皮肤技能加成
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parent
f1a6cd7389
commit
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@ -321,7 +321,11 @@ func (this *CSDiamondLotteryHandler) Process(s *netlib.Session, packetid int, da
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}
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random := rand.Intn(weight) + 1
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value := 0
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p.DiamondLotteryScore += 1
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p.DiamondLotteryScore += 100
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add := p.GetSkillAdd(common.SkillIdDiamondLottery)
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if add > 0 {
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p.DiamondLotteryScore += int64(add)
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}
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//判断是否白名单用户
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whiteList := config.Players
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status := false
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@ -332,7 +336,7 @@ func (this *CSDiamondLotteryHandler) Process(s *netlib.Session, packetid int, da
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break
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}
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}
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if playerData != nil && p.DiamondLotteryScore%int64(playerData.Count) == 0 {
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if playerData != nil && p.DiamondLotteryScore%int64(playerData.Count*100) == 0 {
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status = true
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}
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if status {
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@ -219,6 +219,9 @@ func (this *WelfareMgr) UpdatePhoneLotteryStatus(cfg *webapi_proto.WelfarePhoneL
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func (this *WelfareMgr) UpdateDiamondLotteryConfig(cfg *webapi_proto.DiamondLotteryConfig) {
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info := this.GetConfig(cfg.Platform)
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info.DiamondLotteryConfig = cfg
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for _, v := range info.DiamondLotteryConfig.GetLotteryData() {
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v.MaxScore *= 100
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}
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}
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func (this *WelfareMgr) GetPhoneLotteryStatus(platform string) int32 {
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