十三张超时配置
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@ -185,11 +185,14 @@ func (this *SceneEx) ThirteenWaterCreateRoomInfoPacket(s *base.Scene, p *base.Pl
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LeaveDeduct: this.GetDBGameFree().GetLeaveDeduct(),
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LeaveDeduct: this.GetDBGameFree().GetLeaveDeduct(),
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LeaveCombat: this.GetDBGameFree().GetLeaveCombat(),
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LeaveCombat: this.GetDBGameFree().GetLeaveCombat(),
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Params: common.CopySliceInt64ToInt32(s.Params),
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Params: common.CopySliceInt64ToInt32(s.Params),
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TimeOuts: this.GetDBGameFree().GetOtherIntParams(),
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}
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if len(pack.TimeOuts) > rule.TimeoutOp {
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pack.TimeOuts[rule.TimeoutOp] = int64(this.GetBaiPai().Seconds())
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}
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}
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pack.TimeOuts = make([]int64, 4)
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pack.TimeOuts[rule.TimeoutStart] = int64(rule.GetTimeout(this.GetDBGameFree().GetOtherIntParams(), rule.TimeoutStart).Seconds())
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pack.TimeOuts[rule.TimeoutSendCards] = int64(rule.GetTimeout(this.GetDBGameFree().GetOtherIntParams(), rule.TimeoutSendCards).Seconds())
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pack.TimeOuts[rule.TimeoutOp] = int64(rule.GetTimeout(this.GetDBGameFree().GetOtherIntParams(), rule.TimeoutOp).Seconds())
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pack.TimeOuts[rule.TimeoutBill] = int64(rule.GetTimeout(this.GetDBGameFree().GetOtherIntParams(), rule.TimeoutBill).Seconds())
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// 玩家信息
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// 玩家信息
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for _, playerEx := range this.players {
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for _, playerEx := range this.players {
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pd := &thirteen.ThirteenPlayerData{
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pd := &thirteen.ThirteenPlayerData{
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