竞技馆炸弹积分计算

This commit is contained in:
sk 2024-09-11 16:42:47 +08:00
parent fa1d1648ac
commit 4bf11eb1d1
1 changed files with 3 additions and 3 deletions

View File

@ -1964,7 +1964,7 @@ func (this *TienLenSceneData) TrySmallGameBilled() {
score = int64(this.roundScore) * int64(baseScore) / 100 //百分比
}
losePlayerCoin := losePlayer.GetCoin()
if !this.IsMatchScene() && losePlayerCoin < score { //输完
if !this.IsMatchScene() && !this.IsCustom() && losePlayerCoin < score { //输完
score = losePlayerCoin
}
//判断宠物技能生不生效
@ -1983,7 +1983,7 @@ func (this *TienLenSceneData) TrySmallGameBilled() {
gainScore := int64(float64(score) * float64(10000-taxRate) / 10000.0) //税后
bombTaxScore := score - gainScore
// win
if this.IsMatchScene() {
if this.IsMatchScene() || this.IsCustom() {
winPlayer.AddCoinNoLog(gainScore, 0)
} else {
winPlayer.AddCoin(gainScore, common.GainWay_CoinSceneWin, 0, "system", this.GetSceneName())
@ -1997,7 +1997,7 @@ func (this *TienLenSceneData) TrySmallGameBilled() {
winPlayer.bombRankScore += rankScore * rule.RankBaseScore
}
//lose
if this.IsMatchScene() {
if this.IsMatchScene() && this.IsCustom() {
losePlayer.AddCoinNoLog(-score, 0)
} else {
losePlayer.AddCoin(-score, common.GainWay_CoinSceneLost, 0, "system", this.GetSceneName())