Merge remote-tracking branch 'origin/develop' into dev_slots
This commit is contained in:
commit
4b8093d09e
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@ -231,6 +231,7 @@ type LabaLog struct {
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PlayerListLog *SaveGamePlayerListLogCopy
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GameDetailLog *SaveGameDetailedCopy
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CacheTime time.Time // 缓存时间
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noEmpty bool
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}
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// Cache 临时缓存
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@ -238,17 +239,30 @@ func (l *LabaLog) Cache(s *Scene, detailLog *SaveGameDetailedParam, playerListLo
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if s == nil {
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return
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}
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l.Save(2) // 如果没有收到结束消息,算2秒游戏时长
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detailLog.OnlyLog = true
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playerListLog.OnlyLog = true
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l.GameDetailLog = s.SaveGameDetailedLog(detailLog)
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l.PlayerListLog = s.SaveGamePlayerListLog(playerListLog)
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l.CacheTime = time.Now()
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l.noEmpty = true
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}
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// Save 保存
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// second 为0时,自动计算时间,从开始转动计时
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func (l *LabaLog) Save(second int32) {
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if !l.noEmpty {
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return
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}
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if second <= 0 {
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second = int32(time.Now().Sub(l.CacheTime).Seconds())
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sub := time.Now().Sub(l.CacheTime).Milliseconds()
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if sub <= 1000 {
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second = 1
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} else {
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second = int32(sub / 1000)
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}
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}
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if l.PlayerListLog != nil {
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@ -272,6 +286,7 @@ func (l *LabaLog) Save(second int32) {
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// Clear 清空
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func (l *LabaLog) Clear() {
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l.noEmpty = false
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l.PlayerListLog = nil
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l.GameDetailLog = nil
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l.CacheTime = time.Time{}
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@ -8,6 +8,7 @@ import (
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type FortuneDragonPlayerData struct {
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*base.Player
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base.LabaLog
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leaveTime int32 //离开时间
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SlotsSession *base.SlotsSession
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@ -31,6 +32,7 @@ func (p *FortuneDragonPlayerData) Clear() {
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p.taxCoin = 0
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p.winCoin = 0
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p.currentLogId = ""
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p.LabaLog.Clear()
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}
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// 需要带到world上进行数据处理
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@ -112,6 +112,7 @@ func (this *ScenePolicyFortuneDragon) OnPlayerLeave(s *base.Scene, p *base.Playe
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
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if playerEx, ok := p.ExtraData.(*FortuneDragonPlayerData); ok {
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playerEx.Save(2)
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m := playerEx.PushPlayer()
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if m != nil && len(m) > 0 {
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b, err := json.Marshal(m)
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@ -476,6 +477,8 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
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// 记录本次操作
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FortuneDragonAndSaveLog(sceneEx, playerEx, data)
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case 1000:
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playerEx.Save(0)
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}
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}
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}
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@ -520,11 +523,6 @@ func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneD
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if err == nil {
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logid, _ := model.AutoIncGameLogId()
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playerEx.currentLogId = logid
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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LogId: logid,
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Detail: info,
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GameTime: 2,
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})
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var totalin, totalout int64
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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totalin = playerEx.totalBet
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@ -532,7 +530,10 @@ func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneD
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if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
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totalout = int64(data.RoundReward) + playerEx.taxCoin
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}
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sceneEx.SaveGamePlayerListLog(&base.SaveGamePlayerListLogParam{
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playerEx.Cache(sceneEx.Scene, &base.SaveGameDetailedParam{
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LogId: logid,
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Detail: info,
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}, &base.SaveGamePlayerListLogParam{
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LogId: logid,
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Platform: playerEx.Platform,
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Snid: playerEx.SnId,
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@ -544,7 +545,6 @@ func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneD
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WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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IsFree: playerEx.isFree,
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GameTime: 2,
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})
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}
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}
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@ -8,6 +8,7 @@ import (
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type FortuneMousePlayerData struct {
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*base.Player
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base.LabaLog
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leaveTime int32 //离开时间
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SlotsSession *base.SlotsSession
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@ -37,6 +38,7 @@ func (p *FortuneMousePlayerData) Clear() {
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p.taxCoin = 0
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p.winCoin = 0
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p.currentLogId = ""
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p.LabaLog.Clear()
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}
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// 需要带到world上进行数据处理
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@ -111,6 +111,7 @@ func (this *ScenePolicyFortuneMouse) OnPlayerLeave(s *base.Scene, p *base.Player
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneMouse) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
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if playerEx, ok := p.ExtraData.(*FortuneMousePlayerData); ok {
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playerEx.Save(2)
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m := playerEx.PushPlayer()
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if m != nil && len(m) > 0 {
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b, err := json.Marshal(m)
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@ -480,6 +481,8 @@ func (this *SceneStateStartFortuneMouse) OnPlayerOp(s *base.Scene, p *base.Playe
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// 记录本次操作
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FortuneMouseAndSaveLog(sceneEx, playerEx, data)
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case 1000:
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playerEx.Save(0)
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}
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}
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}
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@ -531,11 +534,6 @@ func FortuneMouseAndSaveLog(sceneEx *FortuneMouseSceneData, playerEx *FortuneMou
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if err == nil {
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logid, _ := model.AutoIncGameLogId()
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playerEx.currentLogId = logid
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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LogId: logid,
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Detail: info,
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GameTime: 2,
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})
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var totalin, totalout int64
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if respinStatus == 0 || respinStatus == 1 {
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totalin = playerEx.totalBet
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@ -543,7 +541,10 @@ func FortuneMouseAndSaveLog(sceneEx *FortuneMouseSceneData, playerEx *FortuneMou
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if respinStatus == 0 || respinStatus == 3 {
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totalout = int64(data.RoundReward) + playerEx.taxCoin
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}
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sceneEx.SaveGamePlayerListLog(&base.SaveGamePlayerListLogParam{
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playerEx.Cache(sceneEx.Scene, &base.SaveGameDetailedParam{
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LogId: logid,
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Detail: info,
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}, &base.SaveGamePlayerListLogParam{
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LogId: logid,
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Platform: playerEx.Platform,
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Snid: playerEx.SnId,
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@ -551,11 +552,10 @@ func FortuneMouseAndSaveLog(sceneEx *FortuneMouseSceneData, playerEx *FortuneMou
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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BetAmount: playerEx.totalBet,
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BetAmount: totalin,
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WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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IsFree: totalin == 0,
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GameTime: 2,
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})
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}
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}
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@ -8,6 +8,7 @@ import (
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type FortuneOxPlayerData struct {
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*base.Player
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base.LabaLog
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leaveTime int32 //离开时间
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SlotsSession *base.SlotsSession
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@ -37,6 +38,7 @@ func (p *FortuneOxPlayerData) Clear() {
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p.taxCoin = 0
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p.winCoin = 0
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p.currentLogId = ""
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p.LabaLog.Clear()
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}
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// 需要带到world上进行数据处理
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@ -111,6 +111,7 @@ func (this *ScenePolicyFortuneOx) OnPlayerLeave(s *base.Scene, p *base.Player, r
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
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if playerEx, ok := p.ExtraData.(*FortuneOxPlayerData); ok {
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playerEx.Save(2)
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m := playerEx.PushPlayer()
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if m != nil && len(m) > 0 {
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b, err := json.Marshal(m)
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@ -480,6 +481,8 @@ func (this *SceneStateStartFortuneOx) OnPlayerOp(s *base.Scene, p *base.Player,
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// 记录本次操作
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FortuneOxAndSaveLog(sceneEx, playerEx, data)
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case 1000:
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playerEx.Save(0)
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}
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}
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}
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@ -531,11 +534,6 @@ func FortuneOxAndSaveLog(sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerD
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if err == nil {
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logid, _ := model.AutoIncGameLogId()
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playerEx.currentLogId = logid
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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LogId: logid,
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Detail: info,
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GameTime: 2,
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})
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var totalin, totalout int64
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if respinStatus == 0 || respinStatus == 1 {
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totalin = playerEx.totalBet
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@ -543,7 +541,10 @@ func FortuneOxAndSaveLog(sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerD
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if respinStatus == 0 || respinStatus == 3 {
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totalout = int64(data.RoundReward) + playerEx.taxCoin
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}
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sceneEx.SaveGamePlayerListLog(&base.SaveGamePlayerListLogParam{
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playerEx.Cache(sceneEx.Scene, &base.SaveGameDetailedParam{
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LogId: logid,
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Detail: info,
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}, &base.SaveGamePlayerListLogParam{
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LogId: logid,
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Platform: playerEx.Platform,
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Snid: playerEx.SnId,
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@ -555,7 +556,6 @@ func FortuneOxAndSaveLog(sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerD
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WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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IsFree: totalin == 0,
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GameTime: 2,
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})
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}
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}
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|
|
|
@ -8,6 +8,7 @@ import (
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type FortuneRabbitPlayerData struct {
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*base.Player
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base.LabaLog
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leaveTime int32 //离开时间
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SlotsSession *base.SlotsSession
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@ -31,6 +32,7 @@ func (p *FortuneRabbitPlayerData) Clear() {
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p.taxCoin = 0
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p.winCoin = 0
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p.currentLogId = ""
|
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p.LabaLog.Clear()
|
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}
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|
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// 需要带到world上进行数据处理
|
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|
|
|
@ -111,6 +111,7 @@ func (this *ScenePolicyFortuneRabbit) OnPlayerLeave(s *base.Scene, p *base.Playe
|
|||
}
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logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
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if playerEx, ok := p.ExtraData.(*FortuneRabbitPlayerData); ok {
|
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playerEx.LabaLog.Save(2) // 没有收到结束消息,算2秒游戏时长
|
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m := playerEx.PushPlayer()
|
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if m != nil && len(m) > 0 {
|
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b, err := json.Marshal(m)
|
||||
|
@ -474,6 +475,9 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
|
|||
|
||||
// 记录本次操作
|
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FortuneRabbitAndSaveLog(sceneEx, playerEx, data)
|
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|
||||
case 1000:
|
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playerEx.Save(0)
|
||||
}
|
||||
}
|
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}
|
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|
@ -518,11 +522,6 @@ func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneR
|
|||
if err == nil {
|
||||
logid, _ := model.AutoIncGameLogId()
|
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playerEx.currentLogId = logid
|
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
|
||||
LogId: logid,
|
||||
Detail: info,
|
||||
GameTime: 2,
|
||||
})
|
||||
var totalin, totalout int64
|
||||
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
|
||||
totalin = playerEx.totalBet
|
||||
|
@ -530,7 +529,10 @@ func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneR
|
|||
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
|
||||
totalout = int64(data.RoundReward) + playerEx.taxCoin
|
||||
}
|
||||
sceneEx.SaveGamePlayerListLog(&base.SaveGamePlayerListLogParam{
|
||||
playerEx.Cache(sceneEx.Scene, &base.SaveGameDetailedParam{
|
||||
LogId: logid,
|
||||
Detail: info,
|
||||
}, &base.SaveGamePlayerListLogParam{
|
||||
LogId: logid,
|
||||
Platform: playerEx.Platform,
|
||||
Snid: playerEx.SnId,
|
||||
|
@ -542,7 +544,6 @@ func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneR
|
|||
WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
|
||||
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
|
||||
IsFree: playerEx.isFree,
|
||||
GameTime: 2,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@ import (
|
|||
|
||||
type FortuneTigerPlayerData struct {
|
||||
*base.Player
|
||||
base.LabaLog
|
||||
leaveTime int32 //离开时间
|
||||
SlotsSession *base.SlotsSession
|
||||
|
||||
|
@ -40,6 +41,7 @@ func (p *FortuneTigerPlayerData) Clear() {
|
|||
p.taxCoin = 0
|
||||
p.winCoin = 0
|
||||
p.currentLogId = ""
|
||||
p.LabaLog.Clear()
|
||||
}
|
||||
|
||||
// 需要带到world上进行数据处理
|
||||
|
|
|
@ -111,6 +111,7 @@ func (this *ScenePolicyFortuneTiger) OnPlayerLeave(s *base.Scene, p *base.Player
|
|||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if playerEx, ok := p.ExtraData.(*FortuneTigerPlayerData); ok {
|
||||
playerEx.LabaLog.Save(2) // 没有收到结束消息,算2秒游戏时长
|
||||
m := playerEx.PushPlayer()
|
||||
if m != nil && len(m) > 0 {
|
||||
b, err := json.Marshal(m)
|
||||
|
@ -480,6 +481,9 @@ func (this *SceneStateStartFortuneTiger) OnPlayerOp(s *base.Scene, p *base.Playe
|
|||
|
||||
// 记录本次操作
|
||||
FortuneTigerAndSaveLog(sceneEx, playerEx, data)
|
||||
|
||||
case 1000:
|
||||
playerEx.Save(0)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -531,11 +535,6 @@ func FortuneTigerAndSaveLog(sceneEx *FortuneTigerSceneData, playerEx *FortuneTig
|
|||
if err == nil {
|
||||
logid, _ := model.AutoIncGameLogId()
|
||||
playerEx.currentLogId = logid
|
||||
sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
|
||||
LogId: logid,
|
||||
Detail: info,
|
||||
GameTime: 2,
|
||||
})
|
||||
var totalin, totalout int64
|
||||
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
|
||||
totalin = playerEx.totalBet
|
||||
|
@ -543,7 +542,10 @@ func FortuneTigerAndSaveLog(sceneEx *FortuneTigerSceneData, playerEx *FortuneTig
|
|||
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
|
||||
totalout = int64(data.RoundReward) + playerEx.taxCoin
|
||||
}
|
||||
sceneEx.SaveGamePlayerListLog(&base.SaveGamePlayerListLogParam{
|
||||
playerEx.Cache(sceneEx.Scene, &base.SaveGameDetailedParam{
|
||||
LogId: logid,
|
||||
Detail: info,
|
||||
}, &base.SaveGamePlayerListLogParam{
|
||||
LogId: logid,
|
||||
Platform: playerEx.Platform,
|
||||
Snid: playerEx.SnId,
|
||||
|
@ -555,7 +557,6 @@ func FortuneTigerAndSaveLog(sceneEx *FortuneTigerSceneData, playerEx *FortuneTig
|
|||
WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
|
||||
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
|
||||
IsFree: totalin == 0,
|
||||
GameTime: 2,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -513,6 +513,8 @@ message ASQueryOnlineReportList{
|
|||
int32 OrderType = 6;//排序方式 0,、倒序 1、正序
|
||||
int32 GameFreeId = 7;
|
||||
string Channel = 8;
|
||||
string GameDif = 9; // 游戏组
|
||||
string ChannelId = 10; // 推广渠道ID
|
||||
}
|
||||
message SAQueryOnlineReportList{
|
||||
TagCode Tag = 1; //错误码
|
||||
|
|
|
@ -9,13 +9,13 @@ const (
|
|||
)
|
||||
|
||||
type LogLogin struct {
|
||||
ID uint `gorm:"primaryKey"`
|
||||
Snid int `gorm:"index"`
|
||||
OnlineType int `gorm:"index"`
|
||||
//OnlineTs int `gorm:"index"`
|
||||
ID uint `gorm:"primaryKey"`
|
||||
Snid int `gorm:"index"`
|
||||
OnlineType int `gorm:"index"`
|
||||
OnlineTs int64 `gorm:"index"`
|
||||
OnlineTime time.Time `gorm:"index"`
|
||||
OfflineType int `gorm:"index"`
|
||||
//OfflineTs int `gorm:"index"`
|
||||
OfflineTs int64 `gorm:"index"`
|
||||
OfflineTime time.Time `gorm:"index"`
|
||||
ChannelId string `gorm:"index"` // 推广渠道
|
||||
|
||||
|
|
|
@ -8,8 +8,8 @@ var Tables = []interface{}{
|
|||
&LogLogin{},
|
||||
&LogLoginMid{},
|
||||
&UserAccount{},
|
||||
&UserLogin{},
|
||||
&UserID{},
|
||||
//&UserLogin{},
|
||||
//&UserID{},
|
||||
&LogInviteScoreMid{},
|
||||
&LogInviteScore{},
|
||||
&LogInviteUser{},
|
||||
|
|
|
@ -8,6 +8,7 @@ type UserAccount struct {
|
|||
Snid int `gorm:"index"`
|
||||
//RegisterTs int `gorm:"index"`
|
||||
RegisterTime time.Time `gorm:"index"`
|
||||
RegisterTs int64 `gorm:"index"`
|
||||
ChannelId string `gorm:"index"` // 推广渠道
|
||||
|
||||
DeviceName string `gorm:"index"`
|
||||
|
|
|
@ -91,12 +91,12 @@ func LogLogin(platform string, batchSize int) ([]*mysqlmodel.LogLogin, error) {
|
|||
|
||||
if n == 0 {
|
||||
e = &mysqlmodel.LogLogin{
|
||||
Snid: int(v.SnId),
|
||||
OnlineType: onlineType,
|
||||
//OnlineTs: int(v.Ts),
|
||||
OnlineTime: v.Time,
|
||||
OfflineType: 0,
|
||||
//OfflineTs: 0,
|
||||
Snid: int(v.SnId),
|
||||
OnlineType: onlineType,
|
||||
OnlineTs: v.Time.Unix(),
|
||||
OnlineTime: v.Time,
|
||||
OfflineType: 0,
|
||||
OfflineTs: 0,
|
||||
OfflineTime: v.Time,
|
||||
DeviceName: v.DeviceName,
|
||||
AppVersion: v.AppVersion,
|
||||
|
@ -132,7 +132,7 @@ func LogLogin(platform string, batchSize int) ([]*mysqlmodel.LogLogin, error) {
|
|||
}
|
||||
|
||||
e.OfflineType = mysqlmodel.LogTypeOffline
|
||||
//e.OfflineTs = int(v.Ts)
|
||||
e.OfflineTs = v.Time.Unix()
|
||||
e.OfflineTime = v.Time
|
||||
if err = db.Model(e).Select("OfflineType", "OfflineTime").Updates(e).Error; err != nil {
|
||||
logger.Logger.Errorf("mysql: SyncLogLogin failed to update log_login: %v", err)
|
||||
|
|
|
@ -68,9 +68,9 @@ func UserAccount(platform string, batchSize int) ([]*mysqlmodel.UserAccount, err
|
|||
for _, v := range accounts {
|
||||
logger.Logger.Tracef("mongo account: %+v", *v)
|
||||
a := &mysqlmodel.UserAccount{
|
||||
MID: v.AccountId.Hex(),
|
||||
Snid: int(v.SnId),
|
||||
//RegisterTs: int(v.RegisterTs),
|
||||
MID: v.AccountId.Hex(),
|
||||
Snid: int(v.SnId),
|
||||
RegisterTs: v.RegisteTime.Unix(),
|
||||
RegisterTime: v.RegisteTime,
|
||||
Tel: v.Tel,
|
||||
ChannelId: v.ChannelId,
|
||||
|
@ -81,17 +81,17 @@ func UserAccount(platform string, batchSize int) ([]*mysqlmodel.UserAccount, err
|
|||
return err
|
||||
}
|
||||
|
||||
if err = tx.First(&mysqlmodel.UserID{}, "snid = ?", v.SnId).Error; err != nil && !errors.Is(err, gorm.ErrRecordNotFound) {
|
||||
logger.Logger.Errorf("mysql: UserAccount failed to find user_id: %v", err)
|
||||
return err
|
||||
}
|
||||
|
||||
if errors.Is(err, gorm.ErrRecordNotFound) {
|
||||
if err = tx.Create(&mysqlmodel.UserID{Snid: int(v.SnId)}).Error; err != nil {
|
||||
logger.Logger.Errorf("mysql: UserAccount failed to create user_id: %v", err)
|
||||
return err
|
||||
}
|
||||
}
|
||||
//if err = tx.First(&mysqlmodel.UserID{}, "snid = ?", v.SnId).Error; err != nil && !errors.Is(err, gorm.ErrRecordNotFound) {
|
||||
// logger.Logger.Errorf("mysql: UserAccount failed to find user_id: %v", err)
|
||||
// return err
|
||||
//}
|
||||
//
|
||||
//if errors.Is(err, gorm.ErrRecordNotFound) {
|
||||
// if err = tx.Create(&mysqlmodel.UserID{Snid: int(v.SnId)}).Error; err != nil {
|
||||
// logger.Logger.Errorf("mysql: UserAccount failed to create user_id: %v", err)
|
||||
// return err
|
||||
// }
|
||||
//}
|
||||
|
||||
as = append(as, a)
|
||||
}
|
||||
|
|
|
@ -1113,12 +1113,10 @@ func init() {
|
|||
pack.Msg = "数据序列化失败" + err.Error()
|
||||
return common.ResponseTag_ParamError, pack
|
||||
}
|
||||
platform := msg.Platform
|
||||
pageNo := msg.PageNo
|
||||
pageSize := msg.PageSize
|
||||
orderColumn := msg.OrderColumn
|
||||
orderType := msg.OrderType
|
||||
channel := msg.Channel
|
||||
|
||||
start := (pageNo - 1) * pageSize
|
||||
end := pageNo * pageSize
|
||||
|
@ -1132,21 +1130,37 @@ func init() {
|
|||
if !p.IsOnLine() {
|
||||
continue
|
||||
}
|
||||
if msg.GameFreeId == 0 {
|
||||
if msg.GameId != 0 && (p.scene == nil || p.scene.gameId != int(msg.GameId)) {
|
||||
continue
|
||||
}
|
||||
} else {
|
||||
if p.scene == nil || p.scene.dbGameFree.GetId() != msg.GameFreeId {
|
||||
if msg.GameDif != "" {
|
||||
if p.scene == nil || p.scene.dbGameFree.GetGameDif() != msg.GameDif {
|
||||
continue
|
||||
}
|
||||
}
|
||||
if platform != DefaultPlatform && p.Platform != platform {
|
||||
continue
|
||||
}
|
||||
if channel != "" && p.Channel != channel {
|
||||
if msg.ChannelId != "" {
|
||||
if p.ChannelId != msg.ChannelId {
|
||||
continue
|
||||
}
|
||||
}
|
||||
if msg.GameFreeId > 0 {
|
||||
if p.scene == nil || p.scene.GetGameFreeId() != msg.GameFreeId {
|
||||
continue
|
||||
}
|
||||
}
|
||||
if msg.GameId > 0 {
|
||||
if p.scene == nil || p.scene.gameId != int(msg.GameId) {
|
||||
continue
|
||||
}
|
||||
}
|
||||
|
||||
if msg.Platform != DefaultPlatform && msg.Platform != "" {
|
||||
if p.Platform != msg.Platform {
|
||||
continue
|
||||
}
|
||||
}
|
||||
|
||||
if msg.Channel != "" && p.Channel != msg.Channel {
|
||||
continue
|
||||
}
|
||||
|
||||
players = append(players, p)
|
||||
}
|
||||
// 排序
|
||||
|
|
Loading…
Reference in New Issue