添加时效类道具功能

This commit is contained in:
lihailiang 2024-04-25 17:41:53 +08:00
parent ebd1653b86
commit 1efb19dce6
21 changed files with 1976 additions and 1800 deletions

View File

@ -604,14 +604,15 @@ const (
// 道具ID
const (
ItemIDCoin = 100001 // 金币对应的itemId
ItemIDDiamond = 100002 // 钻石对应的itemId
ItemIDMoneyPond = 100003 // 玩家金币池对应物品Id
ItemIDVipExp = 100005 // VIP经验对应的物品Id
ItemIDPhoneScore = 100006 // 手机抽奖积分
ItemIDWeekScore = 100004 // 周活跃积分
ItemIDGiftBox = 50001 // 碎片礼盒
ItemIDCollectBox = 50002 // 集卡礼盒
ItemIDCoin = 100001 // 金币对应的itemId
ItemIDDiamond = 100002 // 钻石对应的itemId
ItemIDMoneyPond = 100003 // 玩家金币池对应物品Id
ItemIDVipExp = 100005 // VIP经验对应的物品Id
ItemIDPhoneScore = 100006 // 手机抽奖积分
ItemIDWeekScore = 100004 // 周活跃积分
ItemIDGiftBox = 50001 // 碎片礼盒
ItemIDCollectBox = 50002 // 集卡礼盒
ItemTienlenRecord = 60001 // tienlen记牌器
)
func ToItemId(id int32) int32 {
@ -638,6 +639,7 @@ const (
ItemTypeVipExp = 10 //VIP经验
ItemTypeShopScore = 11 //积分
ItemTypeInteract = 12 // 互动表情
ItemTypeExpireTime = 15 // 时效类道具
)
func GetKeyNoviceGameId(gameId int) string {

View File

@ -148,7 +148,7 @@ func init() {
p.Pos = int(msg.GetPos())
p.MatchParams = msg.GetMatchParams()
for id, num := range msg.Items {
p.Items[id] = num
p.Items[id].ItemNum = num
}
for k, v := range msg.RankScore {
p.RankScore[k] = v

View File

@ -117,7 +117,7 @@ type Player struct {
BlackLevel int32 //todo 使用WBLevel
SingleAdjust *model.PlayerSingleAdjust
IsLocal bool //是否本地player
Items map[int32]int64 //背包数据
Items map[int32]*Item //背包数据
MatchParams []int32 //比赛参数 排名、段位、假snid、假角色
MatchRobotGrades []MatchRobotGrade
TestLog []string // 调试日志
@ -129,6 +129,12 @@ type MatchRobotGrade struct {
Grade int32
}
type Item struct {
ItemNum int64 // 物品数量
ObtainTime int64 // 获取的时间
ExpireTime int64 // 有效期截止时间
}
func NewPlayer(sid int64, data []byte, ws, gs *netlib.Session) *Player {
p := &Player{
sid: sid,
@ -141,7 +147,7 @@ func NewPlayer(sid int64, data []byte, ws, gs *netlib.Session) *Player {
cparams: make(map[string]string), //平台登陆数据
Iparams: make(map[int]int64), //整形参数
sparams: make(map[int]string), //字符参数
Items: make(map[int32]int64),
Items: make(map[int32]*Item),
RankScore: make(map[int32]int64),
}
@ -448,7 +454,7 @@ func (this *Player) AddCoin(num int64, gainWay int32, syncFlag int, oper, remark
return
}
this.Coin += num
this.Items[common.ItemIDCoin] = this.Coin
this.Items[common.ItemIDCoin].ItemNum = this.Coin
if this.scene != nil {
if !this.IsRob && !this.scene.Testing { //机器人log排除掉
log := model.NewCoinLogEx(&model.CoinLogParam{
@ -532,7 +538,7 @@ func (this *Player) AddCoinAsync(num int64, gainWay int32, notifyC, broadcast bo
return
}
this.Coin += num
this.Items[common.ItemIDCoin] = this.Coin
this.Items[common.ItemIDCoin].ItemNum = this.Coin
if this.scene != nil {
if !this.IsRob && !this.scene.Testing && writeLog { //机器人log排除掉
log := model.NewCoinLogEx(&model.CoinLogParam{

View File

@ -639,9 +639,9 @@ func (this *Scene) PlayerLeave(p *Player, reason int, isBill bool) {
}
}
pack.Items = make(map[int32]int64)
for id, num := range p.Items {
pack.Items[id] = num
pack.Items = make(map[int32]*server.ItemParam)
for id, item := range p.Items {
pack.Items[id].ItemNum = item.ItemNum
}
pack.RankScore = make(map[int32]int64)
for k, v := range p.RankScore {
@ -2343,7 +2343,7 @@ func (this *Scene) TryBillExGameDrop(p *Player) {
num = rand.Int31n(drop.MaxAmount-drop.MinAmount+1) + drop.MinAmount
}
p.Items[drop.ItemId] += int64(num)
p.Items[drop.ItemId].ItemNum += int64(num)
realDrop[drop.ItemId] = num
}
} else {
@ -2391,7 +2391,7 @@ func (this *Scene) DropCollectBox(p *Player) {
pack.Items = make(map[int32]int32)
itemData := srvdata.PBDB_GameItemMgr.GetData(common.ItemIDCollectBox)
if itemData != nil {
p.Items[itemData.Id] = p.Items[itemData.Id] + 1
p.Items[itemData.Id].ItemNum = p.Items[itemData.Id].ItemNum + 1
pack.Items = map[int32]int32{itemData.Id: 1}
remark := fmt.Sprintf("游戏掉落%v", itemData.Id)
//logType 0获得 1消耗

View File

@ -460,8 +460,8 @@ func CreatePlayerData(p *base.Player) *chesstitians.ChesstitiansPlayerData {
}
if p.Items != nil {
pd.Items = make(map[int32]int32)
for id, num := range p.Items {
pd.Items[id] = int32(num)
for id, item := range p.Items {
pd.Items[id] = int32(item.ItemNum)
}
}
if len(p.MatchParams) > 0 {

View File

@ -352,9 +352,9 @@ func (this *CSFishSkillUseReqHandler) Process(s *netlib.Session, packetid int, d
itemId := item[0]
itemNum := item[1]
//获取背包道具数量
num, ok := player.Items[item[0]]
if !ok || num < int64(item[1]) {
fishlogger.Errorf("道具数量不在 itemId = %v,itemNum = %v背包数量 = %v", item[0], item[1], num)
playerItem, ok := player.Items[item[0]]
if !ok || playerItem.ItemNum < int64(item[1]) {
fishlogger.Errorf("道具数量不在 itemId = %v,itemNum = %v背包数量 = %v", item[0], item[1], playerItem.ItemNum)
//判断其他消耗其他物品
otherItem := skillTemp.OtherConsumer
otherItemId := otherItem[0]
@ -378,18 +378,18 @@ func (this *CSFishSkillUseReqHandler) Process(s *netlib.Session, packetid int, d
}
player.Diamond -= int64(otherItemNum)
} else {
if player.Items[otherItemId] < int64(otherItemNum) {
if player.Items[otherItemId].ItemNum < int64(otherItemNum) {
fishlogger.Tracef("转换物品是其他物品时,物品数量不足!")
pack.Result = 1
pack.Status = fishing_proto.SCFishSkillUseResp_TOOL_LIMIT
player.SendToClient(int(fishing_proto.FIPacketID_FISHING_SC_SKILLUSERESP), pack)
return nil
}
player.Items[otherItemId] = player.Items[otherItemId] - int64(otherItemNum)
player.Items[otherItemId].ItemNum = player.Items[otherItemId].ItemNum - int64(otherItemNum)
}
fishlogger.Tracef("玩家使用技能当前道具不足 转化物品消耗 skillid = %vsnid = %v,otherItemId = %v,otherItemNum = %v", skillId, player.SnId, otherItemId, otherItemNum)
} else {
player.Items[itemId] = player.Items[itemId] - int64(itemNum)
player.Items[itemId].ItemNum = player.Items[itemId].ItemNum - int64(itemNum)
//记录道具消耗日志
fishlogger.Tracef("玩家使用技能消耗道具snod = %v, skill = %v,itemId =%v,itemNum = %v", player.SnId, skillId, itemId, itemNum)
}

View File

@ -374,8 +374,8 @@ func TienLenCreatePlayerData(p *base.Player, rankScore int64) *tienlen.TienLenPl
}
if p.Items != nil {
pd.Items = make(map[int32]int32)
for id, num := range p.Items {
pd.Items[id] = int32(num)
for id, item := range p.Items {
pd.Items[id] = int32(item.ItemNum)
}
}
if len(p.MatchParams) > 0 {

View File

@ -18,7 +18,8 @@ type BagInfo struct {
type Item struct {
ItemId int32 // 物品ID
ItemNum int64 // 物品数量
ObtainTime int64 //获取的时间
ObtainTime int64 // 获取的时间
ExpireTime int64 // 截止时间
}
type GetBagInfoArgs struct {
Plt string

View File

@ -20,7 +20,7 @@ const (
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
//操作结果
// 操作结果
type OpResultCode int32
const (
@ -145,7 +145,7 @@ func (SPacketID) EnumDescriptor() ([]byte, []int) {
return file_bag_proto_rawDescGZIP(), []int{1}
}
//物品信息 后续精简
// 物品信息 后续精简
type ItemInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -168,6 +168,7 @@ type ItemInfo struct {
// string Location = 14; // 跳转页面
// string Describe = 15; // 道具描述
ObtainTime int64 `protobuf:"varint,3,opt,name=ObtainTime,proto3" json:"ObtainTime,omitempty"` //获取的时间
ExpireTime int64 `protobuf:"varint,4,opt,name=ExpireTime,proto3" json:"ExpireTime,omitempty"` //有效期截止时间
}
func (x *ItemInfo) Reset() {
@ -223,7 +224,14 @@ func (x *ItemInfo) GetObtainTime() int64 {
return 0
}
//PACKET_ALL_BAG_INFO
func (x *ItemInfo) GetExpireTime() int64 {
if x != nil {
return x.ExpireTime
}
return 0
}
// PACKET_ALL_BAG_INFO
type CSBagInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -279,7 +287,7 @@ func (x *CSBagInfo) GetTp() int32 {
return 0
}
//PACKET_ALL_BAG_INFO
// PACKET_ALL_BAG_INFO
type SCBagInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -343,7 +351,7 @@ func (x *SCBagInfo) GetBagNumMax() int32 {
return 0
}
//PACKET_ALL_BAG_USE
// PACKET_ALL_BAG_USE
type CSUpBagInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -431,7 +439,7 @@ func (x *CSUpBagInfo) GetShowId() int64 {
return 0
}
//PACKET_ALL_BAG_USE
// PACKET_ALL_BAG_USE
type SCUpBagInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -521,7 +529,7 @@ func (x *SCUpBagInfo) GetInfos() []*ItemInfo {
return nil
}
//PACKET_SC_SYNCBAGDATA
// PACKET_SC_SYNCBAGDATA
type SCSyncBagData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -905,12 +913,14 @@ var File_bag_proto protoreflect.FileDescriptor
var file_bag_proto_rawDesc = []byte{
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View File

@ -41,6 +41,7 @@ message ItemInfo{
// string Location = 14; //
// string Describe = 15; //
int64 ObtainTime = 3; //
int64 ExpireTime = 4; //
}
//PACKET_ALL_BAG_INFO

File diff suppressed because it is too large Load Diff

View File

@ -202,6 +202,13 @@ message GWDestroyScene {
message WGGraceDestroyScene {
repeated int32 Ids = 1;
}
message ItemParam {
int64 ItemNum = 1; //
int64 ObtainTime = 2; //
int64 ExpireTime = 3; //
}
message RebateTask {
bool RebateSwitch = 1; //
repeated string RebateGameCfg = 2; // gameid+gamemode
@ -264,7 +271,7 @@ message GWPlayerLeave{
int32 LostTimes = 12; //
int64 TotalConvertibleFlow = 13; //
int64 ValidCacheBetTotal = 14; //
map<int32, int64> Items = 15;
map<int32, ItemParam> Items = 15;
int32 MatchId = 16;//id
int64 CurIsWin = 17;// 0
map<int32, int32> MatchRobotGrades = 18;//

View File

@ -20,7 +20,7 @@ const (
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
//操作结果
// 操作结果
type OpResultCode int32
const (
@ -199,7 +199,7 @@ func (SPacketID) EnumDescriptor() ([]byte, []int) {
return file_shop_proto_rawDescGZIP(), []int{1}
}
//商品信息
// 商品信息
type ShopInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -491,7 +491,7 @@ func (x *ShopInfo) GetAmountFinal() int64 {
return 0
}
//PACKET_CS_SHOP_INFO
// PACKET_CS_SHOP_INFO
type CSShopInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -539,7 +539,7 @@ func (x *CSShopInfo) GetNowLocation() int32 {
return 0
}
//PACKET_SC_SHOP_INFO
// PACKET_SC_SHOP_INFO
type SCShopInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -587,7 +587,7 @@ func (x *SCShopInfo) GetInfos() []*ShopInfo {
return nil
}
//PACKET_CS_SHOP_ADLOOKED
// PACKET_CS_SHOP_ADLOOKED
type CSAdLooked struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -651,7 +651,7 @@ func (x *CSAdLooked) GetPosition() int32 {
return 0
}
//PACKET_SC_SHOP_ADLOOKED
// PACKET_SC_SHOP_ADLOOKED
type SCAdLooked struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -707,7 +707,7 @@ func (x *SCAdLooked) GetShopInfo() *ShopInfo {
return nil
}
//PACKET_CS_SHOP_VCPAYSHOP
// PACKET_CS_SHOP_VCPAYSHOP
type CSVCPayShop struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -779,7 +779,7 @@ func (x *CSVCPayShop) GetPosition() int32 {
return 0
}
//PACKET_SC_SHOP_VCPAYSHOP
// PACKET_SC_SHOP_VCPAYSHOP
type SCVCPayShop struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -906,8 +906,8 @@ func (x *SCNotifyGiveCoinInfo) GetGiveTag() int32 {
return 0
}
//商城兑换记录
//PACKET_CS_SHOP_EXCHANGERECORD
// 商城兑换记录
// PACKET_CS_SHOP_EXCHANGERECORD
type CSShopExchangeRecord struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1066,7 +1066,7 @@ func (x *ShopExchangeRecord) GetGoodsId() int32 {
return 0
}
//PACKET_SC_SHOP_EXCHANGERECORD
// PACKET_SC_SHOP_EXCHANGERECORD
type SCShopExchangeRecord struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1138,8 +1138,8 @@ func (x *SCShopExchangeRecord) GetInfos() []*ShopExchangeRecord {
return nil
}
//商城兑换
//PACKET_CS_SHOP_EXCHANGERECORD
// 商城兑换
// PACKET_CS_SHOP_EXCHANGERECORD
type CSShopExchange struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1290,7 +1290,7 @@ func (x *SCShopExchange) GetOrderId() string {
return ""
}
//PACKET_CS_SHOP_EXCHANGELIST
// PACKET_CS_SHOP_EXCHANGELIST
type CSShopExchangeList struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1574,7 +1574,7 @@ func (x *SCShopExchangeList) GetInfos() []*ShopExchangeInfo {
return nil
}
//PACKET_CSPAYINFO
// PACKET_CSPAYINFO
type CSPayInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1662,7 +1662,7 @@ func (x *CSPayInfo) GetExchangeNum() int32 {
return 0
}
//PACKET_SCPAYINFO
// PACKET_SCPAYINFO
type SCPayInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1718,7 +1718,7 @@ func (x *SCPayInfo) GetUrl() string {
return ""
}
//PACKET_CSGETPAYINFOLIST
// PACKET_CSGETPAYINFOLIST
type CSGetPayInfoList struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1771,8 +1771,9 @@ type ItemInfo struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
ItemId int32 `protobuf:"varint,1,opt,name=ItemId,proto3" json:"ItemId,omitempty"`
ItemNum int64 `protobuf:"varint,2,opt,name=ItemNum,proto3" json:"ItemNum,omitempty"`
ItemId int32 `protobuf:"varint,1,opt,name=ItemId,proto3" json:"ItemId,omitempty"`
ItemNum int64 `protobuf:"varint,2,opt,name=ItemNum,proto3" json:"ItemNum,omitempty"`
ExpireTime int64 `protobuf:"varint,3,opt,name=ExpireTime,proto3" json:"ExpireTime,omitempty"`
}
func (x *ItemInfo) Reset() {
@ -1821,6 +1822,13 @@ func (x *ItemInfo) GetItemNum() int64 {
return 0
}
func (x *ItemInfo) GetExpireTime() int64 {
if x != nil {
return x.ExpireTime
}
return 0
}
type PayInfoList struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1916,7 +1924,7 @@ func (x *PayInfoList) GetTs() int64 {
return 0
}
//PACKET_SCGETPAYINFOLIST
// PACKET_SCGETPAYINFOLIST
type SCGetPayInfoList struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1964,8 +1972,8 @@ func (x *SCGetPayInfoList) GetInfo() []*PayInfoList {
return nil
}
//玩家添加地址
//PACKET_CSPLAYERADDR
// 玩家添加地址
// PACKET_CSPLAYERADDR
type CSPlayerAddr struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -2029,7 +2037,7 @@ func (x *CSPlayerAddr) GetId() int32 {
return 0
}
//PACKET_SCPLAYEADDRS
// PACKET_SCPLAYEADDRS
type SCGetPlayerAddrs struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -2132,8 +2140,8 @@ func (x *AddrData) GetAddr() string {
return ""
}
//VIP商城刷新物品
//PACKET_CS_UPDATE_VIP_SHOP
// VIP商城刷新物品
// PACKET_CS_UPDATE_VIP_SHOP
type CSUpdateVipShop struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -2172,8 +2180,8 @@ func (*CSUpdateVipShop) Descriptor() ([]byte, []int) {
return file_shop_proto_rawDescGZIP(), []int{26}
}
//VIP商城刷新物品返回
//PACKET_SC_UPDATE_VIP_SHOP
// VIP商城刷新物品返回
// PACKET_SC_UPDATE_VIP_SHOP
type SCUpdateVipShop struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -2431,10 +2439,12 @@ var file_shop_proto_rawDesc = []byte{
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0x22, 0xd3, 0x01, 0x0a, 0x0b, 0x50, 0x61, 0x79, 0x49, 0x6e, 0x66, 0x6f, 0x4c, 0x69, 0x73, 0x74,
0x12, 0x18, 0x0a, 0x07, 0x4f, 0x72, 0x64, 0x65, 0x72, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28,
0x09, 0x52, 0x07, 0x4f, 0x72, 0x64, 0x65, 0x72, 0x49, 0x64, 0x12, 0x20, 0x0a, 0x0b, 0x43, 0x6f,

View File

@ -208,6 +208,7 @@ message CSGetPayInfoList{
message ItemInfo{
int32 ItemId = 1;
int64 ItemNum = 2;
int64 ExpireTime = 3;
}
message PayInfoList{
string OrderId = 1;

View File

@ -20,7 +20,7 @@ const (
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
//操作结果
// 操作结果
type OpResultCode int32
const (
@ -70,7 +70,7 @@ func (OpResultCode) EnumDescriptor() ([]byte, []int) {
return file_tienlen_proto_rawDescGZIP(), []int{0}
}
//tienlen
// tienlen
type TienLenPacketID int32
const (
@ -162,7 +162,7 @@ func (TienLenPacketID) EnumDescriptor() ([]byte, []int) {
return file_tienlen_proto_rawDescGZIP(), []int{1}
}
//玩家信息
// 玩家信息
type TienLenPlayerData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -473,7 +473,7 @@ func (x *LastDelCard) GetCards() []int32 {
return nil
}
//房间信息
// 房间信息
type SCTienLenRoomInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -731,7 +731,7 @@ func (x *SCTienLenRoomInfo) GetOutCardRecord() []int32 {
return nil
}
//房间状态更新
// 房间状态更新
type SCTienLenRoomState struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -787,7 +787,7 @@ func (x *SCTienLenRoomState) GetParams() []int64 {
return nil
}
//玩家操作
// 玩家操作
type CSTienLenPlayerOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -914,7 +914,7 @@ func (x *SCTienLenPlayerOp) GetOpRetCode() OpResultCode {
return OpResultCode_OPRC_Sucess
}
//玩家进入
// 玩家进入
type SCTienLenPlayerEnter struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -962,7 +962,7 @@ func (x *SCTienLenPlayerEnter) GetData() *TienLenPlayerData {
return nil
}
//玩家离开
// 玩家离开
type SCTienLenPlayerLeave struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1081,7 +1081,7 @@ func (x *AddItem) GetScore() int64 {
return 0
}
//结算结果
// 结算结果
type TienLenPlayerGameBilled struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1248,7 +1248,7 @@ func (x *SCTienLenGameBilled) GetDatas() []*TienLenPlayerGameBilled {
return nil
}
//小结算结果(炸的分)
// 小结算结果(炸的分)
type SCTienLenSmallGameBilled struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1336,7 +1336,7 @@ func (x *SCTienLenSmallGameBilled) GetLoseCoin() int64 {
return 0
}
//发牌
// 发牌
type SCTienLenCard struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1384,7 +1384,7 @@ func (x *SCTienLenCard) GetCards() []int32 {
return nil
}
//测试数据
// 测试数据
type SCTienLenCardTest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1598,7 +1598,7 @@ func (x *SCTienLenUpdateMasterSnid) GetMasterSnid() int32 {
return 0
}
//PACKET_SCTienLenUpdateAudienceNum
// PACKET_SCTienLenUpdateAudienceNum
type SCTienLenUpdateAudienceNum struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1901,7 +1901,7 @@ func (x *SCTienLenAIData) GetIsWin() bool {
return false
}
//PACKET_SCTienLenFirstOpPos
// PACKET_SCTienLenFirstOpPos
type SCTienLenFirstOpPos struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1949,7 +1949,7 @@ func (x *SCTienLenFirstOpPos) GetPos() int32 {
return 0
}
//PACKET_SCTienLenThinkLongCnt
// PACKET_SCTienLenThinkLongCnt
type SCTienLenPlayerThinkLongCnt struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache

View File

@ -52,7 +52,7 @@ message TienLenPlayerData {
int64 CurRoundTotalBet = 17;//
int64 GameCoin = 18; //
int32 RoleId = 19; //使id
map<int32,int32>Items = 20;
map<int32,Item>Items = 20;
int32 MatchRankId = 21;
int32 Lv = 22;
int32 CopySnid = 23;//snid

View File

@ -47,11 +47,16 @@ func (this *CSBagInfoHandler) Process(s *netlib.Session, packetid int, data inte
if bagInfo != nil {
for _, v := range bagInfo.BagItem {
item := srvdata.PBDB_GameItemMgr.GetData(v.ItemId)
if v.ExpireTime < time.Now().Unix() {
continue
}
if item != nil && v.ItemNum > 0 && (tp <= 0 || item.GetType() == tp) /*&& (nowLocation == -1 || (nowLocation < len(item.ShowLocation) && item.ShowLocation[nowLocation] == 1))*/ {
pack.Infos = append(pack.Infos, &bag.ItemInfo{
ItemId: v.ItemId,
ItemNum: v.ItemNum,
ObtainTime: v.ObtainTime,
ExpireTime: v.ExpireTime,
})
}
}
@ -167,6 +172,7 @@ func (this *CSUpBagInfoHandler) Process(s *netlib.Session, packetid int, data in
ItemId: v.ItemId,
ItemNum: v.ItemNum,
ObtainTime: v.ObtainTime,
ExpireTime: v.ExpireTime,
})
}
}
@ -194,6 +200,7 @@ func (this *CSUpBagInfoHandler) Process(s *netlib.Session, packetid int, data in
ItemId: int32(k),
ItemNum: vv,
ObtainTime: ts,
ExpireTime: items[int32(k)].ExpireTime,
}
} else {
item.ItemNum += vv
@ -228,6 +235,7 @@ func (this *CSUpBagInfoHandler) Process(s *netlib.Session, packetid int, data in
ItemId: int32(k),
ItemNum: vv,
ObtainTime: ts,
ExpireTime: items[int32(k)].ExpireTime,
}
} else {
item.ItemNum += vv

View File

@ -155,11 +155,11 @@ func init() {
items := msg.GetItems()
if items != nil {
for _, dbItem := range dbItemArr {
if itemNum, exist := items[dbItem.Id]; exist {
if item, exist := items[dbItem.Id]; exist {
oldItem := BagMgrSingleton.GetItem(p.SnId, dbItem.Id)
diffNum := int64(itemNum)
diffNum := int64(item.ItemNum)
if oldItem != nil {
diffNum = int64(itemNum) - oldItem.ItemNum
diffNum = int64(item.ItemNum) - oldItem.ItemNum
}
if diffNum != 0 {
item := &Item{

View File

@ -50,6 +50,7 @@ type Item struct {
//Describe string // 道具描述
//数据库数据
ObtainTime int64 //获取的时间
ExpireTime int64 //截止到期时间
}
type BagInfo struct {
@ -79,6 +80,8 @@ func (this *BagMgr) GetBagInfo(snid int32) *BagInfo {
if v, exist := this.PlayerBag[snid]; exist {
return v
}
this.RefreshExpireItem(snid)
return nil
}
@ -89,6 +92,8 @@ func (this *BagMgr) GetItem(snid, itemId int32) *Item {
return nil
}
this.RefreshExpireItem(snid)
item := &Item{
ItemId: itemId,
}
@ -210,12 +215,17 @@ func (this *BagMgr) AddJybBagInfo(p *Player, addItems []*Item, add int64, gainWa
changeItems = append(changeItems, v.ItemId)
if itm, exist := newBagInfo.BagItem[v.ItemId]; exist {
itm.ItemNum += v.ItemNum
if common.ItemTypeExpireTime == item.Type {
itm.ExpireTime += int64(item.Time * 3600)
} else {
itm.ItemNum += v.ItemNum
}
} else {
newBagInfo.BagItem[v.ItemId] = &Item{
ItemId: item.Id, // 物品id
ItemNum: v.ItemNum, // 数量
ObtainTime: time.Now().Unix(),
ExpireTime: time.Now().Unix() + int64(item.Time*3600),
}
}
if v.ItemId == common.ItemIDWeekScore && v.ItemNum != 0 {
@ -246,6 +256,10 @@ func (this *BagMgr) SaleItem(p *Player, itemId int32, num int64) bool {
// SalePlayerItem 出售道具,减少玩家道具数量
func (this *BagMgr) SalePlayerItem(p *Player, item *Item, num int64) bool {
if num < 0 {
return false
}
item.ItemNum -= num
p.dirty = true
this.SyncBagData(p.SnId, item.ItemId)
@ -335,6 +349,7 @@ func (this *BagMgr) VerifyUpJybInfo(p *Player, args *model.VerifyUpJybInfoArgs)
ItemId: v.ItemId, // 物品id
ItemNum: v.ItemNum, // 数量
ObtainTime: time.Now().Unix(),
ExpireTime: v.ExpireTime,
})
}
if _, code := this.AddJybBagInfo(p, items, 0, common.GainWay_ActJybAward, "system", "礼包码兑换"); code != bag.OpResultCode_OPRC_Sucess { //TODO 添加失败 要回退礼包
@ -426,6 +441,7 @@ func (this *BagMgr) SyncBagData(snid int32, changeItemIds ...int32) {
//Location: itemInfo.Location,
//Describe: itemInfo.Describe,
ObtainTime: itemInfo.ObtainTime,
ExpireTime: itemInfo.ExpireTime,
})
if itemInfo.ItemId == VCard {
FriendMgrSington.UpdateInfo(p.Platform, p.SnId)
@ -435,6 +451,24 @@ func (this *BagMgr) SyncBagData(snid int32, changeItemIds ...int32) {
p.SyncBagData(itemInfos)
}
// 刷新时效类道具
func (this *BagMgr) RefreshExpireItem(snid int32) {
bagInfo := BagMgrSingleton.GetBagInfo(snid)
if bagInfo != nil {
for k, bi := range bagInfo.BagItem {
itemcfg := srvdata.PBDB_GameItemMgr.GetData(bi.ItemId)
if itemcfg != nil {
// 去掉时限到期的道具
if itemcfg.Type == common.ItemTypeExpireTime {
if bi.ExpireTime < time.Now().Unix() {
delete(bagInfo.BagItem, k)
}
}
}
}
}
}
func (this *BagMgr) Update() {
}
@ -471,13 +505,22 @@ func (this *BagMgr) Callback(player any, ret *internal.PlayerLoadReplay) {
BagItem: make(map[int32]*Item),
}
for k, bi := range bagInfo.BagItem {
item := srvdata.PBDB_GameItemMgr.GetData(bi.ItemId)
if item != nil {
itemcfg := srvdata.PBDB_GameItemMgr.GetData(bi.ItemId)
if itemcfg != nil {
if bi.ItemNum > 0 {
// 去掉时限到期的道具
if itemcfg.Type == common.ItemTypeExpireTime {
if bi.ExpireTime < time.Now().Unix() {
continue
}
}
newBagInfo.BagItem[k] = &Item{
ItemId: bi.ItemId,
ItemNum: bi.ItemNum,
ObtainTime: bi.ObtainTime,
ExpireTime: bi.ExpireTime,
}
}
} else {
@ -531,7 +574,7 @@ func (this *BagMgr) Save(platform string, snid int32, isSync, force bool) {
Platform: bagInfo.Platform,
}
for _, v := range bagInfo.BagItem {
biMap.BagItem = append(biMap.BagItem, &Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime})
biMap.BagItem = append(biMap.BagItem, &Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime, ExpireTime: v.ExpireTime})
}
var err error
@ -542,7 +585,7 @@ func (this *BagMgr) Save(platform string, snid int32, isSync, force bool) {
BagItem: make(map[int32]*model.Item),
}
for _, v := range biMap.BagItem {
newBagInfo.BagItem[v.ItemId] = &model.Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime}
newBagInfo.BagItem[v.ItemId] = &model.Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime, ExpireTime: v.ExpireTime}
}
err = model.UpBagItem(newBagInfo)
}

View File

@ -1326,6 +1326,7 @@ func (this *Player) GetMessageAttachs(ids []string) {
ItemId: msg.Params[i], // 物品id
ItemNum: int64(msg.Params[i+1]), // 数量
ObtainTime: time.Now().Unix(),
ExpireTime: time.Now().Unix() + int64(msg.Params[i+1])*3600,
})
}
if _, code := BagMgrSingleton.AddJybBagInfo(this, items, 0, gainWay, "mail", remark); code != bag.OpResultCode_OPRC_Sucess { // 领取失败

View File

@ -590,7 +590,7 @@ func (this *ShopMgr) PayAway(shopInfo *model.ShopInfo, p *Player, vipShopId, pos
}
case ShopTypeItem:
//增加道具
item := &Item{ItemId: shopInfo.ItemId, ItemNum: addTotal, ObtainTime: time.Now().Unix()}
item := &Item{ItemId: shopInfo.ItemId, ItemNum: addTotal, ObtainTime: time.Now().Unix(), ExpireTime: 0}
BagMgrSingleton.AddJybBagInfo(p, []*Item{item}, 0, common.GainWay_Shop_Buy, "system", shopName)
data := srvdata.PBDB_GameItemMgr.GetData(item.ItemId)
if data != nil {
@ -685,7 +685,7 @@ func (this *ShopMgr) GetAmountFinal(p *Player, shopId, vipShopId int32) int64 {
func (this *ShopMgr) ShopAddItem(shopInfo *model.ShopInfo, p *Player) {
if shopInfo.AddItemInfo != nil {
for _, info := range shopInfo.AddItemInfo {
item := &Item{ItemId: info.ItemId, ItemNum: info.ItemNum, ObtainTime: time.Now().Unix()}
item := &Item{ItemId: info.ItemId, ItemNum: info.ItemNum, ObtainTime: time.Now().Unix(), ExpireTime: time.Now().Unix() + info.ExpireTime*3600}
BagMgrSingleton.AddJybBagInfo(p, []*Item{item}, 0, common.GainWay_Shop_Buy, "system", shopInfo.Name)
data := srvdata.PBDB_GameItemMgr.GetData(item.ItemId)
if data != nil {