娃娃机结果通知修改
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6a5eef06ea
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2693793aa9
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@ -18,6 +18,7 @@ type PlayerEx struct {
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IsWin bool // 是否抓到娃娃
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IsWin bool // 是否抓到娃娃
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gainCoin int64 // 本局赢的金币
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gainCoin int64 // 本局赢的金币
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taxCoin int64 //本局税收
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taxCoin int64 //本局税收
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lastIsWin bool // 上一局是否抓到娃娃
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}
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}
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func (this *PlayerEx) Clear(baseScore int32) {
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func (this *PlayerEx) Clear(baseScore int32) {
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@ -27,6 +28,7 @@ func (this *PlayerEx) Clear(baseScore int32) {
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this.gainCoin = 0
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this.gainCoin = 0
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this.IsWin = false
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this.IsWin = false
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this.lastIsWin = false
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}
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}
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func (this *PlayerEx) CanOp(sceneEx *SceneEx) bool {
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func (this *PlayerEx) CanOp(sceneEx *SceneEx) bool {
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@ -233,7 +235,7 @@ func (this *PlayerEx) SendPlayerGameBilled(RoundId int32) {
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if this != nil {
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if this != nil {
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result := 0
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result := 0
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if this.IsWin {
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if this.lastIsWin {
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result = 1
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result = 1
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}
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}
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pack := &clawdoll.SCCLAWDOLLRoundGameBilled{
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pack := &clawdoll.SCCLAWDOLLRoundGameBilled{
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@ -804,6 +804,7 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
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sceneEx.SaveGamePlayerListLog(playerEx.SnId, logParam)
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sceneEx.SaveGamePlayerListLog(playerEx.SnId, logParam)
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}
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}
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playerEx.lastIsWin = playerEx.IsWin
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playerEx.ReStartGame()
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playerEx.ReStartGame()
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}
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}
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}
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}
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@ -933,6 +934,8 @@ func (this *StateWaitPayCoin) OnEnter(s *base.Scene) {
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playingEx := sceneEx.GetPlayingEx()
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playingEx := sceneEx.GetPlayingEx()
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if playingEx != nil {
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if playingEx != nil {
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playingEx.SendPlayerGameBilled(int32(sceneEx.RoundId))
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playingEx.SendPlayerGameBilled(int32(sceneEx.RoundId))
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playingEx.lastIsWin = false
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}
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}
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}
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}
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