respin fix val
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@ -406,7 +406,10 @@ func (this *SceneStateStartFortuneOx) OnPlayerOp(s *base.Scene, p *base.Player,
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var data assemble.GameEnd
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if err == nil {
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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respinStatus := data.Results[0].ArrSpins[0].Special.(SpinLock).ReSpinStatus
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var respinStatus int
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if data.Results[0].ArrSpins[0].Special != nil {
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respinStatus = data.Results[0].ArrSpins[0].Special.(SpinLock).ReSpinStatus
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}
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if respinStatus == 0 || respinStatus == 1 {
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//第一次触发或者正常模式
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//logger.Logger.Trace("=============addcoin1111 ", -data.TotalBet)
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