fix sort
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parent
5fd2a05f24
commit
107799f46b
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@ -3,7 +3,6 @@ package assemble
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import (
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"mongo.games.com/game/gamesrv/slotspkg/internal/module/shared"
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"mongo.games.com/game/gamesrv/slotspkg/slots/types/cli"
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"sort"
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)
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var CoinRate float64 = 10000
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@ -16,10 +15,10 @@ func DataToCli(response any) interface{} {
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for _, size := range Response.BetSizes {
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BetSizes = append(BetSizes, float64(size)/10000)
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}
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sort.Slice(Response.BetChangeList, func(i, j int) bool { return Response.BetChangeList[i] < Response.BetChangeList[j] })
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sort.Slice(Response.BetLevels, func(i, j int) bool { return Response.BetLevels[i] < Response.BetLevels[j] })
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sort.Slice(Response.BaseBets, func(i, j int) bool { return Response.BaseBets[i] < Response.BaseBets[j] })
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sort.Slice(BetSizes, func(i, j int) bool { return BetSizes[i] < BetSizes[j] })
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//sort.Slice(Response.BetChangeList, func(i, j int) bool { return Response.BetChangeList[i] < Response.BetChangeList[j] })
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//sort.Slice(Response.BetLevels, func(i, j int) bool { return Response.BetLevels[i] < Response.BetLevels[j] })
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//sort.Slice(Response.BaseBets, func(i, j int) bool { return Response.BaseBets[i] < Response.BaseBets[j] })
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//sort.Slice(BetSizes, func(i, j int) bool { return BetSizes[i] < BetSizes[j] })
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tableInfo.BetConfig = BetConfig{
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BetChangeList: Response.BetChangeList,
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BetSize: BetSizes,
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@ -6,6 +6,7 @@ import (
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"mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs"
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"mongo.games.com/game/gamesrv/slotspkg/internal/generic/errors"
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"mongo.games.com/game/gamesrv/slotspkg/internal/module/shell"
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"sort"
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)
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type (
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@ -76,28 +77,31 @@ func (n *MachineDesc) BetSizes() []int64 {
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for _, list := range betSizeRows {
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lists = append(lists, list.BetSize)
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}
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sort.Slice(lists, func(i, j int) bool { return lists[i] < lists[j] })
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return lists
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}
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func (n *MachineDesc) BetLevels() []int64 {
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betChangeListRows, ok := n.Sheet("Bet", "BetLevel").(map[int64]*structs.BetLevel)
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betLevelRows, ok := n.Sheet("Bet", "BetLevel").(map[int64]*structs.BetLevel)
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if !ok {
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panic(errors.ConfigTypeError.ErrorWith(n.Theme, "BetLevel"))
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}
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var lists []int64
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for _, list := range betChangeListRows {
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for _, list := range betLevelRows {
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lists = append(lists, list.BetLevel)
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}
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sort.Slice(lists, func(i, j int) bool { return lists[i] < lists[j] })
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return lists
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}
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func (n *MachineDesc) BetLines() []int64 {
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betChangeListRows, ok := n.Sheet("Bet", "BetLine").(map[int64]*structs.BetLine)
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betLineRows, ok := n.Sheet("Bet", "BetLine").(map[int64]*structs.BetLine)
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if !ok {
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panic(errors.ConfigTypeError.ErrorWith(n.Theme, "BetLine"))
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}
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var lists []int64
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for _, list := range betChangeListRows {
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for _, list := range betLineRows {
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lists = append(lists, list.BetLine)
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}
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sort.Slice(lists, func(i, j int) bool { return lists[i] < lists[j] })
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return lists
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}
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func (n *MachineDesc) BaseBets() []int64 {
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@ -109,6 +113,7 @@ func (n *MachineDesc) BaseBets() []int64 {
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for _, list := range baseBetRows {
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lists = append(lists, list.BaseBet)
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}
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sort.Slice(lists, func(i, j int) bool { return lists[i] < lists[j] })
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return lists
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}
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func (n *MachineDesc) BetChangeList() []float64 {
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@ -120,6 +125,7 @@ func (n *MachineDesc) BetChangeList() []float64 {
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for _, list := range betChangeListRows {
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lists = append(lists, list.BetChangeList)
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}
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sort.Slice(lists, func(i, j int) bool { return lists[i] < lists[j] })
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return lists
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}
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func (n *MachineDesc) GetBetIndexByVal(val float64) []int64 {
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@ -134,6 +140,23 @@ func (n *MachineDesc) GetBetIndexByVal(val float64) []int64 {
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}
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return nil
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}
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func (n *MachineDesc) GetBetIndexByTwoVal(betSizeVal float64, betLevelVal int64) (index []int64) {
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betSizes := n.BetSizes()
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betLevels := n.BetLevels()
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for k, v := range betSizes {
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if v == int64(betSizeVal*10000) {
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index = append(index, int64(k))
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break
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}
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}
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for k, v := range betLevels {
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if v == betLevelVal {
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index = append(index, int64(k))
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break
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}
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}
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return
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}
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func (n *MachineDesc) GetVector(choice int64, minRatio, maxRatio float64, isForceWin bool) (int64, []int64) {
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if vectorIndex := config.GetInt64("slots.vectorIndex"); vectorIndex > 0 {
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rows := n.DefaultSheet("Vector").([]*structs.Vector)
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