兑换自提 添加道具走后台
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commit
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@ -278,23 +278,23 @@ func (this *CSShopExchangeHandler) Process(s *netlib.Session, packetid int, data
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return nil
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return nil
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}
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}
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switch msg.ExchangeType {
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/* switch msg.ExchangeType {
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case 1: // 自提
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case 1: // 自提
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//自提 直接增加道具到背包
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//自提 直接增加道具到背包
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cdata := ShopMgrSington.GetExchangeData(p.Platform, msg.GoodsId)
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cdata := ShopMgrSington.GetExchangeData(p.Platform, msg.GoodsId)
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if cdata == nil || cdata.ItemId == 0 {
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if cdata == nil || cdata.ItemId == 0 {
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return nil
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return nil
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}
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}
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//获取道具Id
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//获取道具Id
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var items []*Item
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var items []*Item
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items = append(items, &Item{
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items = append(items, &Item{
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ItemId: cdata.ItemId, // 物品id
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ItemId: cdata.ItemId, // 物品id
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ItemNum: 1, // 数量
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ItemNum: 1, // 数量
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ObtainTime: time.Now().Unix(),
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ObtainTime: time.Now().Unix(),
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})
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})
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BagMgrSingleton.AddItems(p, items, 0, common.GainWay_Exchange, "system", "商城兑换", 0, 0, false)
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BagMgrSingleton.AddItems(p, items, 0, common.GainWay_Exchange, "system", "商城兑换", 0, 0, false)
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default:
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default:
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}
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}*/
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_, f := BlackListMgrSington.CheckExchange(p.PlayerData)
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_, f := BlackListMgrSington.CheckExchange(p.PlayerData)
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if !f {
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if !f {
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