房间列表返回房间最大人数配置
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e479b2e6fd
commit
2206eba159
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@ -182,7 +182,7 @@ func init() {
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err := proto.Unmarshal(netlib.SkipHeaderGetRaw(v), &msg)
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err := proto.Unmarshal(netlib.SkipHeaderGetRaw(v), &msg)
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if err == nil && msg.GetTag() == webapi.TagCode_SUCCESS {
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if err == nil && msg.GetTag() == webapi.TagCode_SUCCESS {
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tNode.TransEnv.SetField(GAMESRVAPI_TRANSACTE_RESPONSE, ud)
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tNode.TransEnv.SetField(GAMESRVAPI_TRANSACTE_RESPONSE, ud)
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} else {
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} else if err != nil {
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logger.Logger.Errorf("GameSrvApi OnChildRespWrapper unmarshal err %v", err)
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logger.Logger.Errorf("GameSrvApi OnChildRespWrapper unmarshal err %v", err)
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}
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
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@ -248,6 +248,7 @@ message RoomInfo{
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string Password = 22;// 密码
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string Password = 22;// 密码
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int32 CostType = 23;// 付费方式 1房主 2AA
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int32 CostType = 23;// 付费方式 1房主 2AA
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int32 Voice = 24;// 语音开关 1开启
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int32 Voice = 24;// 语音开关 1开启
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int32 PlayerNum = 25; // 房间最大人数
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}
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}
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message PlayerSingleAdjust{
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message PlayerSingleAdjust{
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@ -199,6 +199,7 @@ func (m *SceneMgr) MarshalAllRoom(platform string, groupId, gameId int, gameMode
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Password: s.GetPassword(),
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Password: s.GetPassword(),
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CostType: s.GetCostType(),
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CostType: s.GetCostType(),
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Voice: s.GetVoice(),
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Voice: s.GetVoice(),
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PlayerNum: int32(s.playerNum),
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}
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}
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if s.starting {
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if s.starting {
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si.Start = 1
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si.Start = 1
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