Merge branch 'release' into develop

This commit is contained in:
sk 2024-09-20 16:36:32 +08:00
commit 19ebda3832
5 changed files with 19 additions and 4 deletions

View File

@ -970,6 +970,10 @@ func (this *SceneHandCardStateTienLen) OnEnter(s *base.Scene) {
playerEx.robotGameTimes--
sceneEx.robotGamingNum++
}
if _, ok := sceneEx.BilledList[playerEx.SnId]; !ok {
arr := make([]*BilledInfo, 0)
sceneEx.BilledList[playerEx.SnId] = &arr
}
}
}
}

View File

@ -2663,8 +2663,8 @@ func CSBindTel(s *netlib.Session, packetId int, data interface{}, sid int64) err
SaveInviteScore(&model.InviteScore{
Platform: p.Platform,
SnId: p.SnId,
InviteSnId: p.InviterId,
Tp: common.InviteScoreTypeBind,
InviteSnId: p.PSnId,
Tp: common.InviteScoreTypeBindTel,
Score: cfg.GetBindTelScore(),
Ts: time.Now().Unix(),
Money: 0,

View File

@ -192,7 +192,7 @@ func init() {
netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_AUDIENCELEAVE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
logger.Logger.Trace("receive PACKET_GW_AUDIENCELEAVE GWPlayerLeave:", pack)
if msg, ok := pack.(*serverproto.GWPlayerLeave); ok {
scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()))
scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()), true)
if scene != nil {
p := PlayerMgrSington.GetPlayerBySnId(msg.GetPlayerId())
if p != nil {

View File

@ -459,6 +459,17 @@ func CSBindInvite(s *netlib.Session, packetid int, data interface{}, sid int64)
Ts: now.Unix(),
Money: 0,
})
if len(p.Tel) > 0 {
SaveInviteScore(&model.InviteScore{
Platform: p.Platform,
SnId: p.SnId,
InviteSnId: inviteSnId,
Tp: common.InviteScoreTypeBindTel,
Score: cfg.GetBindTelScore(),
Ts: time.Now().Unix(),
Money: 0,
})
}
}
return nil
}), task.CompleteNotifyWrapper(func(i interface{}, t task.Task) {

View File

@ -84,7 +84,7 @@ func (p *PlayerNotify) SendToClient(tp common.NotifyType, packetId int, pack int
if len(d.GetDatas()) == 0 {
return
}
scene := SceneMgrSingleton.GetScene(int(d.GetDatas()[0].GetRoomId()))
scene := SceneMgrSingleton.GetScene(int(d.GetDatas()[0].GetRoomId()), true)
if scene == nil {
return
}