房卡是否足够
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@ -106,7 +106,7 @@ func (this *CSEnterRoomHandler) Process(s *netlib.Session, packetid int, data in
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// 房费是否充足
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if scene.IsCustom() {
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cfg := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[scene.RoomConfigId]
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if !scene.sp.CostEnough(int(scene.CostType), scene.playerNum, cfg, p) {
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if cfg.GetCostType() == 1 && !scene.sp.CostEnough(int(scene.CostType), scene.playerNum, cfg, p) {
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code = gamehall.OpResultCode_Game_OPRC_CostNotEnough
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logger.Logger.Trace("CSEnterRoomHandler cost error")
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goto failed
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