑换 使用%s,购买金币%d,剩余%d remark:房卡x张
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GainWay_CoinSceneLeave //29.离开金币场回兑
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@ -28,6 +28,7 @@ func InSameDay(tNow, tPre time.Time) bool {
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}
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return false
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}
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func InSameDayNoZero(tNow, tPre time.Time) bool {
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if tNow.Day() != tPre.Day() {
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@ -110,7 +111,7 @@ func DiffMonth(tNow, tPre time.Time) int {
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return int(diffMonth)
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}
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func DelayInvake(method func(), ud interface{}, delay time.Duration, times int) (timer.TimerHandle, bool) {
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func DelayInvoke(method func(), ud interface{}, delay time.Duration, times int) (timer.TimerHandle, bool) {
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return timer.StartTimer(timer.TimerActionWrapper(func(h timer.TimerHandle, ud interface{}) bool {
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if method != nil {
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method()
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@ -126,6 +127,7 @@ func StrTimeToTs(strTime string) int64 {
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}
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return rTime.Unix()
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}
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func TsToStrTime(tc int64) string {
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//return time.Now().Format("2018-07-02 19:14:00")
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return time.Unix(tc, 0).Format("2006-01-02 15:04:05")
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@ -281,7 +281,7 @@ func (this *SceneBaseStateFishing) OnPlayerOp(s *base.Scene, p *base.Player, opc
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// start 检测当前房间是否处于基本的关闭状态
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if s.CheckNeedDestroy() {
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if sceneEx.hDestroy == timer.InvalidTimerHandle {
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if hNext, ok := common.DelayInvake(func() {
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if hNext, ok := common.DelayInvoke(func() {
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sceneEx.hDestroy = timer.InvalidTimerHandle
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sceneEx.SceneDestroy(true)
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}, nil, time.Second*10, 1); ok {
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