竞技馆炸弹积分计算
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@ -1964,7 +1964,7 @@ func (this *TienLenSceneData) TrySmallGameBilled() {
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score = int64(this.roundScore) * int64(baseScore) / 100 //百分比
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score = int64(this.roundScore) * int64(baseScore) / 100 //百分比
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}
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}
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losePlayerCoin := losePlayer.GetCoin()
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losePlayerCoin := losePlayer.GetCoin()
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if !this.IsMatchScene() && losePlayerCoin < score { //输完
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if !this.IsMatchScene() && !this.IsCustom() && losePlayerCoin < score { //输完
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score = losePlayerCoin
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score = losePlayerCoin
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}
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}
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//判断宠物技能生不生效
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//判断宠物技能生不生效
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@ -1983,7 +1983,7 @@ func (this *TienLenSceneData) TrySmallGameBilled() {
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gainScore := int64(float64(score) * float64(10000-taxRate) / 10000.0) //税后
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gainScore := int64(float64(score) * float64(10000-taxRate) / 10000.0) //税后
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bombTaxScore := score - gainScore
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bombTaxScore := score - gainScore
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// win
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// win
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if this.IsMatchScene() {
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if this.IsMatchScene() || this.IsCustom() {
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winPlayer.AddCoinNoLog(gainScore, 0)
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winPlayer.AddCoinNoLog(gainScore, 0)
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} else {
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} else {
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winPlayer.AddCoin(gainScore, common.GainWay_CoinSceneWin, 0, "system", this.GetSceneName())
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winPlayer.AddCoin(gainScore, common.GainWay_CoinSceneWin, 0, "system", this.GetSceneName())
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@ -1997,7 +1997,7 @@ func (this *TienLenSceneData) TrySmallGameBilled() {
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winPlayer.bombRankScore += rankScore * rule.RankBaseScore
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winPlayer.bombRankScore += rankScore * rule.RankBaseScore
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}
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}
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//lose
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//lose
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if this.IsMatchScene() {
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if this.IsMatchScene() && this.IsCustom() {
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losePlayer.AddCoinNoLog(-score, 0)
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losePlayer.AddCoinNoLog(-score, 0)
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} else {
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} else {
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losePlayer.AddCoin(-score, common.GainWay_CoinSceneLost, 0, "system", this.GetSceneName())
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losePlayer.AddCoin(-score, common.GainWay_CoinSceneLost, 0, "system", this.GetSceneName())
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