modify:游戏记录上报
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@ -641,15 +641,15 @@ func (this *Player) ReportGameEvent(param *ReportGameEventParam) *ReportGameEven
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var gameTimes, gameFreeTimes int64
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var gameTimes, gameFreeTimes int64
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data, ok := this.GDatas[this.scene.KeyGamefreeId]
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data, ok := this.GDatas[this.scene.KeyGamefreeId]
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if ok {
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if ok {
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gameFirstTime = data.FirstTime
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gameFreeFirstTime = data.FirstTime
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gameTimes = data.Statics.GameTimes
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gameFreeTimes = data.Statics.GameTimes
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}
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}
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// 记录玩家 首次参与该游戏时间 游戏次数(不区分场次)
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// 记录玩家 首次参与该游戏时间 游戏次数(不区分场次)
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dataGame, ok := this.GDatas[this.scene.KeyGameId]
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dataGame, ok := this.GDatas[this.scene.KeyGameId]
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if ok {
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if ok {
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gameFreeFirstTime = dataGame.FirstTime
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gameFirstTime = dataGame.FirstTime
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gameFreeTimes = dataGame.Statics.GameTimes
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gameTimes = dataGame.Statics.GameTimes
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}
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}
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isNew := int32(0)
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isNew := int32(0)
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@ -668,12 +668,12 @@ func (this *Player) ReportGameEvent(param *ReportGameEventParam) *ReportGameEven
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var ret ReportGameEventOnly
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var ret ReportGameEventOnly
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ret.Param = param
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ret.Param = param
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log := &model.PlayerGameRecEvent{
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log := &model.PlayerGameRecEvent{
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Platform: this.Platform,
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Platform: this.Platform,
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RecordId: this.scene.GetRecordId(),
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RecordId: this.scene.GetRecordId(),
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SnId: this.GetSnId(),
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SnId: this.GetSnId(),
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Channel: this.Channel,
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Channel: this.Channel,
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ChannelId: this.ChannelId,
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ChannelId: this.ChannelId,
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City: this.City,
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//City: this.City,
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OS: this.DeviceOS,
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OS: this.DeviceOS,
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GameId: this.scene.GameId,
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GameId: this.scene.GameId,
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ModeId: this.scene.GameMode,
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ModeId: this.scene.GameMode,
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@ -686,12 +686,12 @@ func (this *Player) ReportGameEvent(param *ReportGameEventParam) *ReportGameEven
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IsNew: isNew,
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IsNew: isNew,
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GameFreeID: this.scene.GetGameFreeId(),
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GameFreeID: this.scene.GetGameFreeId(),
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GamingTime: int32(param.GameTime),
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GamingTime: int32(param.GameTime),
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FirstTime: gameFirstTime.Unix(),
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FirstTime: gameFreeFirstTime.Unix(),
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PlayTimes: gameTimes,
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PlayTimes: gameFreeTimes,
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FirstGameTime: gameFreeFirstTime.Unix(),
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FirstGameTime: gameFirstTime.Unix(),
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PlayGameTimes: gameFreeTimes,
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PlayGameTimes: gameTimes,
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LastLoginTime: this.LastLoginTime.Unix(),
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LastLoginTime: this.LastLoginTime.Unix(),
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DeviceId: this.DeviceId,
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//DeviceId: this.DeviceId,
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}
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}
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if param.OnlyLog {
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if param.OnlyLog {
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ret.Log = append(ret.Log, log)
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ret.Log = append(ret.Log, log)
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@ -245,34 +245,35 @@ func CreatePlayerLoginEvent(snid int32, channel, promoter, platform, city, os, i
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// 玩家游戏记录
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// 玩家游戏记录
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type PlayerGameRecEvent struct {
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type PlayerGameRecEvent struct {
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RecordId string //游戏记录ID
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RecordId string //游戏记录ID
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SnId int32 //用户ID
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SnId int32 //用户ID
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Channel string //包类型
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Channel string //包类型
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Promoter string //推广
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Platform string //平台
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Platform string //平台
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OS string //操作系统
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City string //城市
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GameId int32 //游戏id
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OS string //操作系统
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ModeId int32 //游戏模式
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TelephonePromoter int32 //电销标记
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Tax int64 //税收
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GameId int32 //游戏id
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Amount int64 //金币变化,税后(正值为赢;负值为输)
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ModeId int32 //游戏模式
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CreateTime int64 //创建时间
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Tax int64 //税收
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CreateDayTime int64 //账号创建时间0点
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Amount int64 //金币变化(正值为赢;负值为输)
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Out int64 //产出
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CreateTime int64 //创建时间
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In int64 //投入
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CreateDayTime int64 //账号创建时间0点
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IsNew int32 //是否是新人
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ValidBet int64 //有效下注数量
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GameFreeID int32 //游戏freeid
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ValidFlow int64 //有效流水数量
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GamingTime int32 //游戏开始到玩家结算的时长 单位:秒
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Out int64 //产出
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In int64 //投入
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GameDif int32 // 游戏分组
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IsNew int32 //是否是新人
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FirstGameDifTime int64 // 首次游戏分组时间
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GameFreeID int32 //游戏freeid
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GameDifTimes int64 // 游戏分组游戏次数
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GamingTime int32 //游戏开始到玩家结算的时长 单位:秒
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FirstTime int64 //首次玩该场次游戏时间
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FirstTime int64 //首次玩该场次游戏时间
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PlayTimes int64 //该场次游戏次数
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PlayTimes int64 //该场次游戏次数
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FirstGameTime int64 //首次玩游戏时间
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PlayGameTimes int64 //该游戏总次数
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FirstGameTime int64 //首次玩游戏时间
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LastLoginTime int64 //最后登录时间
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PlayGameTimes int64 //该游戏总次数
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DeviceId string //设备id
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ChannelId string //推广渠道id
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LastLoginTime int64 //最后登录时间
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ChannelId string //推广渠道id
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}
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}
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// 玩家游戏记录
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// 玩家游戏记录
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