respin fix val

This commit is contained in:
tomas 2024-11-08 11:26:50 +08:00
parent 3b364a545e
commit 211cd3dfcc
1 changed files with 4 additions and 1 deletions

View File

@ -406,7 +406,10 @@ func (this *SceneStateStartFortuneOx) OnPlayerOp(s *base.Scene, p *base.Player,
var data assemble.GameEnd
if err == nil {
data = assemble.DataToCli(Response).(assemble.GameEnd)
respinStatus := data.Results[0].ArrSpins[0].Special.(SpinLock).ReSpinStatus
var respinStatus int
if data.Results[0].ArrSpins[0].Special != nil {
respinStatus = data.Results[0].ArrSpins[0].Special.(SpinLock).ReSpinStatus
}
if respinStatus == 0 || respinStatus == 1 {
//第一次触发或者正常模式
//logger.Logger.Trace("=============addcoin1111 ", -data.TotalBet)