Merge branch 'develop' into release
This commit is contained in:
commit
0e84e74049
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@ -38,12 +38,24 @@ func init() {
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return &serverproto.GWPlayerLeave{}
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}))
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_PLAYERLEAVE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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if msg, ok := pack.(*serverproto.GWPlayerLeave); ok {
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logger.Logger.Trace("receive GWPlayerLeave:", msg.GetPlayerId())
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()))
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if scene != nil {
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logger.Logger.Trace("receive GWPlayerLeave:", pack)
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msg, ok := pack.(*serverproto.GWPlayerLeave)
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if !ok {
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return nil
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}
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()), true)
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if scene == nil {
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logger.Logger.Warnf("玩家离开房间,房间没找到 %v", pack)
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return nil
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}
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p := PlayerMgrSington.GetPlayerBySnId(msg.GetPlayerId())
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if p != nil {
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if p == nil {
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logger.Logger.Warnf("玩家离开房间,玩家信息没找到 %v", pack)
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return nil
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}
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data := msg.GetPlayerData()
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if len(data) != 0 {
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logger.Logger.Trace("GWPlayerLeave p.UnmarshalData(data)")
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@ -170,12 +182,6 @@ func init() {
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//}
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}
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}
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} else {
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logger.Logger.Tracef("GWPlayerLeave LocalRobotIdMgrSington %v", msg.GetPlayerId())
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//LocalRobotIdMgrSington.FreeId(msg.GetPlayerId())
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}
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}
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}
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return nil
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}))
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@ -102,8 +102,14 @@ func (m *SceneMgr) GetPlatformBySceneId(sceneId int) string {
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}
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// GetScene 获取房间对象
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func (m *SceneMgr) GetScene(sceneId int) *Scene {
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if s, exist := m.scenes[sceneId]; exist && !s.deleting {
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// 默认是不包含删除中的房间
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// hasDeleting true 包含删除中的房间
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func (m *SceneMgr) GetScene(sceneId int, hasDeleting ...bool) *Scene {
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has := false
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if len(hasDeleting) > 0 {
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has = hasDeleting[0]
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}
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if s, exist := m.scenes[sceneId]; exist && (has || !s.deleting) {
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return s
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}
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return nil
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