游戏记录添加gamedif
This commit is contained in:
parent
2c48adeca7
commit
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@ -33,6 +33,7 @@ func GameDetailedLogsCollection(plt string) *mongo.Collection {
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c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"ts", "cycleid"}, Background: true, Sparse: true})
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c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"time", "cycleid"}, Background: true, Sparse: true})
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c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"-time", "cycleid"}, Background: true, Sparse: true})
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c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"gamedif"}, Background: true, Sparse: true})
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}
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return c_gamedetailed
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}
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@ -44,6 +44,7 @@ func GamePlayerListLogsCollection(plt string) *mongo.Collection {
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c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"-ts", "cycleid"}, Background: true, Sparse: true})
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c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"cycleid"}, Background: true, Sparse: true})
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c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"ts", "cycleid"}, Background: true, Sparse: true})
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c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"gamedif"}, Background: true, Sparse: true})
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}
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return c_gameplayerlistlog
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}
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@ -945,8 +945,6 @@ func AvengersCheckAndSaveLog(sceneEx *AvengersSceneData, playerEx *AvengersPlaye
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LogId: logid,
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Platform: playerEx.Platform,
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Snid: playerEx.SnId,
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Channel: playerEx.Channel,
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ChannelId: playerEx.ChannelId,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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@ -44,13 +44,16 @@ func (this *Scene) SaveGameDetailedLog(param *SaveGameDetailedParam) *SaveGameDe
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f := func(plt string) {
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log := &model.GameDetailedLog{
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Id: bson.NewObjectId(),
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LogId: param.LogId,
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GameId: this.GameId,
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Platform: plt,
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LogId: param.LogId,
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GameDif: this.GetDBGameFree().GetGameDif(),
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GameId: this.GetDBGameFree().GetGameId(),
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GameClass: this.GetDBGameFree().GetGameClass(),
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GameMode: this.GetDBGameFree().GetGameMode(),
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GameType: this.GetDBGameFree().GetGameType(),
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GameFreeId: this.GetDBGameFree().GetId(),
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MatchId: this.GetMatch().GetMatchSortId(),
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SceneId: this.SceneId,
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GameMode: this.GameMode,
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GameFreeid: this.GetGameFreeId(),
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PlayerCount: int32(len(this.Players)),
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GameTiming: int32(param.GameTime),
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GameBaseBet: this.GetBaseScore(),
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@ -98,8 +101,6 @@ type SaveGamePlayerListLogParam struct {
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Platform string // 平台
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Snid int32 // 玩家id
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PlayerName string // 玩家名字
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Channel string // 渠道
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ChannelId string // 推广渠道
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TotalIn int64 // 总投入
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TotalOut int64 // 总产出(税前)
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TaxCoin int64 // 总税收
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@ -155,33 +156,35 @@ func (this *Scene) SaveGamePlayerListLog(param *SaveGamePlayerListLogParam) *Sav
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now := time.Now()
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log := &model.GamePlayerListLog{
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LogId: bson.NewObjectId(),
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Platform: param.Platform,
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GameDif: this.GetDBGameFree().GetGameDif(),
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GameId: this.GetDBGameFree().GetGameId(),
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GameClass: this.GetDBGameFree().GetGameClass(),
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GameMode: this.GetDBGameFree().GetGameMode(),
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GameType: this.GetDBGameFree().GetGameType(),
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GameFreeId: this.GetGameFreeId(),
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BaseScore: baseScore,
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GameDetailedLogId: param.LogId,
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Channel: p.Channel,
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ChannelId: p.ChannelId,
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RoomType: this.SceneMode,
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Ts: now.Unix(),
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Time: now,
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CycleId: this.CycleID,
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SnId: p.SnId,
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Name: param.PlayerName,
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GameId: this.GameId,
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BaseScore: baseScore,
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TaxCoin: param.TaxCoin,
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Platform: param.Platform,
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Channel: param.Channel,
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SceneId: this.SceneId,
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GameMode: this.GameMode,
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GameFreeid: this.GetGameFreeId(),
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GameDetailedLogId: param.LogId,
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IsFirstGame: param.IsFirstGame,
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BetAmount: param.BetAmount,
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WinAmountNoAnyTax: param.WinAmountNoAnyTax,
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TotalIn: param.TotalIn,
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TotalOut: param.TotalOut,
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Time: now,
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RoomType: this.SceneMode,
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GameDif: this.GetDBGameFree().GetGameDif(),
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GameClass: this.GetDBGameFree().GetGameClass(),
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MatchId: this.GetMatch().GetMatchSortId(),
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MatchType: int64(this.GetMatch().GetMatchType()),
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Ts: now.Unix(),
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WinAmountNoAnyTax: param.WinAmountNoAnyTax,
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TaxCoin: param.TaxCoin,
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BetAmount: param.BetAmount,
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IsFirstGame: param.IsFirstGame,
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TotalIn: param.TotalIn,
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TotalOut: param.TotalOut,
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IsFree: param.IsFree,
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WinSmallGame: param.WinSmallGame,
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WinTotal: param.WinTotal,
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CycleId: this.CycleID,
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}
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if param.OnlyLog {
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ret.Log = append(ret.Log, log)
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@ -659,7 +659,7 @@ func (this *Player) ReportGameEvent(param *ReportGameEventParam) *ReportGameEven
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isNew = 1
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}
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if param.GameTime < 0 {
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if param.GameTime <= 0 {
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param.GameTime = int64(time.Now().Sub(this.scene.GameNowTime).Seconds())
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}
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if param.GameTime < 0 {
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@ -669,19 +669,18 @@ func (this *Player) ReportGameEvent(param *ReportGameEventParam) *ReportGameEven
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var ret ReportGameEventOnly
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ret.Param = param
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log := &model.PlayerGameRecEvent{
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Id: primitive.NewObjectID().Hex(),
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Platform: this.Platform,
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RecordId: this.scene.GetRecordId(),
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SnId: this.GetSnId(),
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Channel: this.Channel,
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ChannelId: this.ChannelId,
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//City: this.City,
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Id: primitive.NewObjectID().Hex(),
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Platform: this.Platform,
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RecordId: this.scene.GetRecordId(),
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SnId: this.GetSnId(),
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Channel: this.Channel,
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ChannelId: this.ChannelId,
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OS: this.DeviceOS,
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GameId: this.scene.GameId,
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ModeId: this.scene.GameMode,
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Tax: param.Tax,
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Amount: param.Change,
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CreateTime: this.CreateTime.Unix(),
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CreateTime: time.Now().Unix(),
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CreateDayTime: tCreateDay.Unix(),
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Out: param.Out,
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In: param.In,
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@ -693,7 +692,6 @@ func (this *Player) ReportGameEvent(param *ReportGameEventParam) *ReportGameEven
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FirstGameTime: gameFirstTime.Unix(),
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PlayGameTimes: gameTimes,
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LastLoginTime: this.LastLoginTime.Unix(),
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//DeviceId: this.DeviceId,
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}
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if param.OnlyLog {
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ret.Log = append(ret.Log, log)
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@ -1035,8 +1035,6 @@ func CaiShenCheckAndSaveLog(sceneEx *CaiShenSceneData, playerEx *CaiShenPlayerDa
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Platform: playerEx.Platform,
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Snid: playerEx.SnId,
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PlayerName: playerEx.Name,
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Channel: playerEx.Channel,
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ChannelId: playerEx.ChannelId,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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@ -1315,8 +1315,6 @@ func (this *SceneStateBilled) OnEnter(s *base.Scene) {
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Platform: o_player.Platform,
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Snid: o_player.UserId,
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PlayerName: "",
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Channel: o_player.Channel,
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ChannelId: o_player.ChannelId,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: o_player.GainTaxCoin,
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@ -795,8 +795,6 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
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Platform: playerEx.Platform,
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Snid: playerEx.SnId,
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PlayerName: playerEx.Name,
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Channel: playerEx.Channel,
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ChannelId: playerEx.ChannelId,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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@ -904,8 +904,6 @@ func EasterIslandCheckAndSaveLog(sceneEx *EasterIslandSceneData, playerEx *Easte
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Platform: playerEx.Platform,
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Snid: playerEx.SnId,
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PlayerName: playerEx.Name,
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Channel: playerEx.Channel,
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ChannelId: playerEx.ChannelId,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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@ -267,8 +267,6 @@ func (this *FishingPlayerData) SaveDetailedLog(s *base.Scene) {
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Platform: this.Platform,
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Snid: this.SnId,
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PlayerName: this.Name,
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Channel: this.Channel,
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ChannelId: this.ChannelId,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: int64(this.sTaxCoin),
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@ -537,8 +537,6 @@ func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneD
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Platform: playerEx.Platform,
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Snid: playerEx.SnId,
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PlayerName: playerEx.Name,
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Channel: playerEx.Channel,
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ChannelId: playerEx.ChannelId,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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@ -548,8 +548,6 @@ func FortuneMouseAndSaveLog(sceneEx *FortuneMouseSceneData, playerEx *FortuneMou
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Platform: playerEx.Platform,
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Snid: playerEx.SnId,
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PlayerName: playerEx.Name,
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Channel: playerEx.Channel,
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ChannelId: playerEx.ChannelId,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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@ -548,8 +548,6 @@ func FortuneOxAndSaveLog(sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerD
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Platform: playerEx.Platform,
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Snid: playerEx.SnId,
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PlayerName: playerEx.Name,
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Channel: playerEx.Channel,
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ChannelId: playerEx.ChannelId,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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@ -535,8 +535,6 @@ func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneR
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Platform: playerEx.Platform,
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Snid: playerEx.SnId,
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PlayerName: playerEx.Name,
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Channel: playerEx.Channel,
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ChannelId: playerEx.ChannelId,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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@ -548,8 +548,6 @@ func FortuneTigerAndSaveLog(sceneEx *FortuneTigerSceneData, playerEx *FortuneTig
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Platform: playerEx.Platform,
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Snid: playerEx.SnId,
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PlayerName: playerEx.Name,
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Channel: playerEx.Channel,
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ChannelId: playerEx.ChannelId,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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@ -345,8 +345,6 @@ func (s *FruitsSceneData) SaveLog(p *FruitsPlayerData, isOffline int) {
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Platform: p.Platform,
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Snid: p.SnId,
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PlayerName: p.Name,
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Channel: p.Channel,
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ChannelId: p.ChannelId,
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TotalIn: totalIn,
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TotalOut: totalOut,
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TaxCoin: p.taxCoin,
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@ -954,8 +954,6 @@ func IceAgeCheckAndSaveLog(sceneEx *IceAgeSceneData, playerEx *IceAgePlayerData)
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Platform: playerEx.Platform,
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Snid: playerEx.SnId,
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PlayerName: playerEx.Name,
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Channel: playerEx.Channel,
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ChannelId: playerEx.ChannelId,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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@ -367,8 +367,6 @@ func (s *RichBlessedSceneData) SaveLog(p *RichBlessedPlayerData, isOffline int)
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Platform: p.Platform,
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Snid: p.SnId,
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PlayerName: p.Name,
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Channel: p.Channel,
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ChannelId: p.ChannelId,
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TotalIn: totalIn,
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TotalOut: totalOut,
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TaxCoin: p.taxCoin,
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@ -1179,8 +1179,6 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
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Platform: playerEx.Platform,
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Snid: playerEx.SnId,
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PlayerName: playerEx.Name,
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Channel: playerEx.Channel,
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ChannelId: playerEx.ChannelId,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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@ -1258,8 +1256,6 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
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Platform: playerEx.Platform,
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Snid: playerEx.SnId,
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PlayerName: playerEx.Name,
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Channel: playerEx.Channel,
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ChannelId: playerEx.ChannelId,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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@ -790,8 +790,6 @@ func TamQuocCheckAndSaveLog(sceneEx *TamQuocSceneData, playerEx *TamQuocPlayerDa
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Platform: playerEx.Platform,
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Snid: playerEx.SnId,
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PlayerName: playerEx.Name,
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Channel: playerEx.Channel,
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ChannelId: playerEx.ChannelId,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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@ -188,8 +188,6 @@ func (this *PolicyThirteen) OnPlayerLeave(s *base.Scene, p *base.Player, reason
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Platform: playerEx.Platform,
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Snid: playerEx.SnId,
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PlayerName: playerEx.Name,
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Channel: playerEx.Channel,
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ChannelId: playerEx.ChannelId,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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@ -1438,8 +1436,6 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
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Platform: o_player.Platform,
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Snid: o_player.SnId,
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PlayerName: o_player.Name,
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Channel: o_player.Channel,
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ChannelId: o_player.ChannelId,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: o_player.taxCoin,
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@ -2761,8 +2761,6 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
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LogId: sceneEx.recordId,
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Platform: o_player.Platform,
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Snid: o_player.UserId,
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Channel: o_player.Channel,
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ChannelId: o_player.ChannelId,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: o_player.BillTaxCoin,
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@ -263,9 +263,9 @@ type PlayerGameRecEvent struct {
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GameFreeID int32 //游戏freeid
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GamingTime int32 //游戏开始到玩家结算的时长 单位:秒
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GameDif int32 // 游戏分组
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FirstGameDifTime int64 // 首次游戏分组时间
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GameDifTimes int64 // 游戏分组游戏次数
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GameDif string // 游戏分组
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FirstGameDifTime int64 // 首次游戏分组时间
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GameDifTimes int64 // 游戏分组游戏次数
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FirstTime int64 //首次玩该场次游戏时间
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PlayTimes int64 //该场次游戏次数
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@ -23,9 +23,33 @@ type CoinPoolCtx struct {
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Controlled bool //被水池控制了
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}
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type GameDetailedLogRet struct {
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Gplt GameDetailedLogType
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type GameDetailedLog struct {
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Id bson.ObjectId `bson:"_id"`
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Platform string // 平台
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LogId string // 记录ID,每局游戏唯一
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GameDif string // 游戏组
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GameId int32 // 游戏id
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GameClass int32 // 游戏类型
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GameMode int32 // 游戏模式,弃用
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GameType int32 // 游戏类型
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GameFreeId int32 // 场次id
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CycleId string // 房卡场id,多轮有相同的id
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MatchId int64 // 比赛ID,应该用字符串的
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SceneId int32 // 房间id,会重复
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PlayerCount int32 // 玩家数量
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GameTiming int32 // 游戏用时,秒
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GameBaseBet int32 // 游戏底分
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Ts int64 // 时间戳
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Time time.Time // 记录时间
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GameDetailedNote string // 游戏详情
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GameDetailVer int32 // 游戏详情版本
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CpCtx CoinPoolCtx // 水池上下文信息
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Trend20Lately string // 最近游戏走势
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CtrlType int // 1控赢 2控输 0不控
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PlayerPool map[int]int // 个人水池分 玩家id:分
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}
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type GameDetailedLogType struct {
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PageNo int //当前页码
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PageSize int //每页数量
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@ -33,64 +57,8 @@ type GameDetailedLogType struct {
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Data []*GameDetailedLog //当页数据
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}
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type GameDetailedLog struct {
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Id bson.ObjectId `bson:"_id"` //记录ID
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LogId string //记录ID,每局游戏唯一
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GameId int32 //游戏id
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ClubId int32 //俱乐部Id
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ClubRoom string //俱乐部包间
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Platform string //平台id
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Channel string //渠道
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Promoter string //推广员
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MatchId int64 //比赛ID,应该用字符串的
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SceneId int32 //房间id,会重复
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GameMode int32 //游戏类型
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GameFreeid int32 //游戏类型房间号
|
||||
PlayerCount int32 //玩家数量
|
||||
GameTiming int32 //本局游戏用时(mm)
|
||||
GameBaseBet int32 //游戏单位低分
|
||||
GameDetailedNote string //游戏详情
|
||||
GameDetailVer int32 //游戏详情版本
|
||||
CpCtx CoinPoolCtx //水池上下文信息
|
||||
Time time.Time //记录时间
|
||||
Trend20Lately string //最近游戏走势
|
||||
Ts int64 //时间戳
|
||||
CtrlType int // 1控赢 2控输 0不控
|
||||
PlayerPool map[int]int // 个人水池分
|
||||
CycleId string // 本轮id,打一轮有多局
|
||||
}
|
||||
|
||||
func NewGameDetailedLog() *GameDetailedLog {
|
||||
log := &GameDetailedLog{Id: bson.NewObjectId()}
|
||||
return log
|
||||
}
|
||||
|
||||
func NewGameDetailedLogEx(logid string, gameid, sceneid, gamemode, gamefreeid, playercount, gametiming, gamebasebet int32,
|
||||
gamedetailednote string, platform string, clubId int32, clubRoom string, cpCtx CoinPoolCtx, ver int32,
|
||||
trend20Lately string, ctrlType int, playerPool map[int]int, cycleId string) *GameDetailedLog {
|
||||
cl := NewGameDetailedLog()
|
||||
cl.LogId = logid
|
||||
cl.GameId = gameid
|
||||
cl.ClubId = clubId
|
||||
cl.ClubRoom = clubRoom
|
||||
cl.SceneId = sceneid
|
||||
cl.GameMode = gamemode
|
||||
cl.GameFreeid = gamefreeid
|
||||
cl.PlayerCount = playercount
|
||||
cl.GameTiming = gametiming
|
||||
cl.GameBaseBet = gamebasebet
|
||||
cl.GameDetailedNote = gamedetailednote
|
||||
cl.Platform = platform
|
||||
tNow := time.Now()
|
||||
cl.Time = tNow
|
||||
cl.CpCtx = cpCtx
|
||||
cl.GameDetailVer = ver
|
||||
cl.Trend20Lately = trend20Lately
|
||||
cl.Ts = time.Now().Unix()
|
||||
cl.CtrlType = ctrlType
|
||||
cl.PlayerPool = playerPool
|
||||
cl.CycleId = cycleId
|
||||
return cl
|
||||
type GameDetailedLogRet struct {
|
||||
Gplt GameDetailedLogType
|
||||
}
|
||||
|
||||
func InsertGameDetailedLog(log *GameDetailedLog) (err error) {
|
||||
|
|
|
@ -21,86 +21,36 @@ type GameTotalRecord struct {
|
|||
|
||||
type GamePlayerListLog struct {
|
||||
LogId bson.ObjectId `bson:"_id"` //记录ID
|
||||
SnId int32 //用户Id
|
||||
Name string //名称
|
||||
GameId int32 //游戏id
|
||||
BaseScore int32 //游戏底注
|
||||
ClubId int32 //俱乐部Id
|
||||
ClubRoom string //俱乐部包间
|
||||
TaxCoin int64 //税收
|
||||
ClubPumpCoin int64 //俱乐部额外抽水
|
||||
Platform string //平台id
|
||||
Channel string //渠道
|
||||
Promoter string //推广员
|
||||
PackageTag string //包标识
|
||||
SceneId int32 //场景ID
|
||||
GameMode int32 //游戏类型
|
||||
GameFreeid int32 //游戏类型房间号
|
||||
GameDetailedLogId string //游戏记录Id
|
||||
IsFirstGame bool //是否第一次游戏
|
||||
//对于拉霸类:BetAmount=100 WinAmountNoAnyTax=0 (表示投入多少、收益多少,值>=0)
|
||||
//拉霸类小游戏会是:BetAmount=0 WinAmountNoAnyTax=100 (投入0、收益多少,值>=0)
|
||||
//对战场:BetAmount=0 WinAmountNoAnyTax=100 (投入会有是0、收益有正负,WinAmountNoAnyTax=100则盈利,WinAmountNoAnyTax=-100则输100)
|
||||
BetAmount int64 //下注金额
|
||||
WinAmountNoAnyTax int64 //盈利金额,不包含任何税
|
||||
TotalIn int64 //本局投入
|
||||
TotalOut int64 //本局产出
|
||||
Time time.Time //记录时间
|
||||
RoomType int32 //房间类型
|
||||
GameDif string //游戏标识
|
||||
GameClass int32 //游戏类型 1棋牌 2电子 3百人 4捕鱼 5视讯 6彩票 7体育
|
||||
MatchId int64
|
||||
MatchType int64 //0.普通场 1.锦标赛 2.冠军赛 3.vip专属
|
||||
Ts int64
|
||||
IsFree bool //拉霸专用 是否免费
|
||||
WinSmallGame int64 //拉霸专用 小游戏奖励
|
||||
WinTotal int64 //拉霸专用 输赢
|
||||
CycleId string // 本轮id,打一轮有多局
|
||||
}
|
||||
Platform string // 平台
|
||||
GameDif string // 游戏组
|
||||
GameId int32 // 游戏id
|
||||
GameClass int32 // 游戏类型
|
||||
GameMode int32 // 游戏模式,弃用
|
||||
GameType int32 // 游戏类型
|
||||
GameFreeId int32 // 场次id
|
||||
BaseScore int32 // 游戏底注
|
||||
GameDetailedLogId string // 游戏记录Id
|
||||
Channel string // 包类型
|
||||
ChannelId string // 推广渠道
|
||||
RoomType int32 // 房间类型
|
||||
Ts int64 // 记录时间
|
||||
Time time.Time // 记录时间
|
||||
CycleId string // 本轮id,打一轮有多局
|
||||
|
||||
func NewGamePlayerListLog() *GamePlayerListLog {
|
||||
log := &GamePlayerListLog{LogId: bson.NewObjectId()}
|
||||
return log
|
||||
}
|
||||
func NewGamePlayerListLogEx(snid int32, gamedetailedlogid string, platform, channel, promoter, packageTag string, gameid, baseScore,
|
||||
sceneid, gamemode, gamefreeid int32, totalin, totalout int64, clubId int32, clubRoom string, taxCoin, pumpCoin int64, roomType int32,
|
||||
betAmount, winAmountNoAnyTax int64, key, name string, gameClass int32, isFirst bool, matchid, matchType int64,
|
||||
isFree bool, winSmallGame, winTotal int64, cycleId string) *GamePlayerListLog {
|
||||
cl := NewGamePlayerListLog()
|
||||
cl.SnId = snid
|
||||
cl.GameDetailedLogId = gamedetailedlogid
|
||||
cl.Platform = platform
|
||||
cl.Name = name
|
||||
cl.Channel = channel
|
||||
cl.Promoter = promoter
|
||||
cl.PackageTag = packageTag
|
||||
cl.GameFreeid = gamefreeid
|
||||
cl.GameId = gameid
|
||||
cl.BaseScore = baseScore
|
||||
cl.ClubId = clubId
|
||||
cl.GameMode = gamemode
|
||||
cl.SceneId = sceneid
|
||||
cl.TotalIn = totalin
|
||||
cl.TotalOut = totalout
|
||||
cl.ClubRoom = clubRoom
|
||||
cl.TaxCoin = taxCoin
|
||||
cl.IsFirstGame = isFirst
|
||||
cl.ClubPumpCoin = pumpCoin
|
||||
cl.RoomType = roomType
|
||||
cl.BetAmount = betAmount
|
||||
cl.WinAmountNoAnyTax = winAmountNoAnyTax
|
||||
cl.GameDif = key
|
||||
cl.GameClass = gameClass
|
||||
cl.IsFree = isFree
|
||||
cl.WinSmallGame = winSmallGame
|
||||
cl.WinTotal = winTotal
|
||||
tNow := time.Now()
|
||||
cl.Ts = tNow.Unix()
|
||||
cl.Time = tNow
|
||||
cl.MatchId = matchid
|
||||
cl.MatchType = matchType
|
||||
cl.CycleId = cycleId
|
||||
return cl
|
||||
SnId int32 // 用户Id
|
||||
Name string // 名称
|
||||
SceneId int32 // 房间id,会重复
|
||||
MatchId int64 // 比赛ID,应该用字符串的
|
||||
MatchType int64 // 0.普通场 1.锦标赛 2.冠军赛 3.vip专属
|
||||
WinAmountNoAnyTax int64 // 盈利金额,不包含任何税
|
||||
TaxCoin int64 // 税收
|
||||
BetAmount int64 // 下注金额
|
||||
IsFirstGame bool // 是否第一次游戏
|
||||
TotalIn int64 // 本局投入
|
||||
TotalOut int64 // 本局产出
|
||||
IsFree bool // 拉霸专用 是否免费
|
||||
WinSmallGame int64 // 拉霸专用 小游戏奖励
|
||||
WinTotal int64 // 拉霸专用 输赢
|
||||
}
|
||||
|
||||
type GamePlayerListRet struct {
|
||||
|
|
Loading…
Reference in New Issue