游戏记录添加gamedif

This commit is contained in:
sk 2024-12-16 15:39:25 +08:00
parent 2c48adeca7
commit 490576b1dc
25 changed files with 98 additions and 217 deletions

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@ -33,6 +33,7 @@ func GameDetailedLogsCollection(plt string) *mongo.Collection {
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"ts", "cycleid"}, Background: true, Sparse: true}) c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"ts", "cycleid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"time", "cycleid"}, Background: true, Sparse: true}) c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"time", "cycleid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"-time", "cycleid"}, Background: true, Sparse: true}) c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"-time", "cycleid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"gamedif"}, Background: true, Sparse: true})
} }
return c_gamedetailed return c_gamedetailed
} }

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@ -44,6 +44,7 @@ func GamePlayerListLogsCollection(plt string) *mongo.Collection {
c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"-ts", "cycleid"}, Background: true, Sparse: true}) c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"-ts", "cycleid"}, Background: true, Sparse: true})
c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"cycleid"}, Background: true, Sparse: true}) c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"cycleid"}, Background: true, Sparse: true})
c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"ts", "cycleid"}, Background: true, Sparse: true}) c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"ts", "cycleid"}, Background: true, Sparse: true})
c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"gamedif"}, Background: true, Sparse: true})
} }
return c_gameplayerlistlog return c_gameplayerlistlog
} }

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@ -945,8 +945,6 @@ func AvengersCheckAndSaveLog(sceneEx *AvengersSceneData, playerEx *AvengersPlaye
LogId: logid, LogId: logid,
Platform: playerEx.Platform, Platform: playerEx.Platform,
Snid: playerEx.SnId, Snid: playerEx.SnId,
Channel: playerEx.Channel,
ChannelId: playerEx.ChannelId,
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,

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@ -44,13 +44,16 @@ func (this *Scene) SaveGameDetailedLog(param *SaveGameDetailedParam) *SaveGameDe
f := func(plt string) { f := func(plt string) {
log := &model.GameDetailedLog{ log := &model.GameDetailedLog{
Id: bson.NewObjectId(), Id: bson.NewObjectId(),
LogId: param.LogId,
GameId: this.GameId,
Platform: plt, Platform: plt,
LogId: param.LogId,
GameDif: this.GetDBGameFree().GetGameDif(),
GameId: this.GetDBGameFree().GetGameId(),
GameClass: this.GetDBGameFree().GetGameClass(),
GameMode: this.GetDBGameFree().GetGameMode(),
GameType: this.GetDBGameFree().GetGameType(),
GameFreeId: this.GetDBGameFree().GetId(),
MatchId: this.GetMatch().GetMatchSortId(), MatchId: this.GetMatch().GetMatchSortId(),
SceneId: this.SceneId, SceneId: this.SceneId,
GameMode: this.GameMode,
GameFreeid: this.GetGameFreeId(),
PlayerCount: int32(len(this.Players)), PlayerCount: int32(len(this.Players)),
GameTiming: int32(param.GameTime), GameTiming: int32(param.GameTime),
GameBaseBet: this.GetBaseScore(), GameBaseBet: this.GetBaseScore(),
@ -98,8 +101,6 @@ type SaveGamePlayerListLogParam struct {
Platform string // 平台 Platform string // 平台
Snid int32 // 玩家id Snid int32 // 玩家id
PlayerName string // 玩家名字 PlayerName string // 玩家名字
Channel string // 渠道
ChannelId string // 推广渠道
TotalIn int64 // 总投入 TotalIn int64 // 总投入
TotalOut int64 // 总产出(税前) TotalOut int64 // 总产出(税前)
TaxCoin int64 // 总税收 TaxCoin int64 // 总税收
@ -155,33 +156,35 @@ func (this *Scene) SaveGamePlayerListLog(param *SaveGamePlayerListLogParam) *Sav
now := time.Now() now := time.Now()
log := &model.GamePlayerListLog{ log := &model.GamePlayerListLog{
LogId: bson.NewObjectId(), LogId: bson.NewObjectId(),
Platform: param.Platform,
GameDif: this.GetDBGameFree().GetGameDif(),
GameId: this.GetDBGameFree().GetGameId(),
GameClass: this.GetDBGameFree().GetGameClass(),
GameMode: this.GetDBGameFree().GetGameMode(),
GameType: this.GetDBGameFree().GetGameType(),
GameFreeId: this.GetGameFreeId(),
BaseScore: baseScore,
GameDetailedLogId: param.LogId,
Channel: p.Channel,
ChannelId: p.ChannelId,
RoomType: this.SceneMode,
Ts: now.Unix(),
Time: now,
CycleId: this.CycleID,
SnId: p.SnId, SnId: p.SnId,
Name: param.PlayerName, Name: param.PlayerName,
GameId: this.GameId,
BaseScore: baseScore,
TaxCoin: param.TaxCoin,
Platform: param.Platform,
Channel: param.Channel,
SceneId: this.SceneId, SceneId: this.SceneId,
GameMode: this.GameMode,
GameFreeid: this.GetGameFreeId(),
GameDetailedLogId: param.LogId,
IsFirstGame: param.IsFirstGame,
BetAmount: param.BetAmount,
WinAmountNoAnyTax: param.WinAmountNoAnyTax,
TotalIn: param.TotalIn,
TotalOut: param.TotalOut,
Time: now,
RoomType: this.SceneMode,
GameDif: this.GetDBGameFree().GetGameDif(),
GameClass: this.GetDBGameFree().GetGameClass(),
MatchId: this.GetMatch().GetMatchSortId(), MatchId: this.GetMatch().GetMatchSortId(),
MatchType: int64(this.GetMatch().GetMatchType()), MatchType: int64(this.GetMatch().GetMatchType()),
Ts: now.Unix(), WinAmountNoAnyTax: param.WinAmountNoAnyTax,
TaxCoin: param.TaxCoin,
BetAmount: param.BetAmount,
IsFirstGame: param.IsFirstGame,
TotalIn: param.TotalIn,
TotalOut: param.TotalOut,
IsFree: param.IsFree, IsFree: param.IsFree,
WinSmallGame: param.WinSmallGame, WinSmallGame: param.WinSmallGame,
WinTotal: param.WinTotal, WinTotal: param.WinTotal,
CycleId: this.CycleID,
} }
if param.OnlyLog { if param.OnlyLog {
ret.Log = append(ret.Log, log) ret.Log = append(ret.Log, log)

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@ -659,7 +659,7 @@ func (this *Player) ReportGameEvent(param *ReportGameEventParam) *ReportGameEven
isNew = 1 isNew = 1
} }
if param.GameTime < 0 { if param.GameTime <= 0 {
param.GameTime = int64(time.Now().Sub(this.scene.GameNowTime).Seconds()) param.GameTime = int64(time.Now().Sub(this.scene.GameNowTime).Seconds())
} }
if param.GameTime < 0 { if param.GameTime < 0 {
@ -669,19 +669,18 @@ func (this *Player) ReportGameEvent(param *ReportGameEventParam) *ReportGameEven
var ret ReportGameEventOnly var ret ReportGameEventOnly
ret.Param = param ret.Param = param
log := &model.PlayerGameRecEvent{ log := &model.PlayerGameRecEvent{
Id: primitive.NewObjectID().Hex(), Id: primitive.NewObjectID().Hex(),
Platform: this.Platform, Platform: this.Platform,
RecordId: this.scene.GetRecordId(), RecordId: this.scene.GetRecordId(),
SnId: this.GetSnId(), SnId: this.GetSnId(),
Channel: this.Channel, Channel: this.Channel,
ChannelId: this.ChannelId, ChannelId: this.ChannelId,
//City: this.City,
OS: this.DeviceOS, OS: this.DeviceOS,
GameId: this.scene.GameId, GameId: this.scene.GameId,
ModeId: this.scene.GameMode, ModeId: this.scene.GameMode,
Tax: param.Tax, Tax: param.Tax,
Amount: param.Change, Amount: param.Change,
CreateTime: this.CreateTime.Unix(), CreateTime: time.Now().Unix(),
CreateDayTime: tCreateDay.Unix(), CreateDayTime: tCreateDay.Unix(),
Out: param.Out, Out: param.Out,
In: param.In, In: param.In,
@ -693,7 +692,6 @@ func (this *Player) ReportGameEvent(param *ReportGameEventParam) *ReportGameEven
FirstGameTime: gameFirstTime.Unix(), FirstGameTime: gameFirstTime.Unix(),
PlayGameTimes: gameTimes, PlayGameTimes: gameTimes,
LastLoginTime: this.LastLoginTime.Unix(), LastLoginTime: this.LastLoginTime.Unix(),
//DeviceId: this.DeviceId,
} }
if param.OnlyLog { if param.OnlyLog {
ret.Log = append(ret.Log, log) ret.Log = append(ret.Log, log)

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@ -1035,8 +1035,6 @@ func CaiShenCheckAndSaveLog(sceneEx *CaiShenSceneData, playerEx *CaiShenPlayerDa
Platform: playerEx.Platform, Platform: playerEx.Platform,
Snid: playerEx.SnId, Snid: playerEx.SnId,
PlayerName: playerEx.Name, PlayerName: playerEx.Name,
Channel: playerEx.Channel,
ChannelId: playerEx.ChannelId,
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,

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@ -1315,8 +1315,6 @@ func (this *SceneStateBilled) OnEnter(s *base.Scene) {
Platform: o_player.Platform, Platform: o_player.Platform,
Snid: o_player.UserId, Snid: o_player.UserId,
PlayerName: "", PlayerName: "",
Channel: o_player.Channel,
ChannelId: o_player.ChannelId,
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: o_player.GainTaxCoin, TaxCoin: o_player.GainTaxCoin,

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@ -795,8 +795,6 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
Platform: playerEx.Platform, Platform: playerEx.Platform,
Snid: playerEx.SnId, Snid: playerEx.SnId,
PlayerName: playerEx.Name, PlayerName: playerEx.Name,
Channel: playerEx.Channel,
ChannelId: playerEx.ChannelId,
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,

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@ -904,8 +904,6 @@ func EasterIslandCheckAndSaveLog(sceneEx *EasterIslandSceneData, playerEx *Easte
Platform: playerEx.Platform, Platform: playerEx.Platform,
Snid: playerEx.SnId, Snid: playerEx.SnId,
PlayerName: playerEx.Name, PlayerName: playerEx.Name,
Channel: playerEx.Channel,
ChannelId: playerEx.ChannelId,
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,

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@ -267,8 +267,6 @@ func (this *FishingPlayerData) SaveDetailedLog(s *base.Scene) {
Platform: this.Platform, Platform: this.Platform,
Snid: this.SnId, Snid: this.SnId,
PlayerName: this.Name, PlayerName: this.Name,
Channel: this.Channel,
ChannelId: this.ChannelId,
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: int64(this.sTaxCoin), TaxCoin: int64(this.sTaxCoin),

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@ -537,8 +537,6 @@ func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneD
Platform: playerEx.Platform, Platform: playerEx.Platform,
Snid: playerEx.SnId, Snid: playerEx.SnId,
PlayerName: playerEx.Name, PlayerName: playerEx.Name,
Channel: playerEx.Channel,
ChannelId: playerEx.ChannelId,
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,

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@ -548,8 +548,6 @@ func FortuneMouseAndSaveLog(sceneEx *FortuneMouseSceneData, playerEx *FortuneMou
Platform: playerEx.Platform, Platform: playerEx.Platform,
Snid: playerEx.SnId, Snid: playerEx.SnId,
PlayerName: playerEx.Name, PlayerName: playerEx.Name,
Channel: playerEx.Channel,
ChannelId: playerEx.ChannelId,
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,

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@ -548,8 +548,6 @@ func FortuneOxAndSaveLog(sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerD
Platform: playerEx.Platform, Platform: playerEx.Platform,
Snid: playerEx.SnId, Snid: playerEx.SnId,
PlayerName: playerEx.Name, PlayerName: playerEx.Name,
Channel: playerEx.Channel,
ChannelId: playerEx.ChannelId,
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,

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@ -535,8 +535,6 @@ func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneR
Platform: playerEx.Platform, Platform: playerEx.Platform,
Snid: playerEx.SnId, Snid: playerEx.SnId,
PlayerName: playerEx.Name, PlayerName: playerEx.Name,
Channel: playerEx.Channel,
ChannelId: playerEx.ChannelId,
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,

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@ -548,8 +548,6 @@ func FortuneTigerAndSaveLog(sceneEx *FortuneTigerSceneData, playerEx *FortuneTig
Platform: playerEx.Platform, Platform: playerEx.Platform,
Snid: playerEx.SnId, Snid: playerEx.SnId,
PlayerName: playerEx.Name, PlayerName: playerEx.Name,
Channel: playerEx.Channel,
ChannelId: playerEx.ChannelId,
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,

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@ -345,8 +345,6 @@ func (s *FruitsSceneData) SaveLog(p *FruitsPlayerData, isOffline int) {
Platform: p.Platform, Platform: p.Platform,
Snid: p.SnId, Snid: p.SnId,
PlayerName: p.Name, PlayerName: p.Name,
Channel: p.Channel,
ChannelId: p.ChannelId,
TotalIn: totalIn, TotalIn: totalIn,
TotalOut: totalOut, TotalOut: totalOut,
TaxCoin: p.taxCoin, TaxCoin: p.taxCoin,

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@ -954,8 +954,6 @@ func IceAgeCheckAndSaveLog(sceneEx *IceAgeSceneData, playerEx *IceAgePlayerData)
Platform: playerEx.Platform, Platform: playerEx.Platform,
Snid: playerEx.SnId, Snid: playerEx.SnId,
PlayerName: playerEx.Name, PlayerName: playerEx.Name,
Channel: playerEx.Channel,
ChannelId: playerEx.ChannelId,
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,

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@ -367,8 +367,6 @@ func (s *RichBlessedSceneData) SaveLog(p *RichBlessedPlayerData, isOffline int)
Platform: p.Platform, Platform: p.Platform,
Snid: p.SnId, Snid: p.SnId,
PlayerName: p.Name, PlayerName: p.Name,
Channel: p.Channel,
ChannelId: p.ChannelId,
TotalIn: totalIn, TotalIn: totalIn,
TotalOut: totalOut, TotalOut: totalOut,
TaxCoin: p.taxCoin, TaxCoin: p.taxCoin,

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@ -1179,8 +1179,6 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
Platform: playerEx.Platform, Platform: playerEx.Platform,
Snid: playerEx.SnId, Snid: playerEx.SnId,
PlayerName: playerEx.Name, PlayerName: playerEx.Name,
Channel: playerEx.Channel,
ChannelId: playerEx.ChannelId,
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,
@ -1258,8 +1256,6 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
Platform: playerEx.Platform, Platform: playerEx.Platform,
Snid: playerEx.SnId, Snid: playerEx.SnId,
PlayerName: playerEx.Name, PlayerName: playerEx.Name,
Channel: playerEx.Channel,
ChannelId: playerEx.ChannelId,
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,

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@ -790,8 +790,6 @@ func TamQuocCheckAndSaveLog(sceneEx *TamQuocSceneData, playerEx *TamQuocPlayerDa
Platform: playerEx.Platform, Platform: playerEx.Platform,
Snid: playerEx.SnId, Snid: playerEx.SnId,
PlayerName: playerEx.Name, PlayerName: playerEx.Name,
Channel: playerEx.Channel,
ChannelId: playerEx.ChannelId,
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,

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@ -188,8 +188,6 @@ func (this *PolicyThirteen) OnPlayerLeave(s *base.Scene, p *base.Player, reason
Platform: playerEx.Platform, Platform: playerEx.Platform,
Snid: playerEx.SnId, Snid: playerEx.SnId,
PlayerName: playerEx.Name, PlayerName: playerEx.Name,
Channel: playerEx.Channel,
ChannelId: playerEx.ChannelId,
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,
@ -1438,8 +1436,6 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
Platform: o_player.Platform, Platform: o_player.Platform,
Snid: o_player.SnId, Snid: o_player.SnId,
PlayerName: o_player.Name, PlayerName: o_player.Name,
Channel: o_player.Channel,
ChannelId: o_player.ChannelId,
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: o_player.taxCoin, TaxCoin: o_player.taxCoin,

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@ -2761,8 +2761,6 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
LogId: sceneEx.recordId, LogId: sceneEx.recordId,
Platform: o_player.Platform, Platform: o_player.Platform,
Snid: o_player.UserId, Snid: o_player.UserId,
Channel: o_player.Channel,
ChannelId: o_player.ChannelId,
TotalIn: totalin, TotalIn: totalin,
TotalOut: totalout, TotalOut: totalout,
TaxCoin: o_player.BillTaxCoin, TaxCoin: o_player.BillTaxCoin,

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@ -263,9 +263,9 @@ type PlayerGameRecEvent struct {
GameFreeID int32 //游戏freeid GameFreeID int32 //游戏freeid
GamingTime int32 //游戏开始到玩家结算的时长 单位:秒 GamingTime int32 //游戏开始到玩家结算的时长 单位:秒
GameDif int32 // 游戏分组 GameDif string // 游戏分组
FirstGameDifTime int64 // 首次游戏分组时间 FirstGameDifTime int64 // 首次游戏分组时间
GameDifTimes int64 // 游戏分组游戏次数 GameDifTimes int64 // 游戏分组游戏次数
FirstTime int64 //首次玩该场次游戏时间 FirstTime int64 //首次玩该场次游戏时间
PlayTimes int64 //该场次游戏次数 PlayTimes int64 //该场次游戏次数

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@ -23,9 +23,33 @@ type CoinPoolCtx struct {
Controlled bool //被水池控制了 Controlled bool //被水池控制了
} }
type GameDetailedLogRet struct { type GameDetailedLog struct {
Gplt GameDetailedLogType Id bson.ObjectId `bson:"_id"`
Platform string // 平台
LogId string // 记录ID每局游戏唯一
GameDif string // 游戏组
GameId int32 // 游戏id
GameClass int32 // 游戏类型
GameMode int32 // 游戏模式,弃用
GameType int32 // 游戏类型
GameFreeId int32 // 场次id
CycleId string // 房卡场id多轮有相同的id
MatchId int64 // 比赛ID应该用字符串的
SceneId int32 // 房间id会重复
PlayerCount int32 // 玩家数量
GameTiming int32 // 游戏用时,秒
GameBaseBet int32 // 游戏底分
Ts int64 // 时间戳
Time time.Time // 记录时间
GameDetailedNote string // 游戏详情
GameDetailVer int32 // 游戏详情版本
CpCtx CoinPoolCtx // 水池上下文信息
Trend20Lately string // 最近游戏走势
CtrlType int // 1控赢 2控输 0不控
PlayerPool map[int]int // 个人水池分 玩家id:分
} }
type GameDetailedLogType struct { type GameDetailedLogType struct {
PageNo int //当前页码 PageNo int //当前页码
PageSize int //每页数量 PageSize int //每页数量
@ -33,64 +57,8 @@ type GameDetailedLogType struct {
Data []*GameDetailedLog //当页数据 Data []*GameDetailedLog //当页数据
} }
type GameDetailedLog struct { type GameDetailedLogRet struct {
Id bson.ObjectId `bson:"_id"` //记录ID Gplt GameDetailedLogType
LogId string //记录ID每局游戏唯一
GameId int32 //游戏id
ClubId int32 //俱乐部Id
ClubRoom string //俱乐部包间
Platform string //平台id
Channel string //渠道
Promoter string //推广员
MatchId int64 //比赛ID应该用字符串的
SceneId int32 //房间id会重复
GameMode int32 //游戏类型
GameFreeid int32 //游戏类型房间号
PlayerCount int32 //玩家数量
GameTiming int32 //本局游戏用时(mm)
GameBaseBet int32 //游戏单位低分
GameDetailedNote string //游戏详情
GameDetailVer int32 //游戏详情版本
CpCtx CoinPoolCtx //水池上下文信息
Time time.Time //记录时间
Trend20Lately string //最近游戏走势
Ts int64 //时间戳
CtrlType int // 1控赢 2控输 0不控
PlayerPool map[int]int // 个人水池分
CycleId string // 本轮id打一轮有多局
}
func NewGameDetailedLog() *GameDetailedLog {
log := &GameDetailedLog{Id: bson.NewObjectId()}
return log
}
func NewGameDetailedLogEx(logid string, gameid, sceneid, gamemode, gamefreeid, playercount, gametiming, gamebasebet int32,
gamedetailednote string, platform string, clubId int32, clubRoom string, cpCtx CoinPoolCtx, ver int32,
trend20Lately string, ctrlType int, playerPool map[int]int, cycleId string) *GameDetailedLog {
cl := NewGameDetailedLog()
cl.LogId = logid
cl.GameId = gameid
cl.ClubId = clubId
cl.ClubRoom = clubRoom
cl.SceneId = sceneid
cl.GameMode = gamemode
cl.GameFreeid = gamefreeid
cl.PlayerCount = playercount
cl.GameTiming = gametiming
cl.GameBaseBet = gamebasebet
cl.GameDetailedNote = gamedetailednote
cl.Platform = platform
tNow := time.Now()
cl.Time = tNow
cl.CpCtx = cpCtx
cl.GameDetailVer = ver
cl.Trend20Lately = trend20Lately
cl.Ts = time.Now().Unix()
cl.CtrlType = ctrlType
cl.PlayerPool = playerPool
cl.CycleId = cycleId
return cl
} }
func InsertGameDetailedLog(log *GameDetailedLog) (err error) { func InsertGameDetailedLog(log *GameDetailedLog) (err error) {

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@ -21,86 +21,36 @@ type GameTotalRecord struct {
type GamePlayerListLog struct { type GamePlayerListLog struct {
LogId bson.ObjectId `bson:"_id"` //记录ID LogId bson.ObjectId `bson:"_id"` //记录ID
SnId int32 //用户Id Platform string // 平台
Name string //名称 GameDif string // 游戏组
GameId int32 //游戏id GameId int32 // 游戏id
BaseScore int32 //游戏底注 GameClass int32 // 游戏类型
ClubId int32 //俱乐部Id GameMode int32 // 游戏模式,弃用
ClubRoom string //俱乐部包间 GameType int32 // 游戏类型
TaxCoin int64 //税收 GameFreeId int32 // 场次id
ClubPumpCoin int64 //俱乐部额外抽水 BaseScore int32 // 游戏底注
Platform string //平台id GameDetailedLogId string // 游戏记录Id
Channel string //渠道 Channel string // 包类型
Promoter string //推广员 ChannelId string // 推广渠道
PackageTag string //包标识 RoomType int32 // 房间类型
SceneId int32 //场景ID Ts int64 // 记录时间
GameMode int32 //游戏类型 Time time.Time // 记录时间
GameFreeid int32 //游戏类型房间号 CycleId string // 本轮id打一轮有多局
GameDetailedLogId string //游戏记录Id
IsFirstGame bool //是否第一次游戏
//对于拉霸类BetAmount=100 WinAmountNoAnyTax=0 (表示投入多少、收益多少,值>=0
//拉霸类小游戏会是BetAmount=0 WinAmountNoAnyTax=100 投入0、收益多少值>=0
//对战场BetAmount=0 WinAmountNoAnyTax=100 投入会有是0、收益有正负WinAmountNoAnyTax=100则盈利WinAmountNoAnyTax=-100则输100
BetAmount int64 //下注金额
WinAmountNoAnyTax int64 //盈利金额,不包含任何税
TotalIn int64 //本局投入
TotalOut int64 //本局产出
Time time.Time //记录时间
RoomType int32 //房间类型
GameDif string //游戏标识
GameClass int32 //游戏类型 1棋牌 2电子 3百人 4捕鱼 5视讯 6彩票 7体育
MatchId int64
MatchType int64 //0.普通场 1.锦标赛 2.冠军赛 3.vip专属
Ts int64
IsFree bool //拉霸专用 是否免费
WinSmallGame int64 //拉霸专用 小游戏奖励
WinTotal int64 //拉霸专用 输赢
CycleId string // 本轮id打一轮有多局
}
func NewGamePlayerListLog() *GamePlayerListLog { SnId int32 // 用户Id
log := &GamePlayerListLog{LogId: bson.NewObjectId()} Name string // 名称
return log SceneId int32 // 房间id会重复
} MatchId int64 // 比赛ID应该用字符串的
func NewGamePlayerListLogEx(snid int32, gamedetailedlogid string, platform, channel, promoter, packageTag string, gameid, baseScore, MatchType int64 // 0.普通场 1.锦标赛 2.冠军赛 3.vip专属
sceneid, gamemode, gamefreeid int32, totalin, totalout int64, clubId int32, clubRoom string, taxCoin, pumpCoin int64, roomType int32, WinAmountNoAnyTax int64 // 盈利金额,不包含任何税
betAmount, winAmountNoAnyTax int64, key, name string, gameClass int32, isFirst bool, matchid, matchType int64, TaxCoin int64 // 税收
isFree bool, winSmallGame, winTotal int64, cycleId string) *GamePlayerListLog { BetAmount int64 // 下注金额
cl := NewGamePlayerListLog() IsFirstGame bool // 是否第一次游戏
cl.SnId = snid TotalIn int64 // 本局投入
cl.GameDetailedLogId = gamedetailedlogid TotalOut int64 // 本局产出
cl.Platform = platform IsFree bool // 拉霸专用 是否免费
cl.Name = name WinSmallGame int64 // 拉霸专用 小游戏奖励
cl.Channel = channel WinTotal int64 // 拉霸专用 输赢
cl.Promoter = promoter
cl.PackageTag = packageTag
cl.GameFreeid = gamefreeid
cl.GameId = gameid
cl.BaseScore = baseScore
cl.ClubId = clubId
cl.GameMode = gamemode
cl.SceneId = sceneid
cl.TotalIn = totalin
cl.TotalOut = totalout
cl.ClubRoom = clubRoom
cl.TaxCoin = taxCoin
cl.IsFirstGame = isFirst
cl.ClubPumpCoin = pumpCoin
cl.RoomType = roomType
cl.BetAmount = betAmount
cl.WinAmountNoAnyTax = winAmountNoAnyTax
cl.GameDif = key
cl.GameClass = gameClass
cl.IsFree = isFree
cl.WinSmallGame = winSmallGame
cl.WinTotal = winTotal
tNow := time.Now()
cl.Ts = tNow.Unix()
cl.Time = tNow
cl.MatchId = matchid
cl.MatchType = matchType
cl.CycleId = cycleId
return cl
} }
type GamePlayerListRet struct { type GamePlayerListRet struct {