创建游戏对局记录缓存对象
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@ -1,6 +0,0 @@
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package base
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// 提供税收和流水,根据代理需求后台进行分账
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func ProfitDistribution(p *Player, tax, taxex, validFlow int64) {
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//LogChannelSingleton.WriteMQData(model.GenerateTaxDivide(p.SnId, p.Platform, p.Channel, p.BeUnderAgentCode, p.PackageID, tax, taxex, validFlow, p.scene.GameId, p.scene.GameMode, p.scene.GetDBGameFree().GetId(), p.PromoterTree))
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}
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@ -0,0 +1,255 @@
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package base
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import (
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"time"
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"github.com/globalsign/mgo/bson"
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"mongo.games.com/game/model"
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"mongo.games.com/game/mq"
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)
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/*
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记录游戏对局记录
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*/
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type SaveGameDetailedParam struct {
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LogId string // 日志id
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Detail string // 游戏详细信息
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GameTime int64 // 游戏时长
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Trend20Lately string // 最近20局开奖结果
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CtrlType int // 调控类型 1控赢 2控输
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PlayerPool map[int]int // 个人水池分
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OnlyLog bool // 只返回日志,不保存
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}
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// SaveGameDetailedLog 保存游戏详细记录
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func (this *Scene) SaveGameDetailedLog(param *SaveGameDetailedParam) *SaveGameDetailedCopy {
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if this == nil || param == nil {
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return nil
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}
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if param.GameTime <= 0 {
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param.GameTime = int64(time.Now().Sub(this.GameNowTime).Seconds())
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}
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if param.GameTime < 0 {
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param.GameTime = 0
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}
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now := time.Now()
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var ret SaveGameDetailedCopy
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ret.Param = param
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f := func(plt string) {
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log := &model.GameDetailedLog{
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Id: bson.NewObjectId(),
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LogId: param.LogId,
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GameId: this.GameId,
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Platform: plt,
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MatchId: this.GetMatch().GetMatchSortId(),
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SceneId: this.SceneId,
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GameMode: this.GameMode,
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GameFreeid: this.GetGameFreeId(),
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PlayerCount: int32(len(this.Players)),
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GameTiming: int32(param.GameTime),
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GameBaseBet: this.GetBaseScore(),
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GameDetailedNote: param.Detail,
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GameDetailVer: GameDetailedVer[int(this.GameId)],
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CpCtx: this.CpCtx,
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Time: now,
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Trend20Lately: param.Trend20Lately,
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Ts: now.Unix(),
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CtrlType: param.CtrlType,
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PlayerPool: make(map[int]int),
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CycleId: this.CycleID,
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}
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for k, v := range param.PlayerPool {
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log.PlayerPool[k] = v
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}
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if param.OnlyLog {
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ret.Log = append(ret.Log, log)
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} else {
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mq.Write(log)
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}
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}
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switch {
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case this.IsCoinScene():
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mapPlatform := make(map[string]bool)
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for _, v := range this.Players {
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if v == nil {
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continue
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}
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if _, ok := mapPlatform[v.Platform]; ok {
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continue
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}
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mapPlatform[v.Platform] = true
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f(v.Platform)
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}
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default:
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f(this.Platform)
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}
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return &ret
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}
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type SaveGamePlayerListLogParam struct {
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LogId string // 详情日志id
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Platform string // 平台
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Snid int32 // 玩家id
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PlayerName string // 玩家名字
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Channel string // 渠道
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ChannelId string // 推广渠道
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TotalIn int64 // 总投入
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TotalOut int64 // 总产出(税前)
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TaxCoin int64 // 总税收
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BetAmount int64 // 下注量
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WinAmountNoAnyTax int64 // 税后赢取额(净利润,正负值)
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IsFirstGame bool // 是否第一次游戏
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IsFree bool // 拉霸专用 是否免费
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WinSmallGame int64 // 拉霸专用 小游戏奖励
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WinTotal int64 // 拉霸专用 本局输赢
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GameTime int64 // 游戏时长
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OnlyLog bool // 只返回日志,不保存
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}
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// SaveGamePlayerListLog 保存玩家对局记录
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func (this *Scene) SaveGamePlayerListLog(param *SaveGamePlayerListLogParam) *SaveGamePlayerListLogCopy {
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if this == nil {
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return nil
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}
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if param == nil {
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return nil
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}
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p := this.GetPlayer(param.Snid)
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if p == nil {
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return nil
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}
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if param.PlayerName == "" {
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param.PlayerName = p.Name
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}
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var ret SaveGamePlayerListLogCopy
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ret.Param = param
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baseScore := this.GetBaseScore()
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// 上报玩家游戏记录
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if !p.IsRob && (param.IsFree || param.TotalIn != 0 || param.TotalOut != 0) {
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e := p.ReportGameEvent(&ReportGameEventParam{
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Tax: param.TaxCoin,
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Change: param.WinAmountNoAnyTax,
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In: param.TotalIn,
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Out: param.TotalOut,
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GameTime: param.GameTime,
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OnlyLog: param.OnlyLog,
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})
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if e != nil {
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ret.UpLog = e
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}
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}
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// 保存玩家游戏日志
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now := time.Now()
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log := &model.GamePlayerListLog{
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LogId: bson.NewObjectId(),
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SnId: p.SnId,
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Name: param.PlayerName,
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GameId: this.GameId,
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BaseScore: baseScore,
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TaxCoin: param.TaxCoin,
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Platform: param.Platform,
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Channel: param.Channel,
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SceneId: this.SceneId,
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GameMode: this.GameMode,
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GameFreeid: this.GetGameFreeId(),
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GameDetailedLogId: param.LogId,
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IsFirstGame: param.IsFirstGame,
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BetAmount: param.BetAmount,
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WinAmountNoAnyTax: param.WinAmountNoAnyTax,
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TotalIn: param.TotalIn,
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TotalOut: param.TotalOut,
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Time: now,
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RoomType: this.SceneMode,
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GameDif: this.GetDBGameFree().GetGameDif(),
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GameClass: this.GetDBGameFree().GetGameClass(),
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MatchId: this.GetMatch().GetMatchSortId(),
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MatchType: int64(this.GetMatch().GetMatchType()),
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Ts: now.Unix(),
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IsFree: param.IsFree,
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WinSmallGame: param.WinSmallGame,
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WinTotal: param.WinTotal,
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CycleId: this.CycleID,
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}
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if param.OnlyLog {
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ret.Log = append(ret.Log, log)
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} else {
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mq.Write(log)
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}
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return &ret
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}
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// SaveGamePlayerListLogCopy 临时记录
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// 为了拉霸统计游戏时长,需要临时缓存游戏记录
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type SaveGamePlayerListLogCopy struct {
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Param *SaveGamePlayerListLogParam
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Log []*model.GamePlayerListLog
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UpLog *ReportGameEventOnly // mq上报数据
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}
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func (s *SaveGamePlayerListLogCopy) Save() {
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for _, v := range s.Log {
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mq.Write(v)
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}
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if s.UpLog != nil {
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for _, v := range s.UpLog.Log {
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mq.Write(v, mq.BackGameRecord)
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}
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}
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}
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// SaveGameDetailedCopy 临时记录
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// 为了拉霸统计游戏时长,需要临时缓存游戏记录
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type SaveGameDetailedCopy struct {
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Param *SaveGameDetailedParam
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Log []*model.GameDetailedLog
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}
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func (s *SaveGameDetailedCopy) Save() {
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for _, v := range s.Log {
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mq.Write(v)
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}
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}
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// LabaLog 拉霸缓存游戏记录
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type LabaLog struct {
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PlayerListLog *SaveGamePlayerListLogCopy
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GameDetailLog *SaveGameDetailedCopy
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}
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// Cache 临时缓存
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func (l *LabaLog) Cache(s *Scene, detailLog *SaveGameDetailedParam, playerListLog *SaveGamePlayerListLogParam) {
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if s == nil {
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return
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}
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detailLog.OnlyLog = true
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playerListLog.OnlyLog = true
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l.GameDetailLog = s.SaveGameDetailedLog(detailLog)
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l.PlayerListLog = s.SaveGamePlayerListLog(playerListLog)
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}
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// Save 保存
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func (l *LabaLog) Save(f func(log *LabaLog)) {
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f(l)
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l.PlayerListLog.Save()
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l.GameDetailLog.Save()
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l.Clear()
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}
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// Clear 清空
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func (l *LabaLog) Clear() {
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l.PlayerListLog = nil
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l.GameDetailLog = nil
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}
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@ -68,27 +68,6 @@ func NewGameWarning(param string) {
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}), nil, "NewGameWarning").Start()
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}
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// func WarningLoseCoin(gameFreeId int32, snid int32, loseCoin int64) {
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// if model.GameParamData.WarningLoseLimit == 0 {
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// return
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// }
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// if loseCoin < model.GameParamData.WarningLoseLimit {
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// return
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// }
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// NewGameWarning(fmt.Sprintf(`{"WarningType":%v,"WarningGame":%v,"WarningSnid":%v,"LoseCoin":%v}`,
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// Warning_LoseCoinLimit, gameFreeId, snid, loseCoin))
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//
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//func WarningBetCoinCheck(sceneId, gameFreeId int32, snid int32, betCoin int64) {
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// if model.GameParamData.WarningBetMax == 0 {
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// return
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// }
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// if betCoin > model.GameParamData.WarningBetMax {
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// NewGameWarning(fmt.Sprintf(`{"WarningType":%v,"WarningSnid":%v,"WarningGame":%v,"WarningScene":%v}`,
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// Warning_BetCoinMax, snid, gameFreeId, sceneId))
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// }
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//}
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func WarningCoinPool(warnType int, gameFreeId int32) {
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NewGameWarning(fmt.Sprintf(`{"WarningType":%v,"WarningGame":%v}`,
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warnType, gameFreeId))
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NewGameWarning(fmt.Sprintf(`{"WarningType":%v,"WarningSnid":%v,"WarningGame":%v}`,
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Warning_BlackPlayer, snid, gameFreeId))
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}
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//func WarningWinnerRate(snid int32, winCoin, loseCoin int64) {
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// if model.GameParamData.WarningWinRate == 0 {
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// return
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// }
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// if (winCoin+1)/(loseCoin+1) < model.GameParamData.WarningWinRate {
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// return
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// }
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// NewGameWarning(fmt.Sprintf(`{"WarningType":%v,"WarningSnid":%v,"WarningRate":%v,"WinCoin":%v,"LoseCoin":%v}`,
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// Warning_WinRate, snid, (winCoin+1)/(loseCoin+1), winCoin, loseCoin))
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//}
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//func WarningWinnerCoin(snid int32, winCoin, loseCoin int64) {
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// if model.GameParamData.WarningWinMoney == 0 {
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// return
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// }
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// if (winCoin - loseCoin) < model.GameParamData.WarningWinMoney {
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// return
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// }
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// NewGameWarning(fmt.Sprintf(`{"WarningType":%v,"WarningSnid":%v,"WarningCoin":%v,"WinCoin":%v,"LoseCoin":%v}`,
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// Warning_WinCoin, snid, (winCoin - loseCoin), winCoin, loseCoin))
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//}
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@ -1,300 +0,0 @@
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package base
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import (
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"fmt"
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"strconv"
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"strings"
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"time"
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"mongo.games.com/game/model"
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"github.com/globalsign/mgo/bson"
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"mongo.games.com/goserver/core/basic"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/module"
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"mongo.games.com/goserver/core/task"
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)
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// HundredJackListManager 排行榜 key: platform+gamefreeId
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type HundredJackListManager struct {
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HundredJackTsList map[string][]*HundredJackInfo
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HundredJackSortList map[string][]*HundredJackInfo
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}
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// HundredJackListMgr 实例化
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var HundredJackListMgr = &HundredJackListManager{
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HundredJackTsList: make(map[string][]*HundredJackInfo),
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HundredJackSortList: make(map[string][]*HundredJackInfo),
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}
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// HundredJackInfo 数据结构
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type HundredJackInfo struct {
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model.HundredjackpotLog
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linkSnids []int32 //点赞人数
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}
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// ModuleName .
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func (hm *HundredJackListManager) ModuleName() string {
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return "HundredJackListManager"
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}
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// Init .
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func (hm *HundredJackListManager) Init() {
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//data := model.
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}
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// Update .
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func (hm *HundredJackListManager) Update() {
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}
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// Shutdown .
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func (hm *HundredJackListManager) Shutdown() {
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module.UnregisteModule(hm)
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}
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// ISInitJackInfo 仅初始化一次
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var ISInitJackInfo bool
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// InitTsJackInfo 初始化TsJackInfo
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func (hm *HundredJackListManager) InitTsJackInfo(platform string, freeID int32) {
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key := fmt.Sprintf("%v-%v", platform, freeID)
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task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
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datas, err := model.GetHundredjackpotLogTsByPlatformAndGameFreeID(platform, freeID)
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if err != nil {
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logger.Logger.Error("HundredJackListManager DelOneJackInfo ", err)
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return nil
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}
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return datas
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}), task.CompleteNotifyWrapper(func(data interface{}, tt task.Task) {
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datas := data.([]model.HundredjackpotLog)
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if data != nil && datas != nil {
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for i := range datas {
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if i == model.HundredjackpotLogMaxLimitPerQuery {
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break
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}
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data := &HundredJackInfo{
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HundredjackpotLog: datas[i],
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}
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strlikeSnids := strings.Split(datas[i].LinkeSnids, "|")
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for _, v := range strlikeSnids {
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if v == "" {
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break
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}
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snid, err := strconv.Atoi(v)
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if err == nil {
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data.linkSnids = append(data.linkSnids, int32(snid))
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}
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}
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hm.HundredJackTsList[key] = append(hm.HundredJackTsList[key], data)
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}
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// logger.Logger.Warnf("InitTsJackInfo data:%v", datas)
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} else {
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hm.HundredJackTsList[key] = []*HundredJackInfo{}
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}
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return
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}), "InitTsJackInfo").Start()
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}
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// InitSortJackInfo 初始化SortJackInfo
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func (hm *HundredJackListManager) InitSortJackInfo(platform string, freeID int32) {
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key := fmt.Sprintf("%v-%v", platform, freeID)
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task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
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datas, err := model.GetHundredjackpotLogCoinByPlatformAndGameFreeID(platform, freeID)
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if err != nil {
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logger.Logger.Error("HundredJackListManager DelOneJackInfo ", err)
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return nil
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}
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return datas
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}), task.CompleteNotifyWrapper(func(data interface{}, tt task.Task) {
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datas := data.([]model.HundredjackpotLog)
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if data != nil && datas != nil {
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for i := range datas {
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if i == model.HundredjackpotLogMaxLimitPerQuery {
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break
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}
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data := &HundredJackInfo{
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HundredjackpotLog: datas[i],
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}
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strlikeSnids := strings.Split(datas[i].LinkeSnids, "|")
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for _, v := range strlikeSnids {
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snid, err := strconv.Atoi(v)
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if err == nil {
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data.linkSnids = append(data.linkSnids, int32(snid))
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}
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}
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hm.HundredJackSortList[key] = append(hm.HundredJackSortList[key], data)
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}
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// logger.Logger.Warnf("InitSortJackInfo data:%v", datas)
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} else {
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hm.HundredJackSortList[key] = []*HundredJackInfo{}
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}
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return
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}), "InitSortJackInfo").Start()
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}
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// InitHundredJackListInfo 初始化 HundredJackListInfo
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func (hm *HundredJackListManager) InitHundredJackListInfo(platform string, freeID int32) {
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if ISInitJackInfo {
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return
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}
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key := fmt.Sprintf("%v-%v", platform, freeID)
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if _, exist := hm.HundredJackTsList[key]; !exist {
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hm.InitTsJackInfo(platform, freeID)
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}
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if _, exist := hm.HundredJackSortList[key]; !exist {
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hm.InitSortJackInfo(platform, freeID)
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}
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ISInitJackInfo = true
|
||||
return
|
||||
}
|
||||
|
||||
// GetJackTsInfo 返回TsInfo
|
||||
func (hm *HundredJackListManager) GetJackTsInfo(platform string, freeID int32) []*HundredJackInfo {
|
||||
key := fmt.Sprintf("%v-%v", platform, freeID)
|
||||
if _, exist := hm.HundredJackTsList[key]; !exist { // 玩家进入scene 已经初始化
|
||||
hm.InitTsJackInfo(platform, freeID)
|
||||
}
|
||||
return hm.HundredJackTsList[key]
|
||||
}
|
||||
|
||||
// GetJackSortInfo 返回SortInfo
|
||||
func (hm *HundredJackListManager) GetJackSortInfo(platform string, freeID int32) []*HundredJackInfo {
|
||||
key := fmt.Sprintf("%v-%v", platform, freeID)
|
||||
if _, exist := hm.HundredJackSortList[key]; !exist {
|
||||
hm.InitSortJackInfo(platform, freeID)
|
||||
}
|
||||
return hm.HundredJackSortList[key]
|
||||
}
|
||||
|
||||
// Insert 插入
|
||||
func (hm *HundredJackListManager) Insert(coin, turncoin int64, snid, roomid, jackType, inGame, vip int32, platform, channel, name string, gamedata []string) {
|
||||
key := fmt.Sprintf("%v-%v", platform, roomid)
|
||||
log := model.NewHundredjackpotLogEx(snid, coin, turncoin, roomid, jackType, inGame, vip, platform, channel, name, gamedata)
|
||||
///////////////////实际不走这里
|
||||
if _, exist := hm.HundredJackTsList[key]; !exist {
|
||||
hm.InitTsJackInfo(platform, roomid)
|
||||
}
|
||||
if _, exist := hm.HundredJackSortList[key]; !exist {
|
||||
hm.InitSortJackInfo(platform, roomid)
|
||||
}
|
||||
/////////////////////
|
||||
hm.InsertLog(log)
|
||||
data := &HundredJackInfo{
|
||||
HundredjackpotLog: *log,
|
||||
}
|
||||
/*logger.Logger.Trace("HundredJackListManager log 1 ", log.SnID, log.LogID, data.GameData)
|
||||
for _, v := range hm.HundredJackTsList[key] {
|
||||
logger.Logger.Trace("HundredJackListManager log 2 ", v.SnID, v.LogID, v.GameData)
|
||||
}*/
|
||||
for i, v := range hm.HundredJackSortList[key] { // 插入
|
||||
if v.Coin < log.Coin {
|
||||
d1 := append([]*HundredJackInfo{}, hm.HundredJackSortList[key][i:]...)
|
||||
hm.HundredJackSortList[key] = append(hm.HundredJackSortList[key][:i], data)
|
||||
hm.HundredJackSortList[key] = append(hm.HundredJackSortList[key], d1...)
|
||||
goto Exit
|
||||
}
|
||||
}
|
||||
if len(hm.HundredJackSortList[key]) < model.HundredjackpotLogMaxLimitPerQuery {
|
||||
hm.HundredJackSortList[key] = append(hm.HundredJackSortList[key], data)
|
||||
}
|
||||
Exit:
|
||||
d1 := append([]*HundredJackInfo{}, hm.HundredJackTsList[key][0:]...)
|
||||
hm.HundredJackTsList[key] = append(hm.HundredJackTsList[key][:0], data)
|
||||
hm.HundredJackTsList[key] = append(hm.HundredJackTsList[key], d1...)
|
||||
var delList []*HundredJackInfo
|
||||
if len(hm.HundredJackTsList[key]) > model.HundredjackpotLogMaxLimitPerQuery {
|
||||
delList = append(delList, hm.HundredJackTsList[key][model.HundredjackpotLogMaxLimitPerQuery:]...)
|
||||
hm.HundredJackTsList[key] = hm.HundredJackTsList[key][:model.HundredjackpotLogMaxLimitPerQuery]
|
||||
}
|
||||
if len(hm.HundredJackSortList[key]) > model.HundredjackpotLogMaxLimitPerQuery {
|
||||
delList = append(delList, hm.HundredJackSortList[key][model.HundredjackpotLogMaxLimitPerQuery:]...)
|
||||
hm.HundredJackSortList[key] = hm.HundredJackSortList[key][:model.HundredjackpotLogMaxLimitPerQuery]
|
||||
}
|
||||
/*for _, v := range hm.HundredJackTsList[key] {
|
||||
logger.Logger.Trace("HundredJackListManager log 3 ", v.SnID, v.LogID, v.GameData)
|
||||
}*/
|
||||
for _, v := range delList {
|
||||
if hm.IsCanDel(v, hm.HundredJackTsList[key], hm.HundredJackSortList[key]) { // 两个排行帮都不包含
|
||||
logger.Logger.Info("HundredJackListManager DelOneJackInfo ", v.LogID)
|
||||
hm.DelOneJackInfo(v.Platform, v.LogID)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// IsCanDel 能否删除
|
||||
func (hm *HundredJackListManager) IsCanDel(deldata *HundredJackInfo, tsList, sortList []*HundredJackInfo) bool {
|
||||
for _, v := range tsList {
|
||||
if v.LogID == deldata.LogID {
|
||||
return false
|
||||
}
|
||||
}
|
||||
for _, v := range sortList {
|
||||
if v.LogID == deldata.LogID {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// InsertLog insert db
|
||||
func (hm *HundredJackListManager) InsertLog(log *model.HundredjackpotLog) {
|
||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
err := model.InsertHundredjackpotLog(log)
|
||||
if err != nil {
|
||||
logger.Logger.Error("HundredJackListManager Insert ", err)
|
||||
}
|
||||
return err
|
||||
}), nil, "InsertHundredJack").Start()
|
||||
}
|
||||
|
||||
// UpdateLikeNum updata likenum
|
||||
func (hm *HundredJackListManager) UpdateLikeNum(plt string, gid bson.ObjectId, like int32, likesnids string) {
|
||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
err := model.UpdateLikeNum(plt, gid, like, likesnids)
|
||||
if err != nil {
|
||||
logger.Logger.Error("HundredJackListManager UpdateHundredLikeNum ", err)
|
||||
}
|
||||
return err
|
||||
}), nil, "UpdateHundredLikeNum").Start()
|
||||
}
|
||||
|
||||
// UpdatePlayBlackNum updata playblacknum
|
||||
func (hm *HundredJackListManager) UpdatePlayBlackNum(plt string, gid bson.ObjectId, playblack int32) []string {
|
||||
var ret []string
|
||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
data, err := model.UpdatePlayBlackNum(plt, gid, playblack)
|
||||
if err != nil {
|
||||
logger.Logger.Error("HundredJackListManager DelOneJackInfo ", err)
|
||||
return nil
|
||||
}
|
||||
return data
|
||||
}), task.CompleteNotifyWrapper(func(data interface{}, tt task.Task) {
|
||||
if data != nil {
|
||||
ret = data.([]string)
|
||||
logger.Logger.Warnf("UpdatePlayBlackNum data:%v", ret)
|
||||
}
|
||||
return
|
||||
}), "UpdatePlayBlackNum").Start()
|
||||
|
||||
logger.Logger.Error("HundredJackListManager UpdatePlayBlackNum ", ret)
|
||||
if len(ret) == 0 {
|
||||
return ret
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// DelOneJackInfo del
|
||||
func (hm *HundredJackListManager) DelOneJackInfo(plt string, gid bson.ObjectId) {
|
||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
err := model.RemoveHundredjackpotLogOne(plt, gid)
|
||||
if err != nil {
|
||||
logger.Logger.Error("HundredJackListManager DelOneJackInfo ", err)
|
||||
}
|
||||
return err
|
||||
}), nil, "DelOneJackInfo").Start()
|
||||
}
|
||||
|
||||
func init() {
|
||||
module.RegisteModule(HundredJackListMgr, time.Hour, 0)
|
||||
}
|
|
@ -627,9 +627,15 @@ type ReportGameEventParam struct {
|
|||
Change int64 // 净输赢,正负值,不带税收
|
||||
In, Out int64 // 投入,产出(税前)
|
||||
GameTime int64 // 游戏时长,秒
|
||||
OnlyLog bool // 只返回数据,不上报
|
||||
}
|
||||
|
||||
func (this *Player) ReportGameEvent(param *ReportGameEventParam) {
|
||||
type ReportGameEventOnly struct {
|
||||
Param *ReportGameEventParam
|
||||
Log []*model.PlayerGameRecEvent
|
||||
}
|
||||
|
||||
func (this *Player) ReportGameEvent(param *ReportGameEventParam) *ReportGameEventOnly {
|
||||
// 记录玩家 首次参与该场次的游戏时间 游戏次数
|
||||
var gameFirstTime, gameFreeFirstTime time.Time
|
||||
var gameTimes, gameFreeTimes int64
|
||||
|
@ -659,6 +665,8 @@ func (this *Player) ReportGameEvent(param *ReportGameEventParam) {
|
|||
param.GameTime = 0
|
||||
}
|
||||
|
||||
var ret ReportGameEventOnly
|
||||
ret.Param = param
|
||||
log := &model.PlayerGameRecEvent{
|
||||
Platform: this.Platform,
|
||||
RecordId: this.scene.GetRecordId(),
|
||||
|
@ -685,8 +693,13 @@ func (this *Player) ReportGameEvent(param *ReportGameEventParam) {
|
|||
LastLoginTime: this.LastLoginTime.Unix(),
|
||||
DeviceId: this.DeviceId,
|
||||
}
|
||||
if param.OnlyLog {
|
||||
ret.Log = append(ret.Log, log)
|
||||
} else {
|
||||
mq.Write(log, mq.BackGameRecord)
|
||||
}
|
||||
return &ret
|
||||
}
|
||||
|
||||
// 汇总玩家该次游戏总产生的税收
|
||||
// 数据用途: 平台和推广间分账用,确保数据计算无误,
|
||||
|
|
|
@ -2,7 +2,6 @@ package base
|
|||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/globalsign/mgo/bson"
|
||||
"math"
|
||||
"math/rand"
|
||||
"strconv"
|
||||
|
@ -1457,162 +1456,6 @@ func (this *Scene) SaveFriendRecord(snid int32, isWin int32, billCoin int64, bas
|
|||
}
|
||||
}
|
||||
|
||||
type SaveGameDetailedParam struct {
|
||||
LogId string // 日志id
|
||||
Detail string // 游戏详细信息
|
||||
GameTime int64 // 游戏时长
|
||||
Trend20Lately string // 最近20局开奖结果
|
||||
CtrlType int // 调控类型 1控赢 2控输
|
||||
PlayerPool map[int]int // 个人水池分
|
||||
}
|
||||
|
||||
func (this *Scene) SaveGameDetailedLog(param *SaveGameDetailedParam) {
|
||||
if this == nil || param == nil {
|
||||
return
|
||||
}
|
||||
|
||||
if param.GameTime <= 0 {
|
||||
param.GameTime = int64(time.Now().Sub(this.GameNowTime).Seconds())
|
||||
}
|
||||
|
||||
if param.GameTime < 0 {
|
||||
param.GameTime = 0
|
||||
}
|
||||
|
||||
now := time.Now()
|
||||
|
||||
f := func(plt string) {
|
||||
log := &model.GameDetailedLog{
|
||||
Id: bson.NewObjectId(),
|
||||
LogId: param.LogId,
|
||||
GameId: this.GameId,
|
||||
Platform: plt,
|
||||
MatchId: this.GetMatch().GetMatchSortId(),
|
||||
SceneId: this.SceneId,
|
||||
GameMode: this.GameMode,
|
||||
GameFreeid: this.GetGameFreeId(),
|
||||
PlayerCount: int32(len(this.Players)),
|
||||
GameTiming: int32(param.GameTime),
|
||||
GameBaseBet: this.GetBaseScore(),
|
||||
GameDetailedNote: param.Detail,
|
||||
GameDetailVer: GameDetailedVer[int(this.GameId)],
|
||||
CpCtx: this.CpCtx,
|
||||
Time: now,
|
||||
Trend20Lately: param.Trend20Lately,
|
||||
Ts: now.Unix(),
|
||||
CtrlType: param.CtrlType,
|
||||
PlayerPool: make(map[int]int),
|
||||
CycleId: this.CycleID,
|
||||
}
|
||||
for k, v := range param.PlayerPool {
|
||||
log.PlayerPool[k] = v
|
||||
}
|
||||
mq.Write(log)
|
||||
}
|
||||
|
||||
switch {
|
||||
case this.IsCoinScene():
|
||||
mapPlatform := make(map[string]bool)
|
||||
for _, v := range this.Players {
|
||||
if v == nil {
|
||||
continue
|
||||
}
|
||||
if _, ok := mapPlatform[v.Platform]; ok {
|
||||
continue
|
||||
}
|
||||
mapPlatform[v.Platform] = true
|
||||
f(v.Platform)
|
||||
}
|
||||
default:
|
||||
f(this.Platform)
|
||||
}
|
||||
}
|
||||
|
||||
type SaveGamePlayerListLogParam struct {
|
||||
LogId string // 详情日志id
|
||||
Platform string // 平台
|
||||
Snid int32 // 玩家id
|
||||
PlayerName string // 玩家名字
|
||||
Channel string // 渠道
|
||||
ChannelId string // 推广渠道
|
||||
TotalIn int64 // 总投入
|
||||
TotalOut int64 // 总产出(税前)
|
||||
TaxCoin int64 // 总税收
|
||||
BetAmount int64 // 下注量
|
||||
WinAmountNoAnyTax int64 // 税后赢取额(净利润,正负值)
|
||||
IsFirstGame bool // 是否第一次游戏
|
||||
IsFree bool // 拉霸专用 是否免费
|
||||
WinSmallGame int64 // 拉霸专用 小游戏奖励
|
||||
WinTotal int64 // 拉霸专用 本局输赢
|
||||
GameTime int64 // 游戏时长
|
||||
}
|
||||
|
||||
// SaveGamePlayerListLog 保存玩家对局记录
|
||||
func (this *Scene) SaveGamePlayerListLog(param *SaveGamePlayerListLogParam) {
|
||||
if this == nil {
|
||||
return
|
||||
}
|
||||
if param == nil {
|
||||
return
|
||||
}
|
||||
|
||||
p := this.GetPlayer(param.Snid)
|
||||
if p == nil {
|
||||
return
|
||||
}
|
||||
|
||||
if param.PlayerName == "" {
|
||||
param.PlayerName = p.Name
|
||||
}
|
||||
|
||||
baseScore := this.GetBaseScore()
|
||||
|
||||
// 上报玩家游戏记录
|
||||
if !p.IsRob && (param.IsFree || param.TotalIn != 0 || param.TotalOut != 0) {
|
||||
p.ReportGameEvent(&ReportGameEventParam{
|
||||
Tax: param.TaxCoin,
|
||||
Change: param.WinAmountNoAnyTax,
|
||||
In: param.TotalIn,
|
||||
Out: param.TotalOut,
|
||||
GameTime: param.GameTime,
|
||||
})
|
||||
}
|
||||
|
||||
// 保存玩家游戏日志
|
||||
now := time.Now()
|
||||
log := &model.GamePlayerListLog{
|
||||
LogId: bson.NewObjectId(),
|
||||
SnId: p.SnId,
|
||||
Name: param.PlayerName,
|
||||
GameId: this.GameId,
|
||||
BaseScore: baseScore,
|
||||
TaxCoin: param.TaxCoin,
|
||||
Platform: param.Platform,
|
||||
Channel: param.Channel,
|
||||
SceneId: this.SceneId,
|
||||
GameMode: this.GameMode,
|
||||
GameFreeid: this.GetGameFreeId(),
|
||||
GameDetailedLogId: param.LogId,
|
||||
IsFirstGame: param.IsFirstGame,
|
||||
BetAmount: param.BetAmount,
|
||||
WinAmountNoAnyTax: param.WinAmountNoAnyTax,
|
||||
TotalIn: param.TotalIn,
|
||||
TotalOut: param.TotalOut,
|
||||
Time: now,
|
||||
RoomType: this.SceneMode,
|
||||
GameDif: this.GetDBGameFree().GetGameDif(),
|
||||
GameClass: this.GetDBGameFree().GetGameClass(),
|
||||
MatchId: this.GetMatch().GetMatchSortId(),
|
||||
MatchType: int64(this.GetMatch().GetMatchType()),
|
||||
Ts: now.Unix(),
|
||||
IsFree: param.IsFree,
|
||||
WinSmallGame: param.WinSmallGame,
|
||||
WinTotal: param.WinTotal,
|
||||
CycleId: this.CycleID,
|
||||
}
|
||||
mq.Write(log)
|
||||
}
|
||||
|
||||
func (this *Scene) IsPlayerFirst(p *Player) bool {
|
||||
if p == nil {
|
||||
return false
|
||||
|
|
Loading…
Reference in New Issue