兑换自提 添加道具走后台
This commit is contained in:
parent
f95eb75eb8
commit
478ab9ea0a
|
|
@ -278,23 +278,23 @@ func (this *CSShopExchangeHandler) Process(s *netlib.Session, packetid int, data
|
|||
return nil
|
||||
}
|
||||
|
||||
switch msg.ExchangeType {
|
||||
case 1: // 自提
|
||||
//自提 直接增加道具到背包
|
||||
cdata := ShopMgrSington.GetExchangeData(p.Platform, msg.GoodsId)
|
||||
if cdata == nil || cdata.ItemId == 0 {
|
||||
return nil
|
||||
}
|
||||
//获取道具Id
|
||||
var items []*Item
|
||||
items = append(items, &Item{
|
||||
ItemId: cdata.ItemId, // 物品id
|
||||
ItemNum: 1, // 数量
|
||||
ObtainTime: time.Now().Unix(),
|
||||
})
|
||||
BagMgrSingleton.AddItems(p, items, 0, common.GainWay_Exchange, "system", "商城兑换", 0, 0, false)
|
||||
default:
|
||||
}
|
||||
/* switch msg.ExchangeType {
|
||||
case 1: // 自提
|
||||
//自提 直接增加道具到背包
|
||||
cdata := ShopMgrSington.GetExchangeData(p.Platform, msg.GoodsId)
|
||||
if cdata == nil || cdata.ItemId == 0 {
|
||||
return nil
|
||||
}
|
||||
//获取道具Id
|
||||
var items []*Item
|
||||
items = append(items, &Item{
|
||||
ItemId: cdata.ItemId, // 物品id
|
||||
ItemNum: 1, // 数量
|
||||
ObtainTime: time.Now().Unix(),
|
||||
})
|
||||
BagMgrSingleton.AddItems(p, items, 0, common.GainWay_Exchange, "system", "商城兑换", 0, 0, false)
|
||||
default:
|
||||
}*/
|
||||
|
||||
_, f := BlackListMgrSington.CheckExchange(p.PlayerData)
|
||||
if !f {
|
||||
|
|
|
|||
Loading…
Reference in New Issue