休闲服过滤下分添加金币备注
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@ -181,7 +181,7 @@ func (svc *CoinLogSvc) GetCoinLogAllInTime(args *model.GetCoinLogGameReq, ret *m
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endts := args.EndTs
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endts := args.EndTs
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billType := args.BillType // 0金币 1钻石
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billType := args.BillType // 0金币 1钻石
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logtypeConds := [...]int32{common.GainWayPlatformUpScore, common.GainWayPlatformUpScore}
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logtypeConds := [...]int32{common.GainWayPlatformUpScore, common.GainWayPlatformDownScore}
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ret.Count, _ = CoinLogsCollection(plt).Find(bson.M{"cointype": billType, "ts": bson.M{"$gte": startts, "$lte": endts}}).Count()
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ret.Count, _ = CoinLogsCollection(plt).Find(bson.M{"cointype": billType, "ts": bson.M{"$gte": startts, "$lte": endts}}).Count()
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err = CoinLogsCollection(plt).Find(bson.M{"cointype": billType, "logtype": bson.M{"$nin": logtypeConds}, "ts": bson.M{"$gte": startts, "$lte": endts}}).Sort("-time").All(&ret.Logs)
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err = CoinLogsCollection(plt).Find(bson.M{"cointype": billType, "logtype": bson.M{"$nin": logtypeConds}, "ts": bson.M{"$gte": startts, "$lte": endts}}).Sort("-time").All(&ret.Logs)
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@ -1145,6 +1145,9 @@ func (this *Scene) GetSceneName() string {
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} else if this.IsHundredScene() {
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} else if this.IsHundredScene() {
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return this.GetHundredSceneName()
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return this.GetHundredSceneName()
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}
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}
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if this.IsCustom() {
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return this.GetDBGameFree().GetName() + this.GetDBGameFree().GetTitle()
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}
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return ""
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return ""
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}
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}
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