添加时效类道具功能

This commit is contained in:
lihailiang 2024-04-25 17:41:53 +08:00
parent ebd1653b86
commit 1efb19dce6
21 changed files with 1976 additions and 1800 deletions

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@ -612,6 +612,7 @@ const (
ItemIDWeekScore = 100004 // 周活跃积分
ItemIDGiftBox = 50001 // 碎片礼盒
ItemIDCollectBox = 50002 // 集卡礼盒
ItemTienlenRecord = 60001 // tienlen记牌器
)
func ToItemId(id int32) int32 {
@ -638,6 +639,7 @@ const (
ItemTypeVipExp = 10 //VIP经验
ItemTypeShopScore = 11 //积分
ItemTypeInteract = 12 // 互动表情
ItemTypeExpireTime = 15 // 时效类道具
)
func GetKeyNoviceGameId(gameId int) string {

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@ -148,7 +148,7 @@ func init() {
p.Pos = int(msg.GetPos())
p.MatchParams = msg.GetMatchParams()
for id, num := range msg.Items {
p.Items[id] = num
p.Items[id].ItemNum = num
}
for k, v := range msg.RankScore {
p.RankScore[k] = v

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@ -117,7 +117,7 @@ type Player struct {
BlackLevel int32 //todo 使用WBLevel
SingleAdjust *model.PlayerSingleAdjust
IsLocal bool //是否本地player
Items map[int32]int64 //背包数据
Items map[int32]*Item //背包数据
MatchParams []int32 //比赛参数 排名、段位、假snid、假角色
MatchRobotGrades []MatchRobotGrade
TestLog []string // 调试日志
@ -129,6 +129,12 @@ type MatchRobotGrade struct {
Grade int32
}
type Item struct {
ItemNum int64 // 物品数量
ObtainTime int64 // 获取的时间
ExpireTime int64 // 有效期截止时间
}
func NewPlayer(sid int64, data []byte, ws, gs *netlib.Session) *Player {
p := &Player{
sid: sid,
@ -141,7 +147,7 @@ func NewPlayer(sid int64, data []byte, ws, gs *netlib.Session) *Player {
cparams: make(map[string]string), //平台登陆数据
Iparams: make(map[int]int64), //整形参数
sparams: make(map[int]string), //字符参数
Items: make(map[int32]int64),
Items: make(map[int32]*Item),
RankScore: make(map[int32]int64),
}
@ -448,7 +454,7 @@ func (this *Player) AddCoin(num int64, gainWay int32, syncFlag int, oper, remark
return
}
this.Coin += num
this.Items[common.ItemIDCoin] = this.Coin
this.Items[common.ItemIDCoin].ItemNum = this.Coin
if this.scene != nil {
if !this.IsRob && !this.scene.Testing { //机器人log排除掉
log := model.NewCoinLogEx(&model.CoinLogParam{
@ -532,7 +538,7 @@ func (this *Player) AddCoinAsync(num int64, gainWay int32, notifyC, broadcast bo
return
}
this.Coin += num
this.Items[common.ItemIDCoin] = this.Coin
this.Items[common.ItemIDCoin].ItemNum = this.Coin
if this.scene != nil {
if !this.IsRob && !this.scene.Testing && writeLog { //机器人log排除掉
log := model.NewCoinLogEx(&model.CoinLogParam{

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@ -639,9 +639,9 @@ func (this *Scene) PlayerLeave(p *Player, reason int, isBill bool) {
}
}
pack.Items = make(map[int32]int64)
for id, num := range p.Items {
pack.Items[id] = num
pack.Items = make(map[int32]*server.ItemParam)
for id, item := range p.Items {
pack.Items[id].ItemNum = item.ItemNum
}
pack.RankScore = make(map[int32]int64)
for k, v := range p.RankScore {
@ -2343,7 +2343,7 @@ func (this *Scene) TryBillExGameDrop(p *Player) {
num = rand.Int31n(drop.MaxAmount-drop.MinAmount+1) + drop.MinAmount
}
p.Items[drop.ItemId] += int64(num)
p.Items[drop.ItemId].ItemNum += int64(num)
realDrop[drop.ItemId] = num
}
} else {
@ -2391,7 +2391,7 @@ func (this *Scene) DropCollectBox(p *Player) {
pack.Items = make(map[int32]int32)
itemData := srvdata.PBDB_GameItemMgr.GetData(common.ItemIDCollectBox)
if itemData != nil {
p.Items[itemData.Id] = p.Items[itemData.Id] + 1
p.Items[itemData.Id].ItemNum = p.Items[itemData.Id].ItemNum + 1
pack.Items = map[int32]int32{itemData.Id: 1}
remark := fmt.Sprintf("游戏掉落%v", itemData.Id)
//logType 0获得 1消耗

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@ -460,8 +460,8 @@ func CreatePlayerData(p *base.Player) *chesstitians.ChesstitiansPlayerData {
}
if p.Items != nil {
pd.Items = make(map[int32]int32)
for id, num := range p.Items {
pd.Items[id] = int32(num)
for id, item := range p.Items {
pd.Items[id] = int32(item.ItemNum)
}
}
if len(p.MatchParams) > 0 {

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@ -352,9 +352,9 @@ func (this *CSFishSkillUseReqHandler) Process(s *netlib.Session, packetid int, d
itemId := item[0]
itemNum := item[1]
//获取背包道具数量
num, ok := player.Items[item[0]]
if !ok || num < int64(item[1]) {
fishlogger.Errorf("道具数量不在 itemId = %v,itemNum = %v背包数量 = %v", item[0], item[1], num)
playerItem, ok := player.Items[item[0]]
if !ok || playerItem.ItemNum < int64(item[1]) {
fishlogger.Errorf("道具数量不在 itemId = %v,itemNum = %v背包数量 = %v", item[0], item[1], playerItem.ItemNum)
//判断其他消耗其他物品
otherItem := skillTemp.OtherConsumer
otherItemId := otherItem[0]
@ -378,18 +378,18 @@ func (this *CSFishSkillUseReqHandler) Process(s *netlib.Session, packetid int, d
}
player.Diamond -= int64(otherItemNum)
} else {
if player.Items[otherItemId] < int64(otherItemNum) {
if player.Items[otherItemId].ItemNum < int64(otherItemNum) {
fishlogger.Tracef("转换物品是其他物品时,物品数量不足!")
pack.Result = 1
pack.Status = fishing_proto.SCFishSkillUseResp_TOOL_LIMIT
player.SendToClient(int(fishing_proto.FIPacketID_FISHING_SC_SKILLUSERESP), pack)
return nil
}
player.Items[otherItemId] = player.Items[otherItemId] - int64(otherItemNum)
player.Items[otherItemId].ItemNum = player.Items[otherItemId].ItemNum - int64(otherItemNum)
}
fishlogger.Tracef("玩家使用技能当前道具不足 转化物品消耗 skillid = %vsnid = %v,otherItemId = %v,otherItemNum = %v", skillId, player.SnId, otherItemId, otherItemNum)
} else {
player.Items[itemId] = player.Items[itemId] - int64(itemNum)
player.Items[itemId].ItemNum = player.Items[itemId].ItemNum - int64(itemNum)
//记录道具消耗日志
fishlogger.Tracef("玩家使用技能消耗道具snod = %v, skill = %v,itemId =%v,itemNum = %v", player.SnId, skillId, itemId, itemNum)
}

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@ -374,8 +374,8 @@ func TienLenCreatePlayerData(p *base.Player, rankScore int64) *tienlen.TienLenPl
}
if p.Items != nil {
pd.Items = make(map[int32]int32)
for id, num := range p.Items {
pd.Items[id] = int32(num)
for id, item := range p.Items {
pd.Items[id] = int32(item.ItemNum)
}
}
if len(p.MatchParams) > 0 {

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@ -19,6 +19,7 @@ type Item struct {
ItemId int32 // 物品ID
ItemNum int64 // 物品数量
ObtainTime int64 // 获取的时间
ExpireTime int64 // 截止时间
}
type GetBagInfoArgs struct {
Plt string

View File

@ -168,6 +168,7 @@ type ItemInfo struct {
// string Location = 14; // 跳转页面
// string Describe = 15; // 道具描述
ObtainTime int64 `protobuf:"varint,3,opt,name=ObtainTime,proto3" json:"ObtainTime,omitempty"` //获取的时间
ExpireTime int64 `protobuf:"varint,4,opt,name=ExpireTime,proto3" json:"ExpireTime,omitempty"` //有效期截止时间
}
func (x *ItemInfo) Reset() {
@ -223,6 +224,13 @@ func (x *ItemInfo) GetObtainTime() int64 {
return 0
}
func (x *ItemInfo) GetExpireTime() int64 {
if x != nil {
return x.ExpireTime
}
return 0
}
// PACKET_ALL_BAG_INFO
type CSBagInfo struct {
state protoimpl.MessageState
@ -905,12 +913,14 @@ var File_bag_proto protoreflect.FileDescriptor
var file_bag_proto_rawDesc = []byte{
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@ -41,6 +41,7 @@ message ItemInfo{
// string Location = 14; //
// string Describe = 15; //
int64 ObtainTime = 3; //
int64 ExpireTime = 4; //
}
//PACKET_ALL_BAG_INFO

File diff suppressed because it is too large Load Diff

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@ -202,6 +202,13 @@ message GWDestroyScene {
message WGGraceDestroyScene {
repeated int32 Ids = 1;
}
message ItemParam {
int64 ItemNum = 1; //
int64 ObtainTime = 2; //
int64 ExpireTime = 3; //
}
message RebateTask {
bool RebateSwitch = 1; //
repeated string RebateGameCfg = 2; // gameid+gamemode
@ -264,7 +271,7 @@ message GWPlayerLeave{
int32 LostTimes = 12; //
int64 TotalConvertibleFlow = 13; //
int64 ValidCacheBetTotal = 14; //
map<int32, int64> Items = 15;
map<int32, ItemParam> Items = 15;
int32 MatchId = 16;//id
int64 CurIsWin = 17;// 0
map<int32, int32> MatchRobotGrades = 18;//

View File

@ -1773,6 +1773,7 @@ type ItemInfo struct {
ItemId int32 `protobuf:"varint,1,opt,name=ItemId,proto3" json:"ItemId,omitempty"`
ItemNum int64 `protobuf:"varint,2,opt,name=ItemNum,proto3" json:"ItemNum,omitempty"`
ExpireTime int64 `protobuf:"varint,3,opt,name=ExpireTime,proto3" json:"ExpireTime,omitempty"`
}
func (x *ItemInfo) Reset() {
@ -1821,6 +1822,13 @@ func (x *ItemInfo) GetItemNum() int64 {
return 0
}
func (x *ItemInfo) GetExpireTime() int64 {
if x != nil {
return x.ExpireTime
}
return 0
}
type PayInfoList struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -2431,10 +2439,12 @@ var file_shop_proto_rawDesc = []byte{
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@ -208,6 +208,7 @@ message CSGetPayInfoList{
message ItemInfo{
int32 ItemId = 1;
int64 ItemNum = 2;
int64 ExpireTime = 3;
}
message PayInfoList{
string OrderId = 1;

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@ -52,7 +52,7 @@ message TienLenPlayerData {
int64 CurRoundTotalBet = 17;//
int64 GameCoin = 18; //
int32 RoleId = 19; //使id
map<int32,int32>Items = 20;
map<int32,Item>Items = 20;
int32 MatchRankId = 21;
int32 Lv = 22;
int32 CopySnid = 23;//snid

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@ -47,11 +47,16 @@ func (this *CSBagInfoHandler) Process(s *netlib.Session, packetid int, data inte
if bagInfo != nil {
for _, v := range bagInfo.BagItem {
item := srvdata.PBDB_GameItemMgr.GetData(v.ItemId)
if v.ExpireTime < time.Now().Unix() {
continue
}
if item != nil && v.ItemNum > 0 && (tp <= 0 || item.GetType() == tp) /*&& (nowLocation == -1 || (nowLocation < len(item.ShowLocation) && item.ShowLocation[nowLocation] == 1))*/ {
pack.Infos = append(pack.Infos, &bag.ItemInfo{
ItemId: v.ItemId,
ItemNum: v.ItemNum,
ObtainTime: v.ObtainTime,
ExpireTime: v.ExpireTime,
})
}
}
@ -167,6 +172,7 @@ func (this *CSUpBagInfoHandler) Process(s *netlib.Session, packetid int, data in
ItemId: v.ItemId,
ItemNum: v.ItemNum,
ObtainTime: v.ObtainTime,
ExpireTime: v.ExpireTime,
})
}
}
@ -194,6 +200,7 @@ func (this *CSUpBagInfoHandler) Process(s *netlib.Session, packetid int, data in
ItemId: int32(k),
ItemNum: vv,
ObtainTime: ts,
ExpireTime: items[int32(k)].ExpireTime,
}
} else {
item.ItemNum += vv
@ -228,6 +235,7 @@ func (this *CSUpBagInfoHandler) Process(s *netlib.Session, packetid int, data in
ItemId: int32(k),
ItemNum: vv,
ObtainTime: ts,
ExpireTime: items[int32(k)].ExpireTime,
}
} else {
item.ItemNum += vv

View File

@ -155,11 +155,11 @@ func init() {
items := msg.GetItems()
if items != nil {
for _, dbItem := range dbItemArr {
if itemNum, exist := items[dbItem.Id]; exist {
if item, exist := items[dbItem.Id]; exist {
oldItem := BagMgrSingleton.GetItem(p.SnId, dbItem.Id)
diffNum := int64(itemNum)
diffNum := int64(item.ItemNum)
if oldItem != nil {
diffNum = int64(itemNum) - oldItem.ItemNum
diffNum = int64(item.ItemNum) - oldItem.ItemNum
}
if diffNum != 0 {
item := &Item{

View File

@ -50,6 +50,7 @@ type Item struct {
//Describe string // 道具描述
//数据库数据
ObtainTime int64 //获取的时间
ExpireTime int64 //截止到期时间
}
type BagInfo struct {
@ -79,6 +80,8 @@ func (this *BagMgr) GetBagInfo(snid int32) *BagInfo {
if v, exist := this.PlayerBag[snid]; exist {
return v
}
this.RefreshExpireItem(snid)
return nil
}
@ -89,6 +92,8 @@ func (this *BagMgr) GetItem(snid, itemId int32) *Item {
return nil
}
this.RefreshExpireItem(snid)
item := &Item{
ItemId: itemId,
}
@ -210,12 +215,17 @@ func (this *BagMgr) AddJybBagInfo(p *Player, addItems []*Item, add int64, gainWa
changeItems = append(changeItems, v.ItemId)
if itm, exist := newBagInfo.BagItem[v.ItemId]; exist {
if common.ItemTypeExpireTime == item.Type {
itm.ExpireTime += int64(item.Time * 3600)
} else {
itm.ItemNum += v.ItemNum
}
} else {
newBagInfo.BagItem[v.ItemId] = &Item{
ItemId: item.Id, // 物品id
ItemNum: v.ItemNum, // 数量
ObtainTime: time.Now().Unix(),
ExpireTime: time.Now().Unix() + int64(item.Time*3600),
}
}
if v.ItemId == common.ItemIDWeekScore && v.ItemNum != 0 {
@ -246,6 +256,10 @@ func (this *BagMgr) SaleItem(p *Player, itemId int32, num int64) bool {
// SalePlayerItem 出售道具,减少玩家道具数量
func (this *BagMgr) SalePlayerItem(p *Player, item *Item, num int64) bool {
if num < 0 {
return false
}
item.ItemNum -= num
p.dirty = true
this.SyncBagData(p.SnId, item.ItemId)
@ -335,6 +349,7 @@ func (this *BagMgr) VerifyUpJybInfo(p *Player, args *model.VerifyUpJybInfoArgs)
ItemId: v.ItemId, // 物品id
ItemNum: v.ItemNum, // 数量
ObtainTime: time.Now().Unix(),
ExpireTime: v.ExpireTime,
})
}
if _, code := this.AddJybBagInfo(p, items, 0, common.GainWay_ActJybAward, "system", "礼包码兑换"); code != bag.OpResultCode_OPRC_Sucess { //TODO 添加失败 要回退礼包
@ -426,6 +441,7 @@ func (this *BagMgr) SyncBagData(snid int32, changeItemIds ...int32) {
//Location: itemInfo.Location,
//Describe: itemInfo.Describe,
ObtainTime: itemInfo.ObtainTime,
ExpireTime: itemInfo.ExpireTime,
})
if itemInfo.ItemId == VCard {
FriendMgrSington.UpdateInfo(p.Platform, p.SnId)
@ -435,6 +451,24 @@ func (this *BagMgr) SyncBagData(snid int32, changeItemIds ...int32) {
p.SyncBagData(itemInfos)
}
// 刷新时效类道具
func (this *BagMgr) RefreshExpireItem(snid int32) {
bagInfo := BagMgrSingleton.GetBagInfo(snid)
if bagInfo != nil {
for k, bi := range bagInfo.BagItem {
itemcfg := srvdata.PBDB_GameItemMgr.GetData(bi.ItemId)
if itemcfg != nil {
// 去掉时限到期的道具
if itemcfg.Type == common.ItemTypeExpireTime {
if bi.ExpireTime < time.Now().Unix() {
delete(bagInfo.BagItem, k)
}
}
}
}
}
}
func (this *BagMgr) Update() {
}
@ -471,13 +505,22 @@ func (this *BagMgr) Callback(player any, ret *internal.PlayerLoadReplay) {
BagItem: make(map[int32]*Item),
}
for k, bi := range bagInfo.BagItem {
item := srvdata.PBDB_GameItemMgr.GetData(bi.ItemId)
if item != nil {
itemcfg := srvdata.PBDB_GameItemMgr.GetData(bi.ItemId)
if itemcfg != nil {
if bi.ItemNum > 0 {
// 去掉时限到期的道具
if itemcfg.Type == common.ItemTypeExpireTime {
if bi.ExpireTime < time.Now().Unix() {
continue
}
}
newBagInfo.BagItem[k] = &Item{
ItemId: bi.ItemId,
ItemNum: bi.ItemNum,
ObtainTime: bi.ObtainTime,
ExpireTime: bi.ExpireTime,
}
}
} else {
@ -531,7 +574,7 @@ func (this *BagMgr) Save(platform string, snid int32, isSync, force bool) {
Platform: bagInfo.Platform,
}
for _, v := range bagInfo.BagItem {
biMap.BagItem = append(biMap.BagItem, &Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime})
biMap.BagItem = append(biMap.BagItem, &Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime, ExpireTime: v.ExpireTime})
}
var err error
@ -542,7 +585,7 @@ func (this *BagMgr) Save(platform string, snid int32, isSync, force bool) {
BagItem: make(map[int32]*model.Item),
}
for _, v := range biMap.BagItem {
newBagInfo.BagItem[v.ItemId] = &model.Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime}
newBagInfo.BagItem[v.ItemId] = &model.Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime, ExpireTime: v.ExpireTime}
}
err = model.UpBagItem(newBagInfo)
}

View File

@ -1326,6 +1326,7 @@ func (this *Player) GetMessageAttachs(ids []string) {
ItemId: msg.Params[i], // 物品id
ItemNum: int64(msg.Params[i+1]), // 数量
ObtainTime: time.Now().Unix(),
ExpireTime: time.Now().Unix() + int64(msg.Params[i+1])*3600,
})
}
if _, code := BagMgrSingleton.AddJybBagInfo(this, items, 0, gainWay, "mail", remark); code != bag.OpResultCode_OPRC_Sucess { // 领取失败

View File

@ -590,7 +590,7 @@ func (this *ShopMgr) PayAway(shopInfo *model.ShopInfo, p *Player, vipShopId, pos
}
case ShopTypeItem:
//增加道具
item := &Item{ItemId: shopInfo.ItemId, ItemNum: addTotal, ObtainTime: time.Now().Unix()}
item := &Item{ItemId: shopInfo.ItemId, ItemNum: addTotal, ObtainTime: time.Now().Unix(), ExpireTime: 0}
BagMgrSingleton.AddJybBagInfo(p, []*Item{item}, 0, common.GainWay_Shop_Buy, "system", shopName)
data := srvdata.PBDB_GameItemMgr.GetData(item.ItemId)
if data != nil {
@ -685,7 +685,7 @@ func (this *ShopMgr) GetAmountFinal(p *Player, shopId, vipShopId int32) int64 {
func (this *ShopMgr) ShopAddItem(shopInfo *model.ShopInfo, p *Player) {
if shopInfo.AddItemInfo != nil {
for _, info := range shopInfo.AddItemInfo {
item := &Item{ItemId: info.ItemId, ItemNum: info.ItemNum, ObtainTime: time.Now().Unix()}
item := &Item{ItemId: info.ItemId, ItemNum: info.ItemNum, ObtainTime: time.Now().Unix(), ExpireTime: time.Now().Unix() + info.ExpireTime*3600}
BagMgrSingleton.AddJybBagInfo(p, []*Item{item}, 0, common.GainWay_Shop_Buy, "system", shopInfo.Name)
data := srvdata.PBDB_GameItemMgr.GetData(item.ItemId)
if data != nil {