add:破产记录添加游戏组id
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@ -8,9 +8,11 @@ type BankruptLog struct {
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LogId bson.ObjectId `bson:"_id"`
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SnId int32 //玩家id
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Channel string // 渠道
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ChannelId string // 推广渠道
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Platform string //平台名称
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GameId int //游戏id
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GameFreeID int32 //房间id
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GameDif string // 游戏分组
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CreateTime int64 // 注册时间
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UseCoin int64 // 消耗金币
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@ -22,12 +24,14 @@ func NewBankruptLog() *BankruptLog {
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return log
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}
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func NewBankruptLogEx(snid int32, gamefreeid int32, createtime, usecoin int64, platform, channel string, gameId int) *BankruptLog {
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func NewBankruptLogEx(snid int32, gamefreeid int32, createtime, usecoin int64, platform, channel, channelId, gamedif string, gameId int) *BankruptLog {
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cl := NewBankruptLog()
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cl.SnId = snid
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cl.Platform = platform
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cl.Channel = channel
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cl.ChannelId = channelId
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cl.GameId = gameId
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cl.GameDif = gamedif
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cl.GameFreeID = gamefreeid
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cl.CreateTime = createtime
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@ -134,7 +134,8 @@ func init() {
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CostCoin := p.takeCoin - msg.GetReturnCoin()
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logger.Logger.Infof("NewBankruptLogEx: snid:%v GetReturnCoin:%v coin:%v CostCoin:%v", p.SnId, msg.GetReturnCoin(), p.takeCoin, CostCoin)
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log := model.NewBankruptLogEx(p.SnId, scene.dbGameFree.GetId(), p.CreateTime.Unix(), CostCoin, p.Platform, p.Channel, scene.gameId)
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log := model.NewBankruptLogEx(p.SnId, scene.dbGameFree.GetId(), p.CreateTime.Unix(), CostCoin,
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p.Platform, p.Channel, p.ChannelId, scene.dbGameFree.GetGameDif(), scene.gameId)
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if log != nil {
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mq.Write(log)
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}
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