diff --git a/gamesrv/tienlen/scenepolicy_tienlen.go b/gamesrv/tienlen/scenepolicy_tienlen.go index 329f4af..8445989 100644 --- a/gamesrv/tienlen/scenepolicy_tienlen.go +++ b/gamesrv/tienlen/scenepolicy_tienlen.go @@ -1790,7 +1790,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) { } } losePlayerCoin := losePlayer.GetCoin() - if !sceneEx.IsMatchScene() && losePlayerCoin < gainScore { + if !sceneEx.IsMatchScene() && !sceneEx.IsCustom() && losePlayerCoin < gainScore { gainScore = losePlayerCoin } losePlayerScore = gainScore @@ -1932,7 +1932,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) { } } lastWinPlayerCoin := lastWinPlayer.GetCoin() - if !sceneEx.IsMatchScene() && lastWinPlayerCoin < astWinGainScore { + if !sceneEx.IsMatchScene() && !sceneEx.IsCustom() && lastWinPlayerCoin < astWinGainScore { astWinGainScore = lastWinPlayerCoin } lastWinPlayerScore = astWinGainScore @@ -2292,7 +2292,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) { } } losePlayerCoin := playerEx.GetCoin() - if !sceneEx.IsMatchScene() && losePlayerCoin < gainScore { + if !sceneEx.IsMatchScene() && !sceneEx.IsCustom() && losePlayerCoin < gainScore { gainScore = losePlayerCoin } winScore += gainScore