Merge branch 'develop' into release
This commit is contained in:
commit
0e84e74049
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@ -38,142 +38,148 @@ func init() {
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return &serverproto.GWPlayerLeave{}
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}))
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_PLAYERLEAVE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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if msg, ok := pack.(*serverproto.GWPlayerLeave); ok {
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logger.Logger.Trace("receive GWPlayerLeave:", msg.GetPlayerId())
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()))
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if scene != nil {
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p := PlayerMgrSington.GetPlayerBySnId(msg.GetPlayerId())
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if p != nil {
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data := msg.GetPlayerData()
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if len(data) != 0 {
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logger.Logger.Trace("GWPlayerLeave p.UnmarshalData(data)")
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p.UnmarshalData(data, scene)
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}
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switch {
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case scene.IsCoinScene():
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if !CoinSceneMgrSingleton.PlayerLeave(p, int(msg.GetReason())) {
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logger.Logger.Warnf("GWPlayerLeave snid:%v sceneid:%v gameid:%v modeid:%v [coinscene]",
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p.SnId, scene.sceneId, scene.gameId, scene.gameMode)
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}
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case scene.IsHundredScene():
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if !HundredSceneMgrSingleton.PlayerLeave(p, int(msg.GetReason())) {
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logger.Logger.Warnf("GWPlayerLeave snid:%v sceneid:%v gameid:%v modeid:%v [hundredcene]",
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p.SnId, scene.sceneId, scene.gameId, scene.gameMode)
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}
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default:
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scene.PlayerLeave(p, int(msg.GetReason()))
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}
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if p.scene != nil {
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logger.Logger.Errorf("after GWPlayerLeave found snid:%v sceneid:%v gameid:%v modeid:%v",
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p.SnId, p.scene.sceneId, p.scene.gameId, p.scene.gameMode)
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}
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if scene.IsMatchScene() {
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//结算积分
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if !p.IsRob {
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TournamentMgr.UpdateMatchInfo(p, msg.MatchId, int32(msg.GetReturnCoin()), int32(msg.GetCurIsWin()), msg.GetMatchRobotGrades())
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} else {
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p.matchCtx = nil
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}
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}
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// 同步排位积分
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if scene.IsRankMatch() {
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if p.IsRob {
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RankMgrSingleton.UpdateRobotSeason(p.Platform, p.SnId, scene.dbGameFree.GetRankType(),
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msg.GetRankScore()[scene.dbGameFree.GetRankType()], p.Name, p.Sex, p.HeadUrl, p.Coin, p.PlayerData.GetRoleId())
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} else {
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if model.GameParamData.TestRankMatchAward {
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if RankMgrSingleton.playerSeasons[p.SnId] != nil {
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if RankMgrSingleton.playerSeasons[p.SnId].RankType == nil {
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RankMgrSingleton.playerSeasons[p.SnId].RankType = make(map[int32]*model.PlayerRankInfo)
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}
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if RankMgrSingleton.playerSeasons[p.SnId].RankType[1] == nil {
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RankMgrSingleton.playerSeasons[p.SnId].RankType[1] = &model.PlayerRankInfo{}
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}
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RankMgrSingleton.playerSeasons[p.SnId].RankType[1].LastScore = 7500
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RankMgrSingleton.playerSeasons[p.SnId].RankType[1].Score = 7500
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RankMgrSingleton.playerSeasons[p.SnId].RankType[1].Awards = nil
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}
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RankMgrSingleton.UpdatePlayerSeason(p.SnId, map[int32]int64{1: 10000})
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} else {
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RankMgrSingleton.UpdatePlayerSeason(p.SnId, msg.GetRankScore())
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}
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}
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}
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//更新玩家等级排行榜
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LogChannelSingleton.WriteLog(&model.PlayerLevelInfo{
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SnId: p.SnId,
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Name: p.Name,
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Level: p.Level,
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Exp: p.Exp,
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ModId: p.PlayerData.GetRoleId(),
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Platform: p.Platform,
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})
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//比赛场不处理下面的内容
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if !scene.IsMatchScene() && !scene.IsCustom() {
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// 破产检测
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sdata := srvdata.PBDB_GameSubsidyMgr.GetData(GameSubsidyid)
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if sdata != nil {
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if !p.IsRob && p.takeCoin > msg.GetReturnCoin() && p.takeCoin >= int64(sdata.LimitNum) && msg.GetReturnCoin() < int64(sdata.LimitNum) {
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CostCoin := p.takeCoin - msg.GetReturnCoin()
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logger.Logger.Infof("NewBankruptLogEx: snid:%v GetReturnCoin:%v coin:%v CostCoin:%v", p.SnId, msg.GetReturnCoin(), p.takeCoin, CostCoin)
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log := model.NewBankruptLogEx(p.SnId, scene.dbGameFree.GetId(), p.CreateTime.Unix(), CostCoin, p.Platform, p.Channel, scene.gameId)
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if log != nil {
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LogChannelSingleton.WriteLog(log)
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}
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}
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}
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// 破产检测
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oldCoin := p.Coin
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//带回金币
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if p.Coin != msg.GetReturnCoin() {
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p.Coin = msg.GetReturnCoin()
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if p.Coin < 0 {
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p.Coin = 0
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}
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p.dirty = true
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}
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logger.Logger.Infof("SSPacketID_PACKET_GW_PLAYERLEAVE: snid:%v oldcoin:%v coin:%v", p.SnId, oldCoin, p.Coin)
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p.diffData.Coin = -1 //强制更新金币
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p.diffData.TotalConvertibleFlow = -1 //强制更新流水
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p.SendDiffData() //只是把差异发给前端
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gameCoinTs := msg.GetGameCoinTs()
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if !p.IsRob && !scene.IsTestScene() {
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//对账点同步
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if p.GameCoinTs < gameCoinTs {
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p.GameCoinTs = gameCoinTs
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p.dirty = true
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}
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//破产统计
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//if int(msg.GetReason()) == common.PlayerLeaveReason_Bekickout {
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// if len(scene.paramsEx) > 0 {
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// gameIdEx := scene.paramsEx[0]
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// gps := PlatformMgrSingleton.GetGameFree(scene.limitPlatform.IdStr, scene.paramsEx[0])
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// if gps != nil {
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// lowLimit := gps.DbGameFree.GetLowerThanKick()
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// if lowLimit != 0 && p.Coin+p.SafeBoxCoin < int64(lowLimit) {
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// p.ReportBankRuptcy(int32(scene.gameId), int32(scene.gameMode), gameIdEx)
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// }
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// }
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// }
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//}
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}
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logger.Logger.Trace("receive GWPlayerLeave:", pack)
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msg, ok := pack.(*serverproto.GWPlayerLeave)
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if !ok {
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return nil
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}
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()), true)
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if scene == nil {
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logger.Logger.Warnf("玩家离开房间,房间没找到 %v", pack)
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return nil
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}
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p := PlayerMgrSington.GetPlayerBySnId(msg.GetPlayerId())
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if p == nil {
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logger.Logger.Warnf("玩家离开房间,玩家信息没找到 %v", pack)
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return nil
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}
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data := msg.GetPlayerData()
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if len(data) != 0 {
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logger.Logger.Trace("GWPlayerLeave p.UnmarshalData(data)")
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p.UnmarshalData(data, scene)
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}
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switch {
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case scene.IsCoinScene():
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if !CoinSceneMgrSingleton.PlayerLeave(p, int(msg.GetReason())) {
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logger.Logger.Warnf("GWPlayerLeave snid:%v sceneid:%v gameid:%v modeid:%v [coinscene]",
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p.SnId, scene.sceneId, scene.gameId, scene.gameMode)
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}
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case scene.IsHundredScene():
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if !HundredSceneMgrSingleton.PlayerLeave(p, int(msg.GetReason())) {
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logger.Logger.Warnf("GWPlayerLeave snid:%v sceneid:%v gameid:%v modeid:%v [hundredcene]",
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p.SnId, scene.sceneId, scene.gameId, scene.gameMode)
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}
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default:
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scene.PlayerLeave(p, int(msg.GetReason()))
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}
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if p.scene != nil {
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logger.Logger.Errorf("after GWPlayerLeave found snid:%v sceneid:%v gameid:%v modeid:%v",
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p.SnId, p.scene.sceneId, p.scene.gameId, p.scene.gameMode)
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}
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if scene.IsMatchScene() {
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//结算积分
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if !p.IsRob {
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TournamentMgr.UpdateMatchInfo(p, msg.MatchId, int32(msg.GetReturnCoin()), int32(msg.GetCurIsWin()), msg.GetMatchRobotGrades())
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} else {
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p.matchCtx = nil
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}
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}
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// 同步排位积分
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if scene.IsRankMatch() {
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if p.IsRob {
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RankMgrSingleton.UpdateRobotSeason(p.Platform, p.SnId, scene.dbGameFree.GetRankType(),
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msg.GetRankScore()[scene.dbGameFree.GetRankType()], p.Name, p.Sex, p.HeadUrl, p.Coin, p.PlayerData.GetRoleId())
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} else {
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if model.GameParamData.TestRankMatchAward {
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if RankMgrSingleton.playerSeasons[p.SnId] != nil {
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if RankMgrSingleton.playerSeasons[p.SnId].RankType == nil {
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RankMgrSingleton.playerSeasons[p.SnId].RankType = make(map[int32]*model.PlayerRankInfo)
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}
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if RankMgrSingleton.playerSeasons[p.SnId].RankType[1] == nil {
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RankMgrSingleton.playerSeasons[p.SnId].RankType[1] = &model.PlayerRankInfo{}
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}
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RankMgrSingleton.playerSeasons[p.SnId].RankType[1].LastScore = 7500
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RankMgrSingleton.playerSeasons[p.SnId].RankType[1].Score = 7500
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RankMgrSingleton.playerSeasons[p.SnId].RankType[1].Awards = nil
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}
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RankMgrSingleton.UpdatePlayerSeason(p.SnId, map[int32]int64{1: 10000})
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} else {
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logger.Logger.Tracef("GWPlayerLeave LocalRobotIdMgrSington %v", msg.GetPlayerId())
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//LocalRobotIdMgrSington.FreeId(msg.GetPlayerId())
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RankMgrSingleton.UpdatePlayerSeason(p.SnId, msg.GetRankScore())
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}
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}
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}
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//更新玩家等级排行榜
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LogChannelSingleton.WriteLog(&model.PlayerLevelInfo{
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SnId: p.SnId,
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Name: p.Name,
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Level: p.Level,
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Exp: p.Exp,
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ModId: p.PlayerData.GetRoleId(),
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Platform: p.Platform,
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})
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//比赛场不处理下面的内容
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if !scene.IsMatchScene() && !scene.IsCustom() {
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// 破产检测
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sdata := srvdata.PBDB_GameSubsidyMgr.GetData(GameSubsidyid)
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if sdata != nil {
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if !p.IsRob && p.takeCoin > msg.GetReturnCoin() && p.takeCoin >= int64(sdata.LimitNum) && msg.GetReturnCoin() < int64(sdata.LimitNum) {
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CostCoin := p.takeCoin - msg.GetReturnCoin()
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logger.Logger.Infof("NewBankruptLogEx: snid:%v GetReturnCoin:%v coin:%v CostCoin:%v", p.SnId, msg.GetReturnCoin(), p.takeCoin, CostCoin)
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log := model.NewBankruptLogEx(p.SnId, scene.dbGameFree.GetId(), p.CreateTime.Unix(), CostCoin, p.Platform, p.Channel, scene.gameId)
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if log != nil {
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LogChannelSingleton.WriteLog(log)
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}
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}
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}
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// 破产检测
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oldCoin := p.Coin
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//带回金币
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if p.Coin != msg.GetReturnCoin() {
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p.Coin = msg.GetReturnCoin()
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if p.Coin < 0 {
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p.Coin = 0
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}
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p.dirty = true
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}
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logger.Logger.Infof("SSPacketID_PACKET_GW_PLAYERLEAVE: snid:%v oldcoin:%v coin:%v", p.SnId, oldCoin, p.Coin)
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p.diffData.Coin = -1 //强制更新金币
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p.diffData.TotalConvertibleFlow = -1 //强制更新流水
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p.SendDiffData() //只是把差异发给前端
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gameCoinTs := msg.GetGameCoinTs()
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if !p.IsRob && !scene.IsTestScene() {
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//对账点同步
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if p.GameCoinTs < gameCoinTs {
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p.GameCoinTs = gameCoinTs
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p.dirty = true
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}
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//破产统计
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//if int(msg.GetReason()) == common.PlayerLeaveReason_Bekickout {
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// if len(scene.paramsEx) > 0 {
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// gameIdEx := scene.paramsEx[0]
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// gps := PlatformMgrSingleton.GetGameFree(scene.limitPlatform.IdStr, scene.paramsEx[0])
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// if gps != nil {
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// lowLimit := gps.DbGameFree.GetLowerThanKick()
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// if lowLimit != 0 && p.Coin+p.SafeBoxCoin < int64(lowLimit) {
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// p.ReportBankRuptcy(int32(scene.gameId), int32(scene.gameMode), gameIdEx)
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// }
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// }
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// }
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//}
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}
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}
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return nil
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@ -102,8 +102,14 @@ func (m *SceneMgr) GetPlatformBySceneId(sceneId int) string {
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}
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// GetScene 获取房间对象
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func (m *SceneMgr) GetScene(sceneId int) *Scene {
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if s, exist := m.scenes[sceneId]; exist && !s.deleting {
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// 默认是不包含删除中的房间
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// hasDeleting true 包含删除中的房间
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func (m *SceneMgr) GetScene(sceneId int, hasDeleting ...bool) *Scene {
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has := false
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if len(hasDeleting) > 0 {
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has = hasDeleting[0]
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}
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if s, exist := m.scenes[sceneId]; exist && (has || !s.deleting) {
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return s
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}
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return nil
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